diff options
Diffstat (limited to 'angleproject-undo-shader-renames.patch')
-rw-r--r-- | angleproject-undo-shader-renames.patch | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/angleproject-undo-shader-renames.patch b/angleproject-undo-shader-renames.patch deleted file mode 100644 index 470756ab8dc0..000000000000 --- a/angleproject-undo-shader-renames.patch +++ /dev/null @@ -1,162 +0,0 @@ ---- angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp 2014-12-29 14:58:14.398042285 +0100 -+++ angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp.orig 2014-12-29 14:57:55.097843925 +0100 -@@ -27,20 +27,20 @@ - - const BYTE* const g_shaderCode[] = - { -- g_vs20_VS_standard, -- g_vs20_VS_flipy, -- g_ps20_PS_passthrough, -- g_ps20_PS_luminance, -- g_ps20_PS_componentmask -+ g_vs20_standardvs, -+ g_vs20_flipyvs, -+ g_ps20_passthroughps, -+ g_ps20_luminanceps, -+ g_ps20_componentmaskps - }; - - const size_t g_shaderSize[] = - { -- sizeof(g_vs20_VS_standard), -- sizeof(g_vs20_VS_flipy), -- sizeof(g_ps20_PS_passthrough), -- sizeof(g_ps20_PS_luminance), -- sizeof(g_ps20_PS_componentmask) -+ sizeof(g_vs20_standardvs), -+ sizeof(g_vs20_flipyvs), -+ sizeof(g_ps20_passthroughps), -+ sizeof(g_ps20_luminanceps), -+ sizeof(g_ps20_componentmaskps) - }; - } - ---- angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp.orig 2014-12-29 15:05:57.769805226 +0100 -+++ angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp 2014-12-29 15:06:40.179241153 +0100 -@@ -13,39 +13,39 @@ - #include "libGLESv2/main.h" - #include "libGLESv2/formatutils.h" - --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2duips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2duips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2duips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2duips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2dps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h" - --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dvs.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dgs.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3duips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3duips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3duips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3duips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3dps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3dps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h" - - #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h" - #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h" ---- angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp.orig 2014-12-29 15:07:22.962680910 +0100 -+++ angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp 2014-12-29 15:07:33.924793589 +0100 -@@ -15,14 +15,14 @@ - #include "libGLESv2/FramebufferAttachment.h" - - // Precompiled shaders --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatvs.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h" - --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintvs.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h" - --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintvs.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h" - - namespace rx - { ---- angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp.orig 2014-12-29 15:08:04.781110747 +0100 -+++ angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp 2014-12-29 15:08:16.912235446 +0100 -@@ -22,11 +22,11 @@ - #include "libGLESv2/Context.h" - - // Precompiled shaders --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturevs.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturegs.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4fps.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4ips.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4uips.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h" - - namespace rx - { ---- angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp.orig 2014-12-29 15:08:54.720624075 +0100 -+++ angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp 2014-12-29 15:09:04.775727437 +0100 -@@ -12,8 +12,8 @@ - #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" - - // Precompiled shaders --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h" --#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h" -+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h" - - #include "common/features.h" - #include "common/NativeWindow.h" |