diff options
Diffstat (limited to 'multiuser.patch')
-rw-r--r-- | multiuser.patch | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/multiuser.patch b/multiuser.patch new file mode 100644 index 000000000000..269c4adab39f --- /dev/null +++ b/multiuser.patch @@ -0,0 +1,75 @@ +--- a/Src/OSD/SDL/Main.cpp 2016-05-15 18:16:43.001377932 +0200 ++++ b/Src/OSD/SDL/Main.cpp 2016-05-15 18:21:03.166635163 +0200 +@@ -512,8 +512,6 @@ + Configuration file management and input settings. + ******************************************************************************/ + +-static const char s_configFilePath[] = { "Config/Supermodel.ini" }; +- + // Create and configure inputs + static bool ConfigureInputs(CInputs *Inputs, bool configure) + { +@@ -523,6 +521,9 @@ + ";\n" + }; + ++ char s_configFilePath[512]; ++ sprintf(s_configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME")); ++ + // Open and parse configuration file + CINIFile INI; + INI.Open(s_configFilePath); // doesn't matter if it exists or not, will get overwritten +@@ -624,6 +625,9 @@ + // Read settings (from a specific section) from the config file + static void ReadConfigFile(const char *section) + { ++ char s_configFilePath[512]; ++ sprintf(s_configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME")); ++ + CINIFile INI; + + INI.Open(s_configFilePath); +@@ -719,8 +723,8 @@ + { + CBlockFile SaveState; + +- char filePath[24]; +- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, s_saveSlot); ++ char filePath[512]; ++ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, s_saveSlot); + if (OKAY != SaveState.Create(filePath, "Supermodel Save State", "Supermodel Version " SUPERMODEL_VERSION)) + { + ErrorLog("Unable to save state to '%s'.", filePath); +@@ -744,8 +748,8 @@ + CBlockFile SaveState; + + // Generate file path +- char filePath[24]; +- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, s_saveSlot); ++ char filePath[512]; ++ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, s_saveSlot); + + // Open and check to make sure format is correct + if (OKAY != SaveState.Load(filePath)) +@@ -779,8 +783,8 @@ + { + CBlockFile NVRAM; + +- char filePath[24]; +- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id); ++ char filePath[512]; ++ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id); + if (OKAY != NVRAM.Create(filePath, "Supermodel NVRAM State", "Supermodel Version " SUPERMODEL_VERSION)) + { + ErrorLog("Unable to save NVRAM to '%s'. Make sure directory exists!", filePath); +@@ -803,8 +807,8 @@ + CBlockFile NVRAM; + + // Generate file path +- char filePath[24]; +- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id); ++ char filePath[512]; ++ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id); + + // Open and check to make sure format is correct + if (OKAY != NVRAM.Load(filePath)) |