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-rw-r--r--0001-anv-force-MEDIA_INTERFACE_DESCRIPTOR_LOAD-reemit-aft.patch40
1 files changed, 0 insertions, 40 deletions
diff --git a/0001-anv-force-MEDIA_INTERFACE_DESCRIPTOR_LOAD-reemit-aft.patch b/0001-anv-force-MEDIA_INTERFACE_DESCRIPTOR_LOAD-reemit-aft.patch
deleted file mode 100644
index 19c21a04115e..000000000000
--- a/0001-anv-force-MEDIA_INTERFACE_DESCRIPTOR_LOAD-reemit-aft.patch
+++ /dev/null
@@ -1,40 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
-Date: Sun, 12 Jun 2022 23:59:05 +0300
-Subject: [PATCH] anv: force MEDIA_INTERFACE_DESCRIPTOR_LOAD reemit after
- 3D->GPGPU switch
-
-Seems to fix a hang in Age of Empire 4 where the HW is hung on a
-PIPE_CONTROL after a GPGPU_WALKER but no
-MEDIA_INTERFACE_DESCRIPTOR_LOAD was emitted since the switch from 3D
-to GPGPU.
-
-This would happen in the following case :
-
- vkCmdBindPipeline(COMPUTE, cs_pipeline);
- vkCmdDispatch(...);
- vkCmdBindPipeline(GRAPHICS, gfx_pipeline);
- vkCmdDraw(...);
- vkCmdDispatch(...);
-
-Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
----
- src/intel/vulkan/genX_cmd_buffer.c | 5 +++++
- 1 file changed, 5 insertions(+)
-
-diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
-index 1aa997f2ade2..2e9979c8f63e 100644
---- a/src/intel/vulkan/genX_cmd_buffer.c
-+++ b/src/intel/vulkan/genX_cmd_buffer.c
-@@ -5955,6 +5955,11 @@ genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
- }
- #endif
-
-+#if GFX_VERx10 == 120
-+ if (pipeline == _3D)
-+ cmd_buffer->state.compute.pipeline_dirty = true;
-+#endif
-+
- /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
- * PIPELINE_SELECT [DevBWR+]":
- *