summarylogtreecommitdiffstats
path: root/CHANGELOG.md
diff options
context:
space:
mode:
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r--CHANGELOG.md60
1 files changed, 59 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 624e825a2737..86d1fac599c0 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,6 +1,64 @@
<a name="unreleased"></a>
## [Unreleased](https://gitlab.com/langurmonkey/gaiasky/tree/master)
-[Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.6...HEAD)
+[Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.3.0...HEAD)
+
+
+<a name="2.3.0"></a>
+## [2.3.0](https://gitlab.com/langurmonkey/gaiasky/tree/2.2.6) (2020-07-07)
+[Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.6...2.3.0)
+
+### Bug Fixes
+- update name and source version number
+- error in lib_math shadier code
+- remove default fade-out values in star groups, added to loading dialog
+- interpolation limits in math shader library
+- initial update not performed on fade node children if ct is off
+- uncomment unhandled event debug info
+- windows crash due to stars '*' not being accepted in paths
+- add notice concerning the selection of more than one Gaia catalog
+- changing focus to different object in same particle group works
+- default value for magnitude scale is 0, fix float validator range
+- disable depth test for billboards
+- inconsistencies with STAR_MIN_OPACITY_CMD
+- ensure non-empty field in search dialog
+
+### Build System
+- fix build with text folder
+- remove all absolute paths to project folder
+
+### Code Refactoring
+- observer fields final, package name typo
+- clean up gaia hacks, ray marching plubming
+- post-processing subsystem made more generic
+- move render system to java collections and streams
+
+### Documentation
+- improve readme listings
+- update acknowledgements
+- add iconic license
+- add package-info package documentation, update changelog
+
+### Features
+- update server to HTTPS
+- add call to set 'all visible' dataset property
+- add 'invert X look axis' as well as Y
+- axis power value and sensitivity in config window
+- sliders now contain value label
+- sensitivity sliders for game controllers
+- add tips to loading screen
+- post-processor to accept external shader code in the data folder
+- ray marching shaders
+- raymarching post-processing shaders
+- complete move to SDL-back controllers
+- full refactoring of controller mappings system
+- interactive gamepad configuration
+- add support for emissive textures, fix obj loading issue
+- API call to modify solid angle threshold of orbits
+- add properties for some star settings
+- adjust size of star billboards
+- add API call to scale orbits. Use with caution!
+- distances in AU and parsec start at 0.1 mark
+- add star brightness power setter to API
<a name="2.2.6"></a>