diff options
Diffstat (limited to 'libGLESv2_mingw32.def')
-rw-r--r-- | libGLESv2_mingw32.def | 296 |
1 files changed, 0 insertions, 296 deletions
diff --git a/libGLESv2_mingw32.def b/libGLESv2_mingw32.def deleted file mode 100644 index 18ffcf6a0dff..000000000000 --- a/libGLESv2_mingw32.def +++ /dev/null @@ -1,296 +0,0 @@ -LIBRARY libGLESv2 -EXPORTS - glActiveTexture@4 @1 - glAttachShader@8 @2 - glBindAttribLocation@12 @3 - glBindBuffer@8 @4 - glBindFramebuffer@8 @5 - glBindRenderbuffer@8 @6 - glBindTexture@8 @7 - glBlendColor@16 @8 - glBlendEquation@4 @9 - glBlendEquationSeparate@8 @10 - glBlendFunc@8 @11 - glBlendFuncSeparate@16 @12 - glBufferData@16 @13 - glBufferSubData@16 @14 - glCheckFramebufferStatus@4 @15 - glClear@4 @16 - glClearColor@16 @17 - glClearDepthf@4 @18 - glClearStencil@4 @19 - glColorMask@16 @20 - glCompileShader@4 @21 - glCompressedTexImage2D@32 @22 - glCompressedTexSubImage2D@36 @23 - glCopyTexImage2D@32 @24 - glCopyTexSubImage2D@32 @25 - glCreateProgram@0 @26 - glCreateShader@4 @27 - glCullFace@4 @28 - glDeleteBuffers@8 @29 - glDeleteFramebuffers@8 @30 - glDeleteProgram@4 @32 - glDeleteRenderbuffers@8 @33 - glDeleteShader@4 @34 - glDeleteTextures@8 @31 - glDepthFunc@4 @36 - glDepthMask@4 @37 - glDepthRangef@8 @38 - glDetachShader@8 @35 - glDisable@4 @39 - glDisableVertexAttribArray@4 @40 - glDrawArrays@12 @41 - glDrawElements@16 @42 - glEnable@4 @43 - glEnableVertexAttribArray@4 @44 - glFinish@0 @45 - glFlush@0 @46 - glFramebufferRenderbuffer@16 @47 - glFramebufferTexture2D@20 @48 - glFrontFace@4 @49 - glGenBuffers@8 @50 - glGenFramebuffers@8 @52 - glGenRenderbuffers@8 @53 - glGenTextures@8 @54 - glGenerateMipmap@4 @51 - glGetActiveAttrib@28 @55 - glGetActiveUniform@28 @56 - glGetAttachedShaders@16 @57 - glGetAttribLocation@8 @58 - glGetBooleanv@8 @59 - glGetBufferParameteriv@12 @60 - glGetError@0 @61 - glGetFloatv@8 @62 - glGetFramebufferAttachmentParameteriv@16 @63 - glGetIntegerv@8 @64 - glGetProgramInfoLog@16 @66 - glGetProgramiv@12 @65 - glGetRenderbufferParameteriv@12 @67 - glGetShaderInfoLog@16 @69 - glGetShaderPrecisionFormat@16 @70 - glGetShaderSource@16 @71 - glGetShaderiv@12 @68 - glGetString@4 @72 - glGetTexParameterfv@12 @73 - glGetTexParameteriv@12 @74 - glGetUniformLocation@8 @77 - glGetUniformfv@12 @75 - glGetUniformiv@12 @76 - glGetVertexAttribPointerv@12 @80 - glGetVertexAttribfv@12 @78 - glGetVertexAttribiv@12 @79 - glHint@8 @81 - glIsBuffer@4 @82 - glIsEnabled@4 @83 - glIsFramebuffer@4 @84 - glIsProgram@4 @85 - glIsRenderbuffer@4 @86 - glIsShader@4 @87 - glIsTexture@4 @88 - glLineWidth@4 @89 - glLinkProgram@4 @90 - glPixelStorei@8 @91 - glPolygonOffset@8 @92 - glReadPixels@28 @93 - glReleaseShaderCompiler@0 @94 - glRenderbufferStorage@16 @95 - glSampleCoverage@8 @96 - glScissor@16 @97 - glShaderBinary@20 @98 - glShaderSource@16 @99 - glStencilFunc@12 @100 - glStencilFuncSeparate@16 @101 - glStencilMask@4 @102 - glStencilMaskSeparate@8 @103 - glStencilOp@12 @104 - glStencilOpSeparate@16 @105 - glTexImage2D@36 @106 - glTexParameterf@12 @107 - glTexParameterfv@12 @108 - glTexParameteri@12 @109 - glTexParameteriv@12 @110 - glTexSubImage2D@36 @111 - glUniform1f@8 @112 - glUniform1fv@12 @113 - glUniform1i@8 @114 - glUniform1iv@12 @115 - glUniform2f@12 @116 - glUniform2fv@12 @117 - glUniform2i@12 @118 - glUniform2iv@12 @119 - glUniform3f@16 @120 - glUniform3fv@12 @121 - glUniform3i@16 @122 - glUniform3iv@12 @123 - glUniform4f@20 @124 - glUniform4fv@12 @125 - glUniform4i@20 @126 - glUniform4iv@12 @127 - glUniformMatrix2fv@16 @128 - glUniformMatrix3fv@16 @129 - glUniformMatrix4fv@16 @130 - glUseProgram@4 @131 - glValidateProgram@4 @132 - glVertexAttrib1f@8 @133 - glVertexAttrib1fv@8 @134 - glVertexAttrib2f@12 @135 - glVertexAttrib2fv@8 @136 - glVertexAttrib3f@16 @137 - glVertexAttrib3fv@8 @138 - glVertexAttrib4f@20 @139 - glVertexAttrib4fv@8 @140 - glVertexAttribPointer@24 @141 - glViewport@16 @142 - - ; Extensions - glTexImage3DOES@40 @143 - glBlitFramebufferANGLE@40 @149 - glRenderbufferStorageMultisampleANGLE@20 @150 - glDeleteFencesNV@8 @151 - glFinishFenceNV@4 @152 - glGenFencesNV@8 @153 - glGetFenceivNV@12 @154 - glIsFenceNV@4 @155 - glSetFenceNV@8 @156 - glTestFenceNV@4 @157 - glGetTranslatedShaderSourceANGLE@16 @159 - glTexStorage2DEXT@20 @160 - glGetGraphicsResetStatusEXT@0 @161 - glReadnPixelsEXT@32 @162 - glGetnUniformfvEXT@16 @163 - glGetnUniformivEXT@16 @164 - glGenQueriesEXT@8 @165 - glDeleteQueriesEXT@8 @166 - glIsQueryEXT@4 @167 - glBeginQueryEXT@8 @168 - glEndQueryEXT@4 @169 - glGetQueryivEXT@12 @170 - glGetQueryObjectuivEXT@12 @171 - glVertexAttribDivisorANGLE@8 @172 - glDrawArraysInstancedANGLE@16 @173 - glDrawElementsInstancedANGLE@20 @174 - glProgramBinaryOES@16 @175 - glGetProgramBinaryOES@20 @176 - glDrawBuffersEXT@8 @179 - glMapBufferOES@8 @285 - glUnmapBufferOES@4 @286 - glGetBufferPointervOES@12 @287 - glMapBufferRangeEXT@16 @288 - glFlushMappedBufferRangeEXT@12 @289 - - ; GLES 3.0 Functions - glReadBuffer@4 @180 - glDrawRangeElements@24 @181 - glTexImage3D@40 @182 - glTexSubImage3D@44 @183 - glCopyTexSubImage3D@36 @184 - glCompressedTexImage3D@36 @185 - glCompressedTexSubImage3D@44 @186 - glGenQueries@8 @187 - glDeleteQueries@8 @188 - glIsQuery@4 @189 - glBeginQuery@8 @190 - glEndQuery@4 @191 - glGetQueryiv@12 @192 - glGetQueryObjectuiv@12 @193 - glUnmapBuffer@4 @194 - glGetBufferPointerv@12 @195 - glDrawBuffers@8 @196 - glUniformMatrix2x3fv@16 @197 - glUniformMatrix3x2fv@16 @198 - glUniformMatrix2x4fv@16 @199 - glUniformMatrix4x2fv@16 @200 - glUniformMatrix3x4fv@16 @201 - glUniformMatrix4x3fv@16 @202 - glBlitFramebuffer@40 @203 - glRenderbufferStorageMultisample@20 @204 - glFramebufferTextureLayer@20 @205 - glMapBufferRange@16 @206 - glFlushMappedBufferRange@12 @207 - glBindVertexArray@4 @208 - glDeleteVertexArrays@8 @209 - glGenVertexArrays@8 @210 - glIsVertexArray@4 @211 - glGetIntegeri_v@12 @212 - glBeginTransformFeedback@4 @213 - glEndTransformFeedback@0 @214 - glBindBufferRange@20 @215 - glBindBufferBase@12 @216 - glTransformFeedbackVaryings@16 @217 - glGetTransformFeedbackVarying@28 @218 - glVertexAttribIPointer@20 @219 - glGetVertexAttribIiv@12 @220 - glGetVertexAttribIuiv@12 @221 - glVertexAttribI4i@20 @222 - glVertexAttribI4ui@20 @223 - glVertexAttribI4iv@8 @224 - glVertexAttribI4uiv@8 @225 - glGetUniformuiv@12 @226 - glGetFragDataLocation@8 @227 - glUniform1ui@8 @228 - glUniform2ui@12 @229 - glUniform3ui@16 @230 - glUniform4ui@20 @231 - glUniform1uiv@12 @232 - glUniform2uiv@12 @233 - glUniform3uiv@12 @234 - glUniform4uiv@12 @235 - glClearBufferiv@12 @236 - glClearBufferuiv@12 @237 - glClearBufferfv@12 @238 - glClearBufferfi@16 @239 - glGetStringi@8 @240 - glCopyBufferSubData@20 @241 - glGetUniformIndices@16 @242 - glGetActiveUniformsiv@20 @243 - glGetUniformBlockIndex@8 @244 - glGetActiveUniformBlockiv@16 @245 - glGetActiveUniformBlockName@20 @246 - glUniformBlockBinding@12 @247 - glDrawArraysInstanced@16 @248 - glDrawElementsInstanced@20 @249 - glFenceSync@8 @250 - glIsSync@4 @251 - glDeleteSync@4 @252 - glClientWaitSync@16 @253 - glWaitSync@16 @254 - glGetInteger64v@8 @255 - glGetSynciv@20 @256 - glGetInteger64i_v@12 @257 - glGetBufferParameteri64v@12 @258 - glGenSamplers@8 @259 - glDeleteSamplers@8 @260 - glIsSampler@4 @261 - glBindSampler@8 @262 - glSamplerParameteri@12 @263 - glSamplerParameteriv@12 @264 - glSamplerParameterf@12 @265 - glSamplerParameterfv@12 @266 - glGetSamplerParameteriv@12 @267 - glGetSamplerParameterfv@12 @268 - glVertexAttribDivisor@8 @269 - glBindTransformFeedback@8 @270 - glDeleteTransformFeedbacks@8 @271 - glGenTransformFeedbacks@8 @272 - glIsTransformFeedback@4 @273 - glPauseTransformFeedback@0 @274 - glResumeTransformFeedback@0 @275 - glGetProgramBinary@20 @276 - glProgramBinary@16 @277 - glProgramParameteri@12 @278 - glInvalidateFramebuffer@12 @279 - glInvalidateSubFramebuffer@28 @280 - glTexStorage2D@20 @281 - glTexStorage3D@24 @282 - glGetInternalformativ@20 @283 - - ; EGL dependencies - glCreateContext @144 NONAME - glDestroyContext @145 NONAME - glMakeCurrent @146 NONAME - glGetCurrentContext @147 NONAME - glGetProcAddress@4 @148 NONAME - glBindTexImage@4 @158 NONAME - glCreateRenderer @177 NONAME - glDestroyRenderer @178 NONAME |