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-rw-r--r--.SRCINFO49
-rw-r--r--PKGBUILD348
-rw-r--r--PackageWithSystemCompiler.patch168
-rw-r--r--ccache.patch92
-rw-r--r--clang_11.patch108
-rwxr-xr-x[-rw-r--r--]com.unrealengine.UE4Editor.desktop23
-rw-r--r--compile_and_regenerate.patch1075
-rw-r--r--ue5editor.svg1
-rw-r--r--unreal-engine-5-pacman-cache.hook11
-rwxr-xr-xunreal-engine-5.sh46
-rw-r--r--use-arch-mono.patch10
-rw-r--r--use_system_clang.patch12
12 files changed, 366 insertions, 1577 deletions
diff --git a/.SRCINFO b/.SRCINFO
index 284719e18e0c..5671ae41d2a8 100644
--- a/.SRCINFO
+++ b/.SRCINFO
@@ -1,39 +1,54 @@
pkgbase = unreal-engine
pkgdesc = A 3D game engine by Epic Games which can be used non-commercially for free.
- pkgver = 4.26.1
- pkgrel = 5
+ pkgver = 5.4.0
+ pkgrel = 0
url = https://www.unrealengine.com/
arch = x86_64
+ arch = x86_64_v2
+ arch = x86_64_v3
+ arch = x86_64_v4
+ arch = aarch64
license = custom:UnrealEngine
- makedepends = mono
- makedepends = dos2unix
+ license = GPL3
makedepends = git
makedepends = openssh
- depends = icu
+ makedepends = sed
+ makedepends = grep
+ makedepends = glibc
+ makedepends = wget
+ depends = icu63
depends = sdl2
depends = python
+ depends = dotnet-runtime
+ depends = dotnet-sdk
+ depends = vulkan-icd-loader
depends = lld
depends = xdg-user-dirs
+ depends = dos2unix
+ depends = openssl
+ depends = steam
+ depends = coreutils
+ depends = findutils
optdepends = qt5-base: qmake build system for projects
optdepends = cmake: build system for projects
optdepends = qtcreator: IDE for projects
optdepends = codelite: IDE for projects
optdepends = kdevelop: IDE for projects
optdepends = clion: IDE for projects
+ optdepends = pacman-contrib: for the paccache cleaning hook
+ optdepends = fake-ms-fonts: Font support for "demo/free/sample/example/tutorial" projects
+ optdepends = ttf-ms-fonts: Font support for "demo/free/sample/example/tutorial" projects
options = !strip
options = staticlibs
+ source = unreal-engine-5.sh
source = com.unrealengine.UE4Editor.desktop
- source = use-arch-mono.patch
- source = clang_11.patch
- source = PackageWithSystemCompiler.patch
- source = ccache.patch
- source = compile_and_regenerate.patch
- sha256sums = 15e9f9d8dc8bd8513f6a5eca990e2aab21fd38724ad57d213b06a6610a951d58
- sha256sums = e891f07bf7294cd5fde8eb6de92e6d47ed004847ea8afd7c944e9b9b2bacaff4
- sha256sums = 8042bed3405298b5a4357068dd6b22a5a8a0f19def64b4f61ed0362fb46cb00d
- sha256sums = 9e403b939a0601c6271da17af9497742cacd74e3cde41562c9f288dfbdcbdbfe
- sha256sums = a0a0d3f065e27f4d31e21e5f9d15cb4d8f59c50245a45469878fc1fe8bdc78e6
- sha256sums = 7e53beb5818ceadb765689ad8e1baf55ce1d6afe8a9d6884b6f2bd121083c3f7
+ source = use_system_clang.patch
+ source = unreal-engine-5-pacman-cache.hook
+ source = ue5editor.svg
+ sha256sums = 55a8ad79c2e502bc5919249b9d1804ad405795b36630ab2f23aeb99dd218e5f4
+ sha256sums = c04c03b2c5c933b7eb1af283d607934ad95fd57f44d62b83719061b555a85dca
+ sha256sums = b0a57db9a44d0001dc76ca8504d93e273af30093c6a993a5969d82b0ace54b98
+ sha256sums = 9386160a91594abeeaf4fe02fea562e7a4ead4c6f9a258c2a37b2e5f10e7deca
+ sha256sums = b00c398b63f15084c46f3963f62a45284ecd8dae9ba6f38a2c4af370bbfdab8d
pkgname = unreal-engine
-
diff --git a/PKGBUILD b/PKGBUILD
index 5b89df56b099..66364fedc5c4 100644
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -1,150 +1,296 @@
-# Maintainer: Dylan Ferris <dylan@psilly.com>
-# Maintainer: Michael Lojkovic <mikelojkovic@gmail.com>
+# Old Maintainer: Dylan Ferris <dylan@psilly.com>
+# Old Maintainer: Michael Lojkovic <mikelojkovic@gmail.com>
# Maintainer: Shatur95 <genaloner@gmail.com>
+# Co-Maintainer: Neko-san <nekoNexus at protonmail dot ch>
+# Contributor: shawarden
# The source is about 200 MiB, with an extra ~11 GiB of dependencies downloaded in Setup.sh, and may take several hours to compile.
+# If you want additional options, there are switches below.
pkgname=unreal-engine
-pkgver=4.26.1
-pkgrel=5
+pkgver=5.4.0
+pkgrel=0
pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.'
-arch=(x86_64)
+arch=('x86_64' 'x86_64_v2' 'x86_64_v3' 'x86_64_v4' 'aarch64')
url=https://www.unrealengine.com/
-makedepends=(mono dos2unix git openssh)
-depends=(icu sdl2 python lld xdg-user-dirs)
+makedepends=('git' 'openssh' 'sed' 'grep' 'glibc' 'wget')
+depends=('icu63' 'sdl2' 'python' 'dotnet-runtime' 'dotnet-sdk' 'vulkan-icd-loader' 'lld' 'xdg-user-dirs' 'dos2unix' 'openssl' 'steam' 'coreutils' 'findutils')
optdepends=('qt5-base: qmake build system for projects'
'cmake: build system for projects'
'qtcreator: IDE for projects'
'codelite: IDE for projects'
'kdevelop: IDE for projects'
- 'clion: IDE for projects')
-license=(custom:UnrealEngine)
-source=(com.unrealengine.UE4Editor.desktop
- use-arch-mono.patch
- clang_11.patch
- PackageWithSystemCompiler.patch
- ccache.patch
- compile_and_regenerate.patch)
-sha256sums=('15e9f9d8dc8bd8513f6a5eca990e2aab21fd38724ad57d213b06a6610a951d58'
- 'e891f07bf7294cd5fde8eb6de92e6d47ed004847ea8afd7c944e9b9b2bacaff4'
- '8042bed3405298b5a4357068dd6b22a5a8a0f19def64b4f61ed0362fb46cb00d'
- '9e403b939a0601c6271da17af9497742cacd74e3cde41562c9f288dfbdcbdbfe'
- 'a0a0d3f065e27f4d31e21e5f9d15cb4d8f59c50245a45469878fc1fe8bdc78e6'
- '7e53beb5818ceadb765689ad8e1baf55ce1d6afe8a9d6884b6f2bd121083c3f7')
-options=(!strip staticlibs) # Package is 3 Gib smaller with "strip" but it takes a long time and generates many warnings
-
-# Set options to anything that is not null to enable them.
-_system_compiler= # for the system compiler you'll need to set LINUX_MULTIARCH_ROOT
- # as an environment to /usr/sbin compile projects after building.
- # The system compiler should work for everything in engine now.
-_ccache_support= # Patches for ccache. More optimizations might be needed.
+ 'clion: IDE for projects'
+ 'pacman-contrib: for the paccache cleaning hook'
+ 'fake-ms-fonts: Font support for "demo/free/sample/example/tutorial" projects'
+ 'ttf-ms-fonts: Font support for "demo/free/sample/example/tutorial" projects')
+license=('custom:UnrealEngine' 'GPL3')
+source=('unreal-engine-5.sh'
+ 'com.unrealengine.UE4Editor.desktop'
+ 'use_system_clang.patch'
+ 'unreal-engine-5-pacman-cache.hook'
+ 'ue5editor.svg')
+sha256sums=('55a8ad79c2e502bc5919249b9d1804ad405795b36630ab2f23aeb99dd218e5f4'
+ 'c04c03b2c5c933b7eb1af283d607934ad95fd57f44d62b83719061b555a85dca'
+ 'b0a57db9a44d0001dc76ca8504d93e273af30093c6a993a5969d82b0ace54b98'
+ '9386160a91594abeeaf4fe02fea562e7a4ead4c6f9a258c2a37b2e5f10e7deca'
+ 'b00c398b63f15084c46f3963f62a45284ecd8dae9ba6f38a2c4af370bbfdab8d')
+# Not sure if compiling Unreal with LTO is legal? Lot's of different proprietary software goes into Unreal
+options=('!strip' 'staticlibs') # Package is smaller with "strip" but it takes a long time and generates many warnings
+
+## Use this if you prefer opendoas; the benefit here is that doas won't time out on you if you wait too long to authenticate after compilation
+if [ -f /usr/bin/doas ] && [ -f /etc/doas.conf ]; then
+ PACMAN_AUTH=(doas)
+fi
+
+# Change this to true or 1 for a potentially smaller package size
+## Note: We can't guarantee that enabling this won't affect cross-distro compatibility given that Epic provides their own toolchain specifically
+## based on the claim that it helps with compatibility...
+## Though, you could just distribute your game as an AppImage if you decide to publish on a game store... :p
+_use_system_clang=false
+
+# Default engine installation directory. Can be useful if you do not have a lot of space on the default storage drive
+# DON'T put a "/" at the start of the path
+## Set this as an environment variable in /etc/makepkg.conf if you want predefined behavior
+if [ "${_ue5_install_dir}" == "" ]; then
+ export _ue5_install_dir="opt/${pkgname}"
+fi
+
+# Change this to true if you have a modern system and don't mind the extra packaging time (and size) to avoid compiling shaders on UE startup later; set to false by default for those with less robust systems
+## Set this as an environment variable in /etc/makepkg.conf if you want predefined behavior
+if [ "${_WithDDC}" != true ] && [ "${_WithDDC}" != false ]; then
+ export _WithDDC=false
+fi
+
+# Change this if you want an alternative non-default logo for UE5's desktop icon; the default logo is enabled by default
+## Set this as an environment variable in /etc/makepkg.conf if you want predefined behavior
+if [ "${USE_DEFAULT_UE_LOGO_AT_INSTALL}" != 1 ] && [ "${USE_DEFAULT_UE_LOGO_AT_INSTALL}" != 0 ]; then
+ export USE_DEFAULT_UE_LOGO_AT_INSTALL=1
+fi
+
+## An attempt to fix the NuGet SSL issue during the build -- didn't seem to work; users had to do this manually, so we'll rollback to an alternative
+#ln -s /etc/ssl /usr/lib/ssl
+#ln -s /etc/ssl /usr/lib64/ssl
+## ---
+export DOTNET_SYSTEM_NET_HTTP_USESOCKETSHTTPHANDLER=0
+
+## This is for detecting your CPU architecture automatically; set to false if you want to enforce your own makepkg.conf file
+## Disabled by default as a compromise for those bothered by having it force-enabled
+
+## Note: the resulting package will still be named containing "x86_64" unless the build was done with an "official" Arch distro for that architecture (like Arch ARM - [don't exactly advise using Arch ARM though])
+## or if you manage to trick your Arch installation to accept other architecture extensions by fiddling with the $CARCH variable and /etc/pacman.conf - this method has flaws, namely due to a bug:
+## it doesn't work with "makechrootpkg" - though, this PKGBUILD doesn't work in with this method anyway because of Github SSH Agent nonsense -- if this changes in the future, let us know
+
+# Valid values are false / disabled / default, auto, and native
+
+if [ "${arch_auto}" != true ] || [ "${arch_auto}" != false ] || [ "${arch_auto}" != disabled ] || [ "${arch_auto}" != native ]; then
+ arch_auto=false
+fi
+
+opt_level=""
+
+if [[ ${CFLAGS} =~ -O([0-9]+) ]]; then
+ opt_level="-O${BASH_REMATCH[1]}"
+else
+ opt_level="-O3"
+fi
+
+if [[ ${arch_auto} == auto ]]
+then
+ ## Architecture checks and compile flag adjustments - shellcheck throws a fit about the build function but it looks fine to me; checks for the highest available x64 support level and falls back to "native" if either not available
+ if [ "$(uname -m)" == "x86_64" ]; then
+ if [ "$(/lib/ld-linux-x86-64.so.2 --help | grep -w 'x86-64-v4' | cut -d ',' -f 1 | sed 's/^ //' | sed 's/ (/ - /')" == 'x86-64-v4 - supported' ]; then
+ export CFLAGS="${CFLAGS} -march=x86-64-v4 -mtune=x86-64-v4 ${opt_level} -pipe -fno-plt -fstack-clash-protection -fstack-protector-strong -fcf-protection -Wl,-z,relro,-z,now -w -Wformat -Werror=format-security -fpic -fpie -Wp,-D_FORTIFY_SOURCE=2"
+ export CXXFLAGS="${CFLAGS} -Wp,-D_GLIBCXX_ASSERTIONS"
+ export LDFLAGS="-pie -Wl,-O3,--sort-common,--as-needed,-z,relro,-z,now"
+ elif [ "$(/lib/ld-linux-x86-64.so.2 --help | grep -w 'x86-64-v3' | cut -d ',' -f 1 | sed 's/^ //' | sed 's/ (/ - /')" == 'x86-64-v3 - supported' ]; then
+ export CFLAGS="${CFLAGS} -march=x86-64-v3 -mtune=x86-64-v3 ${opt_level} -pipe -fno-plt -fstack-clash-protection -fstack-protector-strong -fcf-protection -Wl,-z,relro,-z,now -w -Wformat -Werror=format-security -fpic -fpie -Wp,-D_FORTIFY_SOURCE=2"
+ export CXXFLAGS="${CFLAGS} -Wp,-D_GLIBCXX_ASSERTIONS"
+ export LDFLAGS="-pie -Wl,-O3,--sort-common,--as-needed,-z,relro,-z,now"
+ elif [ "$(/lib/ld-linux-x86-64.so.2 --help | grep -w 'x86-64-v2' | cut -d ',' -f 1 | sed 's/^ //' | sed 's/ (/ - /')" == 'x86-64-v2 - supported' ]; then
+ export CFLAGS="${CFLAGS} -march=x86-64-v2 -mtune=x86-64-v2 ${opt_level} -pipe -fno-plt -fstack-clash-protection -fstack-protector-strong -fcf-protection -Wl,-z,relro,-z,now -w -Wformat -Werror=format-security -fpic -fpie -Wp,-D_FORTIFY_SOURCE=2"
+ export CXXFLAGS="${CFLAGS} -Wp,-D_GLIBCXX_ASSERTIONS"
+ export LDFLAGS="-pie -Wl,-O3,--sort-common,--as-needed,-z,relro,-z,now"
+ elif [ "$(/lib/ld-linux-x86-64.so.2 --help | grep 'x86_64' | grep 'supported' | cut -d ',' -f 1 | sed 's/^ //' | sed 's/ (/ - /' | grep -w '^x86_64 - supported')" == 'x86_64 - supported' ]; then
+ export CFLAGS="${CFLAGS} -march=x86-64 -mtune=x86-64 ${opt_level} -pipe -fno-plt -fstack-clash-protection -fstack-protector-strong -fcf-protection -Wl,-z,relro,-z,now -w -Wformat -Werror=format-security -fpic -fpie -Wp,-D_FORTIFY_SOURCE=2"
+ export CXXFLAGS="${CFLAGS} -Wp,-D_GLIBCXX_ASSERTIONS"
+ export LDFLAGS="-pie -Wl,-O3,--sort-common,--as-needed,-z,relro,-z,now"
+ fi
+ elif [ "$(uname -m)" == "aarch64" ]; then
+ export CFLAGS="${CFLAGS} -march=aarch64 -mtune=aarch64 ${opt_level} -pipe -fno-plt -fstack-clash-protection -fstack-protector-strong -fcf-protection -Wl,-z,relro,-z,now -w -Wformat -Werror=format-security -fPIC -fPIE -Wp,-D_FORTIFY_SOURCE=2"
+ export CXXFLAGS="${CFLAGS} -Wp,-D_GLIBCXX_ASSERTIONS"
+ export LDFLAGS="-pie -Wl,-O3,--sort-common,--as-needed,-z,relro,-z,now"
+ else
+ echo "Architecture '$(uname -m)' is not supported! Exiting."
+ return
+ fi
+elif [[ "${arch_auto}" == native ]]; then
+ export CFLAGS="${CFLAGS} -march=native -mtune=native ${opt_level} -pipe -fno-plt -fstack-clash-protection -fstack-protector-strong -fcf-protection -Wl,-z,relro,-z,now -w -Wformat -Werror=format-security -fPIC -fPIE -Wp,-D_FORTIFY_SOURCE=2"
+ export CXXFLAGS="${CFLAGS} -Wp,-D_GLIBCXX_ASSERTIONS"
+ export LDFLAGS="-pie -Wl,-O3,--sort-common,--as-needed,-z,relro,-z,now"
+fi
+
prepare() {
# Check access to the repository
- if ! git ls-remote git@github.com:EpicGames/UnrealEngine &>-
+ if ! git ls-remote git@github.com:EpicGames/UnrealEngine &>/dev/null
then
error 'You must register at unrealengine.com and link your github account to access this private repo. See the wiki for more info: https://wiki.archlinux.org/index.php/Unreal_Engine_4'
exit 1
fi
# Download Unreal Engine source or update if the folder exists
- if [ ! -d $pkgname ]
+ if [[ ! -d "${pkgname}" ]]
then
- git clone --depth=1 --branch=$pkgver-release git@github.com:EpicGames/UnrealEngine $pkgname
- cd $pkgname
+ #git clone --depth=1 --branch=ue5-main git@github.com:EpicGames/UnrealEngine "{$pkgname}"
+ git clone --depth=1 --branch=${pkgver}-release git@github.com:EpicGames/UnrealEngine "${pkgname}"
+ cd "${pkgname}" || return
else
- cd $pkgname
- rm -f .git/index.lock
- git fetch --depth=1 origin tag $pkgver-release
- git reset --hard $pkgver-release
- fi
-
- patch Engine/Build/BatchFiles/Linux/SetupMono.sh $srcdir/use-arch-mono.patch # Use system mono
- generateProjectArgs="-makefile"
- if [ -n "$_system_compiler" ]
- then
- patch -p1 -i "$srcdir/clang_11.patch"
- patch -p9 -i "$srcdir/PackageWithSystemCompiler.patch"
- patch -p6 -i "$srcdir/compile_and_regenerate.patch"
- export LINUX_MULTIARCH_ROOT="/usr/sbin"
- generateProjectArgs+=" -ForceUseSystemCompiler"
+ cd "${pkgname}" || return
+ CURRENT_CLONED_VERSION="$(git describe --tags)"
+ if [ "${CURRENT_CLONED_VERSION}" != "${pkgver}-release" ]; then
+ cd ..
+ rm -rf "${pkgname}"
+ git clone --depth=1 --branch=${pkgver}-release git@github.com:EpicGames/UnrealEngine "${pkgname}"
+ cd "${pkgname}" || return
+ else
+ rm -f .git/index.lock
+ git fetch --depth=1 origin tag ${pkgver}-release
+ git reset --hard ${pkgver}-release
+ fi
fi
- if [ -n "$_ccache_support" ]
- then
- patch -p1 -i "$srcdir/ccache.patch"
+
+ ## Apply custom patches if enabled
+ if [ "${_use_system_clang}" == true ]; then
+ patch -p1 -i "${srcdir}/use_system_clang.patch"
fi
# Qt Creator source code access
- if [ ! -d Engine/Plugins/Developer/QtCreatorSourceCodeAccess ]
+ if [[ ! -d Engine/Plugins/Developer/QtCreatorSourceCodeAccess ]]
then
- git -C Engine/Plugins/Developer clone --depth=1 git@github.com:fire/QtCreatorSourceCodeAccess
+ # https://github.com/fire-archive/QtCreatorSourceCodeAccess - See for usage
+ git -C Engine/Plugins/Developer clone --depth=1 https://github.com/fire-archive/QtCreatorSourceCodeAccess
fi
- export TERM=xterm
+ # For some reason, despite this file explicitly asking not to be removed, it was removed from the UE5 source; it has to be re-added or the build will fail
+ if [[ ! -f ${pkgname}/Engine/Source/ThirdParty/Linux/HaveLinuxDependencies ]]
+ then
+ mkdir -p "${srcdir}/${pkgname}/Engine/Source/ThirdParty/Linux/"
+ touch "${srcdir}/${pkgname}/Engine/Source/ThirdParty/Linux/HaveLinuxDependencies"
+ sed -i "1c\This file must have no extension so that GitDeps considers it a binary dependency - it will only be pulled by the Setup script if Linux is enabled. Please do not remove this file." "${srcdir}/${pkgname}/Engine/Source/ThirdParty/Linux/HaveLinuxDependencies"
+ fi
+
./Setup.sh
- ./GenerateProjectFiles.sh $generateProjectArgs
}
build() {
- cd $pkgname
+ cd "${pkgname}" || return
- # Build all targets from the "all" rule separately, because building multiple targets in parallel results in an error (but building one target with multiple threads is possible)
- ARGS=""
- if [ -n "$_system_compiler" ]
- then
- ARGS="ARGS=-ForceUseSystemCompiler"
+ if [ "${_WithDDC}" == true ]; then
+ build='Engine/Build/BatchFiles/RunUAT.sh BuildGraph -target="Make Installed Build Linux" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:HostPlatformOnly=false -set:WithLinux=true -set:WithWin64=true -set:WithMac=false -set:WithAndroid=false -set:WithIOS=false -set:WithTVOS=false'
+ else
+ build='Engine/Build/BatchFiles/RunUAT.sh BuildGraph -target="Make Installed Build Linux" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=false -set:HostPlatformOnly=false -set:WithLinux=true -set:WithWin64=true -set:WithMac=false -set:WithAndroid=false -set:WithIOS=false -set:WithTVOS=false'
+ fi
+
+ if eval "${build}"; then
+ :
+ else
+ echo "Error: Build failed; try searching the output for suspicious messages." >&2
+ return;
fi
- make $ARGS CrashReportClient-Linux-Shipping
- make $ARGS CrashReportClientEditor-Linux-Shipping
- make $ARGS ShaderCompileWorker
- make $ARGS UnrealLightmass
- make $ARGS UnrealFrontend
- make $ARGS UE4Editor
- make $ARGS UnrealInsights
}
package() {
- # Install dir
- dir="opt/$pkgname"
# Desktop entry
- if [ "$dir" != "opt/$pkgname" ] # Set new path if dir changed
- then
- sed -i "5c\Path=/$dir/Engine/Binaries/Linux/" com.unrealengine.UE4Editor.desktop
- sed -i "6c\Exec=/$dir/Engine/Binaries/Linux/UE4Editor %F" com.unrealengine.UE4Editor.desktop
+ if [ ! -f com.unrealengine.UE5Editor.desktop ] && [ -f com.unrealengine.UE4Editor.desktop ]; then
+ cp com.unrealengine.UE4Editor.desktop com.unrealengine.UE5Editor.desktop
fi
- install -Dm777 com.unrealengine.UE4Editor.desktop $pkgdir/usr/share/applications/com.unrealengine.UE4Editor.desktop
- cd $pkgname
+ sed -i "7c\Exec=/usr/bin/unreal-engine-5.sh %U" com.unrealengine.UE5Editor.desktop
+ sed -i "14c\Path=/usr/bin/" com.unrealengine.UE5Editor.desktop
+ sed -i 's/Unreal Engine 4 Editor/Unreal Engine 5 Editor/g' com.unrealengine.UE5Editor.desktop
+ sed -i 's/Icon=ue4editor/Icon=ue5editor/g' com.unrealengine.UE5Editor.desktop
+ install -Dm644 com.unrealengine.UE5Editor.desktop "${pkgdir}/usr/share/applications/com.unrealengine.UE5Editor.desktop"
+ chmod +x "${pkgdir}/usr/share/applications/com.unrealengine.UE5Editor.desktop"
+
+ ## Install a pacman hook to keep old builds from compounding cache by tens of GBs - 2 builds alone can reach at least 30 GBs in pacman's cache; having one only takes up about 15 GBs
+ install -Dm775 unreal-engine-5-pacman-cache.hook "${pkgdir}/etc/pacman.d/hooks/unreal-engine-5-pacman-cache.hook"
+
+ install -dm755 "${pkgdir}/usr/bin"
+ install -dm755 "${pkgdir}/usr/share/pixmaps/"
+ install -dm755 "${pkgdir}/usr/share/applications/"
# Icon for Desktop entry
- install -Dm777 Engine/Source/Programs/UnrealVS/Resources/Preview.png $pkgdir/usr/share/pixmaps/ue4editor.png
+ if [ "${USE_DEFAULT_UE_LOGO_AT_INSTALL}" == 1 ]; then
+ install -Dm644 ue5editor.svg "${pkgdir}/usr/share/pixmaps/ue5editor.svg"
+ else
+ mv ue5editor.svg ue5editor.svg.bak
+ wget --output-document "ue5editor.svg" "https://raw.githubusercontent.com/EliverLara/candy-icons/master/apps/scalable/ue4editor.svg"
+ install -Dm644 ue5editor.svg "${pkgdir}/usr/share/pixmaps/ue5editor.svg"
+ wget --output-document "LICENSE" "https://raw.githubusercontent.com/EliverLara/candy-icons/master/LICENSE"
+ mkdir -p "${pkgdir}/usr/share/UnrealEngine/EliverLara-candy-icons/"
+ install -Dm644 LICENSE "${pkgdir}/usr/share/UnrealEngine/EliverLara-candy-icons/"
+ rm ue5editor.svg
+ rm LICENSE
+ mv ue5editor.svg.bak ue5editor.svg
+ fi
# License
- install -Dm777 LICENSE.md $pkgdir/usr/share/licenses/UnrealEngine/LICENSE.md
+ install -Dm644 "${srcdir}/${pkgname}/LICENSE.md" "${pkgdir}/usr/share/licenses/UnrealEngine/LICENSE.md"
# Engine
- install -dm777 "$pkgdir/$dir/Engine"
- mv Engine/Binaries "$pkgdir/$dir/Engine/Binaries"
- mv Engine/Build "$pkgdir/$dir/Engine/Build"
- mv Engine/Config "$pkgdir/$dir/Engine/Config"
- mv Engine/Content "$pkgdir/$dir/Engine/Content"
- mv Engine/Documentation "$pkgdir/$dir/Engine/Documentation"
- mv Engine/Extras "$pkgdir/$dir/Engine/Extras"
- mv Engine/Plugins "$pkgdir/$dir/Engine/Plugins"
- mv Engine/Programs "$pkgdir/$dir/Engine/Programs"
- mv Engine/Shaders "$pkgdir/$dir/Engine/Shaders"
- mv Engine/Source "$pkgdir/$dir/Engine/Source"
-
- # Required folders
- # install -d "$pkgdir/$dir/Engine/DerivedDataCache"
-
- # Content
- mv FeaturePacks "$pkgdir/$dir/FeaturePacks"
- mv Samples "$pkgdir/$dir/Samples"
- mv Templates "$pkgdir/$dir/Templates"
-
- # Build scripts, used by some plugins (CLion)
- install -Dm777 GenerateProjectFiles.sh "$pkgdir/$dir/GenerateProjectFiles.sh"
- install -Dm777 Setup.sh "$pkgdir/$dir/Setup.sh"
- install -Dm777 .ue4dependencies "$pkgdir/$dir/.ue4dependencies"
+ ## Set to all permissions to prevent the engine from breaking itself; more elegant solutions might exist - suggest them if they can be automated here
+ ## Also, correct me if I package this improperly; I added Win64 support for the build in hopes of supporting cross-compilation
+ install -dm777 "${pkgdir}/${_ue5_install_dir}/Engine"
+
+ # Copy LocalBuilds to pkg...
+ cp -flr "${srcdir}"/"${pkgname}"/LocalBuilds/Engine/Linux/* "${pkgdir}"/"${_ue5_install_dir}"/
+ if [ -f "${srcdir}"/"${pkgname}"/LocalBuilds/Engine/Linux/Engine/Binaries/Linux/UnrealEditor ]; then
+ # Can never be too careful with recursive rm...
+ rm -r "${srcdir}"/"${pkgname}"/LocalBuilds
+ fi
+
+ # Copy the rest of it to pkg... Should we be overwriting LocalBuilds?
+ cp -flr "${srcdir}"/"${pkgname}"/* "${pkgdir}"/"${_ue5_install_dir}"/
+ if [ -f "${srcdir}"/"${pkgname}"/Engine/Binaries/Linux/UnrealEditor ]; then
+ rm -r "${srcdir}"/"${pkgname:?}"/*
+ fi
+
+ # if [ -f "${srcdir}/${pkgname}/cpp.hint" ] && [ ! -d "${srcdir}/${pkgname}/cpp.hint" ]; then
+ # mv "${srcdir}/${pkgname}/cpp.hint" "${pkgdir}/${_ue5_install_dir}"
+ # elif [ -d "${srcdir}/${pkgname}/cpp.hint" ]; then
+ # mkdir -p "${pkgdir}/${_ue5_install_dir}/cpp.hint"
+ # mv "${srcdir}"/"${pkgname}"/cpp.hint/* "${pkgdir}/${_ue5_install_dir}/cpp.hint"
+ # fi
+ #
+ # if [ -f "${srcdir}/${pkgname}/GenerateProjectFiles.sh" ]; then
+ # install -Dm777 "${srcdir}/${pkgname}/GenerateProjectFiles.sh" "${pkgdir}/${_ue5_install_dir}"
+ # fi
+
+ chmod -R 777 "${pkgdir}/${_ue5_install_dir}"
+
+ if [ -x "$(find "${pkgdir}/${_ue5_install_dir}" -type f -iname 'xbuild')" ]; then
+ find "${pkgdir}/${_ue5_install_dir}" -type f -iname 'xbuild' -exec chmod +x "{}" \;
+ fi
+
+ if [ -x "$(find "${pkgdir}/${_ue5_install_dir}" -type f -iname 'mcs')" ]; then
+ find "${pkgdir}/${_ue5_install_dir}" -type f -iname 'mcs' -exec chmod +x "{}" \;
+ fi
+
+ ## Do this, in case the path doesn't exist for some reason
+ mkdir -p "${pkgdir}/${_ue5_install_dir}/Engine/Binaries/Android/"
+
+ # Launch script to initialize missing user folders for Unreal Engine
+ install -Dm755 ../unreal-engine-5.sh "${pkgdir}/usr/bin/"
+ chmod +x "${pkgdir}/usr/bin/unreal-engine-5.sh"
+ ln -s "${pkgdir}/usr/bin/unreal-engine-5.sh" "${pkgdir}/usr/bin/ue5"
+ ln -s "${pkgdir}/usr/bin/unreal-engine-5.sh" "${pkgdir}/usr/bin/UE5"
+ ln -s "${pkgdir}/usr/bin/unreal-engine-5.sh" "${pkgdir}/usr/bin/unreal-engine-5"
+ chmod 755 "${pkgdir}/usr/bin/ue5" "${pkgdir}/usr/bin/UE5" "${pkgdir}/usr/bin/unreal-engine-5"
+
+ # Configuring the launch script to detect when it has been run for the first time
+ # Note: Requires that there isn't already a UE5 desktop entry in "${HOME}/local/share/applications/" - delete yours if you have one there before installing this
+ DesktopFileChecksum=$(sha256sum "${pkgdir}/usr/share/applications/com.unrealengine.UE5Editor.desktop" | cut -f 1 -d ' ')
+ sed -i "s|ChecksumPlaceholder|${DesktopFileChecksum}|" "${pkgdir}/usr/bin/unreal-engine-5.sh"
+ sed -i "s|InstalledLocationPlaceholder|/${_ue5_install_dir}/Engine/Binaries|" "${pkgdir}/usr/bin/unreal-engine-5.sh"
}
diff --git a/PackageWithSystemCompiler.patch b/PackageWithSystemCompiler.patch
deleted file mode 100644
index 32ae0b9aa00f..000000000000
--- a/PackageWithSystemCompiler.patch
+++ /dev/null
@@ -1,168 +0,0 @@
-diff --color --recursive -u /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp
---- /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp 2021-03-22 17:53:24.000000000 -0500
-+++ Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp 2021-03-23 15:12:07.170105858 -0500
-@@ -1032,6 +1032,25 @@
- if (PlatArray[Index].Contains(TEXT("##PlatformValidate:")))
- {
- PlatformInfo::EPlatformSDKStatus Status = PlatArray[Index+2].Contains(TEXT("INVALID")) ? PlatformInfo::EPlatformSDKStatus::NotInstalled : PlatformInfo::EPlatformSDKStatus::Installed;
-+ if (Status == PlatformInfo::EPlatformSDKStatus::NotInstalled)
-+ {
-+ if (PLATFORM_LINUX)
-+ {
-+ FILE *cmd = popen("which clang", "r");
-+ char temp[60];
-+ fgets(temp, 60, cmd);
-+ pclose(cmd);
-+ cmd = nullptr;
-+
-+ FString result = FString(ANSI_TO_TCHAR(temp));
-+ if(result.Contains(TEXT("/usr/sbin/clang")))
-+ {
-+ Status = PlatformInfo::EPlatformSDKStatus::Unknown;
-+ }
-+
-+ }
-+ }
-+
- FString PlatformName = PlatArray[Index+1];
- if (PlatformName == TEXT("Win32") || PlatformName == TEXT("Win64"))
- {
-diff --color --recursive -u /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp
---- /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp 2021-03-22 17:53:24.000000000 -0500
-+++ Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp 2021-03-23 15:37:21.927967222 -0500
-@@ -844,6 +844,11 @@
- OptionalParams += FString::Printf(TEXT(" -target=%s -clientconfig=%s"), *Target->Name, LexToString(ConfigurationInfo.Configuration));
- }
-
-+ if (PlatformInfo->SDKStatus == PlatformInfo::EPlatformSDKStatus::Unknown)
-+ {
-+ OptionalParams += TEXT(" -ForceUseSystemCompiler");
-+ }
-+
- FString ProjectPath = FPaths::IsProjectFilePathSet() ? FPaths::ConvertRelativePathToFull(FPaths::GetProjectFilePath()) : FPaths::RootDir() / FApp::GetProjectName() / FApp::GetProjectName() + TEXT(".uproject");
- FString CommandLine = FString::Printf(TEXT("-ScriptsForProject=\"%s\" BuildCookRun %s%s -nop4 -project=\"%s\" -cook -stage -archive -archivedirectory=\"%s\" -package -ue4exe=\"%s\" %s -utf8output"),
- *ProjectPath,
-Only in Source/Programs/AutomationTool/AllDesktop/obj: Debug
-Only in Source/Programs/AutomationTool/AllDesktop/obj/Development: AllDesktop.Automation.csproj.FilesWrittenAbsolute.txt
-Only in Source/Programs/AutomationTool/AllDesktop/obj/Development: AllDesktop.Automation.dll
-Only in Source/Programs/AutomationTool/AllDesktop/obj/Development: AllDesktop.Automation.pdb
-Only in Source/Programs/AutomationTool/AllDesktop/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttribute.cs
-Only in Source/Programs/AutomationTool/Android/obj: Debug
-Binary files /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/Android/obj/Development/Android.Automation.csprojAssemblyReference.cache and Source/Programs/AutomationTool/Android/obj/Development/Android.Automation.csprojAssemblyReference.cache differ
-Only in Source/Programs/AutomationTool/Android/obj/Development: Android.Automation.csproj.FilesWrittenAbsolute.txt
-Only in Source/Programs/AutomationTool/Android/obj/Development: Android.Automation.dll
-Only in Source/Programs/AutomationTool/Android/obj/Development: Android.Automation.pdb
-Only in Source/Programs/AutomationTool/Android/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttribute.cs
-diff --color --recursive -u /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/AutomationUtils/BuildCommand.cs Source/Programs/AutomationTool/AutomationUtils/BuildCommand.cs
---- /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/AutomationUtils/BuildCommand.cs 2021-03-22 17:53:24.000000000 -0500
-+++ Source/Programs/AutomationTool/AutomationUtils/BuildCommand.cs 2021-03-23 07:39:48.264601154 -0500
-@@ -43,6 +43,10 @@
- return ParseParamValue(Params, Param, Default);
- }
-
-+ public string ParseForParam(string Param, string Default = null)
-+ {
-+ return ParseForParam(Params, Param, Default);
-+ }
- /// <summary>
- /// Parses an argument.
- /// </summary>
-diff --color --recursive -u /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/AutomationUtils/CommandUtils.cs Source/Programs/AutomationTool/AutomationUtils/CommandUtils.cs
---- /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/AutomationUtils/CommandUtils.cs 2021-03-22 17:53:24.000000000 -0500
-+++ Source/Programs/AutomationTool/AutomationUtils/CommandUtils.cs 2021-03-23 15:45:18.977842041 -0500
-@@ -1909,6 +1909,19 @@
- return Default;
- }
-
-+ public static string ParseForParam(string[] ArgList, string Param, string Default = null)
-+ {
-+ foreach (var Arg in ArgList)
-+ {
-+ var ArgStr = Arg;
-+
-+ if (ArgStr.StartsWith(Param, StringComparison.InvariantCultureIgnoreCase))
-+ {
-+ return ArgStr;
-+ }
-+ }
-+ return Default;
-+ }
- /// <summary>
- /// Parses the argument list for any number of parameters.
- /// </summary>
-Only in Source/Programs/AutomationTool/AutomationUtils/obj: Debug
-Only in Source/Programs/AutomationTool/AutomationUtils/obj/Development: AutomationUtils.Automation.csprojAssemblyReference.cache
-Only in Source/Programs/AutomationTool/AutomationUtils/obj/Development: AutomationUtils.Automation.csproj.CoreCompileInputs.cache
-Only in Source/Programs/AutomationTool/AutomationUtils/obj/Development: AutomationUtils.Automation.csproj.FileListAbsolute.txt
-Only in Source/Programs/AutomationTool/AutomationUtils/obj/Development: AutomationUtils.Automation.csproj.FilesWrittenAbsolute.txt
-Only in Source/Programs/AutomationTool/AutomationUtils/obj/Development: AutomationUtils.Automation.dll
-Only in Source/Programs/AutomationTool/AutomationUtils/obj/Development: AutomationUtils.Automation.pdb
-Only in Source/Programs/AutomationTool/AutomationUtils/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttribute.cs
-Only in Source/Programs/AutomationTool/BuildGraph: BuildGraph.Automation.xml
-Binary files /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/BuildGraph/obj/Development/BuildGraph.Automation.csprojAssemblyReference.cache and Source/Programs/AutomationTool/BuildGraph/obj/Development/BuildGraph.Automation.csprojAssemblyReference.cache differ
-Only in Source/Programs/AutomationTool/BuildGraph/obj/Development: BuildGraph.Automation.csproj.FilesWrittenAbsolute.txt
-Only in Source/Programs/AutomationTool/BuildGraph/obj/Development: BuildGraph.Automation.dll
-Only in Source/Programs/AutomationTool/BuildGraph/obj/Development: BuildGraph.Automation.pdb
-Only in Source/Programs/AutomationTool/BuildGraph/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttribute.cs
-Only in Source/Programs/AutomationTool/HoloLens: obj
-Only in Source/Programs/AutomationTool: .idea
-Only in Source/Programs/AutomationTool/IOS/obj: Debug
-Binary files /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/IOS/obj/Development/IOS.Automation.csprojAssemblyReference.cache and Source/Programs/AutomationTool/IOS/obj/Development/IOS.Automation.csprojAssemblyReference.cache differ
-Only in Source/Programs/AutomationTool/IOS/obj/Development: IOS.Automation.csproj.FilesWrittenAbsolute.txt
-Only in Source/Programs/AutomationTool/IOS/obj/Development: IOS.Automation.dll
-Only in Source/Programs/AutomationTool/IOS/obj/Development: IOS.Automation.pdb
-Only in Source/Programs/AutomationTool/IOS/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttribute.cs
-Only in Source/Programs/AutomationTool/Linux/obj: Debug
-Only in Source/Programs/AutomationTool/Linux/obj/Development: Linux.Automation.csproj.FilesWrittenAbsolute.txt
-Only in Source/Programs/AutomationTool/Linux/obj/Development: Linux.Automation.dll
-Only in Source/Programs/AutomationTool/Linux/obj/Development: Linux.Automation.pdb
-Only in Source/Programs/AutomationTool/Linux/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttribute.cs
-Only in Source/Programs/AutomationTool/Localization/obj: Debug
-Only in Source/Programs/AutomationTool/Localization/obj/Development: Localization.Automation.csproj.FilesWrittenAbsolute.txt
-Only in Source/Programs/AutomationTool/Localization/obj/Development: Localization.Automation.dll
-Only in Source/Programs/AutomationTool/Localization/obj/Development: Localization.Automation.pdb
-Only in Source/Programs/AutomationTool/Localization/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttribute.cs
-Only in Source/Programs/AutomationTool/Lumin/obj/Debug: Lumin.Automation.csprojAssemblyReference.cache
-Only in Source/Programs/AutomationTool/Lumin/obj: Development
-Only in Source/Programs/AutomationTool/Mac/obj: Debug
-Only in Source/Programs/AutomationTool/Mac/obj/Development: Mac.Automation.csproj.FilesWrittenAbsolute.txt
-Only in Source/Programs/AutomationTool/Mac/obj/Development: Mac.Automation.dll
-Only in Source/Programs/AutomationTool/Mac/obj/Development: Mac.Automation.pdb
-Only in Source/Programs/AutomationTool/Mac/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttribute.cs
-Binary files /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/obj/Development/AutomationTool.csprojAssemblyReference.cache and Source/Programs/AutomationTool/obj/Development/AutomationTool.csprojAssemblyReference.cache differ
-Only in Source/Programs/AutomationTool/obj/Development: AutomationTool.csproj.CopyComplete
-Only in Source/Programs/AutomationTool/obj/Development: AutomationTool.csproj.CoreCompileInputs.cache
-Only in Source/Programs/AutomationTool/obj/Development: AutomationTool.csproj.FileListAbsolute.txt
-Only in Source/Programs/AutomationTool/obj/Development: AutomationTool.exe
-Only in Source/Programs/AutomationTool/obj/Development: AutomationTool.pdb
-Only in Source/Programs/AutomationTool/OneSkyLocalization/obj: Debug
-Only in Source/Programs/AutomationTool/OneSkyLocalization/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttribute.cs
-Only in Source/Programs/AutomationTool/OneSkyLocalization/obj/Development: OneSkyLocalization.Automation.csproj.FilesWrittenAbsolute.txt
-Only in Source/Programs/AutomationTool/OneSkyLocalization/obj/Development: OneSkyLocalization.Automation.dll
-Only in Source/Programs/AutomationTool/OneSkyLocalization/obj/Development: OneSkyLocalization.Automation.pdb
-diff --color --recursive -u /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs
---- /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs 2021-03-22 17:53:24.000000000 -0500
-+++ Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs 2021-03-23 07:42:42.600927171 -0500
-@@ -90,6 +90,11 @@
- }
- }
-
-+ var ForceUseSystemCompiler = ParseForParam("ForceUseSystemCompiler");
-+ if (!String.IsNullOrEmpty(ForceUseSystemCompiler))
-+ {
-+ Params.UbtArgs = " -ForceUseSystemCompiler";
-+ }
- Params.ValidateAndLog();
- return Params;
- }
-diff --color --recursive -u /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/Scripts/BuildProjectCommand.Automation.cs Source/Programs/AutomationTool/Scripts/BuildProjectCommand.Automation.cs
---- /home/zerophase/Documents/PackagesMaintained/unreal-engine/unreal-engine-4.26.1-3-x86_64.pkg/opt/unreal-engine/Engine/Source/Programs/AutomationTool/Scripts/BuildProjectCommand.Automation.cs 2021-03-22 17:53:24.000000000 -0500
-+++ Source/Programs/AutomationTool/Scripts/BuildProjectCommand.Automation.cs 2021-03-23 16:35:30.723332327 -0500
-@@ -105,7 +105,7 @@
- {
- if (Params.EditorTargets.Contains("UnrealPak") == false)
- {
-- Agenda.AddTargets(new string[] { "UnrealPak" }, HostPlatform.Current.HostEditorPlatform, UnrealTargetConfiguration.Development, Params.CodeBasedUprojectPath);
-+ Agenda.AddTargets(new string[] { "UnrealPak" }, HostPlatform.Current.HostEditorPlatform, UnrealTargetConfiguration.Development, Params.CodeBasedUprojectPath, Params.UbtArgs);
- }
- }
diff --git a/ccache.patch b/ccache.patch
deleted file mode 100644
index e43080e42ba6..000000000000
--- a/ccache.patch
+++ /dev/null
@@ -1,92 +0,0 @@
-From 739747f0b50796af2642afe51afe6d1c2a456673 Mon Sep 17 00:00:00 2001
-From: Zerophase <mikelojkovic@gmail.com>
-Date: Mon, 4 May 2020 06:53:57 -0500
-Subject: [PATCH] ccache support
-
----
- .../Platform/Linux/LinuxToolChain.cs | 41 +++++++++++++++----
- 1 file changed, 33 insertions(+), 8 deletions(-)
-
-diff --git a/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs b/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs
-index 1f856d789be..687ce99d66f 100644
---- a/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs
-+++ b/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs
-@@ -115,6 +115,7 @@ namespace UnrealBuildTool
- // use native linux toolchain
- ClangPath = LinuxCommon.WhichClang();
- GCCPath = LinuxCommon.WhichGcc();
-+ CCachePath = LinuxCommon.Which("ccache");
- ArPath = LinuxCommon.Which("ar");
- LlvmArPath = LinuxCommon.Which("llvm-ar");
- RanlibPath = LinuxCommon.Which("ranlib");
-@@ -152,12 +153,13 @@ namespace UnrealBuildTool
-
- // set up the path to our toolchain
- GCCPath = "";
-- ClangPath = Path.Combine(BaseLinuxPath, @"bin", "clang++" + GetHostPlatformBinarySuffix());
-- ArPath = Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, "ar" + GetHostPlatformBinarySuffix())));
-- LlvmArPath = Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}", "llvm-ar" + GetHostPlatformBinarySuffix())));
-- RanlibPath = Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, "ranlib" + GetHostPlatformBinarySuffix())));
-- ObjcopyPath = Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}", "llvm-objcopy" + GetHostPlatformBinarySuffix())));
-- StripPath = ObjcopyPath;
-+ CCachePath = "/usr/bin/ccache";
-+ ClangPath = Path.Combine(BaseLinuxPath, @"bin", "clang++" + GetHostPlatformBinarySuffix());
-+ ArPath = Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, "ar" + GetHostPlatformBinarySuffix())));
-+ LlvmArPath = Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}", "llvm-ar" + GetHostPlatformBinarySuffix())));
-+ RanlibPath = Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, "ranlib" + GetHostPlatformBinarySuffix())));
-+ StripPath = Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, "strip" + GetHostPlatformBinarySuffix())));
-+ ObjcopyPath = Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, "objcopy" + GetHostPlatformBinarySuffix())));
-
- // When cross-compiling on Windows, use old FixDeps. It is slow, but it does not have timing issues
- bUseFixdeps = (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32);
-@@ -1142,6 +1144,7 @@ namespace UnrealBuildTool
- protected string BaseLinuxPath;
- protected string ClangPath;
- protected string GCCPath;
-+ protected string CCachePath;
- protected string ArPath;
- protected string LlvmArPath;
- protected string RanlibPath;
-@@ -1228,6 +1231,7 @@ namespace UnrealBuildTool
- String.IsNullOrEmpty(ClangPath) ? "gcc" : "clang",
- String.IsNullOrEmpty(ClangPath) ? GCCPath : ClangPath,
- CompilerVersionString, CompilerVersionMajor, CompilerVersionMinor, CompilerVersionPatch);
-+ Log.TraceInformation("{0}", String.IsNullOrEmpty(CCachePath) ? "" : "Using CCache");
-
- if (UsingClang())
- {
-@@ -1472,8 +1476,29 @@ namespace UnrealBuildTool
-
- FileReference CompilerResponseFileName = CompileAction.ProducedItems[0].Location + ".rsp";
- FileItem CompilerResponseFileItem = Graph.CreateIntermediateTextFile(CompilerResponseFileName, AllArguments);
--
-- CompileAction.CommandArguments = string.Format(" @\"{0}\"", CompilerResponseFileName);
-+ if (!String.IsNullOrEmpty(CCachePath))
-+ {
-+ // Sloppiness Settings to try
-+ // pch_defines,time_macros,file_stat_matches, file_stat_matches_ctime,include_file_ctime,include_file_mtime
-+ CompileAction.CommandPath = new FileReference(CCachePath);
-+ Environment.SetEnvironmentVariable("CCACHE_SLOPPINESS", "pch_defines,modules,locale,time_macros");
-+ if (UsingClang())
-+ {
-+ string PreprocesspCH = " -fpch-preprocess ";
-+ string SkipPCHValidation = " -Xclang -fno-validate-pch";
-+ CompileAction.CommandArguments += ClangPath + PreprocesspCH + SkipPCHValidation;
-+ }
-+ else
-+ {
-+ CompileAction.CommandArguments += GCCPath;
-+ }
-+ }
-+ else
-+ {
-+ CompileAction.CommandPath = new FileReference(ClangPath);
-+ }
-+
-+ CompileAction.CommandArguments += string.Format(" @\"{0}\"", CompilerResponseFileName);
- CompileAction.PrerequisiteItems.Add(CompilerResponseFileItem);
- CompileAction.CommandDescription = "Compile";
- CompileAction.CommandVersion = CompilerVersionString;
---
-2.31.0
-
diff --git a/clang_11.patch b/clang_11.patch
deleted file mode 100644
index b2ad16326f4c..000000000000
--- a/clang_11.patch
+++ /dev/null
@@ -1,108 +0,0 @@
-diff --git a/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h b/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h
-index 7fbded01fbb..80e507524f7 100644
---- a/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h
-+++ b/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h
-@@ -41,7 +41,7 @@ namespace ELayersAction
- }
-
- UCLASS()
--class UNREALED_API ULayersSubsystem : public UEditorSubsystem
-+class UNREALED_API ULayersSubsystem final : public UEditorSubsystem
- {
- GENERATED_BODY()
-
-diff --git a/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs b/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs
-index 1f856d789be..b4ffbeb2950 100644
---- a/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs
-+++ b/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs
-@@ -186,10 +186,10 @@ namespace UnrealBuildTool
- throw new BuildException("Unable to build: no compatible clang version found. Please run Setup.sh");
- }
- // prevent unknown clangs since the build is likely to fail on too old or too new compilers
-- else if ((CompilerVersionMajor * 10 + CompilerVersionMinor) > 100 || (CompilerVersionMajor * 10 + CompilerVersionMinor) < 60)
-+ else if ((CompilerVersionMajor * 10 + CompilerVersionMinor) > 111 || (CompilerVersionMajor * 10 + CompilerVersionMinor) < 60)
- {
- throw new BuildException(
-- string.Format("This version of the Unreal Engine can only be compiled with clang 10.0, 9.0, 8.0, 7.0 and 6.0. clang {0} may not build it - please use a different version.",
-+ string.Format("This version of the Unreal Engine can only be compiled with clang 11.1, 10.0, 9.0, 8.0, 7.0 and 6.0. clang {0} may not build it - please use a different version.",
- CompilerVersionString)
- );
- }
-@@ -592,6 +592,12 @@ namespace UnrealBuildTool
- }
-
- Result += " -Wall -Werror";
-+
-+ if(CompilerVersionGreaterOrEqual(11,0,0))
-+ {
-+ //instantiate templates once and reuse at compilation. Approximately 30% faster compile times
-+ Result += " -fpch-instantiate-templates";
-+ }
-
- if (!CompileEnvironment.Architecture.StartsWith("x86_64") && !CompileEnvironment.Architecture.StartsWith("i686"))
- {
-diff --git a/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCriticalSection.h b/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCriticalSection.h
-index 82dbd7f0c21..639a7cdcca7 100644
---- a/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCriticalSection.h
-+++ b/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCriticalSection.h
-@@ -39,6 +39,7 @@ template<class CriticalSection>
- class TGenericPlatformRWLock
- {
- public:
-+
- FORCEINLINE TGenericPlatformRWLock()
- {
- }
-diff --git a/Engine/Source/Runtime/Core/Public/HAL/PThreadCriticalSection.h b/Engine/Source/Runtime/Core/Public/HAL/PThreadCriticalSection.h
-index ff9c2e10bb5..3f547f1ea0b 100644
---- a/Engine/Source/Runtime/Core/Public/HAL/PThreadCriticalSection.h
-+++ b/Engine/Source/Runtime/Core/Public/HAL/PThreadCriticalSection.h
-@@ -66,6 +66,11 @@ public:
- {
- pthread_mutex_unlock(&Mutex);
- }
-+
-+ FORCEINLINE pthread_mutex_t GetMutex() const
-+ {
-+ return this->Mutex;
-+ }
-
- private:
- FPThreadsCriticalSection(const FPThreadsCriticalSection&);
-diff --git a/Engine/Source/Runtime/Core/Public/UObject/WeakObjectPtrTemplates.h b/Engine/Source/Runtime/Core/Public/UObject/WeakObjectPtrTemplates.h
-index f2d367b57bd..771c337a209 100644
---- a/Engine/Source/Runtime/Core/Public/UObject/WeakObjectPtrTemplates.h
-+++ b/Engine/Source/Runtime/Core/Public/UObject/WeakObjectPtrTemplates.h
-@@ -382,4 +382,4 @@ void CopyFromWeakArray(DestArrayType& Dest, const SourceArrayType& Src)
- Dest.Add(Value);
- }
- }
--}
-\ No newline at end of file
-+}
-diff --git a/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageSpawner.cpp b/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageSpawner.cpp
-index d6ffcf228cf..04e2ef2a316 100644
---- a/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageSpawner.cpp
-+++ b/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageSpawner.cpp
-@@ -80,7 +80,7 @@ const UProceduralFoliageTile* UProceduralFoliageSpawner::GetRandomTile(int32 X,
- HashStream.Initialize(Y);
- const double YRand = HashStream.FRand();
-
-- const int32 RandomNumber = (RAND_MAX * XRand / (YRand + 0.01));
-+ const int32 RandomNumber = (static_cast<double>(RAND_MAX) * XRand / (YRand + 0.01));
- const int32 Idx = FMath::Clamp(RandomNumber % PrecomputedTiles.Num(), 0, PrecomputedTiles.Num() - 1);
- return PrecomputedTiles[Idx].Get();
- }
-diff --git a/Engine/Source/ThirdParty/FBX/2020.1.1/include/fbxsdk/scene/geometry/fbxlayer.h b/Engine/Source/ThirdParty/FBX/2020.1.1/include/fbxsdk/scene/geometry/fbxlayer.h
-index 42d703fb8a8..1619c09c79b 100644
---- a/Engine/Source/ThirdParty/FBX/2020.1.1/include/fbxsdk/scene/geometry/fbxlayer.h
-+++ b/Engine/Source/ThirdParty/FBX/2020.1.1/include/fbxsdk/scene/geometry/fbxlayer.h
-@@ -461,7 +461,7 @@ public:
- * deleted when the pointer is released or the object is destroyed. At the moment of
- * release or destruction, the values in this buffer are copied back into this object.
- */
-- template <class T> inline T* GetLocked(T*, ELockMode pLockMode=eReadWriteLock) {T v; return (T*)GetLocked(pLockMode, FbxTypeOf(v)); }
-+ template <class T> inline T* GetLocked(T*, ELockMode pLockMode=eReadWriteLock) {T v = T(); return (T*)GetLocked(pLockMode, FbxTypeOf(v)); }
-
- /** Unlock the data buffer.
- * \param pDataPtr The buffer to be released.
diff --git a/com.unrealengine.UE4Editor.desktop b/com.unrealengine.UE4Editor.desktop
index d86cd555754d..1c9c61c6d5f2 100644..100755
--- a/com.unrealengine.UE4Editor.desktop
+++ b/com.unrealengine.UE4Editor.desktop
@@ -1,11 +1,22 @@
+#!/usr/bin/env xdg-open
+
[Desktop Entry]
-Type=Application
-Name=Unreal Engine 4 Editor
+Categories=Development;
+Comment[en_US]=Create next-generation video games
Comment=Create next-generation video games
-Path=/opt/unreal-engine/Engine/Binaries/Linux/
Exec=/opt/unreal-engine/Engine/Binaries/Linux/UE4Editor %F
-MimeType=text/x-uproject
+GenericName[en_US]=
+GenericName=
Icon=ue4editor
+MimeType=
+Name[en_US]=Unreal Engine 4 Editor
+Name=Unreal Engine 4 Editor
+Path=/opt/unreal-engine/Engine/Binaries/Linux/
+StartupNotify=true
Terminal=false
-Categories=Development;
-
+TerminalOptions=
+Type=Application
+X-DBUS-ServiceName=
+X-DBUS-StartupType=
+X-KDE-SubstituteUID=false
+X-KDE-Username=
diff --git a/compile_and_regenerate.patch b/compile_and_regenerate.patch
deleted file mode 100644
index 4fd557908a2b..000000000000
--- a/compile_and_regenerate.patch
+++ /dev/null
@@ -1,1075 +0,0 @@
-diff --color -ur /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.cpp Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.cpp
---- /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.cpp 2021-03-28 18:31:49.013896112 -0500
-+++ Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.cpp 2021-03-28 20:14:57.383208832 -0500
-@@ -577,7 +577,8 @@
-
- // Append any other options
- Arguments += " -Progress -NoEngineChanges -NoHotReloadFromIDE";
--
-+ Arguments += ForceUseSystemCompiler();
-+
- // Run UBT
- int32 ExitCode;
- bool bResult = static_cast<IDesktopPlatform*>(this)->RunUnrealBuildTool(LOCTEXT("CompilingProject", "Compiling project..."), RootDir, Arguments, Warn, ExitCode);
-@@ -622,7 +623,8 @@
- }
- }
- Arguments += TEXT(" -progress");
--
-+ Arguments += ForceUseSystemCompiler();
-+
- if (!LogFilePath.IsEmpty())
- {
- Arguments += FString::Printf(TEXT(" -log=\"%s\""), *LogFilePath);
-@@ -1405,6 +1407,16 @@
- return true;
- }
-
-+FString FDesktopPlatformBase::ForceUseSystemCompiler()
-+{
-+ FString args = "";
-+ if (PLATFORM_LINUX && !FPaths::FileExists(FPaths::ToolchainDir()))
-+ {
-+ args = TEXT(" -ForceUseSystemCompiler");
-+ }
-+ return args;
-+}
-+
- bool FDesktopPlatformBase::ReadTargetInfo(const FString& FileName, TArray<FTargetInfo>& Targets)
- {
- // Read the file to a string
-diff --color -ur /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.h Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.h
---- /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.h 2021-03-28 18:31:49.013896112 -0500
-+++ Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.h 2021-03-28 19:11:06.003894807 -0500
-@@ -80,6 +80,8 @@
- void GetProjectBuildProducts(const FString& ProjectFileName, TArray<FString> &OutFileNames, TArray<FString> &OutDirectoryNames);
- bool BuildUnrealBuildTool(const FString& RootDir, FOutputDevice &Ar);
-
-+ FString ForceUseSystemCompiler();
-+
- static bool ReadTargetInfo(const FString& FileName, TArray<FTargetInfo>& Targets);
-
- protected:
-diff --color -ur /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Developer/HotReload/Private/HotReload.cpp Source/Developer/HotReload/Private/HotReload.cpp
---- /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Developer/HotReload/Private/HotReload.cpp 2021-03-28 18:42:31.260265265 -0500
-+++ Source/Developer/HotReload/Private/HotReload.cpp 2021-03-28 17:58:26.597324831 -0500
-@@ -1581,6 +1581,12 @@
- FString FullProjectPath = FPaths::ConvertRelativePathToFull(FPaths::GetProjectFilePath());
- AdditionalArguments += FString::Printf(TEXT("\"%s\" "), *FullProjectPath);
- }
-+
-+ if(!FPaths::FileExists(FPaths::ToolchainDir()))
-+ {
-+ AdditionalArguments += FString(TEXT(" -ForceUseSystemCompiler"));
-+ }
-+
- return AdditionalArguments;
- }
-
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_JumpToSelf.lib and Source/Developer/Windows/LiveCoding/Private/External/LC_JumpToSelf.lib differ
-Only in Source/Programs/AutomationTool/AllDesktop: obj
-Only in Source/Programs/AutomationTool/Android: obj
-Only in Source/Programs/AutomationTool/AutomationUtils: obj
-Only in Source/Programs/AutomationTool/BuildGraph: BuildGraph.Automation.xml
-Only in Source/Programs/AutomationTool/BuildGraph: obj
-Only in Source/Programs/AutomationTool/HoloLens: obj
-Only in Source/Programs/AutomationTool: .idea
-Only in Source/Programs/AutomationTool/IOS: obj
-Only in Source/Programs/AutomationTool/Linux: obj
-Only in Source/Programs/AutomationTool/Localization: obj
-Only in Source/Programs/AutomationTool/Lumin: obj
-Only in Source/Programs/AutomationTool/Mac: obj
-Only in Source/Programs/AutomationTool: obj
-Only in Source/Programs/AutomationTool/OneSkyLocalization: obj
-diff --color -ur /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Programs/AutomationTool/Scripts/BuildTarget.Automation.cs Source/Programs/AutomationTool/Scripts/BuildTarget.Automation.cs
---- /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Programs/AutomationTool/Scripts/BuildTarget.Automation.cs 2021-03-28 18:31:49.383888256 -0500
-+++ Source/Programs/AutomationTool/Scripts/BuildTarget.Automation.cs 2021-03-28 17:01:14.190157802 -0500
-@@ -60,6 +60,7 @@
- NoTools = ParseParam("NoTools") || NoTools;
- UBTArgs = ParseParamValue("ubtargs", UBTArgs);
- Preview = ParseParam("preview") || Preview;
-+ LogInformation("----------UBTARGS-------------------------------");
-
- if (string.IsNullOrEmpty(Targets))
- {
-Only in Source/Programs/AutomationTool/Scripts: obj
-diff --color -ur /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Programs/AutomationTool/Scripts/SyncProject.Automation.cs Source/Programs/AutomationTool/Scripts/SyncProject.Automation.cs
---- /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Programs/AutomationTool/Scripts/SyncProject.Automation.cs 2021-03-28 18:31:49.393888047 -0500
-+++ Source/Programs/AutomationTool/Scripts/SyncProject.Automation.cs 2021-03-28 16:47:34.657152770 -0500
-@@ -291,6 +291,7 @@
- }
- else
- {
-+ LogInformation("------------- We are right here---------");
- CommandUtils.Run("GenerateProjectFiles.sh", ProjectArgForEditor);
- }
- }
-Only in Source/Programs/AutomationTool/TVOS: obj
-Only in Source/Programs/AutomationTool/Win: obj
-Only in Source/Programs/AutomationTool/XLocLocalization: obj
-Only in Source/Programs/DotNETCommon/DotNETUtilities/obj: Debug
-Only in Source/Programs/DotNETCommon/DotNETUtilities/obj/Development: DotNETUtilities.csprojAssemblyReference.cache
-Only in Source/Programs/DotNETCommon/DotNETUtilities/obj/Development: DotNETUtilities.csproj.CoreCompileInputs.cache
-Only in Source/Programs/DotNETCommon/DotNETUtilities/obj/Development: DotNETUtilities.csproj.FileListAbsolute.txt
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Programs/DotNETCommon/DotNETUtilities/obj/Development/DotNETUtilities.dll and Source/Programs/DotNETCommon/DotNETUtilities/obj/Development/DotNETUtilities.dll differ
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Programs/DotNETCommon/DotNETUtilities/obj/Development/DotNETUtilities.pdb and Source/Programs/DotNETCommon/DotNETUtilities/obj/Development/DotNETUtilities.pdb differ
-Only in Source/Programs/DotNETCommon/DotNETUtilities/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttributes.cs
-Only in Source/Programs/IOS/MobileDeviceInterface: obj
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Programs/ReplayServer/ThirdParty/Jetty/setuid/libsetuid-linux.so and Source/Programs/ReplayServer/ThirdParty/Jetty/setuid/libsetuid-linux.so differ
-Only in Source/Programs/UnrealBuildTool/obj: Debug
-Only in Source/Programs/UnrealBuildTool/obj/Development: .NETFramework,Version=v4.6.2.AssemblyAttributes.cs
-Only in Source/Programs/UnrealBuildTool/obj/Development: UnrealBuildTool.csprojAssemblyReference.cache
-Only in Source/Programs/UnrealBuildTool/obj/Development: UnrealBuildTool.csproj.CopyComplete
-Only in Source/Programs/UnrealBuildTool/obj/Development: UnrealBuildTool.csproj.CoreCompileInputs.cache
-Only in Source/Programs/UnrealBuildTool/obj/Development: UnrealBuildTool.csproj.FileListAbsolute.txt
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/obj/Development/UnrealBuildTool.exe and Source/Programs/UnrealBuildTool/obj/Development/UnrealBuildTool.exe differ
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/obj/Development/UnrealBuildTool.pdb and Source/Programs/UnrealBuildTool/obj/Development/UnrealBuildTool.pdb differ
-diff --color -ur /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/Misc/Paths.cpp Source/Runtime/Core/Private/Misc/Paths.cpp
---- /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/Misc/Paths.cpp 2021-03-28 18:31:49.573884226 -0500
-+++ Source/Runtime/Core/Private/Misc/Paths.cpp 2021-03-28 17:57:24.538838977 -0500
-@@ -330,6 +330,10 @@
- return FPaths::ProjectDir() + TEXT("Config/");
- }
-
-+FString FPaths::ToolchainDir()
-+{
-+ return FPaths::RootDir() + TEXT("Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64");
-+}
- const FString& FPaths::ProjectSavedDir()
- {
- FStaticData& StaticData = TLazySingleton<FStaticData>::Get();
-diff --color -ur /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Public/Misc/Paths.h Source/Runtime/Core/Public/Misc/Paths.h
---- /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Public/Misc/Paths.h 2021-03-28 18:31:49.613883378 -0500
-+++ Source/Runtime/Core/Public/Misc/Paths.h 2021-03-28 17:57:24.518839465 -0500
-@@ -186,6 +186,13 @@
- * @return root config directory
- */
- static FString ProjectConfigDir();
-+
-+ /**
-+ * Returns the directory of the compiler toolchain.
-+ *
-+ * @return compiler toolchain directory
-+ */
-+ static FString ToolchainDir();
-
- /**
- * Returns the saved directory of the current game by looking at FApp::GetProjectName().
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/ThirdParty/Android/cxa_demangle/armeabi-v7a/libcxa_demangle.a and Source/ThirdParty/Android/cxa_demangle/armeabi-v7a/libcxa_demangle.a differ
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-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/ThirdParty/Android/libunwind/Android/Release/x86/libunwind.a and Source/ThirdParty/Android/libunwind/Android/Release/x86/libunwind.a differ
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/ThirdParty/Android/libunwind/Android/Release/x86/libunwindbacktrace.a and Source/ThirdParty/Android/libunwind/Android/Release/x86/libunwindbacktrace.a differ
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/ThirdParty/Breakpad/src/tools/solaris/dump_syms/testdata/dump_syms_regtest.o and Source/ThirdParty/Breakpad/src/tools/solaris/dump_syms/testdata/dump_syms_regtest.o differ
-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/ThirdParty/CEF3/cef_binary_3.2623.1395.g3034273_linux64/build_release/libcef_dll/libcef_dll_wrapper.a and Source/ThirdParty/CEF3/cef_binary_3.2623.1395.g3034273_linux64/build_release/libcef_dll/libcef_dll_wrapper.a differ
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-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/ThirdParty/CEF3/cef_binary_3.2623.1395.g3034273_linux64/Release/libcef.so and Source/ThirdParty/CEF3/cef_binary_3.2623.1395.g3034273_linux64/Release/libcef.so differ
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-Binary files /tmp/makepkg/unreal-engine/src/unreal-engine/Engine/Source/ThirdParty/coremod/coremod-4.2.6/lib/Android/x64/libxmp-coremod.a and Source/ThirdParty/coremod/coremod-4.2.6/lib/Android/x64/libxmp-coremod.a differ
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diff --git a/ue5editor.svg b/ue5editor.svg
new file mode 100644
index 000000000000..a84b1b05c3b6
--- /dev/null
+++ b/ue5editor.svg
@@ -0,0 +1 @@
+<svg id="Layer_1" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 336 336"><defs><style>.cls-1{fill:#fff;fill-rule:evenodd;}</style></defs><circle cx="168" cy="168" r="160.87" /><path class="cls-1" d="M264.11,191.3h0c-2.79,13.44-15.19,47.94-54.74,66.62l-15.88-17.86L166.69,267a98.9,98.9,0,0,1-78.22-40.12,38.53,38.53,0,0,0,8.76,1.65c4.39.08,9.14-1.53,9.14-8.9v-72.7a12,12,0,0,0-15.05-12C78.91,137.79,69,168.75,69,168.75a98.44,98.44,0,0,1,34.07-75.44,99.85,99.85,0,0,1,50.27-23.19c-13.55,7.72-21.16,20.31-21.16,30.87,0,17,10.24,14.94,13.27,12.44v98.12a15.6,15.6,0,0,0,2,3.45,14.49,14.49,0,0,0,11.85,6c10.25,0,23.55-11.7,23.55-11.7V129.88c0-8.08-6.09-17.84-12.19-21.19,0,0,11.29-2,20,4.67h0a74.63,74.63,0,0,1,5.21-5.73C216.2,87.68,235.35,82,251.3,79.16h0s-29,22.79-29,53.37c0,22.74.59,78.2.59,78.2C233.65,221.12,249.65,206.11,264.11,191.3Z"/><path class="cls-1" d="M168,6.26A161.74,161.74,0,1,0,329.74,168,161.74,161.74,0,0,0,168,6.26Zm0,317A155.27,155.27,0,1,1,323.27,168,155.27,155.27,0,0,1,168,323.27Z"/></svg>
diff --git a/unreal-engine-5-pacman-cache.hook b/unreal-engine-5-pacman-cache.hook
new file mode 100644
index 000000000000..a54e413a16fe
--- /dev/null
+++ b/unreal-engine-5-pacman-cache.hook
@@ -0,0 +1,11 @@
+[Trigger]
+Operation = Install
+Operation = Upgrade
+Type = Package
+Target = unreal-engine
+
+[Action]
+Description = Leaving only one Unreal Engine 5 package in cache to save storage space...
+Depends = pacman-contrib
+When = PostTransaction
+Exec = /bin/sh -c '/usr/bin/paccache -rvk1 unreal-engine'
diff --git a/unreal-engine-5.sh b/unreal-engine-5.sh
new file mode 100755
index 000000000000..ae693fe2e165
--- /dev/null
+++ b/unreal-engine-5.sh
@@ -0,0 +1,46 @@
+#! /usr/bin/bash
+
+## I keep getting this question/comment, so I'll explain the reason for this here for those who feel compelled to ask again:
+# This file mainly exists to stop stubborn people who have a bad habit of running everything as root and to make sure specific paths exists to avoid arbitrary legacy compatibility issues.
+# It also assists with determining user-chosen custom install locations and ensuring the path to the editor binary path isn't entirely lost in the event 'UnrealEdior' is ever relocated to somewhere else for any arbitrary reason upstream decides.
+# If someone really wants to run Unreal with unmitigated admin privileges, any resulting damage is on YOU and not me.
+# You can still find the binary or modify this script/PKGBUILD yourself.
+# I am *not* going to troubleshoot short-sighted and insecure 'root everything' nonsense.
+# Additionally, I will remind you that "/opt" *is used by default* but the option is, again, ultimately up to the you where the installation resides.
+# This is the difference between handing someone you don't know a loaded "gun" versus handing it to them with the safety on.
+
+if [ "$(id -u)" -eq 0 ]; then
+ echo "ERROR: Run this as an unprivileged user; not as root."
+ return;
+fi
+
+if [ -d "${HOME}/.steam/bin" ] && [ ! -L "${HOME}/.steampath" ]; then
+ ln -s "${HOME}/.steam/bin" "${HOME}/.steampath"
+elif [ ! -d "${HOME}/.steam/bin" ] && [ ! -L "${HOME}/.steampath" ]; then
+ mkdir -p "${HOME}/.steam/bin"
+ ln -s "${HOME}/.steam/bin" "${HOME}/.steampath"
+fi
+
+if [ ! -d "${HOME}/.config/Epic/UnrealEngine/5.0/Intermediate/" ]; then
+ mkdir -p "${HOME}/.config/Epic/UnrealEngine/5.0/Intermediate/"
+fi
+
+if [ ! -d "${HOME}/.cnfig/Epic/UnrealEngine/5.0/Intermediate/" ]; then
+ mkdir -p "${HOME}/.cnfig/Epic/UnrealEngine/5.0/Intermediate/"
+fi
+
+if [ ! -f "${HOME}/.local/share/applications/com.unrealengine.UE5Editor.desktop" ]; then
+ cp /usr/share/applications/com.unrealengine.UE5Editor.desktop "${HOME}/.local/share/applications/com.unrealengine.UE5Editor.desktop"
+fi
+
+UE5desktopFileChecksum="$(sha256sum "${HOME}/.local/share/applications/com.unrealengine.UE5Editor.desktop" | cut -f 1 -d ' ')"
+
+if [ "${UE5desktopFileChecksum}" == "ChecksumPlaceholder" ]; then
+ UE5editorLocation="$(find InstalledLocationPlaceholder -type f -iname 'UnrealEditor')"
+ UE5editorPath="$(echo ${UE5editorLocation/UnrealEditor/})"
+
+ sed -i "7c\Exec=${UE5editorLocation} %F" "${HOME}/.local/share/applications/com.unrealengine.UE5Editor.desktop"
+ sed -i "14c\Path=${UE5editorPath}" "${HOME}/.local/share/applications/com.unrealengine.UE5Editor.desktop"
+fi
+
+gio launch "${HOME}/.local/share/applications/com.unrealengine.UE5Editor.desktop"
diff --git a/use-arch-mono.patch b/use-arch-mono.patch
deleted file mode 100644
index a85cab55672e..000000000000
--- a/use-arch-mono.patch
+++ /dev/null
@@ -1,10 +0,0 @@
---- SetupMono.sh 2020-05-04 02:07:37.213825041 -0500
-+++ SetupMono_new.sh 2020-05-05 12:31:03.403575161 -0500
-@@ -11,6 +11,7 @@
- bash FixDependencyFiles.sh
- IS_MONO_INSTALLED=0
- IS_MS_BUILD_AVAILABLE=0
-+UE_USE_SYSTEM_MONO=1
- MONO_VERSION_PATH=$(command -v mono) || true
-
- if [ "$UE_USE_SYSTEM_MONO" == "1" ] && [ ! $MONO_VERSION_PATH == "" ] && [ -f $MONO_VERSION_PATH ]; then
diff --git a/use_system_clang.patch b/use_system_clang.patch
new file mode 100644
index 000000000000..5cd3a2d554ac
--- /dev/null
+++ b/use_system_clang.patch
@@ -0,0 +1,12 @@
+diff --git a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs
+--- a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs 2022-06-30 13:51:57.914058994 -0500
++++ b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs 2022-06-30 13:53:46.038059502 -0500
+@@ -64,7 +64,7 @@
+ UEBuildTarget Target = UEBuildTarget.Create(TargetDescriptor, BuildConfiguration.bSkipRulesCompile, BuildConfiguration.bForceRulesCompile, BuildConfiguration.bUsePrecompiled);
+
+ // Find the location of the compiler
+- FileReference ClangPath = FindClangCompiler(Target);
++ FileReference ClangPath = new FileReference("/usr/bin/clang++");
+
+ // Convince each module to output its generated code include path
+ foreach (UEBuildBinary Binary in Target.Binaries)