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-rw-r--r--Makefile.local40
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+#CFLAGS # use this for custom CFLAGS
+#V # set to show cc command line when building
+#DEFAULT_BASEDIR # extra path to search for main and such
+#BUILD_SERVER # build the 'iowolfmpded' server binary
+#BUILD_CLIENT # build the 'iowolfmp' or 'iowolfsp' client binary
+#BUILD_BASEGAME # build the 'main' binaries
+#BUILD_GAME_SO # build the game shared libraries
+#BUILD_GAME_QVM # build the game qvms
+#BUILD_STANDALONE # build binaries suited for stand-alone games
+#SERVERBIN # rename 'iowolfmpded' server binary
+#CLIENTBIN # rename 'iowolfmp' or 'iowolfsp' client binary
+#BASEGAME # rename 'main'
+#BASEGAME_CFLAGS # custom CFLAGS for basegame
+#USE_OPENAL # use OpenAL where available
+#USE_OPENAL_DLOPEN # link with OpenAL at runtime
+#USE_CURL # use libcurl for http/ftp download support
+#USE_CURL_DLOPEN # link with libcurl at runtime
+#USE_CODEC_VORBIS # enable Ogg Vorbis support
+#USE_CODEC_OPUS # enable Ogg Opus support
+#USE_MUMBLE # enable Mumble support
+#USE_VOIP # # enable built-in VoIP support
+#USE_INTERNAL_SPEEX # build internal speex library instead of dynamically linking against system libspeex
+#USE_FREETYPE # enable FreeType support for rendering fonts
+#USE_INTERNAL_ZLIB # build and link against internal zlib
+#USE_INTERNAL_JPEG # build and link against internal JPEG library
+#USE_INTERNAL_OGG # build and link against internal ogg library
+#USE_INTERNAL_OPUS # build and link against internal opus/opusfile libraries
+#USE_LOCAL_HEADERS # use headers local to ioq3 instead of system ones
+#DEBUG_CFLAGS # C compiler flags to use for building debug version
+#COPYDIR # the target installation directory
+#TEMPDIR # specify userdefined directory for temp files
+CFLAGS=-march=native -mtune=native -O3 -pipe
+USE_INTERNAL_SPEEX=0
+USE_INTERNAL_ZLIB=0
+USE_INTERNAL_JPEG=0
+USE_INTERNAL_OGG=0
+USE_INTERNAL_OPUS=0
+USE_LOCAL_HEADERS=0
+CLIENT_CFLAGS+=-I/usr/include/opus
+