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-rw-r--r--0002-Update-README.Strife.patch107
1 files changed, 0 insertions, 107 deletions
diff --git a/0002-Update-README.Strife.patch b/0002-Update-README.Strife.patch
deleted file mode 100644
index 963576f84a78..000000000000
--- a/0002-Update-README.Strife.patch
+++ /dev/null
@@ -1,107 +0,0 @@
-From 432d121c862679f5d9af43dcfa3ef7d0f586104c Mon Sep 17 00:00:00 2001
-From: Simon Howard <fraggle@soulsphere.org>
-Date: Wed, 10 Jun 2015 23:04:18 -0400
-Subject: [PATCH 02/13] Update README.Strife.
-
-The legal status is a lot clearer now that Strife: Veteran Edition has
-been released. Remove the "New in v2.0 Release" section as this is
-unlikely to be kept up to date, and these updates are covered by the NEWS
-file that serves this purpose.
----
- README.Strife | 70 ++++++++---------------------------------------------------
- 1 file changed, 9 insertions(+), 61 deletions(-)
-
-diff --git a/README.Strife b/README.Strife
-index 84be6b4..0bd8e77 100644
---- a/README.Strife
-+++ b/README.Strife
-@@ -28,29 +28,21 @@ have to the code is the binary executable file. Tools such as IDA Pro have
- been employed to disassemble and decompile the executable, which was cross-
- referenced against the Linux DOOM and DOS Heretic sources and painstakingly
- combed over multiple times, instruction-by-instruction, to ensure that the
--resulting Chocolate-Doom-based executable is as close as possible to the
-+resulting Chocolate Doom-based executable is as close as possible to the
- original.
-
-
- * Is it Legal? *
-
--Reverse engineering is a protected activity so long as the original code is
--not used directly in the product. Due to the vast amount of information lost
--through the process of compilation, and the need to refactor large portions
--of code in order to eliminate non-portable idioms or to adapt them properly to
--Chocolate Doom's framework, the resulting code behaves the same, but is not
--the *same* code.
-+Chocolate Strife was originally reverse-engineered from the DOS Strife
-+binaries. Although reverse engineering is legally a protected activity, this
-+nonetheless left some open questions about its legal status.
-
--In addition, James Monroe and John Carmack have both stated that they have no
--objections to the project. Because they are the original authors of the code,
--and neither Rogue nor their publisher, Velocity, Inc., exist any longer as legal
--entities, this is as close to legal permission as can be obtained.
--
--The transformed results of the disassembly have been combined with the
--raven-branch version of the Chocolate Doom source port by Simon 'fraggle'
--Howard, with his direct assistance, and have been released for the benefit of
--the community under the GNU General Public License v2.0. See the file "COPYING"
--for more details
-+In 2014, a new commercial release of Strife was published (Strife: Veteran
-+Edition) based on the Chocolate Strife code, and developed by the authors of
-+Chocolate Strife under commercial license. The release of Strife: Veteran
-+Edition, along with its GPL-licensed source code, constitutes tacit approval
-+for the legal status of Chocolate Strife by its current copyright holder.
-
-
- * Is it Perfect? *
-@@ -127,47 +119,3 @@ program is available from the same location where you downloaded this package.
- Aside from Chocolate Doom, portions of the code are derived from the Eternity
- Engine, Copyright 2011 Team Eternity, as published under the GNU GPL.
-
--
--* New in v2.0 Release *
--
--+ No infinite loop if menus are up during a screen fade.
--
--+ Peasant death sound during intro plays at normal volume level.
--
--+ Torches no longer produce pipping sounds (special thanks to fraggle).
--
--+ Fade to black occurs at the start of slideshow sequences as in vanilla.
--
--+ Network game support, with up to 8 players.
--
--+ No more infinite horizon effect if screen is resized while looking up or
-- down.
--
--+ Corrected default internal Acolyte and Beggar dialogue strings.
--
--+ Proper save game directory behavior (same as other Choco ports).
--
--+ Vanilla behavior for crush-and-raise floor types (special thanks to Gez).
--
--+ Bug fix for all crushing floor types.
--
--+ Broken power coupling awards erroneous quest flag #32, as in vanilla.
--
--+ Complete support for emulation of Strife v1.31, including abililty to save
-- on multiple save slots.
--
--+ Telefrags insta-kill as in vanilla (player cannot heal 10000 damage even with
-- a full inventory of health items).
--
--+ Frags are displayed on the keys popup during deathmatch.
--
--+ Multiplayer chat features, including ability to set player names, now match
-- vanilla behavior.
--
--+ Support for -random parameter.
--
--+ Vanilla behavior when pressing pause on menus with scroll bars (special
-- thanks to fraggle and Alexandre Xavier).
--
--+ Merged into Chocolate Doom trunk for v2.0 release.
--
---
-2.5.0
-