summarylogtreecommitdiffstats
path: root/0001-Fix-file-paths.patch
diff options
context:
space:
mode:
Diffstat (limited to '0001-Fix-file-paths.patch')
-rw-r--r--0001-Fix-file-paths.patch26
1 files changed, 5 insertions, 21 deletions
diff --git a/0001-Fix-file-paths.patch b/0001-Fix-file-paths.patch
index cc8b05379972..0ce76b272a0a 100644
--- a/0001-Fix-file-paths.patch
+++ b/0001-Fix-file-paths.patch
@@ -1,30 +1,14 @@
-From a8beb39ac0babaa9516a9888b35d1bfe657c0747 Mon Sep 17 00:00:00 2001
+From 8cde74c80be9fdfb0e00bb00b85b5bfed0e70da7 Mon Sep 17 00:00:00 2001
From: Jan Cholasta <jan@cholasta.net>
Date: Thu, 6 Feb 2020 07:59:18 +0100
Subject: [PATCH] Fix file paths
---
- source/common/audio/music/i_soundfont.cpp | 4 +---
source/common/platform/posix/sdl/i_main.cpp | 14 +-------------
source/core/gameconfigfile.cpp | 13 +------------
source/core/gamecontrol.cpp | 2 +-
- 4 files changed, 4 insertions(+), 29 deletions(-)
+ 3 files changed, 3 insertions(+), 26 deletions(-)
-diff --git a/source/common/audio/music/i_soundfont.cpp b/source/common/audio/music/i_soundfont.cpp
-index a8b4e9fdf..911b8e308 100644
---- a/source/common/audio/music/i_soundfont.cpp
-+++ b/source/common/audio/music/i_soundfont.cpp
-@@ -232,9 +232,7 @@ FPatchSetReader::FPatchSetReader(const char *filename)
- #ifndef _WIN32
- mCaseSensitivePaths = true;
- const char *paths[] = {
-- "/usr/local/lib/timidity",
-- "/etc/timidity",
-- "/etc"
-+ "/etc/timidity++"
- };
- #else
- const char *paths[] = {
diff --git a/source/common/platform/posix/sdl/i_main.cpp b/source/common/platform/posix/sdl/i_main.cpp
index 7fc179a51..fb4ce733e 100644
--- a/source/common/platform/posix/sdl/i_main.cpp
@@ -95,10 +79,10 @@ index b532b2925..8ffd663b1 100644
}
diff --git a/source/core/gamecontrol.cpp b/source/core/gamecontrol.cpp
-index 92b6c47ae..1d8bf338c 100644
+index cf89415e5..512577cf6 100644
--- a/source/core/gamecontrol.cpp
+++ b/source/core/gamecontrol.cpp
-@@ -749,7 +749,7 @@ int RunGame()
+@@ -826,7 +826,7 @@ int RunGame()
FString logfile = Args->TakeValue("+logfile");
// As long as this engine is still in prerelease mode let's always write a log file.
@@ -108,5 +92,5 @@ index 92b6c47ae..1d8bf338c 100644
if (logfile.IsNotEmpty())
{
--
-2.27.0
+2.28.0