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-rw-r--r--0005-Export-shader-API-via-libGLESv2.dll.patch358
1 files changed, 319 insertions, 39 deletions
diff --git a/0005-Export-shader-API-via-libGLESv2.dll.patch b/0005-Export-shader-API-via-libGLESv2.dll.patch
index ca0775beeb8c..001d74743c66 100644
--- a/0005-Export-shader-API-via-libGLESv2.dll.patch
+++ b/0005-Export-shader-API-via-libGLESv2.dll.patch
@@ -1,58 +1,338 @@
-From 7b0e3346df5a0c8a6b5dd2215a4ecbb659082f5a Mon Sep 17 00:00:00 2001
+From 19579a11cdc6fc9714ebbfa969e77c0a2d1de8f9 Mon Sep 17 00:00:00 2001
From: Martchus <martchus@gmx.net>
Date: Sun, 25 Sep 2016 23:07:03 +0200
Subject: [PATCH 05/10] Export shader API via libGLESv2.dll
Required by Qt WebKit
---
- src/compiler/translator/ShaderLang.cpp | 11 +++++++++++
- src/compiler/translator/ShaderVars.cpp | 11 +++++++++++
- 2 files changed, 22 insertions(+)
+ include/GLSLANG/ShaderLang.h | 67 +++++++++++++++++--------------
+ include/GLSLANG/ShaderVars.h | 31 +++++++++-----
+ src/compiler/translator/blocklayout.h | 6 +--
+ src/compiler/translator/blocklayoutHLSL.h | 7 ++--
+ 4 files changed, 64 insertions(+), 47 deletions(-)
-diff --git a/src/compiler/translator/ShaderLang.cpp b/src/compiler/translator/ShaderLang.cpp
-index b776ca5..15918be 100644
---- a/src/compiler/translator/ShaderLang.cpp
-+++ b/src/compiler/translator/ShaderLang.cpp
-@@ -9,6 +9,17 @@
- // as defined in ShaderLang.h
+diff --git a/include/GLSLANG/ShaderLang.h b/include/GLSLANG/ShaderLang.h
+index 8448d06..7aa5281 100644
+--- a/include/GLSLANG/ShaderLang.h
++++ b/include/GLSLANG/ShaderLang.h
+@@ -369,19 +369,19 @@ using ShHandle = void *;
+ // compiler operations.
+ // If the function succeeds, the return value is true, else false.
//
+-bool ShInitialize();
++COMPILER_EXPORT bool ShInitialize();
+ //
+ // Driver should call this at shutdown.
+ // If the function succeeds, the return value is true, else false.
+ //
+-bool ShFinalize();
++COMPILER_EXPORT bool ShFinalize();
-+// ensure this gets exported
-+#ifndef COMPONENT_BUILD
-+#define COMPONENT_BUILD
-+#endif
-+#ifdef ANGLE_TRANSLATOR_STATIC
-+#undef ANGLE_TRANSLATOR_STATIC
-+#endif
-+#ifndef ANGLE_TRANSLATOR_IMPLEMENTATION
-+#define ANGLE_TRANSLATOR_IMPLEMENTATION
-+#endif
-+
- #include "GLSLANG/ShaderLang.h"
+ //
+ // Initialize built-in resources with minimum expected values.
+ // Parameters:
+ // resources: The object to initialize. Will be comparable with memcmp.
+ //
+-void ShInitBuiltInResources(ShBuiltInResources *resources);
++COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources);
- #include "compiler/translator/Compiler.h"
-diff --git a/src/compiler/translator/ShaderVars.cpp b/src/compiler/translator/ShaderVars.cpp
-index 8e217f1..a4d451c 100644
---- a/src/compiler/translator/ShaderVars.cpp
-+++ b/src/compiler/translator/ShaderVars.cpp
-@@ -7,6 +7,17 @@
- // Methods for GL variable types (varyings, uniforms, etc)
//
+ // Returns the a concatenated list of the items in ShBuiltInResources as a
+@@ -389,7 +389,7 @@ void ShInitBuiltInResources(ShBuiltInResources *resources);
+ // This function must be updated whenever ShBuiltInResources is changed.
+ // Parameters:
+ // handle: Specifies the handle of the compiler to be used.
+-const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
++COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
-+// ensure this gets exported
-+#ifndef COMPONENT_BUILD
-+#define COMPONENT_BUILD
-+#endif
-+#ifdef ANGLE_TRANSLATOR_STATIC
-+#undef ANGLE_TRANSLATOR_STATIC
+ //
+ // Driver calls these to create and destroy compiler objects.
+@@ -404,11 +404,12 @@ const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
+ // SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only
+ // be supported in some configurations.
+ // resources: Specifies the built-in resources.
+-ShHandle ShConstructCompiler(sh::GLenum type,
+- ShShaderSpec spec,
+- ShShaderOutput output,
+- const ShBuiltInResources *resources);
+-void ShDestruct(ShHandle handle);
++COMPILER_EXPORT ShHandle ShConstructCompiler(
++ sh::GLenum type,
++ ShShaderSpec spec,
++ ShShaderOutput output,
++ const ShBuiltInResources *resources);
++COMPILER_EXPORT void ShDestruct(ShHandle handle);
+
+ //
+ // Compiles the given shader source.
+@@ -434,36 +435,38 @@ void ShDestruct(ShHandle handle);
+ // SH_VARIABLES: Extracts attributes, uniforms, and varyings.
+ // Can be queried by calling ShGetVariableInfo().
+ //
+-bool ShCompile(const ShHandle handle,
+- const char *const shaderStrings[],
+- size_t numStrings,
+- ShCompileOptions compileOptions);
++COMPILER_EXPORT bool ShCompile(const ShHandle handle,
++ const char *const shaderStrings[],
++ size_t numStrings,
++ ShCompileOptions compileOptions);
+
+ // Clears the results from the previous compilation.
+-void ShClearResults(const ShHandle handle);
++COMPILER_EXPORT void ShClearResults(const ShHandle handle);
+
+ // Return the version of the shader language.
+-int ShGetShaderVersion(const ShHandle handle);
++COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle);
+
+ // Return the currently set language output type.
+-ShShaderOutput ShGetShaderOutputType(const ShHandle handle);
++COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType(
++ const ShHandle handle);
+
+ // Returns null-terminated information log for a compiled shader.
+ // Parameters:
+ // handle: Specifies the compiler
+-const std::string &ShGetInfoLog(const ShHandle handle);
++COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle);
+
+ // Returns null-terminated object code for a compiled shader.
+ // Parameters:
+ // handle: Specifies the compiler
+-const std::string &ShGetObjectCode(const ShHandle handle);
++COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle);
+
+ // Returns a (original_name, hash) map containing all the user defined
+ // names in the shader, including variable names, function names, struct
+ // names, and struct field names.
+ // Parameters:
+ // handle: Specifies the compiler
+-const std::map<std::string, std::string> *ShGetNameHashingMap(const ShHandle handle);
++COMPILER_EXPORT const std::map<std::string, std::string> *ShGetNameHashingMap(
++ const ShHandle handle);
+
+ // Shader variable inspection.
+ // Returns a pointer to a list of variables of the designated type.
+@@ -471,12 +474,12 @@ const std::map<std::string, std::string> *ShGetNameHashingMap(const ShHandle han
+ // Returns NULL on failure.
+ // Parameters:
+ // handle: Specifies the compiler
+-const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
+-const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
+-const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
+-const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle);
+-const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
+-sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
++COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
++COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
++COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
++COMPILER_EXPORT const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle);
++COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
++COMPILER_EXPORT sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
+
+ // Returns true if the passed in variables pack in maxVectors following
+ // the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
+@@ -485,8 +488,9 @@ sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
+ // Parameters:
+ // maxVectors: the available rows of registers.
+ // variables: an array of variables.
+-bool ShCheckVariablesWithinPackingLimits(int maxVectors,
+- const std::vector<sh::ShaderVariable> &variables);
++COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits(
++ int maxVectors,
++ const std::vector<sh::ShaderVariable> &variables);
+
+ // Gives the compiler-assigned register for an interface block.
+ // The method writes the value to the output variable "indexOut".
+@@ -495,14 +499,15 @@ bool ShCheckVariablesWithinPackingLimits(int maxVectors,
+ // handle: Specifies the compiler
+ // interfaceBlockName: Specifies the interface block
+ // indexOut: output variable that stores the assigned register
+-bool ShGetInterfaceBlockRegister(const ShHandle handle,
+- const std::string &interfaceBlockName,
+- unsigned int *indexOut);
++COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
++ const std::string &interfaceBlockName,
++ unsigned int *indexOut);
+
+ // Gives a map from uniform names to compiler-assigned registers in the default
+ // interface block. Note that the map contains also registers of samplers that
+ // have been extracted from structs.
+-const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(const ShHandle handle);
++COMPILER_EXPORT const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(
++ const ShHandle handle);
+
+ // Temporary duplicate of the scoped APIs, to be removed when we roll ANGLE and fix Chromium.
+ // TODO(jmadill): Consolidate with these APIs once we roll ANGLE.
+diff --git a/include/GLSLANG/ShaderVars.h b/include/GLSLANG/ShaderVars.h
+index aa7bc08..4856273 100644
+--- a/include/GLSLANG/ShaderVars.h
++++ b/include/GLSLANG/ShaderVars.h
+@@ -10,6 +10,17 @@
+ #ifndef GLSLANG_SHADERVARS_H_
+ #define GLSLANG_SHADERVARS_H_
+
++#if !defined(ANGLE_STATIC)
++#if defined(_WIN32) || defined(_WIN64)
++#define COMPILER_EXPORT __declspec(dllexport)
++#else // defined(_WIN32) || defined(_WIN64)
++#define COMPILER_EXPORT __attribute__((visibility("default")))
+#endif
-+#ifndef ANGLE_TRANSLATOR_IMPLEMENTATION
-+#define ANGLE_TRANSLATOR_IMPLEMENTATION
++
++#else
++#define COMPILER_EXPORT
+#endif
+
- #include <GLSLANG/ShaderLang.h>
+ #include <algorithm>
+ #include <string>
+ #include <vector>
+@@ -31,7 +42,7 @@ enum InterpolationType
+ };
+
+ // Validate link & SSO consistency of interpolation qualifiers
+-bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);
++COMPILER_EXPORT bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);
+
+ // Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
+ enum BlockLayoutType
+@@ -45,7 +56,7 @@ enum BlockLayoutType
+ // Note: we must override the copy constructor and assignment operator so we can
+ // work around excessive GCC binary bloating:
+ // See https://code.google.com/p/angleproject/issues/detail?id=697
+-struct ShaderVariable
++struct COMPILER_EXPORT ShaderVariable
+ {
+ ShaderVariable();
+ ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
+@@ -94,7 +105,7 @@ struct ShaderVariable
+ }
+ };
+
+-struct Uniform : public ShaderVariable
++struct COMPILER_EXPORT Uniform : public ShaderVariable
+ {
+ Uniform();
+ ~Uniform();
+@@ -115,7 +126,7 @@ struct Uniform : public ShaderVariable
+ // An interface variable is a variable which passes data between the GL data structures and the
+ // shader execution: either vertex shader inputs or fragment shader outputs. These variables can
+ // have integer locations to pass back to the GL API.
+-struct InterfaceVariable : public ShaderVariable
++struct COMPILER_EXPORT InterfaceVariable : public ShaderVariable
+ {
+ InterfaceVariable();
+ ~InterfaceVariable();
+@@ -127,7 +138,7 @@ struct InterfaceVariable : public ShaderVariable
+ int location;
+ };
+
+-struct Attribute : public InterfaceVariable
++struct COMPILER_EXPORT Attribute : public InterfaceVariable
+ {
+ Attribute();
+ ~Attribute();
+@@ -137,7 +148,7 @@ struct Attribute : public InterfaceVariable
+ bool operator!=(const Attribute &other) const { return !operator==(other); }
+ };
+
+-struct OutputVariable : public InterfaceVariable
++struct COMPILER_EXPORT OutputVariable : public InterfaceVariable
+ {
+ OutputVariable();
+ ~OutputVariable();
+@@ -147,7 +158,7 @@ struct OutputVariable : public InterfaceVariable
+ bool operator!=(const OutputVariable &other) const { return !operator==(other); }
+ };
+
+-struct InterfaceBlockField : public ShaderVariable
++struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable
+ {
+ InterfaceBlockField();
+ ~InterfaceBlockField();
+@@ -169,7 +180,7 @@ struct InterfaceBlockField : public ShaderVariable
+ bool isRowMajorLayout;
+ };
+
+-struct Varying : public ShaderVariable
++struct COMPILER_EXPORT Varying : public ShaderVariable
+ {
+ Varying();
+ ~Varying();
+@@ -195,7 +206,7 @@ struct Varying : public ShaderVariable
+ bool isInvariant;
+ };
+
+-struct InterfaceBlock
++struct COMPILER_EXPORT InterfaceBlock
+ {
+ InterfaceBlock();
+ ~InterfaceBlock();
+@@ -218,7 +229,7 @@ struct InterfaceBlock
+ std::vector<InterfaceBlockField> fields;
+ };
+
+-struct WorkGroupSize
++struct COMPILER_EXPORT WorkGroupSize
+ {
+ void fill(int fillValue);
+ void setLocalSize(int localSizeX, int localSizeY, int localSizeZ);
+diff --git a/src/compiler/translator/blocklayout.h b/src/compiler/translator/blocklayout.h
+index 298a72c..dd5fe07 100644
+--- a/src/compiler/translator/blocklayout.h
++++ b/src/compiler/translator/blocklayout.h
+@@ -24,7 +24,7 @@ struct Uniform;
+ struct Varying;
+ struct InterfaceBlock;
+
+-struct BlockMemberInfo
++struct COMPILER_EXPORT BlockMemberInfo
+ {
+ BlockMemberInfo() : offset(-1), arrayStride(-1), matrixStride(-1), isRowMajorMatrix(false) {}
+
+@@ -46,7 +46,7 @@ struct BlockMemberInfo
+ bool isRowMajorMatrix;
+ };
+
+-class BlockLayoutEncoder
++class COMPILER_EXPORT BlockLayoutEncoder
+ {
+ public:
+ BlockLayoutEncoder();
+@@ -77,7 +77,7 @@ class BlockLayoutEncoder
+ // Block layout according to the std140 block layout
+ // See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
+
+-class Std140BlockEncoder : public BlockLayoutEncoder
++class COMPILER_EXPORT Std140BlockEncoder : public BlockLayoutEncoder
+ {
+ public:
+ Std140BlockEncoder();
+diff --git a/src/compiler/translator/blocklayoutHLSL.h b/src/compiler/translator/blocklayoutHLSL.h
+index 8d98847..c61cb1a 100644
+--- a/src/compiler/translator/blocklayoutHLSL.h
++++ b/src/compiler/translator/blocklayoutHLSL.h
+@@ -24,7 +24,7 @@ namespace sh
+ // The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
+ // for everything else (D3D10+ constant blocks and all attributes/varyings).
+
+-class HLSLBlockEncoder : public BlockLayoutEncoder
++class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder
+ {
+ public:
+ enum HLSLBlockEncoderStrategy
+@@ -54,8 +54,9 @@ class HLSLBlockEncoder : public BlockLayoutEncoder
+
+ // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
+ // class to count the number of used registers in a struct (which are individually packed according to the same rules).
+-unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
+-unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
++COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
++COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
++
+ }
- #include "common/debug.h"
+ #endif // COMMON_BLOCKLAYOUTHLSL_H_
--
2.10.2