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-rw-r--r--abs-fix.patch36
1 files changed, 30 insertions, 6 deletions
diff --git a/abs-fix.patch b/abs-fix.patch
index 46e3686a490b..fbffbb7fe30e 100644
--- a/abs-fix.patch
+++ b/abs-fix.patch
@@ -1,18 +1,42 @@
-diff -aur a/src/Geoscape/Globe.cpp b/src/Geoscape/Globe.cpp
---- a/src/Geoscape/Globe.cpp 2016-05-09 14:23:24.784162800 +0100
-+++ b/src/Geoscape/Globe.cpp 2016-05-09 14:22:48.994666182 +0100
-@@ -1390,12 +1390,12 @@
+From 49bec0851fc6e5365cac0f71b2c40a80ddf95e77 Mon Sep 17 00:00:00 2001
+From: Louis Delacroix <yoursecretsaresafe@googlemail.com>
+Date: Sun, 16 Nov 2014 20:47:41 +0000
+Subject: [PATCH] Fix use of abs() for floating point arguments
+
+---
+ src/Battlescape/ProjectileFlyBState.cpp | 2 +-
+ src/Geoscape/Globe.cpp | 4 ++--
+ 2 files changed, 3 insertions(+), 3 deletions(-)
+
+diff --git a/src/Battlescape/ProjectileFlyBState.cpp b/src/Battlescape/ProjectileFlyBState.cpp
+index c890d12..2ea67ae 100644
+--- a/src/Battlescape/ProjectileFlyBState.cpp
++++ b/src/Battlescape/ProjectileFlyBState.cpp
+@@ -651,7 +651,7 @@ int ProjectileFlyBState::getMaxThrowDistance(int weight, int strength, int level
+ if (curZ < 0 && dz < 0) //roll back
+ {
+ dz = std::max(dz, -1.0);
+- if (abs(dz)>1e-10) //rollback horizontal
++ if (std::abs(dz)>1e-10) //rollback horizontal
+ dist -= curZ / dz;
+ break;
+ }
+diff --git a/src/Geoscape/Globe.cpp b/src/Geoscape/Globe.cpp
+index e5249ce..1a360dd 100755
+--- a/src/Geoscape/Globe.cpp
++++ b/src/Geoscape/Globe.cpp
+@@ -1217,12 +1217,12 @@ void Globe::drawVHLine(Surface *surface, double lon1, double lat1, double lon2,
if (fabs(sx)<0.01)
{
- seg = abs( sy/(2*M_PI)*48 );
-+ seg = std::abs( sy/(2*M_PI)*48 );
++ seg = std::abs(sy/(2*M_PI)*48);
if (seg == 0) ++seg;
}
else
{
- seg = abs( sx/(2*M_PI)*96 );
-+ seg = std::abs( sx/(2*M_PI)*96 );
++ seg = std::abs(sx/(2*M_PI)*96);
if (seg == 0) ++seg;
}