diff options
Diffstat (limited to '0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch')
-rw-r--r-- | 0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch b/0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch new file mode 100644 index 000000000000..7d8bbb854e32 --- /dev/null +++ b/0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch @@ -0,0 +1,96 @@ +From a2326162cf4fb5601c0f296bfd1294a493912bce Mon Sep 17 00:00:00 2001 +From: Andrew Comminos <andrew@comminos.com> +Date: Thu, 15 Mar 2018 21:22:06 -0700 +Subject: [PATCH 9/9] wined3d: Add quirk to use GL_CLIENT_STORAGE_BIT for mesa. + +--- + dlls/wined3d/buffer_heap.c | 15 ++++++++++++++- + dlls/wined3d/directx.c | 19 +++++++++++++++++++ + dlls/wined3d/wined3d_private.h | 1 + + 3 files changed, 34 insertions(+), 1 deletion(-) + +diff --git a/dlls/wined3d/buffer_heap.c b/dlls/wined3d/buffer_heap.c +index 899aad9612..9e8f2d799d 100644 +--- a/dlls/wined3d/buffer_heap.c ++++ b/dlls/wined3d/buffer_heap.c +@@ -165,7 +165,20 @@ HRESULT wined3d_buffer_heap_create(struct wined3d_context *context, GLsizeiptr s + access_flags |= GL_MAP_READ_BIT; + } + +- storage_flags = GL_CLIENT_STORAGE_BIT | access_flags; ++ storage_flags = access_flags; ++ // FIXME(acomminos): So, about GL_CLIENT_STORAGE_BIT: ++ // - On NVIDIA, DMA CACHED memory is used when this flag is set. SYSTEM HEAP ++ // memory is used without it, which (in my testing) is much faster. ++ // - On Mesa, GTT is used when this flag is set. This is what we want- we ++ // upload to VRAM occur otherwise, which is unusably slow (on radeon). ++ // ++ // Thus, we're only going to set this on mesa for now. ++ // Hints are awful anyway. ++ if (gl_info->quirks & WINED3D_QUIRK_USE_CLIENT_STORAGE_BIT) ++ { ++ FIXME_(d3d_perf)("PBA: using GL_CLIENT_STORAGE_BIT quirk"); ++ storage_flags |= GL_CLIENT_STORAGE_BIT; ++ } + + GL_EXTCALL(glGenBuffers(1, &object->buffer_object)); + checkGLcall("glGenBuffers"); +diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c +index 8789a501ec..f455ed54e1 100644 +--- a/dlls/wined3d/directx.c ++++ b/dlls/wined3d/directx.c +@@ -947,6 +947,13 @@ static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl + return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx); + } + ++static BOOL match_mesa(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, ++ const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, ++ enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) ++{ ++ return gl_vendor == GL_VENDOR_MESA; ++} ++ + static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info) + { + /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms. +@@ -1084,6 +1091,13 @@ static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info) + } + } + ++static void quirk_use_client_storage_bit(struct wined3d_gl_info *gl_info) ++{ ++ // Using ARB_buffer_storage on Mesa requires the GL_CLIENT_STORAGE_BIT to be ++ // set to use GTT for immutable buffers on radeon (see PIPE_USAGE_STREAM). ++ gl_info->quirks |= WINED3D_QUIRK_USE_CLIENT_STORAGE_BIT; ++} ++ + struct driver_quirk + { + BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, +@@ -1180,6 +1194,11 @@ static const struct driver_quirk quirk_table[] = + quirk_broken_viewport_subpixel_bits, + "Nvidia viewport subpixel bits bug" + }, ++ { ++ match_mesa, ++ quirk_use_client_storage_bit, ++ "Use GL_CLIENT_STORAGE_BIT for persistent buffers on mesa", ++ }, + }; + + /* Certain applications (Steam) complain if we report an outdated driver version. In general, +diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h +index 63f004d57e..96715261b1 100644 +--- a/dlls/wined3d/wined3d_private.h ++++ b/dlls/wined3d/wined3d_private.h +@@ -75,6 +75,7 @@ + #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080 + #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100 + #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200 ++#define WINED3D_QUIRK_USE_CLIENT_STORAGE_BIT 0x00000400 + + enum wined3d_ffp_idx + { +-- +2.16.2 + |