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2022-05-23PAD: Update to latest controller databasekenshen112
2022-05-22Cmake: Link InputRecordingkenshen112
2022-05-22Change to QT: ci: add SSE4 support for tagged Qt buildskenshen112
2022-05-21Optionally use system libskenshen112
2022-05-15GS/TextureCache: Handle edge cases of replacements with paltex enabledkenshen112
2022-05-01GS: Account for frame offset in output circuitkenshen112
2022-04-26GS: Make renderer a globalkenshen112
2022-04-20ReadMe.md: Clarify only Windows 8.0 dropped.kenshen112
2022-04-17Qt: Fix fullscreening in Waylandkenshen112
2022-04-15ps1 mode cd logic adjustmentskenshen112
2022-04-15Build: Clean up warnings, fix a small error.kenshen112
2022-04-11Remove IopCommonkenshen112
2022-04-03Gamedb: update changes to pdfkenshen112
2022-03-21GS: Fix some edge cases with fbfetchkenshen112
2022-03-20Core: Remove memcmp_mmxkenshen112
2022-03-12GameDatabase: Automatic GS hardware fixeskenshen112
2022-03-08GUI: Log graphics driver info on startupkenshen112
2022-03-05GS: Handle Auto Flush across pages + scissor, add TEXFLUSHkenshen112
2022-03-01Disable warnings on several third party libraries.kenshen112
2022-02-24GS: Add texture dumping and replacement systemkenshen112
2022-02-21GS: Add hash based texture cachekenshen112
2022-02-15QT: Add icon for Hk BIOSkenshen112
2022-02-14GS-hw: Increase 32->16bit conversion accuracykenshen112
2022-02-07GameDB: Fix Bemani game titleskenshen112
2022-02-03[200~GS-hw: Re add alpha c check for clr_blend1_2kenshen112
2022-02-02 GS: Reset/restore API state when changing OSD scalekenshen112
2022-01-31Revert GS-hw: Exclude triangles from no prim overlap fb read on dx11.kenshen112
2022-01-31Qt: Enable SDL2 input source for Qtkenshen112
2022-01-30Qt Part 4kenshen112
2022-01-28GS: Prefer one-frame-old textureskenshen112
2022-01-27GS-hw: Implement alternative hw blending for CsAd, CsAd + Cd, Cd - Cs*Adkenshen112
2022-01-23mVU: Rework multiple branch chainingkenshen112
2022-01-23QT part 3kenshen112
2022-01-17Added missing submodulskenshen112
2022-01-16GS: optimize xxHash usage in palette hashing.kenshen112
2022-01-13GIF: Separate GIF Reset and GIF DMA Resetkenshen112
2022-01-09GS/DX11: Implement merge feedback writekenshen112
2022-01-07GS: Add a Vulkan rendererkenshen112
2022-01-02Merge the Qt branch: Part 2kenshen112
2021-12-31GameDB: remove patches for 'Neo Contra' and add EE rounding and clampingkenshen112
2021-12-28Part 1 of QTkenshen112
2021-12-27Further cleanupkenshen112
2021-12-27GameDB: Properly use vuRoundMode child nodekenshen112
2021-12-26Add rapidyaml package dependencykenshen112
2021-12-23Common: Fix GetWorkingDirectory on unixkenshen112
2021-12-19GS: Replace separate HW renderers with single shared rendererkenshen112
2021-12-19SPU2: Add Cubeb backend, remove Portaudio and SDL2 backendskenshen112
2021-12-13CMake fixes. ipc: rename to pinekenshen112
2021-12-11Rebase more de-wx-ifying from last monthkenshen112
2021-12-09Worked on Targeter per player idea by adding a ToDo functionkenshen112