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-rw-r--r--70-disable-hdr-by-default.patch20
1 files changed, 0 insertions, 20 deletions
diff --git a/70-disable-hdr-by-default.patch b/70-disable-hdr-by-default.patch
deleted file mode 100644
index 8d0ea8958118..000000000000
--- a/70-disable-hdr-by-default.patch
+++ /dev/null
@@ -1,20 +0,0 @@
-Description: Change default to disable HDR rendering
- Sometimes with HDR and SSAO enabled, there will be black sticking artifacts.
- This patch sets the default for HDR to "off"
- See the upstream bug for detail.
-Author: Tobias Frost <tobi@debian.org>
-Bug: https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/308
-Last-Update: 2016-10-15
----
-This patch header follows DEP-3: http://dep.debian.net/deps/dep3/
---- a/neo/renderer/RenderSystem_init.cpp
-+++ b/neo/renderer/RenderSystem_init.cpp
-@@ -252,7 +252,7 @@
- idCVar r_shadowMapSunDepthBiasScale( "r_shadowMapSunDepthBiasScale", "0.999991", CVAR_RENDERER | CVAR_FLOAT, "shadowmap bias to fight shadow acne for cascaded shadow mapping with parallel lights" );
-
- // RB: HDR parameters
--idCVar r_useHDR( "r_useHDR", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use high dynamic range rendering" );
-+idCVar r_useHDR( "r_useHDR", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use high dynamic range rendering" );
- idCVar r_hdrAutoExposure( "r_hdrAutoExposure", "1", CVAR_RENDERER | CVAR_BOOL, "EXPENSIVE: enables adapative HDR tone mapping otherwise the exposure is derived by r_exposure" );
- idCVar r_hdrMinLuminance( "r_hdrMinLuminance", "0.005", CVAR_RENDERER | CVAR_FLOAT, "" );
- idCVar r_hdrMaxLuminance( "r_hdrMaxLuminance", "300", CVAR_RENDERER | CVAR_FLOAT, "" );