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-rw-r--r--qt5-add-angle-support.patch46
1 files changed, 46 insertions, 0 deletions
diff --git a/qt5-add-angle-support.patch b/qt5-add-angle-support.patch
new file mode 100644
index 000000000000..8b9af40ac2a8
--- /dev/null
+++ b/qt5-add-angle-support.patch
@@ -0,0 +1,46 @@
+diff -U 3 -r a/configure b/configure
+--- a/configure 2015-06-29 14:03:05.000000000 -0600
++++ b/configure 2015-07-18 11:14:30.312317765 -0600
+@@ -5081,7 +5081,7 @@
+ fi
+ if [ "$CFG_OPENGL" = "auto" ] || [ "$CFG_OPENGL" = "yes" ]; then
+ if compileTest x11/opengl "OpenGL"; then
+- CFG_OPENGL=desktop
++ CFG_OPENGL=angle
+ elif compileTest unix/opengles2 "OpenGL ES 2.0"; then
+ CFG_OPENGL=es2
+ else
+@@ -6072,6 +6072,11 @@
+ QT_CONFIG="$QT_CONFIG opengles2"
+ fi
+
++if [ "$CFG_OPENGL" = "angle" ]; then
++ QCONFIG_FLAGS="$QCONFIG_FLAGS QT_OPENGL_ES QT_OPENGL_ES_2"
++ QT_CONFIG="$QT_CONFIG opengles2 egl angle"
++fi
++
+ if [ "$CFG_SHARED" = "yes" ]; then
+ QT_CONFIG="$QT_CONFIG shared"
+ QTCONFIG_CONFIG="$QTCONFIG_CONFIG shared"
+@@ -7077,7 +7082,7 @@
+ report_support " NIS ...................." "$CFG_NIS"
+ report_support " OpenGL / OpenVG:"
+ report_support " EGL .................." "$CFG_EGL"
+-report_support " OpenGL ..............." "$CFG_OPENGL" yes "Desktop OpenGL" es2 "OpenGL ES 2.0+"
++report_support " OpenGL ..............." "$CFG_OPENGL" yes "Desktop OpenGL" es2 "OpenGL ES 2.0+" angle "ANGLE"
+ report_support " OpenVG ..............." "$CFG_OPENVG-$CFG_OPENVG_SHIVA" yes-yes "ShivaVG" yes-no "native"
+ report_support " PCRE ..................." "$CFG_PCRE" yes "system library" qt "bundled copy"
+ if [ -n "$PKG_CONFIG" ]; then
+diff -U 3 -r a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp
+--- a/src/plugins/platforms/windows/qwindowsglcontext.cpp 2015-06-29 14:04:40.000000000 -0600
++++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp 2015-07-18 11:16:05.767172673 -0600
+@@ -45,7 +45,9 @@
+ #include <algorithm>
+
+ #include <wingdi.h>
++#ifndef QT_OPENGL_ES_2
+ #include <GL/gl.h>
++#endif
+
+ // #define DEBUG_GL
+