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@@ -1,8 +1,56 @@
-<a name="unreleased"></a>
-## [Unreleased](https://gitlab.com/langurmonkey/gaiasky/tree/master)
-[Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.0...HEAD)
+<a name="2.2.1"></a>
+## [2.2.1](https://gitlab.com/langurmonkey/gaiasky/tree/2.2.0) (2019-09-10)
+[Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.0...2.2.1)
+### Bug Fixes
+
+- moon coordinates typo causing high-frequency sinusoidal drift
+- greedy texture initialization works again
+- init vr models after vr context creation
+- vr version can't download the data before connecting to the HMD
+- parameter name in build script
+- default sprite batch causes core profile error
+- particle group length() with very distant positions
+- windows program group for VR
+- most problems with the VR version fixed by scaling the background models correctly
+- wee missing bits in z-buffer shaders
+- wee fixes imported from the vr branch
+- roll back to GL 3.2 if 4.x not supported
+- depth computation done per fragment
+- scripts Sol -> Sun
+- controller mappings format error in loading
+- cmd windows launch script actually works
+- report scene graph loading errors ([#293](https://gitlab.com/langurmonkey/gaiasky/issues/293))
+- deb dependency, issue [#291](https://gitlab.com/langurmonkey/gaiasky/issues/291)
+### Build System
+
+- remove unused deps, update version number
+- add VR launcher
+- info on the new VR stuff
+### Code Refactoring
+
+- cleanup glsl log z-buffer library
+- improve shader performance and readability (from vr)
+### Documentation
+- fix vr flag in readme
+- some more on the VR version
+- update vr info
+- update docs reference
+- requirements table in readme
+- update readme reqs and supported hw
+### Features
+
+- update logos and x2 UI scaling factor
+- add lazy texture and mesh initialisation to config file
+- add checkboxes for all crosshairs/markers
+- change crosshair appearance so that they stack well
+- add focus, closest and home objects to top bar
+- better particle group renderer with scaling particles and color-distance mapping
+- add closest object to top info bar
+- add top ui element with current time
+- unify VR with desktop version
+- migrate completely to adaptive-scale logarithmic z-buffer
<a name="2.2.0"></a>
## [2.2.0](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.7-vr) (2019-08-01)
[Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.7-vr...2.2.0)
@@ -98,7 +146,6 @@
- automatic tone mapping based on Reinhard's method
- move all post-processing shaders to version 330
- new milky way model
-- new milky way model
- migrate search window to generic dialog
- native support for gzipped obj models (.obj.gz)
- implement integer indices
@@ -120,17 +167,21 @@
- wait for tasks to finish before shutting down
- about window layout in non-hidpi mode
- 'data files not found' problem
+
### Build System
- remove run command echo, rearrange version logging
- fix installer-img not found
+
### Code Refactoring
- topmost render method rewritten to avoid conditionals
+
### Documentation
- fix build system title case
- update changelog
+
### Features
- data download dialog details