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-rw-r--r--30-init-sdl2.patch98
1 files changed, 0 insertions, 98 deletions
diff --git a/30-init-sdl2.patch b/30-init-sdl2.patch
deleted file mode 100644
index df6cd657f7cd..000000000000
--- a/30-init-sdl2.patch
+++ /dev/null
@@ -1,98 +0,0 @@
-Description: Fix SDL2 initialistion
- SDL_GL_* should only be called after the window created.
- Also, SDL_GL_MakeCurrent seems necessary.
-Author: Tobias Frost <tobi@debian.org>
-Forwarded: https://github.com/RobertBeckeba06/RBDOOM-3-BFG/issues/205
-Forwarded: https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/251
-Last-Update: 2014-12-06
----
-This patch header follows DEP-3: http://dep.debian.net/deps/dep3/
---- a/neo/sys/sdl/sdl_glimp.cpp
-+++ b/neo/sys/sdl/sdl_glimp.cpp
-@@ -49,15 +49,7 @@
- idCVar r_waylandcompat( "r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVAR_ARCHIVE, "wayland compatible framebuffer" );
-
- // RB: only relevant if using SDL 2.0
--#if defined(__APPLE__)
--// only core profile is supported on OS X
--idCVar r_useOpenGL32( "r_useOpenGL32", "2", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
--#elif defined(__linux__)
--// Linux open source drivers suck
--idCVar r_useOpenGL32( "r_useOpenGL32", "0", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
--#else
--idCVar r_useOpenGL32( "r_useOpenGL32", "1", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
--#endif
-+idCVar r_useOpenGL32( "r_useOpenGL32", "1", CVAR_INTEGER, "0 = OpenGL 2.0, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
- // RB end
-
- static bool grabbed = false;
-@@ -195,28 +187,6 @@
-
- #if SDL_VERSION_ATLEAST(2, 0, 0)
-
-- // RB begin
-- if( r_useOpenGL32.GetInteger() > 0 )
-- {
-- glConfig.driverType = GLDRV_OPENGL32_COMPATIBILITY_PROFILE;
--
-- SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
-- SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
--
-- if( r_debugContext.GetBool() )
-- {
-- SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
-- }
-- }
--
-- if( r_useOpenGL32.GetInteger() > 1 )
-- {
-- glConfig.driverType = GLDRV_OPENGL32_CORE_PROFILE;
--
-- SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
-- }
-- // RB end
--
- // DG: set display num for fullscreen
- int windowPos = SDL_WINDOWPOS_UNDEFINED;
- if( parms.fullScreen > 0 )
-@@ -246,8 +216,6 @@
- parms.width, parms.height, flags );
- // DG end
-
-- context = SDL_GL_CreateContext( window );
--
- if( !window )
- {
- common->DPrintf( "Couldn't set GL mode %d/%d/%d: %s",
-@@ -255,6 +223,31 @@
- continue;
- }
-
-+ context = SDL_GL_CreateContext( window );
-+ SDL_GL_MakeCurrent(window, context);
-+
-+ // RB begin
-+ if( r_useOpenGL32.GetInteger() > 0 )
-+ {
-+ glConfig.driverType = GLDRV_OPENGL32_COMPATIBILITY_PROFILE;
-+
-+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
-+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
-+
-+ if( r_debugContext.GetBool() )
-+ {
-+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
-+ }
-+ }
-+
-+ if( r_useOpenGL32.GetInteger() > 1 )
-+ {
-+ glConfig.driverType = GLDRV_OPENGL32_CORE_PROFILE;
-+
-+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
-+ }
-+ // RB end
-+
- if( SDL_GL_SetSwapInterval( r_swapInterval.GetInteger() ) < 0 )
- common->Warning( "SDL_GL_SWAP_CONTROL not supported" );
-