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-rw-r--r--dxvk-async.patch20
1 files changed, 20 insertions, 0 deletions
diff --git a/dxvk-async.patch b/dxvk-async.patch
index f7f4f10aa28c..7455dfd2dbd4 100644
--- a/dxvk-async.patch
+++ b/dxvk-async.patch
@@ -632,3 +632,23 @@ index 79259875..db2f8a32 100644
/// Number of compiler threads
/// when using the state cache
+diff --git a/dxvk.conf b/dxvk.conf
+index 25d27cb9..4e409075 100644
+--- a/dxvk.conf
++++ b/dxvk.conf
+@@ -159,6 +159,15 @@
+ # dxvk.numCompilerThreads = 0
+
+
++# Compile pipelines asynchronously if possible. This may reduce stuttering
++# in some games, but may also introduce rendering issues that might become
++# apparent over time. Do not report bugs with this option enabled.
++#
++# Supported values: True, False
++
++# dxvk.useAsync = False
++
++
+ # Toggles raw SSBO usage.
+ #
+ # Uses storage buffers to implement raw and structured buffer