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+Slaves to Armok: God of Blood
+Chapter II: Dwarf Fortress
+
+*** COPYRIGHT INFORMATION ****************************
+
+Copyright (c) 2002-2014. All rights are retained by Tarn Adams, save the
+following: you may redistribute the binary and accompanying files, unmodified,
+provided you do so free of charge. If you'd like to distribute a modified
+version of the game or portion of the archive and are worried about copyright
+infringement, please contact Tarn Adams at toadyone@bay12games.com.
+
+This software is still in development, and this means that there are going to be
+problems, including serious problems that, however unlikely, might damage your
+system or the information stored on it. Please be aware of this before playing.
+
+*** SUPPORT BAY 12 ***********************************
+
+Bay 12 Games is fan-supported. We've put a lot of time and effort into these
+games, which are all freely distributed, but we can't survive on your feedback
+alone. Donations are appreciated. Visit www.bay12games.com/support.html to see
+how you can help.
+
+*** CREDITS ******************************************
+
+Programming: Tarn Adams
+Design: Tarn and Zach Adams
+Music: Tarn Adams
+
+Initial Playtesting: Alan Ames, Alex Mooney, Martin Packman, Ben Ringland and
+Zonk
+Lots of HTML/IT stuff: Martin Packman
+First Mac port: Matthew Moss and eli
+SDL port, and additional changes: Bernard Helyer (see license below)
+OpenGL upgrade to this millenium, and additional changes: Svein Ove Aas (see
+license below)
+
+Additional changes to the SDL Port and related main loop/input code: Theodorick
+Grau (see license below)
+
+DF 2010 Playtesting: Svein Ove Aas, Aquillion, Kyle Brodzky, Richard Jensen,
+Nathan Miller aka Rainseeker, Alex Mooney, Ben Ringland, Chris Rogers
+
+Bug Tracker Managers: Anthony Drawdy, Knight Otu, Logical2u, Chris Rogers
+
+Many suggestions from fans on the bay12games.com and other forums (and the
+#bay12games IRC channel) have been incorporated over the years. The code
+contributions credited above that are in use by the game are distributed with
+the Linux version (see the g_src directory and licenses below).
+
+*** OPTIPNG ******************************************
+
+optipng is bundled into the zip for use to change BMPs into PNGs easily, at
+least until PNG support is added to DF itself. The license is included in this
+folder. You can get the optipng documentation and source at
+http://optipng.sourceforge.net. You can use the compress_bitmaps batch file to
+convert any BMP in the folder to PNG. The BMP files are deleted afterward.
+
+*** NOTES ON MODIFICATIONS ***************************
+
+Existing save files will become unusable if any raw/objects entries are removed.
+If you change the configuration of the bodies of existing creatures, save files
+may become unstable. New additions to the files are not incorporated into
+existing worlds but will be added to the next world you generate.
+
+We do not accept submissions for the official Dwarf Fortress releases. Please
+do not ask for your code, art, sound or raw/objects txt files to be incorporated
+into the official releases.
+
+*** SDL PORT/OPENGL UPGRADE LICENSE ******************
+
+The game uses code by Svein Ove Aas (OpenGL upgrade) and Bernard Helyer (who did
+the SDL port). This code was distributed under the following license (and will
+be made available at some point at bay12games.com/games after it's tested a bit
+more):
+
+Copyright (c) 2008, Svein Ove Aas, parts by Tarn Adams, portions Bernard Helyer
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+*** Redistributions of source code must retain the above copyright notice, this
+list of conditions and the following disclaimer.
+
+*** Redistributions in binary form must reproduce the above copyright notice,
+this list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution.
+
+*** The names of Tarn Adams, Zach Adams, Svein Ove Aas, Bernard Helyer and Bay
+12 Games may not be used to endorse or promote products derived from this
+software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+Additional changes to the SDL Port and related main loop/input code by
+Theodorick Grau, who provided the following license:
+
+Full license, ownership, and copyright is hereby granted to Tarn Adams, Zach
+Adams, Bay 12 Games(represensations thereof), and all assignees they may
+designate; for all source code submitted by me to any of the above mentioned
+parties.
+
+I retain no rights to any source code once it has been submitted. I also make
+no guarantees as to the fitness or mechantibility of any source code. All
+source code, submitted by me, and its binary products are wholly property of the
+above named parties.
+
+Signed this day the 11th of January 2009,
+
+Theodorick Grau
+
+*** LIBRARIES ****************************************
+
+DF uses the FMOD Sound System
+Copyright (C) Firelight Technologies Pty, Ltd., 1994-2006.
+The SDL version of DF uses SDL - Simple DirectMedia Layer
+Copyright (C) 1997-2006 Sam Lantinga
+See the SDL folder for license information.
+
+This SDL version of DF uses The OpenGL Extension Wrangler Library. What follows
+is the GLEW License.
+
+*** start GLEW license ***
+
+Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+
+*** end GLEW license ***
+
+Portions of the SDL version are copyright (c)2008 The FreeType Project
+(www.freetype.org). All rights reserved.