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diff --git a/blender.changelog b/blender.changelog new file mode 100644 index 000000000000..b19da47ef708 --- /dev/null +++ b/blender.changelog @@ -0,0 +1,126 @@ +# Version 2.83 upcoming. +- Adaptive Sampling - Locally convergent sampling strategy for [Cycles](https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Cycles#Adaptive_Sampling). +- Cloth Sculpting - Physically simulated cloth [brush](https://developer.blender.org/D6715). +- Viewport Optix Denoiser. + +# Version 2.82 stable. +[release notes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.82) +- Smoke and Liquid: new, particle based solver [Mantaflow](http://mantaflow.com/). +- Cloth: internal air pressure. +- Cloth: internal [springs](https://developer.blender.org/D5788). +- Cycles: Optix denoiser. +- Cycles: custom render passes. +- Eevee: viewport render [passes](https://developer.blender.org/D6331). +- Texturing: [UDIM](https://developer.blender.org/T72390) +- Sculpt: [Slide,Relex](https://developer.blender.org/D6059). +- Sculpt: [Multiplane Scrape](https://developer.blender.org/D6174). +- Sculpt: Slice mesh with mask tool. +- Grease Pencil: Multiple Stroke Modifier. +- Mesh: Custom Bevel Profile. +- Mesh: Weld Modifier. +- VFX: New USD exporter +- VFX: glTF improvements +- VFX: Alembic mesh normals export. + +# Version 2.81 +[release notes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.81) +- Cycles: Nvidia [Optix](https://developer.blender.org/T69800) +- Cycles: Intel [Oidn](https://developer.blender.org/D4304) +- Cycles: Osd edge stitching. +- Cycles: Viewport render passes. +- Shading: 4D noises. +- Shading: vertex color. +- Shading: volume info. +- Eevee: Shadow [refactor](https://developer.blender.org/D5659). +- Eevee: Transparent BSDF congruent to Cycles. +- Eevee: Holdout shader. +- Viewport: HDRI studio light. +- Viewport: per viewport visibility [selection](https://developer.blender.org/T61327). +- Viewport: OpenEXR matcaps with separate diffuse/specular layers. +- Grease Pencil: Self overlapping material. +- Grease Pencil: Smooth stroke endings. +- Grease Pencil: New brushes. +- Grease Pencil: New snapping. +- Grease Pencil: New stroke form curve. +- Grease Pencil: New merge by distance. +- Grease Pencil: New simplify sample. +- Sculpting: Pose [brush](https://developer.blender.org/D5647). +- Sculpting: Transform around pivot with symmetry. +- Sculpting: Draw sharp brush. +- Sculpting: Cursor follow normal and shows symmetry. +- Sculpting: Stroke point even distance. +- Sculpting: Auto-masking. +- Sculpting: Dynamic mesh preview. +- Sculpting: Mask Filter. +- Sculpting: Dirty Mask. +- Sculpting: Mask expand with curvature limits. +- Sculpting: Mask to object. +- Sculpting: Voxel [remesher](https://developer.blender.org/D5407). +- Sculpting: QuadriFlow [remesher](https://github.com/hjwdzh/QuadriFlow). +- UI: <f2> - rename active element. +- UI: <c-f2> - Batch rename. +- UI: Parent dnd for multiple objects. +- UI: Selection sync. +- UI: New pop-up file browser. +- UI: Industry compatible key map. +- Blenlib: New library [override](https://developer.blender.org/T53500). +- Animation: Copy as new driver. + +# Version 2.80 +[release notes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.80) +- UI: New collection system in place of layers. +- UI: New outliner. +- UI: New view layers in palace of render layers. +- UI: Blender default key map. +- UI: Left click select new default. +- UI: Re-theme. +- UI: <q> - context quick favorite. +- UI: New file UI templates. +- UI: New workspaces. +- UI: New object gizmos. +- UI: New tools with gizmos. +- UI: New context status bar. +- UI: Single column layout. +- UI: New pop overs. +- UI: New pie menus. +- Eevee: Principled BSDF. +- Eevee: Env lightning with HDRI. +- Eevee: Screen-space reflection and refraction. +- Eevee: Indirect lighting with light probes. +- Eevee: Soft and contact shadows. +- Eevee: SSS and volume rendering. +- Eevee: Dof, bloom, motion blur for camera. +- Eevee: Shader to RGB node. +- Eevee: Light probes. +- Eevee: Light cache. +- Eevee: Ground truth ambient occlusion. +- Viewport: Workbench engine. +- Viewport: Overlays. +- Viewport: Look dev - material preview. +- Viewport: Volume preview. +- Grease Pencil: New 2d Animation. +- Cycles: Principled hair [BSDF](https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/hair_principled.html). +- Cycles: Principled [volume](https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/volume_principled.html). +- Cycles: Cryptomate. +- Cycles: Random walk SSS. +- Cycles: Vector Displacement. +- Cycles: New adaptive subdivision dicing scheme. +- Cycles: Bevel shader. +- Cycles: AO shader. +- Cycles: IES light node. +- Cycles: New baking anti aliasing. +- Cycles: New area light shapes. +- Cycles: Transparent film rendering for glass. +- Cycles: Motion blur arbitrary sample count. +- Cycles: Combined CPU and GPU rendering. +- Cycles: CUDA small tiles optimization. +- Cycles: CUDA object streaming for out of gRAM rendering. +- Cycles: CUDA minimum version bump to 3.x +- Mesh: New multi object editing. +- Mesh: Custom normal maps. +- Animation: Pop over driver editor. +- Blenlib: New dependency graph for parallelization. +- Blenlib: New unit system. +- Physics: New cloth bending springs. +- Physics: New cloth collisions. + |