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-rw-r--r--angleproject-undo-shader-renames.patch162
1 files changed, 0 insertions, 162 deletions
diff --git a/angleproject-undo-shader-renames.patch b/angleproject-undo-shader-renames.patch
deleted file mode 100644
index 470756ab8dc0..000000000000
--- a/angleproject-undo-shader-renames.patch
+++ /dev/null
@@ -1,162 +0,0 @@
---- angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp 2014-12-29 14:58:14.398042285 +0100
-+++ angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp.orig 2014-12-29 14:57:55.097843925 +0100
-@@ -27,20 +27,20 @@
-
- const BYTE* const g_shaderCode[] =
- {
-- g_vs20_VS_standard,
-- g_vs20_VS_flipy,
-- g_ps20_PS_passthrough,
-- g_ps20_PS_luminance,
-- g_ps20_PS_componentmask
-+ g_vs20_standardvs,
-+ g_vs20_flipyvs,
-+ g_ps20_passthroughps,
-+ g_ps20_luminanceps,
-+ g_ps20_componentmaskps
- };
-
- const size_t g_shaderSize[] =
- {
-- sizeof(g_vs20_VS_standard),
-- sizeof(g_vs20_VS_flipy),
-- sizeof(g_ps20_PS_passthrough),
-- sizeof(g_ps20_PS_luminance),
-- sizeof(g_ps20_PS_componentmask)
-+ sizeof(g_vs20_standardvs),
-+ sizeof(g_vs20_flipyvs),
-+ sizeof(g_ps20_passthroughps),
-+ sizeof(g_ps20_luminanceps),
-+ sizeof(g_ps20_componentmaskps)
- };
- }
-
---- angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp.orig 2014-12-29 15:05:57.769805226 +0100
-+++ angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp 2014-12-29 15:06:40.179241153 +0100
-@@ -13,39 +13,39 @@
- #include "libGLESv2/main.h"
- #include "libGLESv2/formatutils.h"
-
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2duips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2duips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2duips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2duips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2dps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
-
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dvs.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dgs.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3duips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3duips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3duips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3duips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3dps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3dps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h"
-
- #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h"
- #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h"
---- angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp.orig 2014-12-29 15:07:22.962680910 +0100
-+++ angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp 2014-12-29 15:07:33.924793589 +0100
-@@ -15,14 +15,14 @@
- #include "libGLESv2/FramebufferAttachment.h"
-
- // Precompiled shaders
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatvs.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h"
-
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintvs.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h"
-
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintvs.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h"
-
- namespace rx
- {
---- angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp.orig 2014-12-29 15:08:04.781110747 +0100
-+++ angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp 2014-12-29 15:08:16.912235446 +0100
-@@ -22,11 +22,11 @@
- #include "libGLESv2/Context.h"
-
- // Precompiled shaders
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturevs.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturegs.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4fps.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4ips.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4uips.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h"
-
- namespace rx
- {
---- angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp.orig 2014-12-29 15:08:54.720624075 +0100
-+++ angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp 2014-12-29 15:09:04.775727437 +0100
-@@ -12,8 +12,8 @@
- #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
-
- // Precompiled shaders
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
--#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
-+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
-
- #include "common/features.h"
- #include "common/NativeWindow.h"