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-rw-r--r--0008-simple-egl-Do-not-set-EGL-up-until-XDG-setup-is-comp.patch159
1 files changed, 0 insertions, 159 deletions
diff --git a/0008-simple-egl-Do-not-set-EGL-up-until-XDG-setup-is-comp.patch b/0008-simple-egl-Do-not-set-EGL-up-until-XDG-setup-is-comp.patch
deleted file mode 100644
index e75238640d8c..000000000000
--- a/0008-simple-egl-Do-not-set-EGL-up-until-XDG-setup-is-comp.patch
+++ /dev/null
@@ -1,159 +0,0 @@
-From a49fdfc86296f3e6a05388c7bc7ea806be49d919 Mon Sep 17 00:00:00 2001
-From: "Miguel A. Vico" <mvicomoya@nvidia.com>
-Date: Mon, 27 Feb 2017 15:31:35 -0800
-Subject: [PATCH 08/10] simple-egl: Do not set EGL up until XDG setup is
- complete
-X-NVConfidentiality: public
-
-There is nothing that prohibits the underlying EGL_PLATFORM_WAYLAND
-implementation to attach a buffer or commit surfaces right after the
-Wayland EGLSurface has been created.
-
-Since XDG Shell v6 imposes that no buffer attachments or surface commits
-must be done before a configure is complete, Wayland clients shouldn't
-start setting EGL up until XDG setup is complete.
-
-Related bug:
-
- https://bugs.freedesktop.org/show_bug.cgi?id=98731
-
-Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
----
- clients/simple-egl.c | 64 +++++++++++++++++++++++---------------------
- 1 file changed, 33 insertions(+), 31 deletions(-)
-
-diff --git a/clients/simple-egl.c b/clients/simple-egl.c
-index 8a086ef0..2d409c70 100644
---- a/clients/simple-egl.c
-+++ b/clients/simple-egl.c
-@@ -217,11 +217,32 @@ init_egl(struct display *display, struct window *window)
- if (display->swap_buffers_with_damage)
- printf("has EGL_EXT_buffer_age and %s\n", swap_damage_ext_to_entrypoint[i].extension);
-
-+ window->egl_surface =
-+ weston_platform_create_egl_surface(display->egl.dpy,
-+ display->egl.conf,
-+ window->native, NULL);
-+
-+ ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
-+ window->egl_surface, window->display->egl.ctx);
-+ assert(ret == EGL_TRUE);
-+
-+ if (!window->frame_sync)
-+ eglSwapInterval(display->egl.dpy, 0);
-+
- }
-
- static void
--fini_egl(struct display *display)
-+fini_egl(struct display *display, struct window *window)
- {
-+ /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
-+ * on eglReleaseThread(). */
-+ eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
-+ EGL_NO_CONTEXT);
-+
-+ weston_platform_destroy_egl_surface(window->display->egl.dpy,
-+ window->egl_surface);
-+ wl_egl_window_destroy(window->native);
-+
- eglTerminate(display->egl.dpy);
- eglReleaseThread();
- }
-@@ -358,7 +379,6 @@ static void
- create_surface(struct window *window)
- {
- struct display *display = window->display;
-- EGLBoolean ret;
-
- window->surface = wl_compositor_create_surface(display->compositor);
-
-@@ -366,10 +386,6 @@ create_surface(struct window *window)
- wl_egl_window_create(window->surface,
- window->geometry.width,
- window->geometry.height);
-- window->egl_surface =
-- weston_platform_create_egl_surface(display->egl.dpy,
-- display->egl.conf,
-- window->native, NULL);
-
- window->xdg_surface = xdg_wm_base_get_xdg_surface(display->wm_base,
- window->surface);
-@@ -386,13 +402,6 @@ create_surface(struct window *window)
- window->wait_for_configure = true;
- wl_surface_commit(window->surface);
-
-- ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
-- window->egl_surface, window->display->egl.ctx);
-- assert(ret == EGL_TRUE);
--
-- if (!window->frame_sync)
-- eglSwapInterval(display->egl.dpy, 0);
--
- if (!display->wm_base)
- return;
-
-@@ -403,15 +412,6 @@ create_surface(struct window *window)
- static void
- destroy_surface(struct window *window)
- {
-- /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
-- * on eglReleaseThread(). */
-- eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
-- EGL_NO_CONTEXT);
--
-- weston_platform_destroy_egl_surface(window->display->egl.dpy,
-- window->egl_surface);
-- wl_egl_window_destroy(window->native);
--
- if (window->xdg_toplevel)
- xdg_toplevel_destroy(window->xdg_toplevel);
- if (window->xdg_surface)
-@@ -846,9 +846,7 @@ main(int argc, char **argv)
-
- wl_display_roundtrip(display.display);
-
-- init_egl(&display, &window);
- create_surface(&window);
-- init_gl(&window);
-
- display.cursor_surface =
- wl_compositor_create_surface(display.compositor);
-@@ -858,23 +856,27 @@ main(int argc, char **argv)
- sigint.sa_flags = SA_RESETHAND;
- sigaction(SIGINT, &sigint, NULL);
-
-+ /* We must assure XDG setup is complete before setting EGL up */
-+ while (running && window.wait_for_configure) {
-+ wl_display_dispatch(display.display);
-+ }
-+
-+ init_egl(&display, &window);
-+ init_gl(&window);
-+
- /* The mainloop here is a little subtle. Redrawing will cause
- * EGL to read events so we can just call
- * wl_display_dispatch_pending() to handle any events that got
- * queued up as a side effect. */
- while (running && ret != -1) {
-- if (window.wait_for_configure) {
-- wl_display_dispatch(display.display);
-- } else {
-- wl_display_dispatch_pending(display.display);
-- redraw(&window, NULL, 0);
-- }
-+ wl_display_dispatch_pending(display.display);
-+ redraw(&window, NULL, 0);
- }
-
- fprintf(stderr, "simple-egl exiting\n");
-
-+ fini_egl(&display, &window);
- destroy_surface(&window);
-- fini_egl(&display);
-
- wl_surface_destroy(display.cursor_surface);
- if (display.cursor_theme)
---
-2.21.0
-