diff options
Diffstat (limited to '0005-Export-shader-API-via-libGLESv2.dll.patch')
-rw-r--r-- | 0005-Export-shader-API-via-libGLESv2.dll.patch | 358 |
1 files changed, 319 insertions, 39 deletions
diff --git a/0005-Export-shader-API-via-libGLESv2.dll.patch b/0005-Export-shader-API-via-libGLESv2.dll.patch index ca0775beeb8c..001d74743c66 100644 --- a/0005-Export-shader-API-via-libGLESv2.dll.patch +++ b/0005-Export-shader-API-via-libGLESv2.dll.patch @@ -1,58 +1,338 @@ -From 7b0e3346df5a0c8a6b5dd2215a4ecbb659082f5a Mon Sep 17 00:00:00 2001 +From 19579a11cdc6fc9714ebbfa969e77c0a2d1de8f9 Mon Sep 17 00:00:00 2001 From: Martchus <martchus@gmx.net> Date: Sun, 25 Sep 2016 23:07:03 +0200 Subject: [PATCH 05/10] Export shader API via libGLESv2.dll Required by Qt WebKit --- - src/compiler/translator/ShaderLang.cpp | 11 +++++++++++ - src/compiler/translator/ShaderVars.cpp | 11 +++++++++++ - 2 files changed, 22 insertions(+) + include/GLSLANG/ShaderLang.h | 67 +++++++++++++++++-------------- + include/GLSLANG/ShaderVars.h | 31 +++++++++----- + src/compiler/translator/blocklayout.h | 6 +-- + src/compiler/translator/blocklayoutHLSL.h | 7 ++-- + 4 files changed, 64 insertions(+), 47 deletions(-) -diff --git a/src/compiler/translator/ShaderLang.cpp b/src/compiler/translator/ShaderLang.cpp -index b776ca5..15918be 100644 ---- a/src/compiler/translator/ShaderLang.cpp -+++ b/src/compiler/translator/ShaderLang.cpp -@@ -9,6 +9,17 @@ - // as defined in ShaderLang.h +diff --git a/include/GLSLANG/ShaderLang.h b/include/GLSLANG/ShaderLang.h +index 8448d06..7aa5281 100644 +--- a/include/GLSLANG/ShaderLang.h ++++ b/include/GLSLANG/ShaderLang.h +@@ -369,19 +369,19 @@ using ShHandle = void *; + // compiler operations. + // If the function succeeds, the return value is true, else false. // +-bool ShInitialize(); ++COMPILER_EXPORT bool ShInitialize(); + // + // Driver should call this at shutdown. + // If the function succeeds, the return value is true, else false. + // +-bool ShFinalize(); ++COMPILER_EXPORT bool ShFinalize(); -+// ensure this gets exported -+#ifndef COMPONENT_BUILD -+#define COMPONENT_BUILD -+#endif -+#ifdef ANGLE_TRANSLATOR_STATIC -+#undef ANGLE_TRANSLATOR_STATIC -+#endif -+#ifndef ANGLE_TRANSLATOR_IMPLEMENTATION -+#define ANGLE_TRANSLATOR_IMPLEMENTATION -+#endif -+ - #include "GLSLANG/ShaderLang.h" + // + // Initialize built-in resources with minimum expected values. + // Parameters: + // resources: The object to initialize. Will be comparable with memcmp. + // +-void ShInitBuiltInResources(ShBuiltInResources *resources); ++COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources); - #include "compiler/translator/Compiler.h" -diff --git a/src/compiler/translator/ShaderVars.cpp b/src/compiler/translator/ShaderVars.cpp -index 8e217f1..a4d451c 100644 ---- a/src/compiler/translator/ShaderVars.cpp -+++ b/src/compiler/translator/ShaderVars.cpp -@@ -7,6 +7,17 @@ - // Methods for GL variable types (varyings, uniforms, etc) // + // Returns the a concatenated list of the items in ShBuiltInResources as a +@@ -389,7 +389,7 @@ void ShInitBuiltInResources(ShBuiltInResources *resources); + // This function must be updated whenever ShBuiltInResources is changed. + // Parameters: + // handle: Specifies the handle of the compiler to be used. +-const std::string &ShGetBuiltInResourcesString(const ShHandle handle); ++COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle); -+// ensure this gets exported -+#ifndef COMPONENT_BUILD -+#define COMPONENT_BUILD -+#endif -+#ifdef ANGLE_TRANSLATOR_STATIC -+#undef ANGLE_TRANSLATOR_STATIC + // + // Driver calls these to create and destroy compiler objects. +@@ -404,11 +404,12 @@ const std::string &ShGetBuiltInResourcesString(const ShHandle handle); + // SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only + // be supported in some configurations. + // resources: Specifies the built-in resources. +-ShHandle ShConstructCompiler(sh::GLenum type, +- ShShaderSpec spec, +- ShShaderOutput output, +- const ShBuiltInResources *resources); +-void ShDestruct(ShHandle handle); ++COMPILER_EXPORT ShHandle ShConstructCompiler( ++ sh::GLenum type, ++ ShShaderSpec spec, ++ ShShaderOutput output, ++ const ShBuiltInResources *resources); ++COMPILER_EXPORT void ShDestruct(ShHandle handle); + + // + // Compiles the given shader source. +@@ -434,36 +435,38 @@ void ShDestruct(ShHandle handle); + // SH_VARIABLES: Extracts attributes, uniforms, and varyings. + // Can be queried by calling ShGetVariableInfo(). + // +-bool ShCompile(const ShHandle handle, +- const char *const shaderStrings[], +- size_t numStrings, +- ShCompileOptions compileOptions); ++COMPILER_EXPORT bool ShCompile(const ShHandle handle, ++ const char *const shaderStrings[], ++ size_t numStrings, ++ ShCompileOptions compileOptions); + + // Clears the results from the previous compilation. +-void ShClearResults(const ShHandle handle); ++COMPILER_EXPORT void ShClearResults(const ShHandle handle); + + // Return the version of the shader language. +-int ShGetShaderVersion(const ShHandle handle); ++COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle); + + // Return the currently set language output type. +-ShShaderOutput ShGetShaderOutputType(const ShHandle handle); ++COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType( ++ const ShHandle handle); + + // Returns null-terminated information log for a compiled shader. + // Parameters: + // handle: Specifies the compiler +-const std::string &ShGetInfoLog(const ShHandle handle); ++COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle); + + // Returns null-terminated object code for a compiled shader. + // Parameters: + // handle: Specifies the compiler +-const std::string &ShGetObjectCode(const ShHandle handle); ++COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle); + + // Returns a (original_name, hash) map containing all the user defined + // names in the shader, including variable names, function names, struct + // names, and struct field names. + // Parameters: + // handle: Specifies the compiler +-const std::map<std::string, std::string> *ShGetNameHashingMap(const ShHandle handle); ++COMPILER_EXPORT const std::map<std::string, std::string> *ShGetNameHashingMap( ++ const ShHandle handle); + + // Shader variable inspection. + // Returns a pointer to a list of variables of the designated type. +@@ -471,12 +474,12 @@ const std::map<std::string, std::string> *ShGetNameHashingMap(const ShHandle han + // Returns NULL on failure. + // Parameters: + // handle: Specifies the compiler +-const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle); +-const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle); +-const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle); +-const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle); +-const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle); +-sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle); ++COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle); ++COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle); ++COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle); ++COMPILER_EXPORT const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle); ++COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle); ++COMPILER_EXPORT sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle); + + // Returns true if the passed in variables pack in maxVectors following + // the packing rules from the GLSL 1.017 spec, Appendix A, section 7. +@@ -485,8 +488,9 @@ sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle); + // Parameters: + // maxVectors: the available rows of registers. + // variables: an array of variables. +-bool ShCheckVariablesWithinPackingLimits(int maxVectors, +- const std::vector<sh::ShaderVariable> &variables); ++COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits( ++ int maxVectors, ++ const std::vector<sh::ShaderVariable> &variables); + + // Gives the compiler-assigned register for an interface block. + // The method writes the value to the output variable "indexOut". +@@ -495,14 +499,15 @@ bool ShCheckVariablesWithinPackingLimits(int maxVectors, + // handle: Specifies the compiler + // interfaceBlockName: Specifies the interface block + // indexOut: output variable that stores the assigned register +-bool ShGetInterfaceBlockRegister(const ShHandle handle, +- const std::string &interfaceBlockName, +- unsigned int *indexOut); ++COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle, ++ const std::string &interfaceBlockName, ++ unsigned int *indexOut); + + // Gives a map from uniform names to compiler-assigned registers in the default + // interface block. Note that the map contains also registers of samplers that + // have been extracted from structs. +-const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(const ShHandle handle); ++COMPILER_EXPORT const std::map<std::string, unsigned int> *ShGetUniformRegisterMap( ++ const ShHandle handle); + + // Temporary duplicate of the scoped APIs, to be removed when we roll ANGLE and fix Chromium. + // TODO(jmadill): Consolidate with these APIs once we roll ANGLE. +diff --git a/include/GLSLANG/ShaderVars.h b/include/GLSLANG/ShaderVars.h +index aa7bc08..4856273 100644 +--- a/include/GLSLANG/ShaderVars.h ++++ b/include/GLSLANG/ShaderVars.h +@@ -10,6 +10,17 @@ + #ifndef GLSLANG_SHADERVARS_H_ + #define GLSLANG_SHADERVARS_H_ + ++#if !defined(ANGLE_STATIC) ++#if defined(_WIN32) || defined(_WIN64) ++#define COMPILER_EXPORT __declspec(dllexport) ++#else // defined(_WIN32) || defined(_WIN64) ++#define COMPILER_EXPORT __attribute__((visibility("default"))) +#endif -+#ifndef ANGLE_TRANSLATOR_IMPLEMENTATION -+#define ANGLE_TRANSLATOR_IMPLEMENTATION ++ ++#else ++#define COMPILER_EXPORT +#endif + - #include <GLSLANG/ShaderLang.h> + #include <algorithm> + #include <string> + #include <vector> +@@ -31,7 +42,7 @@ enum InterpolationType + }; + + // Validate link & SSO consistency of interpolation qualifiers +-bool InterpolationTypesMatch(InterpolationType a, InterpolationType b); ++COMPILER_EXPORT bool InterpolationTypesMatch(InterpolationType a, InterpolationType b); + + // Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec + enum BlockLayoutType +@@ -45,7 +56,7 @@ enum BlockLayoutType + // Note: we must override the copy constructor and assignment operator so we can + // work around excessive GCC binary bloating: + // See https://code.google.com/p/angleproject/issues/detail?id=697 +-struct ShaderVariable ++struct COMPILER_EXPORT ShaderVariable + { + ShaderVariable(); + ShaderVariable(GLenum typeIn, unsigned int arraySizeIn); +@@ -94,7 +105,7 @@ struct ShaderVariable + } + }; + +-struct Uniform : public ShaderVariable ++struct COMPILER_EXPORT Uniform : public ShaderVariable + { + Uniform(); + ~Uniform(); +@@ -115,7 +126,7 @@ struct Uniform : public ShaderVariable + // An interface variable is a variable which passes data between the GL data structures and the + // shader execution: either vertex shader inputs or fragment shader outputs. These variables can + // have integer locations to pass back to the GL API. +-struct InterfaceVariable : public ShaderVariable ++struct COMPILER_EXPORT InterfaceVariable : public ShaderVariable + { + InterfaceVariable(); + ~InterfaceVariable(); +@@ -127,7 +138,7 @@ struct InterfaceVariable : public ShaderVariable + int location; + }; + +-struct Attribute : public InterfaceVariable ++struct COMPILER_EXPORT Attribute : public InterfaceVariable + { + Attribute(); + ~Attribute(); +@@ -137,7 +148,7 @@ struct Attribute : public InterfaceVariable + bool operator!=(const Attribute &other) const { return !operator==(other); } + }; + +-struct OutputVariable : public InterfaceVariable ++struct COMPILER_EXPORT OutputVariable : public InterfaceVariable + { + OutputVariable(); + ~OutputVariable(); +@@ -147,7 +158,7 @@ struct OutputVariable : public InterfaceVariable + bool operator!=(const OutputVariable &other) const { return !operator==(other); } + }; + +-struct InterfaceBlockField : public ShaderVariable ++struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable + { + InterfaceBlockField(); + ~InterfaceBlockField(); +@@ -169,7 +180,7 @@ struct InterfaceBlockField : public ShaderVariable + bool isRowMajorLayout; + }; + +-struct Varying : public ShaderVariable ++struct COMPILER_EXPORT Varying : public ShaderVariable + { + Varying(); + ~Varying(); +@@ -195,7 +206,7 @@ struct Varying : public ShaderVariable + bool isInvariant; + }; + +-struct InterfaceBlock ++struct COMPILER_EXPORT InterfaceBlock + { + InterfaceBlock(); + ~InterfaceBlock(); +@@ -218,7 +229,7 @@ struct InterfaceBlock + std::vector<InterfaceBlockField> fields; + }; + +-struct WorkGroupSize ++struct COMPILER_EXPORT WorkGroupSize + { + void fill(int fillValue); + void setLocalSize(int localSizeX, int localSizeY, int localSizeZ); +diff --git a/src/compiler/translator/blocklayout.h b/src/compiler/translator/blocklayout.h +index 298a72c..dd5fe07 100644 +--- a/src/compiler/translator/blocklayout.h ++++ b/src/compiler/translator/blocklayout.h +@@ -24,7 +24,7 @@ struct Uniform; + struct Varying; + struct InterfaceBlock; + +-struct BlockMemberInfo ++struct COMPILER_EXPORT BlockMemberInfo + { + BlockMemberInfo() : offset(-1), arrayStride(-1), matrixStride(-1), isRowMajorMatrix(false) {} + +@@ -46,7 +46,7 @@ struct BlockMemberInfo + bool isRowMajorMatrix; + }; + +-class BlockLayoutEncoder ++class COMPILER_EXPORT BlockLayoutEncoder + { + public: + BlockLayoutEncoder(); +@@ -77,7 +77,7 @@ class BlockLayoutEncoder + // Block layout according to the std140 block layout + // See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification + +-class Std140BlockEncoder : public BlockLayoutEncoder ++class COMPILER_EXPORT Std140BlockEncoder : public BlockLayoutEncoder + { + public: + Std140BlockEncoder(); +diff --git a/src/compiler/translator/blocklayoutHLSL.h b/src/compiler/translator/blocklayoutHLSL.h +index 8d98847..c61cb1a 100644 +--- a/src/compiler/translator/blocklayoutHLSL.h ++++ b/src/compiler/translator/blocklayoutHLSL.h +@@ -24,7 +24,7 @@ namespace sh + // The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED + // for everything else (D3D10+ constant blocks and all attributes/varyings). + +-class HLSLBlockEncoder : public BlockLayoutEncoder ++class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder + { + public: + enum HLSLBlockEncoderStrategy +@@ -54,8 +54,9 @@ class HLSLBlockEncoder : public BlockLayoutEncoder + + // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder + // class to count the number of used registers in a struct (which are individually packed according to the same rules). +-unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices); +-unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType); ++COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices); ++COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType); ++ + } - #include "common/debug.h" + #endif // COMMON_BLOCKLAYOUTHLSL_H_ -- 2.10.2 |