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-rwxr-xr-xminecraftd.sh15
1 files changed, 9 insertions, 6 deletions
diff --git a/minecraftd.sh b/minecraftd.sh
index e0a07aac4d43..3013eed6522c 100755
--- a/minecraftd.sh
+++ b/minecraftd.sh
@@ -78,16 +78,19 @@ idle_server_daemon() {
no_player=0
while true; do
+ echo -e "no_players: ${no_player}s\tcheck_player_time: ${CHECK_PLAYER_TIME}s\tidle_if_time: ${IDLE_IF_TIME}s"
# Retry in ${CHECK_PLAYER_TIME} seconds
sleep ${CHECK_PLAYER_TIME}
screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
# Game server is up and running
- screen -S "${SESSION_NAME}" -X stuff "`printf \"list\r\"`"
+ if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n 2p | awk '{ print $2 }')" == "(Attached)" ]]; then
+ # An administrator is connected to the console, pause player checking
+ echo "An admin is connected to the console. Pause player checking."
# The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can be easily retrieved.
- if [[ $? -eq 0 && -z $(sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
+ elif [[ -z $(SUDO_CMD="" game_command list; sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
# No player was seen on the server through list
no_player=$(( no_player + CHECK_PLAYER_TIME ))
# Stop the game server if no player was active for at least ${IDLE_IF_TIME}
@@ -103,7 +106,7 @@ idle_server_daemon() {
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
- echo "Netcat is listening on port ${GAME_PORT} for incoming connections..."
+ echo -n "Netcat: "
${NETCAT_CMD} -v -l -p ${GAME_PORT}
[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..."
IDLE_SERVER="false" ${myname} start
@@ -116,7 +119,7 @@ idle_server_daemon() {
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
- echo "Netcat is listening on port ${GAME_PORT} for incoming connections..."
+ echo -n "Netcat: "
${NETCAT_CMD} -v -l -p ${GAME_PORT}
[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..."
IDLE_SERVER="false" ${myname} start
@@ -186,10 +189,10 @@ server_stop() {
${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
# Game server is up and running, gracefully stop the server when there are still active players
- ${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"list\r\"`"
+
# The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can be easily retrieved.
- if [[ $? -eq 0 && -z $(sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
+ if [[ -z $(game_command list; sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
# No player was seen on the server through list
echo -en "Server is going down..."
game_command stop