diff options
Diffstat (limited to '0006-wined3d-Perform-initial-allocation-of-persistent-buf.patch')
-rw-r--r-- | 0006-wined3d-Perform-initial-allocation-of-persistent-buf.patch | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/0006-wined3d-Perform-initial-allocation-of-persistent-buf.patch b/0006-wined3d-Perform-initial-allocation-of-persistent-buf.patch deleted file mode 100644 index 2777b6a5324e..000000000000 --- a/0006-wined3d-Perform-initial-allocation-of-persistent-buf.patch +++ /dev/null @@ -1,92 +0,0 @@ -From 71b7b3340d147bf7a9b5567c080b32ccd3a39dc6 Mon Sep 17 00:00:00 2001 -From: Andrew Comminos <andrew@comminos.com> -Date: Thu, 8 Mar 2018 22:42:03 -0800 -Subject: [PATCH 6/9] wined3d: Perform initial allocation of persistent buffers - asynchronously. - ---- - dlls/wined3d/buffer.c | 30 ++++++++++++++++++++---------- - 1 file changed, 20 insertions(+), 10 deletions(-) - -diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index a2ac411b5e..c492fcc8c6 100644 ---- a/dlls/wined3d/buffer.c -+++ b/dlls/wined3d/buffer.c -@@ -272,7 +272,7 @@ fail: - } - - /* Context activation is done by the caller. */ --static BOOL buffer_alloc_persistent_map(struct wined3d_buffer *buffer, struct wined3d_context *context) -+static BOOL buffer_alloc_persistent_map(struct wined3d_buffer *buffer) - { - struct wined3d_device *device = buffer->resource.device; - struct wined3d_buffer_heap *heap; -@@ -688,7 +688,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer, - WARN("Trying to map a persistent region for buffer %p without WINED3D_BUFFER_PERSISTENT.\n", buffer); - return FALSE; - } -- return buffer_alloc_persistent_map(buffer, context); -+ return buffer_alloc_persistent_map(buffer); - - default: - ERR("Invalid location %s.\n", wined3d_debug_location(location)); -@@ -1116,7 +1116,7 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI - const struct wined3d_gl_info *gl_info; - context = context_acquire(device, NULL, 0); - -- FIXME_(d3d_perf)("Fences not used for persistent buffer maps on CS thread, using glFinish.\n"); -+ FIXME_(d3d_perf)("Fences not used for persistent buffer maps on CS thread, using glFinish (flags: %x)\n", flags); - - gl_info = context->gl_info; - gl_info->gl_ops.gl.p_glFinish(); -@@ -1394,8 +1394,20 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc - - // Support immediate mapping of persistent buffers off the command thread, - // which require no GL calls to interface with. -- if (buffer->locations & WINED3D_LOCATION_PERSISTENT_MAP) -+ if (buffer->flags & WINED3D_BUFFER_PERSISTENT) - { -+ // Attempt to load a persistent map without syncing, if possible. -+ if (!(buffer->locations & WINED3D_LOCATION_PERSISTENT_MAP)) -+ { -+ wined3d_resource_wait_idle(resource); -+ if (!buffer_alloc_persistent_map(buffer)) -+ { -+ ERR_(d3d_perf)("Failed to allocate persistent buffer, falling back to sync path."); -+ return E_FAIL; -+ } -+ wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_PERSISTENT_MAP); -+ } -+ - map_desc->row_pitch = map_desc->slice_pitch = buffer->desc.byte_width; - if (flags & WINED3D_MAP_DISCARD) - { -@@ -1415,6 +1427,7 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc - // currently used buffer to the free pool, along with the fence that - // must be called before the buffer can be reused. - wined3d_cs_emit_discard_buffer(resource->device->cs, buffer, map_range); -+ - return WINED3D_OK; - } - else if (flags & WINED3D_MAP_NOOVERWRITE) -@@ -1425,14 +1438,11 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc - struct wined3d_map_range map_range = buffer->mt_persistent_map; - map_desc->data = buffer->buffer_heap->map_ptr + map_range.offset + offset; - resource->map_count++; -+ - return WINED3D_OK; - } -- else -- { -- // TODO(acomminos): Should check mapped ranges to see if the region is writeable even though NOOVERWRITE is specified. -- WARN_(d3d_perf)("Mapping persistent buffer %p in sync with CS thread.\n", buffer); -- // XXX(acomminos): kill this early return. they're the worst. -- } -+ -+ WARN_(d3d_perf)("Mapping persistent buffer %p in sync with CS thread.\n", buffer); - } - - return E_NOTIMPL; --- -2.16.2 - |