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-************************
-** CONFIGURATION **
-************************
- * In order to use android, you should define in your bashrc, zshrc, whateverrc :
-export NDK_ROOT=/opt/android-ndk
-export ANDROID_SDK_ROOT=/opt/android-sdk
-export ANT_ROOT=/usr/bin
- (Each path came with package aur/android-ndk aur/android-sdk and extra/apache-ant)
-
-
- * Use "cocos" wrapper to create, compile, run your project...
- "cocos" will echo you basic command
- "cocos command" will echo you basic parameter for "command"
-
- Basic setup :
- cocos new -l cpp -p com.firm.app myapp
- cd myapp
- cocos run -p android -j3
- cocos run -p linux -j3
-
- Alternative 1 :
- cocos new -l cpp -p com.firm.app myapp
- mkdir linux-build && cd linux-build
- cmake ..
- ../bin/debug/linux/MyGame
-
- Alternative 2 (howewer compile failed near 70% on unfound malloc/free):
- export CC=/usr/bin/clang
- export CXX=/usr/bin/clang++
- cocos new -l cpp -p com.firm.app myapp
- mkdir linux-build && cd linux-build
- cmake -G Ninja -DCLANG=ON ..
- ../bin/debug/linux/MyGame
-
-
- * Personnal preference (working on 3.5, to adujst if necessary) :
- You can edit myapp/CMakeLists.txt to adjust personnal preference
- (and speed up compile time, avoiding unnecessary things)
- Here my personnal customisation :
-set(DEBUG_MODE OFF CACHE BOOL "Debug or release? Release!")
-set(BUILD_EXTENSIONS OFF CACHE BOOL "Turn off build extension library")
-set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Turn off build editor support for spine")
-set(BUILD_EDITOR_COCOSTUDIO OFF CACHE BOOL "Turn off build editor support for cocostudio")
-set(BUILD_EDITOR_COCOSBUILDER OFF CACHE BOOL "Turn off build editor support for cocosbuilder")
-set(BUILD_CPP_TESTS OFF CACHE BOOL "Turn off build TestCpp samples")
-set(BUILD_LUA_LIBS OFF CACHE BOOL "Turn off build lua libraries")
-set(BUILD_LUA_TESTS OFF CACHE BOOL "Turn off build TestLua samples")
-
-I think that's all for the moment.
-I hope you'll enjoy as mush as I am !