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Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 60 |
1 files changed, 59 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 624e825a2737..86d1fac599c0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,64 @@ <a name="unreleased"></a> ## [Unreleased](https://gitlab.com/langurmonkey/gaiasky/tree/master) -[Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.6...HEAD) +[Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.3.0...HEAD) + + +<a name="2.3.0"></a> +## [2.3.0](https://gitlab.com/langurmonkey/gaiasky/tree/2.2.6) (2020-07-07) +[Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.6...2.3.0) + +### Bug Fixes +- update name and source version number +- error in lib_math shadier code +- remove default fade-out values in star groups, added to loading dialog +- interpolation limits in math shader library +- initial update not performed on fade node children if ct is off +- uncomment unhandled event debug info +- windows crash due to stars '*' not being accepted in paths +- add notice concerning the selection of more than one Gaia catalog +- changing focus to different object in same particle group works +- default value for magnitude scale is 0, fix float validator range +- disable depth test for billboards +- inconsistencies with STAR_MIN_OPACITY_CMD +- ensure non-empty field in search dialog + +### Build System +- fix build with text folder +- remove all absolute paths to project folder + +### Code Refactoring +- observer fields final, package name typo +- clean up gaia hacks, ray marching plubming +- post-processing subsystem made more generic +- move render system to java collections and streams + +### Documentation +- improve readme listings +- update acknowledgements +- add iconic license +- add package-info package documentation, update changelog + +### Features +- update server to HTTPS +- add call to set 'all visible' dataset property +- add 'invert X look axis' as well as Y +- axis power value and sensitivity in config window +- sliders now contain value label +- sensitivity sliders for game controllers +- add tips to loading screen +- post-processor to accept external shader code in the data folder +- ray marching shaders +- raymarching post-processing shaders +- complete move to SDL-back controllers +- full refactoring of controller mappings system +- interactive gamepad configuration +- add support for emissive textures, fix obj loading issue +- API call to modify solid angle threshold of orbits +- add properties for some star settings +- adjust size of star billboards +- add API call to scale orbits. Use with caution! +- distances in AU and parsec start at 0.1 mark +- add star brightness power setter to API <a name="2.2.6"></a> |