aboutsummarylogtreecommitdiffstats
path: root/travertine.sh
diff options
context:
space:
mode:
Diffstat (limited to 'travertine.sh')
-rwxr-xr-xtravertine.sh141
1 files changed, 109 insertions, 32 deletions
diff --git a/travertine.sh b/travertine.sh
index 6dda2a3105a9..44cbcf337d76 100755
--- a/travertine.sh
+++ b/travertine.sh
@@ -9,30 +9,88 @@ declare -r game="travertine"
# Avoid altering any of those later in the code since they may be readonly (IDLE_SERVER is an exception!)
# You may use this script for any game server of your choice, just alter the config file
-[[ -n "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="/srv/${game}"
-[[ -n "${BACKUP_DEST}" ]] && declare -r BACKUP_DEST=${BACKUP_DEST} || BACKUP_DEST="/srv/${game}/backup"
-[[ -n "${BACKUP_PATHS}" ]] && declare -r BACKUP_PATHS=${BACKUP_PATHS} || BACKUP_PATHS="world"
-[[ -n "${BACKUP_FLAGS}" ]] && declare -r BACKUP_FLAGS=${BACKUP_FLAGS} || BACKUP_FLAGS="-z"
-[[ -n "${KEEP_BACKUPS}" ]] && declare -r KEEP_BACKUPS=${KEEP_BACKUPS} || KEEP_BACKUPS="10"
-[[ -n "${GAME_USER}" ]] && declare -r GAME_USER=${GAME_USER} || GAME_USER="travertine"
-[[ -n "${MAIN_EXECUTABLE}" ]] && declare -r MAIN_EXECUTABLE=${MAIN_EXECUTABLE} || MAIN_EXECUTABLE="travertine_server.jar"
-[[ -n "${SESSION_NAME}" ]] && declare -r SESSION_NAME=${SESSION_NAME} || SESSION_NAME="${game}"
+# Server settings
+[[ -n "${MAIN_ROOT}" ]] && declare -r MAIN_ROOT=${MAIN_ROOT} || MAIN_ROOT="/srv/${game}"
+[[ -n "${GAME_USER}" ]] && declare -r GAME_USER=${GAME_USER} || GAME_USER="${game}"
+[[ -n "${PROXY_NAME}" ]] && declare -r PROXY_NAME=${PROXY_NAME} || PROXY_NAME="proxy"
+source /etc/conf.d/"${game}" 2>/dev/null || >&2 echo "Could not source /etc/conf.d/${game}"
+
+# Handling subservers
+# Check how many arguments were given
+case $# in
+ 0)
+ # If zero, use the proxy server
+ declare -r subserver="${PROXY_NAME}"
+ ;;
+ 1)
+ # If one, check wheter it's a command or a subserver
+ if [ "$1" == "start" ] ||
+ [ "$1" == "stop" ] ||
+ [ "$1" == "status" ] ||
+ [ "$1" == "restart" ] ||
+ [ "$1" == "console" ] ||
+ [ "$1" == "command" ] ||
+ [ "$1" == "backup" ] ||
+ [ "$1" == "restore" ] ||
+ [ "$1" == "-h" ] ||
+ [ "$1" == "--help" ] ||
+ [ "$1" == "idle_server_daemon" ]; then
+ # If a command, use the proxy server
+ declare -r subserver="${PROXY_NAME}"
+ else
+ # If not, use the argument as subserver
+ declare -r subserver="$1"
+ # And shift the arguments forward
+ shift
+ fi
+ ;;
+ *)
+ # If any other (two or more), we can be sure both the subserver and command were specified
+ declare -r subserver="$1"
+ shift
+ ;;
+esac
+
+echo "Using subserver: ${subserver}"
+# The full command name, including the subserver
+declare -r fullname="${myname} ${subserver}"
+
+# Default stop and say commands
+if [ ${subserver} == ${PROXY_NAME} ]; then
+ declare -r default_stop_command="end"
+ declare -r default_say_command="alert"
+else
+ declare -r default_stop_command="stop"
+ declare -r default_say_command="say"
+fi
+
+# Subserver settings
+
+[[ -n "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="${MAIN_ROOT}/servers/${subserver}"
+[[ -n "${BACKUP_DEST}" ]] && declare -r BACKUP_DEST=${BACKUP_DEST} || BACKUP_DEST="${MAIN_ROOT}/servers/${subserver}/backup"
+[[ -n "${BACKUP_PATHS}" ]] && declare -r BACKUP_PATHS=${BACKUP_PATHS} || BACKUP_PATHS="world"
+[[ -n "${BACKUP_FLAGS}" ]] && declare -r BACKUP_FLAGS=${BACKUP_FLAGS} || BACKUP_FLAGS="-z"
+[[ -n "${KEEP_BACKUPS}" ]] && declare -r KEEP_BACKUPS=${KEEP_BACKUPS} || KEEP_BACKUPS="10"
+[[ -n "${MAIN_EXECUTABLE}" ]] && declare -r MAIN_EXECUTABLE=${MAIN_EXECUTABLE} || MAIN_EXECUTABLE="server.jar"
+[[ -n "${SESSION_NAME}" ]] && declare -r SESSION_NAME=${SESSION_NAME} || SESSION_NAME="${game}_${subserver}"
+[[ -n "${SAY_COMMAND}" ]] && declare -r SAY_COMMAND=${SAY_COMMAND} || SAY_COMMAND="${default_say_command}"
+[[ -n "${STOP_COMMAND}" ]] && declare -r STOP_COMMAND=${STOP_COMMAND} || STOP_COMMAND="${default_stop_command}"
# Command and parameter declaration with which to start the server
[[ -n "${SERVER_START_CMD}" ]] && declare -r SERVER_START_CMD=${SERVER_START_CMD} || SERVER_START_CMD="java -Xms512M -Xmx1024M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui"
# System parameters for the control script
-[[ -n "${IDLE_SERVER}" ]] && tmp_IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false"
+[[ -n "${IDLE_SERVER}" ]] && tmp_IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false"
[[ -n "${IDLE_SESSION_NAME}" ]] && declare -r IDLE_SESSION_NAME=${IDLE_SESSION_NAME} || IDLE_SESSION_NAME="idle_server_${SESSION_NAME}"
-[[ -n "${GAME_PORT}" ]] && declare -r GAME_PORT=${GAME_PORT} || GAME_PORT="25565"
+[[ -n "${GAME_PORT}" ]] && declare -r GAME_PORT=${GAME_PORT} || GAME_PORT="25565"
[[ -n "${CHECK_PLAYER_TIME}" ]] && declare -r CHECK_PLAYER_TIME=${CHECK_PLAYER_TIME} || CHECK_PLAYER_TIME="30"
-[[ -n "${IDLE_IF_TIME}" ]] && declare -r IDLE_IF_TIME=${IDLE_IF_TIME} || IDLE_IF_TIME="1200"
+[[ -n "${IDLE_IF_TIME}" ]] && declare -r IDLE_IF_TIME=${IDLE_IF_TIME} || IDLE_IF_TIME="1200"
# Additional configuration options which only few may need to alter
[[ -n "${GAME_COMMAND_DUMP}" ]] && declare -r GAME_COMMAND_DUMP=${GAME_COMMAND_DUMP} || GAME_COMMAND_DUMP="/tmp/${myname}_${SESSION_NAME}_command_dump.txt"
# Variables passed over the command line will always override the one from a config file
-source /etc/conf.d/"${game}" 2>/dev/null || >&2 echo "Could not source /etc/conf.d/${game}"
+source "${MAIN_ROOT}"/servers/"${subserver}".conf 2>/dev/null || >&2 echo "Could not source ${MAIN_ROOT}/servers/${subserver}.conf"
# Preserve the content of IDLE_SERVER without making it readonly
[[ -n ${tmp_IDLE_SERVER} ]] && IDLE_SERVER=${tmp_IDLE_SERVER}
@@ -51,9 +109,8 @@ else
fi
# Choose which flavor of netcat is to be used
-if command -v netcat &> /dev/null; then
- NETCAT_CMD="netcat"
-elif command -v ncat &> /dev/null; then
+# (Currently only nmap's version works)
+if command -v ncat &> /dev/null; then
NETCAT_CMD="ncat"
else
NETCAT_CMD=""
@@ -129,7 +186,7 @@ idle_server_daemon() {
no_player=$(( no_player + CHECK_PLAYER_TIME ))
# Stop the game server if no player was active for at least ${IDLE_IF_TIME}
if [[ "${no_player}" -ge "${IDLE_IF_TIME}" ]]; then
- IDLE_SERVER="false" ${myname} stop
+ IDLE_SERVER="false" ${fullname} stop
# Wait for game server to go down
for i in {1..100}; do
screen -S "${SESSION_NAME}" -Q select . > /dev/null || break
@@ -139,9 +196,16 @@ idle_server_daemon() {
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
- echo -n "Netcat: "
- ${NETCAT_CMD} -v -l -p ${GAME_PORT} && echo "Netcat caught an connection. The server is coming up again..."
- IDLE_SERVER="false" ${myname} start
+ ${myname} ${PROXY_NAME} command alert "Suspending server ${subserver}"
+ player=$(${NETCAT_CMD} -i 1 -l -p ${GAME_PORT} | cut -d '' -f6 | tr -dc '[:alnum:]')
+ IDLE_SERVER="false" ${fullname} start
+ if [[ -n $player ]]; then
+ ${myname} ${PROXY_NAME} command alert "Starting server ${subserver}, as requested by $player"
+ sleep 20
+ ${myname} ${PROXY_NAME} command send $player ${subserver}
+ else
+ ${myname} ${PROXY_NAME} command alert "Starting server ${subserver}"
+ fi
fi
else
# Reset timer since there is an active player on the server
@@ -151,9 +215,16 @@ idle_server_daemon() {
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
- echo -n "Netcat: "
- ${NETCAT_CMD} -v -l -p ${GAME_PORT} && echo "Netcat caught an connection. The server is coming up again..."
- IDLE_SERVER="false" ${myname} start
+ ${myname} ${PROXY_NAME} command alert "Suspending server ${subserver}"
+ player=$(${NETCAT_CMD} -i 1 -l -p ${GAME_PORT} | cut -d '' -f6 | tr -dc '[:alnum:]')
+ IDLE_SERVER="false" ${fullname} start
+ if [[ -n $player ]]; then
+ ${myname} ${PROXY_NAME} command alert "Starting server ${subserver}, as requested by $player"
+ sleep 20
+ ${myname} ${PROXY_NAME} command send $player ${subserver}
+ else
+ ${myname} ${PROXY_NAME} command alert "Starting server ${subserver}"
+ fi
fi
done
}
@@ -183,7 +254,7 @@ server_start() {
# Restart as soon as the idle_server_daemon has shut down completely
for i in {1..100}; do
if ! ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then
- ${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon"
+ ${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${fullname} idle_server_daemon"
break
fi
[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!"
@@ -191,7 +262,7 @@ server_start() {
done
else
echo -en "Starting idle server daemon..."
- ${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon"
+ ${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${fullname} idle_server_daemon"
echo -e "\e[39;1m done\e[0m"
fi
fi
@@ -224,19 +295,21 @@ server_stop() {
if is_player_online; then
# No player was seen on the server through list
echo -en "Server is going down..."
- game_command end
else
# Player(s) were seen on the server through list (or an error occurred)
# Warning the users through the server console
- game_command alert "Server is going down in 10 seconds! HURRY UP WITH WHATEVER YOU ARE DOING!"
- echo -en "Server is going down in..."
+ game_command ${SAY_COMMAND} "This server is going down in 10 seconds."
+ game_command save-all
+ echo -en "Server going down in..."
for i in {1..10}; do
- game_command alert "down in... $(( 10 - i ))"
- echo -n " $(( 10 - i ))"
+ if [[ $i -gt 7 ]]; then
+ game_command ${SAY_COMMAND} "$(( 11 - i ))"
+ fi
+ echo -n " $(( 11 - i ))"
sleep 1
done
- game_command end
fi
+ game_command ${STOP_COMMAND}
# Finish as soon as the server has shut down completely
for i in {1..100}; do
@@ -284,6 +357,7 @@ server_status() {
# Restart the complete server by shutting it down and starting it again
server_restart() {
+ ${myname} ${PROXY_NAME} command alert "Restarting server ${subserver}"
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
server_stop
server_start
@@ -304,8 +378,11 @@ backup_files() {
fname="$(date +%Y_%m_%d_%H.%M.%S).tar.gz"
${SUDO_CMD} mkdir -p "${BACKUP_DEST}"
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
+ game_command save-off
+ game_command save-all
sync && wait
${SUDO_CMD} tar -C "${SERVER_ROOT}" -cf "${BACKUP_DEST}/${fname}" ${BACKUP_PATHS} --totals ${BACKUP_FLAGS} 2>&1 | grep -v "tar: Removing leading "
+ game_command save-on
else
${SUDO_CMD} tar -C "${SERVER_ROOT}" -cf "${BACKUP_DEST}/${fname}" ${BACKUP_PATHS} --totals ${BACKUP_FLAGS} 2>&1 | grep -v "tar: Removing leading "
fi
@@ -342,7 +419,7 @@ backup_restore() {
echo "Please enter the corresponding number for the backup to be restored: "
i=1
for f in "${BACKUP_DEST}"/[0-9_.]*; do
- echo -e " \e[39;1m$i)\e[0m\t$f"
+ echo -e " \e[39;1m$i)\e[0m\t$f"
i=$(( i + 1 ))
done
echo -en "Restore backup number: "
@@ -422,7 +499,7 @@ help() {
This script was design to easily control any ${game} server. Quite every parameter for a given
${game} server derivative can be altered by editing the variables in the configuration file.
- Usage: ${myname} {start|stop|status|backup|restore|command <command>|console}
+ Usage: ${fullname} {start|stop|status|backup|restore|command <command>|console}
start Start the ${game} server
stop Stop the ${game} server
restart Restart the ${game} server