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Diffstat (limited to '70-disable-hdr-by-default.patch')
-rw-r--r-- | 70-disable-hdr-by-default.patch | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/70-disable-hdr-by-default.patch b/70-disable-hdr-by-default.patch deleted file mode 100644 index 8d0ea8958118..000000000000 --- a/70-disable-hdr-by-default.patch +++ /dev/null @@ -1,20 +0,0 @@ -Description: Change default to disable HDR rendering - Sometimes with HDR and SSAO enabled, there will be black sticking artifacts. - This patch sets the default for HDR to "off" - See the upstream bug for detail. -Author: Tobias Frost <tobi@debian.org> -Bug: https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/308 -Last-Update: 2016-10-15 ---- -This patch header follows DEP-3: http://dep.debian.net/deps/dep3/ ---- a/neo/renderer/RenderSystem_init.cpp -+++ b/neo/renderer/RenderSystem_init.cpp -@@ -252,7 +252,7 @@ - idCVar r_shadowMapSunDepthBiasScale( "r_shadowMapSunDepthBiasScale", "0.999991", CVAR_RENDERER | CVAR_FLOAT, "shadowmap bias to fight shadow acne for cascaded shadow mapping with parallel lights" ); - - // RB: HDR parameters --idCVar r_useHDR( "r_useHDR", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use high dynamic range rendering" ); -+idCVar r_useHDR( "r_useHDR", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use high dynamic range rendering" ); - idCVar r_hdrAutoExposure( "r_hdrAutoExposure", "1", CVAR_RENDERER | CVAR_BOOL, "EXPENSIVE: enables adapative HDR tone mapping otherwise the exposure is derived by r_exposure" ); - idCVar r_hdrMinLuminance( "r_hdrMinLuminance", "0.005", CVAR_RENDERER | CVAR_FLOAT, "" ); - idCVar r_hdrMaxLuminance( "r_hdrMaxLuminance", "300", CVAR_RENDERER | CVAR_FLOAT, "" ); |