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.SRCINFO
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2022-05-23
PAD: Update to latest controller database
kenshen112
2022-05-22
Cmake: Link InputRecording
kenshen112
2022-05-22
Change to QT: ci: add SSE4 support for tagged Qt builds
kenshen112
2022-05-21
Optionally use system libs
kenshen112
2022-05-15
GS/TextureCache: Handle edge cases of replacements with paltex enabled
kenshen112
2022-05-01
GS: Account for frame offset in output circuit
kenshen112
2022-04-26
GS: Make renderer a global
kenshen112
2022-04-20
ReadMe.md: Clarify only Windows 8.0 dropped.
kenshen112
2022-04-17
Qt: Fix fullscreening in Wayland
kenshen112
2022-04-15
ps1 mode cd logic adjustments
kenshen112
2022-04-15
Build: Clean up warnings, fix a small error.
kenshen112
2022-04-11
Remove IopCommon
kenshen112
2022-04-03
Gamedb: update changes to pdf
kenshen112
2022-03-21
GS: Fix some edge cases with fbfetch
kenshen112
2022-03-20
Core: Remove memcmp_mmx
kenshen112
2022-03-12
GameDatabase: Automatic GS hardware fixes
kenshen112
2022-03-08
GUI: Log graphics driver info on startup
kenshen112
2022-03-05
GS: Handle Auto Flush across pages + scissor, add TEXFLUSH
kenshen112
2022-03-01
Disable warnings on several third party libraries.
kenshen112
2022-02-24
GS: Add texture dumping and replacement system
kenshen112
2022-02-21
GS: Add hash based texture cache
kenshen112
2022-02-15
QT: Add icon for Hk BIOS
kenshen112
2022-02-14
GS-hw: Increase 32->16bit conversion accuracy
kenshen112
2022-02-07
GameDB: Fix Bemani game titles
kenshen112
2022-02-03
[200~GS-hw: Re add alpha c check for clr_blend1_2
kenshen112
2022-02-02
GS: Reset/restore API state when changing OSD scale
kenshen112
2022-01-31
Revert GS-hw: Exclude triangles from no prim overlap fb read on dx11.
kenshen112
2022-01-31
Qt: Enable SDL2 input source for Qt
kenshen112
2022-01-30
Qt Part 4
kenshen112
2022-01-28
GS: Prefer one-frame-old textures
kenshen112
2022-01-27
GS-hw: Implement alternative hw blending for CsAd, CsAd + Cd, Cd - Cs*Ad
kenshen112
2022-01-23
mVU: Rework multiple branch chaining
kenshen112
2022-01-23
QT part 3
kenshen112
2022-01-17
Added missing submoduls
kenshen112
2022-01-16
GS: optimize xxHash usage in palette hashing.
kenshen112
2022-01-13
GIF: Separate GIF Reset and GIF DMA Reset
kenshen112
2022-01-09
GS/DX11: Implement merge feedback write
kenshen112
2022-01-07
GS: Add a Vulkan renderer
kenshen112
2022-01-02
Merge the Qt branch: Part 2
kenshen112
2021-12-31
GameDB: remove patches for 'Neo Contra' and add EE rounding and clamping
kenshen112
2021-12-28
Part 1 of QT
kenshen112
2021-12-27
Further cleanup
kenshen112
2021-12-27
GameDB: Properly use vuRoundMode child node
kenshen112
2021-12-26
Add rapidyaml package dependency
kenshen112
2021-12-23
Common: Fix GetWorkingDirectory on unix
kenshen112
2021-12-19
GS: Replace separate HW renderers with single shared renderer
kenshen112
2021-12-19
SPU2: Add Cubeb backend, remove Portaudio and SDL2 backends
kenshen112
2021-12-13
CMake fixes. ipc: rename to pine
kenshen112
2021-12-11
Rebase more de-wx-ifying from last month
kenshen112
2021-12-09
Worked on Targeter per player idea by adding a ToDo function
kenshen112
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