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-rw-r--r--git-37321d1.patch182
1 files changed, 0 insertions, 182 deletions
diff --git a/git-37321d1.patch b/git-37321d1.patch
deleted file mode 100644
index f2f878f770b8..000000000000
--- a/git-37321d1.patch
+++ /dev/null
@@ -1,182 +0,0 @@
-From 37321d1d483cee0c01285774921fb861bd6f9c1e Mon Sep 17 00:00:00 2001
-From: Edoardo Prezioso <edo88@email.it>
-Date: Thu, 8 Jan 2015 00:23:14 +0100
-Subject: [PATCH] - Implement SDL2 into GZDoom (needs improvements).
-
-Make also minor fixes.
-Now it compiles and runs fine for me, except for the invisible cursor in the menu (no idea why).
----
- src/posix/sdl/sdlglvideo.cpp | 67 ++++++++++++++++++++++++++------------------
- src/posix/sdl/sdlglvideo.h | 9 +++---
- 2 files changed, 44 insertions(+), 32 deletions(-)
-
-diff --git a/src/posix/sdl/sdlglvideo.cpp b/src/posix/sdl/sdlglvideo.cpp
-index 649989e..9331c0f 100644
---- a/src/posix/sdl/sdlglvideo.cpp
-+++ b/src/posix/sdl/sdlglvideo.cpp
-@@ -1,8 +1,6 @@
-
- // HEADER FILES ------------------------------------------------------------
-
--#include <iostream>
--
- #include "doomtype.h"
-
- #include "templates.h"
-@@ -48,6 +46,7 @@ extern IVideo *Video;
- // extern int vid_renderer;
-
- EXTERN_CVAR (Float, Gamma)
-+EXTERN_CVAR (Int, vid_adapter)
- EXTERN_CVAR (Int, vid_displaybits)
- EXTERN_CVAR (Int, vid_renderer)
-
-@@ -156,14 +155,19 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
- }
- else
- {
-- SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
-- if (modes != NULL && modes[IteratorMode] != NULL)
-+ SDL_DisplayMode mode = {}, oldmode = {};
-+ if(IteratorMode != 0)
-+ SDL_GetDisplayMode(vid_adapter, IteratorMode-1, &oldmode);
-+ do
- {
-- *width = modes[IteratorMode]->w;
-- *height = modes[IteratorMode]->h;
-+ if (SDL_GetDisplayMode(vid_adapter, IteratorMode, &mode) != 0)
-+ return false;
- ++IteratorMode;
-- return true;
-- }
-+ } while(mode.w == oldmode.w && mode.h == oldmode.h);
-+
-+ *width = mode.w;
-+ *height = mode.h;
-+ return true;
- }
- return false;
- }
-@@ -182,11 +186,11 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool fullscr
- if (fb->Width == width &&
- fb->Height == height)
- {
-- bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0;
-+ bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
-
- if (fsnow != fullscreen)
- {
-- SDL_WM_ToggleFullScreen (fb->Screen);
-+ SDL_SetWindowFullscreen (fb->Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
- }
- return old;
- }
-@@ -336,30 +340,37 @@ SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen)
- return;
- }
-
--
-- Screen = SDL_SetVideoMode (width, height,
-- 32,
-- SDL_HWSURFACE|SDL_HWPALETTE|SDL_OPENGL | SDL_GL_DOUBLEBUFFER|SDL_ANYFORMAT|
-- (fullscreen ? SDL_FULLSCREEN : 0));
-+ FString caption;
-+ caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
-+ Screen = SDL_CreateWindow (caption,
-+ SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
-+ width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)|SDL_WINDOW_OPENGL);
-
- if (Screen == NULL)
- return;
-
-- m_supportsGamma = -1 != SDL_GetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]);
--
--#if defined(__APPLE__)
-- // Need to set title here because a window is not created yet when calling the same function from main()
-- char caption[100];
-- mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
-- SDL_WM_SetCaption(caption, NULL);
--#endif // __APPLE__
-+ GLContext = SDL_GL_CreateContext(Screen);
-+ if (GLContext == NULL)
-+ return;
-+
-+ m_supportsGamma = -1 != SDL_GetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]);
- }
-
- SDLGLFB::~SDLGLFB ()
- {
-- if (m_supportsGamma)
-+ if (Screen)
- {
-- SDL_SetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]);
-+ if (m_supportsGamma)
-+ {
-+ SDL_SetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]);
-+ }
-+
-+ if (GLContext)
-+ {
-+ SDL_GL_DeleteContext(GLContext);
-+ }
-+
-+ SDL_DestroyWindow(Screen);
- }
- }
-
-@@ -386,7 +397,7 @@ bool SDLGLFB::CanUpdate ()
-
- void SDLGLFB::SetGammaTable(WORD *tbl)
- {
-- SDL_SetGammaRamp(&tbl[0], &tbl[256], &tbl[512]);
-+ SDL_SetWindowGammaRamp(Screen, &tbl[0], &tbl[256], &tbl[512]);
- }
-
- bool SDLGLFB::Lock(bool buffered)
-@@ -420,7 +431,7 @@ bool SDLGLFB::IsLocked ()
-
- bool SDLGLFB::IsFullscreen ()
- {
-- return (Screen->flags & SDL_FULLSCREEN) != 0;
-+ return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
- }
-
-
-@@ -443,6 +454,6 @@ void SDLGLFB::NewRefreshRate ()
-
- void SDLGLFB::SwapBuffers()
- {
-- SDL_GL_SwapBuffers ();
-+ SDL_GL_SwapWindow (Screen);
- }
-
-diff --git a/src/posix/sdl/sdlglvideo.h b/src/posix/sdl/sdlglvideo.h
-index 205e416..3867be6 100644
---- a/src/posix/sdl/sdlglvideo.h
-+++ b/src/posix/sdl/sdlglvideo.h
-@@ -3,7 +3,6 @@
-
- #include "hardware.h"
- #include "v_video.h"
--#include <SDL.h>
- #include "gl/system/gl_system.h"
-
- EXTERN_CVAR (Float, dimamount)
-@@ -70,9 +69,11 @@ protected:
- SDLGLFB () {}
- BYTE GammaTable[3][256];
- bool UpdatePending;
--
-- SDL_Surface *Screen;
--
-+
-+ SDL_Window *Screen;
-+
-+ SDL_GLContext GLContext;
-+
- void UpdateColors ();
-
- int m_Lock;
---
-2.3.2
-