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diff --git a/shell-blur-effect.c b/shell-blur-effect.c
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-/* shell-blur-effect.c
- *
- * Copyright 2019 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * SPDX-License-Identifier: GPL-3.0-or-later
- */
-
-#include "shell-blur-effect.h"
-
-#include "shell-enum-types.h"
-
-/**
- * SECTION:shell-blur-effect
- * @short_description: Blur effect for actors
- *
- * #ShellBlurEffect is a blur implementation based on Clutter. It also has
- * an optional brightness property.
- *
- * # Modes
- *
- * #ShellBlurEffect can work in @SHELL_BLUR_MODE_BACKGROUND and @SHELL_BLUR_MODE_ACTOR
- * modes. The actor mode blurs the actor itself, and all of its children. The
- * background mode blurs the pixels beneath the actor, but not the actor itself.
- *
- * @SHELL_BLUR_MODE_BACKGROUND can be computationally expensive, since the contents
- * beneath the actor cannot be cached, so beware of the performance implications
- * of using this blur mode.
- */
-
-static const gchar *brightness_glsl_declarations =
-"uniform float brightness; \n";
-
-static const gchar *brightness_glsl =
-" cogl_color_out.rgb *= brightness; \n";
-
-#define MIN_DOWNSCALE_SIZE 256.f
-#define MAX_SIGMA 6.f
-
-typedef enum
-{
- ACTOR_PAINTED = 1 << 0,
- BLUR_APPLIED = 1 << 1,
-} CacheFlags;
-
-typedef struct
-{
- CoglFramebuffer *framebuffer;
- CoglPipeline *pipeline;
- CoglTexture *texture;
-} FramebufferData;
-
-struct _ShellBlurEffect
-{
- ClutterEffect parent_instance;
-
- ClutterActor *actor;
-
- unsigned int tex_width;
- unsigned int tex_height;
-
- /* The cached contents */
- FramebufferData actor_fb;
- CacheFlags cache_flags;
-
- FramebufferData background_fb;
- FramebufferData brightness_fb;
- int brightness_uniform;
-
- ShellBlurMode mode;
- float downscale_factor;
- float brightness;
- int sigma;
-};
-
-G_DEFINE_TYPE (ShellBlurEffect, shell_blur_effect, CLUTTER_TYPE_EFFECT)
-
-enum {
- PROP_0,
- PROP_SIGMA,
- PROP_BRIGHTNESS,
- PROP_MODE,
- N_PROPS
-};
-
-static GParamSpec *properties [N_PROPS] = { NULL, };
-
-static CoglPipeline*
-create_base_pipeline (void)
-{
- static CoglPipeline *base_pipeline = NULL;
-
- if (G_UNLIKELY (base_pipeline == NULL))
- {
- CoglContext *ctx =
- clutter_backend_get_cogl_context (clutter_get_default_backend ());
-
- base_pipeline = cogl_pipeline_new (ctx);
- cogl_pipeline_set_layer_null_texture (base_pipeline, 0);
- cogl_pipeline_set_layer_filters (base_pipeline,
- 0,
- COGL_PIPELINE_FILTER_LINEAR,
- COGL_PIPELINE_FILTER_LINEAR);
- cogl_pipeline_set_layer_wrap_mode (base_pipeline,
- 0,
- COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
- }
-
- return cogl_pipeline_copy (base_pipeline);
-}
-
-static CoglPipeline*
-create_brightness_pipeline (void)
-{
- static CoglPipeline *brightness_pipeline = NULL;
-
- if (G_UNLIKELY (brightness_pipeline == NULL))
- {
- CoglSnippet *snippet;
-
- brightness_pipeline = create_base_pipeline ();
-
- snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
- brightness_glsl_declarations,
- brightness_glsl);
- cogl_pipeline_add_snippet (brightness_pipeline, snippet);
- cogl_object_unref (snippet);
- }
-
- return cogl_pipeline_copy (brightness_pipeline);
-}
-
-
-static void
-update_brightness (ShellBlurEffect *self,
- uint8_t paint_opacity)
-{
- cogl_pipeline_set_color4ub (self->brightness_fb.pipeline,
- paint_opacity,
- paint_opacity,
- paint_opacity,
- paint_opacity);
-
- if (self->brightness_uniform > -1)
- {
- cogl_pipeline_set_uniform_1f (self->brightness_fb.pipeline,
- self->brightness_uniform,
- self->brightness);
- }
-}
-
-static void
-setup_projection_matrix (CoglFramebuffer *framebuffer,
- float width,
- float height)
-{
- graphene_matrix_t projection;
-
- graphene_matrix_init_translate (&projection,
- &GRAPHENE_POINT3D_INIT (-width / 2.0,
- -height / 2.0,
- 0.f));
- graphene_matrix_scale (&projection, 2.0 / width, -2.0 / height, 1.f);
-
- cogl_framebuffer_set_projection_matrix (framebuffer, &projection);
-}
-
-static gboolean
-update_fbo (FramebufferData *data,
- unsigned int width,
- unsigned int height,
- float downscale_factor)
-{
- CoglContext *ctx =
- clutter_backend_get_cogl_context (clutter_get_default_backend ());
-
- g_clear_pointer (&data->texture, cogl_object_unref);
- g_clear_object (&data->framebuffer);
-
- float new_width = floorf (width / downscale_factor);
- float new_height = floorf (height / downscale_factor);
-
- data->texture = cogl_texture_2d_new_with_size (ctx, new_width, new_height);
- if (!data->texture)
- return FALSE;
-
- cogl_pipeline_set_layer_texture (data->pipeline, 0, data->texture);
-
- data->framebuffer =
- COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (data->texture));
- if (!data->framebuffer)
- {
- g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
- return FALSE;
- }
-
- setup_projection_matrix (data->framebuffer, new_width, new_height);
-
- return TRUE;
-}
-
-static gboolean
-update_actor_fbo (ShellBlurEffect *self,
- unsigned int width,
- unsigned int height,
- float downscale_factor)
-{
- if (self->tex_width == width &&
- self->tex_height == height &&
- self->downscale_factor == downscale_factor &&
- self->actor_fb.framebuffer)
- {
- return TRUE;
- }
-
- self->cache_flags &= ~ACTOR_PAINTED;
-
- return update_fbo (&self->actor_fb, width, height, downscale_factor);
-}
-
-static gboolean
-update_brightness_fbo (ShellBlurEffect *self,
- unsigned int width,
- unsigned int height,
- float downscale_factor)
-{
- if (self->tex_width == width &&
- self->tex_height == height &&
- self->downscale_factor == downscale_factor &&
- self->brightness_fb.framebuffer)
- {
- return TRUE;
- }
-
- return update_fbo (&self->brightness_fb,
- width, height,
- downscale_factor);
-}
-
-static gboolean
-update_background_fbo (ShellBlurEffect *self,
- unsigned int width,
- unsigned int height)
-{
- if (self->tex_width == width &&
- self->tex_height == height &&
- self->background_fb.framebuffer)
- {
- return TRUE;
- }
-
- return update_fbo (&self->background_fb, width, height, 1.0);
-}
-
-static void
-clear_framebuffer_data (FramebufferData *fb_data)
-{
- g_clear_pointer (&fb_data->texture, cogl_object_unref);
- g_clear_object (&fb_data->framebuffer);
-}
-
-static float
-calculate_downscale_factor (float width,
- float height,
- float sigma)
-{
- float downscale_factor = 1.0;
- float scaled_width = width;
- float scaled_height = height;
- float scaled_sigma = sigma;
-
- /* This is the algorithm used by Firefox; keep downscaling until either the
- * blur radius is lower than the threshold, or the downscaled texture is too
- * small.
- */
- while (scaled_sigma > MAX_SIGMA &&
- scaled_width > MIN_DOWNSCALE_SIZE &&
- scaled_height > MIN_DOWNSCALE_SIZE)
- {
- downscale_factor *= 2.f;
-
- scaled_width = width / downscale_factor;
- scaled_height = height / downscale_factor;
- scaled_sigma = sigma / downscale_factor;
- }
-
- return downscale_factor;
-}
-
-static void
-shell_blur_effect_set_actor (ClutterActorMeta *meta,
- ClutterActor *actor)
-{
- ShellBlurEffect *self = SHELL_BLUR_EFFECT (meta);
- ClutterActorMetaClass *meta_class;
-
- meta_class = CLUTTER_ACTOR_META_CLASS (shell_blur_effect_parent_class);
- meta_class->set_actor (meta, actor);
-
- /* clear out the previous state */
- clear_framebuffer_data (&self->actor_fb);
- clear_framebuffer_data (&self->background_fb);
- clear_framebuffer_data (&self->brightness_fb);
-
- /* we keep a back pointer here, to avoid going through the ActorMeta */
- self->actor = clutter_actor_meta_get_actor (meta);
-}
-
-static void
-update_actor_box (ShellBlurEffect *self,
- ClutterPaintContext *paint_context,
- ClutterActorBox *source_actor_box)
-{
- ClutterStageView *stage_view;
- float box_scale_factor = 1.0f;
- float origin_x, origin_y;
- float width, height;
-
- switch (self->mode)
- {
- case SHELL_BLUR_MODE_ACTOR:
- clutter_actor_get_allocation_box (self->actor, source_actor_box);
- break;
-
- case SHELL_BLUR_MODE_BACKGROUND:
- stage_view = clutter_paint_context_get_stage_view (paint_context);
-
- clutter_actor_get_transformed_position (self->actor, &origin_x, &origin_y);
- clutter_actor_get_transformed_size (self->actor, &width, &height);
-
- if (stage_view)
- {
- cairo_rectangle_int_t stage_view_layout;
-
- box_scale_factor = clutter_stage_view_get_scale (stage_view);
- clutter_stage_view_get_layout (stage_view, &stage_view_layout);
-
- origin_x -= stage_view_layout.x;
- origin_y -= stage_view_layout.y;
- }
- else
- {
- /* If we're drawing off stage, just assume scale = 1, this won't work
- * with stage-view scaling though.
- */
- }
-
- clutter_actor_box_set_origin (source_actor_box, origin_x, origin_y);
- clutter_actor_box_set_size (source_actor_box, width, height);
-
- clutter_actor_box_scale (source_actor_box, box_scale_factor);
- break;
- }
-
- clutter_actor_box_clamp_to_pixel (source_actor_box);
-}
-
-static void
-add_blurred_pipeline (ShellBlurEffect *self,
- ClutterPaintNode *node,
- uint8_t paint_opacity)
-{
- g_autoptr (ClutterPaintNode) pipeline_node = NULL;
- float width, height;
-
- /* Use the untransformed actor size here, since the framebuffer itself already
- * has the actor transform matrix applied.
- */
- clutter_actor_get_size (self->actor, &width, &height);
-
- update_brightness (self, paint_opacity);
-
- pipeline_node = clutter_pipeline_node_new (self->brightness_fb.pipeline);
- clutter_paint_node_set_static_name (pipeline_node, "ShellBlurEffect (final)");
- clutter_paint_node_add_child (node, pipeline_node);
-
- clutter_paint_node_add_rectangle (pipeline_node,
- &(ClutterActorBox) {
- 0.f, 0.f,
- width,
- height,
- });
-}
-
-static ClutterPaintNode *
-create_blur_nodes (ShellBlurEffect *self,
- ClutterPaintNode *node,
- uint8_t paint_opacity)
-{
- g_autoptr (ClutterPaintNode) brightness_node = NULL;
- g_autoptr (ClutterPaintNode) blur_node = NULL;
- float width;
- float height;
-
- clutter_actor_get_size (self->actor, &width, &height);
-
- update_brightness (self, paint_opacity);
- brightness_node = clutter_layer_node_new_to_framebuffer (self->brightness_fb.framebuffer,
- self->brightness_fb.pipeline);
- clutter_paint_node_set_static_name (brightness_node, "ShellBlurEffect (brightness)");
- clutter_paint_node_add_child (node, brightness_node);
- clutter_paint_node_add_rectangle (brightness_node,
- &(ClutterActorBox) {
- 0.f, 0.f,
- width, height,
- });
-
- blur_node = clutter_blur_node_new (self->tex_width / self->downscale_factor,
- self->tex_height / self->downscale_factor,
- self->sigma / self->downscale_factor);
- clutter_paint_node_set_static_name (blur_node, "ShellBlurEffect (blur)");
- clutter_paint_node_add_child (brightness_node, blur_node);
- clutter_paint_node_add_rectangle (blur_node,
- &(ClutterActorBox) {
- 0.f, 0.f,
- cogl_texture_get_width (self->brightness_fb.texture),
- cogl_texture_get_height (self->brightness_fb.texture),
- });
-
- self->cache_flags |= BLUR_APPLIED;
-
- return g_steal_pointer (&blur_node);
-}
-
-static void
-paint_background (ShellBlurEffect *self,
- ClutterPaintNode *node,
- ClutterPaintContext *paint_context,
- ClutterActorBox *source_actor_box)
-{
- g_autoptr (ClutterPaintNode) background_node = NULL;
- g_autoptr (ClutterPaintNode) blit_node = NULL;
- CoglFramebuffer *src;
- float transformed_x;
- float transformed_y;
- float transformed_width;
- float transformed_height;
-
- clutter_actor_box_get_origin (source_actor_box,
- &transformed_x,
- &transformed_y);
- clutter_actor_box_get_size (source_actor_box,
- &transformed_width,
- &transformed_height);
-
- /* Background layer node */
- background_node =
- clutter_layer_node_new_to_framebuffer (self->background_fb.framebuffer,
- self->background_fb.pipeline);
- clutter_paint_node_set_static_name (background_node, "ShellBlurEffect (background)");
- clutter_paint_node_add_child (node, background_node);
- clutter_paint_node_add_rectangle (background_node,
- &(ClutterActorBox) {
- 0.f, 0.f,
- self->tex_width / self->downscale_factor,
- self->tex_height / self->downscale_factor,
- });
-
- /* Blit node */
- src = clutter_paint_context_get_framebuffer (paint_context);
- blit_node = clutter_blit_node_new (src);
- clutter_paint_node_set_static_name (blit_node, "ShellBlurEffect (blit)");
- clutter_paint_node_add_child (background_node, blit_node);
- clutter_blit_node_add_blit_rectangle (CLUTTER_BLIT_NODE (blit_node),
- transformed_x,
- transformed_y,
- 0, 0,
- transformed_width,
- transformed_height);
-}
-
-static gboolean
-update_framebuffers (ShellBlurEffect *self,
- ClutterPaintContext *paint_context,
- ClutterActorBox *source_actor_box)
-{
- gboolean updated = FALSE;
- float downscale_factor;
- float height = -1;
- float width = -1;
-
- clutter_actor_box_get_size (source_actor_box, &width, &height);
-
- downscale_factor = calculate_downscale_factor (width, height, self->sigma);
-
- updated = update_actor_fbo (self, width, height, downscale_factor) &&
- update_brightness_fbo (self, width, height, downscale_factor);
-
- if (self->mode == SHELL_BLUR_MODE_BACKGROUND)
- updated = updated && update_background_fbo (self, width, height);
-
- self->tex_width = width;
- self->tex_height = height;
- self->downscale_factor = downscale_factor;
-
- return updated;
-}
-
-static void
-add_actor_node (ShellBlurEffect *self,
- ClutterPaintNode *node,
- int opacity)
-{
- g_autoptr (ClutterPaintNode) actor_node = NULL;
-
- actor_node = clutter_actor_node_new (self->actor, opacity);
- clutter_paint_node_add_child (node, actor_node);
-}
-
-static void
-paint_actor_offscreen (ShellBlurEffect *self,
- ClutterPaintNode *node,
- ClutterEffectPaintFlags flags)
-{
- gboolean actor_dirty;
-
- actor_dirty = (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY) != 0;
-
- /* The actor offscreen framebuffer is updated already */
- if (actor_dirty || !(self->cache_flags & ACTOR_PAINTED))
- {
- g_autoptr (ClutterPaintNode) transform_node = NULL;
- g_autoptr (ClutterPaintNode) layer_node = NULL;
- graphene_matrix_t transform;
-
- /* Layer node */
- layer_node = clutter_layer_node_new_to_framebuffer (self->actor_fb.framebuffer,
- self->actor_fb.pipeline);
- clutter_paint_node_set_static_name (layer_node, "ShellBlurEffect (actor offscreen)");
- clutter_paint_node_add_child (node, layer_node);
- clutter_paint_node_add_rectangle (layer_node,
- &(ClutterActorBox) {
- 0.f, 0.f,
- self->tex_width / self->downscale_factor,
- self->tex_height / self->downscale_factor,
- });
-
- /* Transform node */
- graphene_matrix_init_scale (&transform,
- 1.f / self->downscale_factor,
- 1.f / self->downscale_factor,
- 1.f);
- transform_node = clutter_transform_node_new (&transform);
- clutter_paint_node_set_static_name (transform_node, "ShellBlurEffect (downscale)");
- clutter_paint_node_add_child (layer_node, transform_node);
-
- /* Actor node */
- add_actor_node (self, transform_node, 255);
-
- self->cache_flags |= ACTOR_PAINTED;
- }
- else
- {
- g_autoptr (ClutterPaintNode) pipeline_node = NULL;
-
- pipeline_node = clutter_pipeline_node_new (self->actor_fb.pipeline);
- clutter_paint_node_set_static_name (pipeline_node,
- "ShellBlurEffect (actor texture)");
- clutter_paint_node_add_child (node, pipeline_node);
- clutter_paint_node_add_rectangle (pipeline_node,
- &(ClutterActorBox) {
- 0.f, 0.f,
- self->tex_width / self->downscale_factor,
- self->tex_height / self->downscale_factor,
- });
- }
-}
-
-static gboolean
-needs_repaint (ShellBlurEffect *self,
- ClutterEffectPaintFlags flags)
-{
- gboolean actor_cached;
- gboolean blur_cached;
- gboolean actor_dirty;
-
- actor_dirty = (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY) != 0;
- blur_cached = (self->cache_flags & BLUR_APPLIED) != 0;
- actor_cached = (self->cache_flags & ACTOR_PAINTED) != 0;
-
- switch (self->mode)
- {
- case SHELL_BLUR_MODE_ACTOR:
- return actor_dirty || !blur_cached || !actor_cached;
-
- case SHELL_BLUR_MODE_BACKGROUND:
- return TRUE;
- }
-
- return TRUE;
-}
-
-static void
-shell_blur_effect_paint_node (ClutterEffect *effect,
- ClutterPaintNode *node,
- ClutterPaintContext *paint_context,
- ClutterEffectPaintFlags flags)
-{
- ShellBlurEffect *self = SHELL_BLUR_EFFECT (effect);
- uint8_t paint_opacity;
-
- g_assert (self->actor != NULL);
-
- if (self->sigma > 0)
- {
- g_autoptr (ClutterPaintNode) blur_node = NULL;
-
- switch (self->mode)
- {
- case SHELL_BLUR_MODE_ACTOR:
- paint_opacity = clutter_actor_get_paint_opacity (self->actor);
- break;
-
- case SHELL_BLUR_MODE_BACKGROUND:
- paint_opacity = 255;
- break;
-
- default:
- g_assert_not_reached();
- break;
- }
-
- if (needs_repaint (self, flags))
- {
- ClutterActorBox source_actor_box;
-
- update_actor_box (self, paint_context, &source_actor_box);
-
- /* Failing to create or update the offscreen framebuffers prevents
- * the entire effect to be applied.
- */
- if (!update_framebuffers (self, paint_context, &source_actor_box))
- goto fail;
-
- blur_node = create_blur_nodes (self, node, paint_opacity);
-
- switch (self->mode)
- {
- case SHELL_BLUR_MODE_ACTOR:
- paint_actor_offscreen (self, blur_node, flags);
- break;
-
- case SHELL_BLUR_MODE_BACKGROUND:
- paint_background (self, blur_node, paint_context, &source_actor_box);
- break;
- }
- }
- else
- {
- /* Use the cached pipeline if no repaint is needed */
- add_blurred_pipeline (self, node, paint_opacity);
- }
-
- /* Background blur needs to paint the actor after painting the blurred
- * background.
- */
- switch (self->mode)
- {
- case SHELL_BLUR_MODE_ACTOR:
- break;
-
- case SHELL_BLUR_MODE_BACKGROUND:
- add_actor_node (self, node, -1);
- break;
- }
-
- return;
- }
-
-fail:
- /* When no blur is applied, or the offscreen framebuffers
- * couldn't be created, fallback to simply painting the actor.
- */
- add_actor_node (self, node, -1);
-}
-
-static void
-shell_blur_effect_finalize (GObject *object)
-{
- ShellBlurEffect *self = (ShellBlurEffect *)object;
-
- clear_framebuffer_data (&self->actor_fb);
- clear_framebuffer_data (&self->background_fb);
- clear_framebuffer_data (&self->brightness_fb);
-
- g_clear_pointer (&self->actor_fb.pipeline, cogl_object_unref);
- g_clear_pointer (&self->background_fb.pipeline, cogl_object_unref);
- g_clear_pointer (&self->brightness_fb.pipeline, cogl_object_unref);
-
- G_OBJECT_CLASS (shell_blur_effect_parent_class)->finalize (object);
-}
-
-static void
-shell_blur_effect_get_property (GObject *object,
- guint prop_id,
- GValue *value,
- GParamSpec *pspec)
-{
- ShellBlurEffect *self = SHELL_BLUR_EFFECT (object);
-
- switch (prop_id)
- {
- case PROP_SIGMA:
- g_value_set_int (value, self->sigma);
- break;
-
- case PROP_BRIGHTNESS:
- g_value_set_float (value, self->brightness);
- break;
-
- case PROP_MODE:
- g_value_set_enum (value, self->mode);
- break;
-
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
- }
-}
-
-static void
-shell_blur_effect_set_property (GObject *object,
- guint prop_id,
- const GValue *value,
- GParamSpec *pspec)
-{
- ShellBlurEffect *self = SHELL_BLUR_EFFECT (object);
-
- switch (prop_id)
- {
- case PROP_SIGMA:
- shell_blur_effect_set_sigma (self, g_value_get_int (value));
- break;
-
- case PROP_BRIGHTNESS:
- shell_blur_effect_set_brightness (self, g_value_get_float (value));
- break;
-
- case PROP_MODE:
- shell_blur_effect_set_mode (self, g_value_get_enum (value));
- break;
-
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
- }
-}
-
-static void
-shell_blur_effect_class_init (ShellBlurEffectClass *klass)
-{
- GObjectClass *object_class = G_OBJECT_CLASS (klass);
- ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
- ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
-
- object_class->finalize = shell_blur_effect_finalize;
- object_class->get_property = shell_blur_effect_get_property;
- object_class->set_property = shell_blur_effect_set_property;
-
- meta_class->set_actor = shell_blur_effect_set_actor;
-
- effect_class->paint_node = shell_blur_effect_paint_node;
-
- properties[PROP_SIGMA] =
- g_param_spec_int ("sigma",
- "Sigma",
- "Sigma",
- 0, G_MAXINT, 0,
- G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY);
-
- properties[PROP_BRIGHTNESS] =
- g_param_spec_float ("brightness",
- "Brightness",
- "Brightness",
- 0.f, 1.f, 1.f,
- G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY);
-
- properties[PROP_MODE] =
- g_param_spec_enum ("mode",
- "Blur mode",
- "Blur mode",
- SHELL_TYPE_BLUR_MODE,
- SHELL_BLUR_MODE_ACTOR,
- G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY);
-
- g_object_class_install_properties (object_class, N_PROPS, properties);
-}
-
-static void
-shell_blur_effect_init (ShellBlurEffect *self)
-{
- self->mode = SHELL_BLUR_MODE_ACTOR;
- self->sigma = 0;
- self->brightness = 1.f;
-
- self->actor_fb.pipeline = create_base_pipeline ();
- self->background_fb.pipeline = create_base_pipeline ();
- self->brightness_fb.pipeline = create_brightness_pipeline ();
- self->brightness_uniform =
- cogl_pipeline_get_uniform_location (self->brightness_fb.pipeline, "brightness");
-}
-
-ShellBlurEffect *
-shell_blur_effect_new (void)
-{
- return g_object_new (SHELL_TYPE_BLUR_EFFECT, NULL);
-}
-
-int
-shell_blur_effect_get_sigma (ShellBlurEffect *self)
-{
- g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), -1);
-
- return self->sigma;
-}
-
-void
-shell_blur_effect_set_sigma (ShellBlurEffect *self,
- int sigma)
-{
- g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
-
- if (self->sigma == sigma)
- return;
-
- self->sigma = sigma;
- self->cache_flags &= ~BLUR_APPLIED;
-
- if (self->actor)
- clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
-
- g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_SIGMA]);
-}
-
-float
-shell_blur_effect_get_brightness (ShellBlurEffect *self)
-{
- g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), FALSE);
-
- return self->brightness;
-}
-
-void
-shell_blur_effect_set_brightness (ShellBlurEffect *self,
- float brightness)
-{
- g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
-
- if (self->brightness == brightness)
- return;
-
- self->brightness = brightness;
- self->cache_flags &= ~BLUR_APPLIED;
-
- if (self->actor)
- clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
-
- g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_BRIGHTNESS]);
-}
-
-ShellBlurMode
-shell_blur_effect_get_mode (ShellBlurEffect *self)
-{
- g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), -1);
-
- return self->mode;
-}
-
-void
-shell_blur_effect_set_mode (ShellBlurEffect *self,
- ShellBlurMode mode)
-{
- g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
-
- if (self->mode == mode)
- return;
-
- self->mode = mode;
- self->cache_flags &= ~BLUR_APPLIED;
-
- switch (mode)
- {
- case SHELL_BLUR_MODE_ACTOR:
- clear_framebuffer_data (&self->background_fb);
- break;
-
- case SHELL_BLUR_MODE_BACKGROUND:
- default:
- /* Do nothing */
- break;
- }
-
- if (self->actor)
- clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
-
- g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_MODE]);
-}