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-rw-r--r--sample_c_lz-stub.patch37
1 files changed, 0 insertions, 37 deletions
diff --git a/sample_c_lz-stub.patch b/sample_c_lz-stub.patch
deleted file mode 100644
index e5482074297d..000000000000
--- a/sample_c_lz-stub.patch
+++ /dev/null
@@ -1,37 +0,0 @@
---- a/dlls/wined3d/glsl_shader.c
-+++ a/dlls/wined3d/glsl_shader.c
-@@ -91,6 +91,7 @@ struct glsl_sample_function
- enum wined3d_data_type data_type;
- BOOL output_single_component;
- unsigned int offset_size;
-+ BOOL disable_lod;
- };
-
- enum heap_node_op
-@@ -3420,6 +3421,17 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
- const char *base = "texture", *type_part = "", *suffix = "";
- unsigned int coord_size, deriv_size;
-
-+ if (shadow && lod && resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY)
-+ {
-+ FIXME("GLSL does not support sample comparison with lod for 2D array textures.\n");
-+ lod = FALSE;
-+ sample_function->disable_lod = TRUE;
-+ }
-+ else
-+ {
-+ sample_function->disable_lod = FALSE;
-+ }
-+
- sample_function->data_type = ctx->reg_maps->resource_info[resource_idx].data_type;
-
- if (resource_type >= ARRAY_SIZE(resource_type_info))
-@@ -3663,7 +3675,7 @@ static void PRINTF_ATTR(9, 10) shader_glsl_gen_sample_code(const struct wined3d_
- }
- if (dx && dy)
- shader_addline(ins->ctx->buffer, ", %s, %s", dx, dy);
-- else if (bias)
-+ else if (bias && !sample_function->disable_lod)
- shader_addline(ins->ctx->buffer, ", %s", bias);
- if (sample_function->offset_size)
- {