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2025-02-13Update to 4.15.11Thyrum
UI: Fixed edges for edge tiles on word wrap maps Fixed automated road connections attempting to go through impassible tiles Modding: Changed stockpile names to be human readable Units with logistics that attacked but did not move, no longer heal Added feature to save unitType promotion - By Emandac Add 'Will be destroyed when pillaged' unique - By PLynx01
2025-02-11Update to 4.15.10Thyrum
modding: Validate tech row value UI: More visible railroads Display unexplored tiles 1-tile out from explored tiles Retain zoom when moving between different city screens Stats in notifications no longer have number format 'baked in' Map no longer makes map options left-right scrollable Only show 'move spies' button if there are places to move spies Add Shuffle Civ option - By itanasi
2025-02-07Update to 4.15.9-patch1Thyrum
2025-02-06Update to 4.15.9Thyrum
Rendering performance improvements Map example for new games is *only an example* and does not cause lag Generate map tab in map editor properly scrollable Added missing attack notification translations Fixed unit statuses causing game to be unloadable By itanasi: - Add small Skip/Cycle Button - Settling Suggestion Improvements Add turn start unique - By SeventhM
2025-02-04Update to 4.15.8Thyrum
'Triggers a global alert upon build start' works for units UX: - Added generated map type preview in New Game screen :D - Better panel sizing in New Game screen Fixed multiple buy buttons in construction info table
2025-02-01Update to 4.15.7Thyrum
Revert all texture packing - solves several bugs at the expense of the faster rendering Avoid rare crash when failing to load mods on Android Fixed Unciv not starting on MacOS modding: - Added 'upon entering a [tileFilter] tile' trigger - Added validation for UnitType.movementType - populationFilter now accepts Specialist names Fix Assignment Cycling - By itanasi
2025-02-01Update to 4.15.6-patch1-macOSThyrum
2025-01-29Update to 4.15.6-patch1Thyrum
2025-01-29Update to 4.15.6Thyrum
Fixed white blocks on new game from new game screen Added stat categories for buildings in the construction list Spy randomness is different for different spies in same city Resize map with drag gesture - By sulai Add info about adding project - By itanasi
2025-01-27Update to 4.15.5-patch2Thyrum
2025-01-27Update to 4.15.5-patch1Thyrum
2025-01-26Update to 4.15.5Thyrum
Huge rendering performance changes for modded images - merely 'major' change for non-modded images Automation handles 'Found City' uniques with limited uses correctly By sulai: - UnitTable: show a summary when no unit is selected - Fix sticky tooltips
2025-01-22Update to 4.15.4Thyrum
Greeting stats translated correctly in notifications Multiplayer screen correctly handles errors when downloading mods 'Cannot attack' accepts 'vs' conditionals By SeventhM: - Add a field for global unit uniques - Allow building improvements on terrains that only allow some improvements when it has multiple uniques - Add conditional for when you aren't in a golden age Added an UniqueType to Found puppet city. - By Emandac By itanasi: - Set Avoid Growth=false on city capture
2025-01-18Update to 4.15.3Thyrum
Tech screen performance improvements Notification for city conversion when removing heresy Fixed unique buildings/improvements with zeroed stat not showing before vs after By sulai: - Show 'x units due' on Big Button, setting for cycling units - Constructions table: avoid vertical movement of lower table Added option to change the Maximum Autosave turns stored - By Emandac Add hotkey for Idle Unit cycle buttons - By itanasi
2025-01-13Update to 4.15.2-patch1Thyrum
2025-01-11Update to 4.15.2Thyrum
Added notification when enemy religion spread converts a city Added 'has denied your trade request' notification Ruins stat gifts modified by game speed Fixed padding for map view icons for small minimaps Fixed rare crash Remove invalid 'last seen improvements' By sulai: - Tweaks for Screen Size small-portrait - Map pinching, revised Hide invisible resources for AI - By EmperorPinguin Move Until Healed wake up to startTurn so Fortify lasts until start of turn - By itanasi
2025-01-08Update to 4.15.1-libgdx-1.13.1Thyrum
2025-01-07Update to 4.15.1Thyrum
Show total number of cities in city table Avoid ANRs when loading games Resolve rare crash for corrupted game settings By sulai: - Add GoogleMaps-like pinching (!!!) - Tweak UI city screen - Correct alignment of text to icons
2025-01-04Update to 4.15.0Thyrum
Modding: - 'Costs [amount] [stockpiledResource]' works for improvements - 'free building' unique respects replacement buildings - Adjacency checks do not check the current tile - Allow city level stockpiles - By SeventhM UI: - Larger 'per turn' text for gold and faith - disabled buttons no longer cause click-through - Improved city screen queue - By sulai - Edit Babylon's icon - By SpacedOutChicken City states will get angry at you if you steal their lands - By Emandac
2025-01-01Update to 4.14.19Thyrum
Memory performance improvements City-state stat percent bonuses apply correctly More uniques work with 'in this city' conditional Terrain images in fonts no longer flipped Pathfinding: Avoid unfriendly city state tiles when this doesn't affect movement speed Change Babylon's image to Lamassu - By SpacedOutChicken Let AI choose healing promotions - By EmperorPinguin
2024-12-31Update to 4.14.18-apk-regularThyrum
2024-12-30Update to 4.14.18-apk-minifyThyrum
2024-12-25Update to 4.14.18Thyrum
Performance - Faster map update on click 'close unit table' button does not cycle units By SeventhM: - Allow stat from battle uniques to also give stockpiles - Fix gaining resources twice when it is gained from a city By czyh2022 (NEW!): - Allow civs to trade with each other before settling their first cities - Delete duplicate trade denied message - Cancel the chain reaction of defense pact
2024-12-22Update to 4.14.17Thyrum
Fixed ANRs for: - URL checking for Github URL with query - Global politics table - Playing overlay music in city screen Flank attack unique works with 'vs' conditionals Fix rare Android crash where we don't have permissions to copy external mods on app start Add unique for increased improvement rates rather than decreased build times - By SeventhM UI: various improvements mostly relating to centering and WorldScreenTopBar - By Toxile
2024-12-16Update to 4.14.16Thyrum
CPU performance improvements UI: - Better 'close unit table' button - Better options checkboxes, slider buttons, multiplayer server UI - By Toxile Bugfixes: - Buy button active when civ can purchase items in puppets - Paused music no longer resumes on game resume By SeventhM: - Unified unique for gaining stats/stockpiles - Pantheon cost respects game speed modifer AI: - Better Food Weights for citizen management - By itanasi - Prevent incorrect settler retreat - By EmperorPinguin
2024-12-14Update to 4.14.15Thyrum
UI improvements: - Tile Info Table - Changed Black to Charcoal - Unit description table Fixed cities built on pillages roads colored red Fixed scroll position indicator Fixed Thai diacritic support Added 'exit' button in world screen popup menu Fixed AI religion belief assessment Increase starting Luxury amount to match Civ 5 - By SeventhM UI fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile (new contributor!)
2024-12-09Update to 4.14.14Thyrum
Automated air units respect 'Cannot move' unique Resolved rare New Game Screen 'application not responding' errors AI: - Don't pick most expensive tech as free tech, if it's marked as '0 weight for AI decisions' - Decreased base Fort value to not build it instead of useful improvements Remove images of expended units Display city state type name for battle bonuses 'Unit built' notification selects the built unit
2024-12-06Update to 4.14.13-patch1Thyrum
2024-12-05Update to 4.14.13Thyrum
SIGNIFICANT memory performance improvements for large maps 'Stats from tiles' uniques work with terrain + improvement filter combos Layout for resource icons in city screen when in resistance - fixed Remove server notifications - bad user experience hexarealm: Fix Snow-Lake edges - By RobLoach
2024-12-03Update to 4.14.12-patch2Thyrum
2024-12-03Update to 4.14.12-patch1Thyrum
2024-12-02Update to 4.14.12Thyrum
Allow unit triggers to be used in unit-triggered events Memory and rendering performance improvements Solved ANRs while building crash screen Spies assigned to cities moved to other civs are returned to hideout Automated workers don't remove terrain features without the proper tech Removed 'please' from Civ demands to make them more demand-y Fix promotion uniques being ignored if it didn't match a promotion names - By SeventhM Notifications can link to URLs - By touhidurrr
2024-11-27Update to 4.14.11Thyrum
Added Github + Discord icon links on main menu City construction progress is reset when puppeting, not when annexing Mods: - Allow loading games where a buildings' 'replaces' has been removed - Allow loading games with natural wonders that have been removed from mods - Only add city ruins improvements if they exist in the ruleset Added lake-land edge tiles - by legacymtgsalvationuser69544 Move Capital building function from city to civ - By SeventhM
2024-11-26Update to 4.14.10Thyrum
Fixed Flood Plains generation Fixed crash when swapping while retreating Added debug option to show tile image locations Worker units do not try and swap with non-adjacent tiles Better MP update error handling Resolved crashes due to incorrect music state Console cannot change player type for non-major civs or allow adding cities to spectator/barbarian
2024-11-21Update to 4.14.9Thyrum
CPU performance improvements Uniques hidden from users do not show icons in tech tree Disallow slashes in mp game names Added more options for UI skin mods - By GGGuenni By SeventhM: - Fix capital indicating uniques ignoring gamestate - Fix tile defence uniques ignoring unit state
2024-11-19Update to 4.14.8Thyrum
Avoid 'application not responding' errors on Android when attempting to start a multiplayer game Avoid out of memory errors when updating multiplayer games Don't reject constructions for missing stockpiled resource costs, AFTER you've already paid them Memory performance improvements - By SeventhM Growth changes - By itanasi
2024-11-17Update to 4.14.7Thyrum
CPU performance improvements Modding: - Mod checker accepts civ filters as tile filters - Great General unique works with conditionals - Nat wonders land->water conversion no longer causes rivers on water tiles Growth nullifying uniques do not nullify starvation Removed Scenarios button, since the 'new game' screen handles scenarios better Allow filter uniques to have conditionals and work with modifiers - By SeventhM
2024-11-14Update to 4.14.6-patch1Thyrum
2024-11-13Update to 4.14.6Thyrum
Rendering performance improvements AI does not offer open borders trade if other side already has open borders Don't allow trading away max gold/max gpt to multiple civs Added 'unit remove all' console command In trade, if one side has *negative* resources of a certain type, the resource on the other side is colored green
2024-11-11Update to 4.14.5-patch1Thyrum
2024-11-10Update to 4.14.5Thyrum
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :) Place edge images over terrains and under improvements, where possible City-state unique units are not taken from civs within this game Don't assume the city-state ally knows the civ that attacked the city-state Modding: - Comment text is displayed on event choices - Don't allow triggers to decrease city population below 1 Added owned tiles countable - By PLynx01
2024-11-06Update to 4.14.4Thyrum
Memory optimizations AI: Use Great Artists for Golden Ages modding: Added 'on [difficulty] difficulty' conditional Avoid Growth and Food Ranking Improvements - By itanasi
2024-11-02Update to 4.14.3Thyrum
Fixed Wait action when auto unit cycle is disabled Unresearchable techs not added when starting in advanced era modding: - Added validation to event uniques - 'upon gaining/losing the [promotion] status' triggers correctly - 'upon building a [improvementFilter] improvement' triggers correctly - 'Becomes [terrainName] when adjacent to [terrainFilter]' accepts conditionals
2024-10-31Update to 4.14.2-patch1Thyrum
2024-10-31Update to 4.14.2Thyrum
DoF popup requires choosing an option Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues Resource uniques are initialized correctly Memory performance improvements Workers will repair pillaged Great improvement tiles - By Emandac Avoid Growth blocks New Population - By itanasi
2024-10-28Update to 4.14.1Thyrum
Modding: 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly Allow AI to use perpetual culture/faith conversions Added version number to main menu By itanasi: - New 'Guard' action for units that can retreat from combat - Align Civilopedia on Idle Units and Wait command to current behavior
2024-10-24Update to 4.14.0Thyrum
Wait action selects next unit By sulai: - Better city screen buy button location - Do not create resource notification for unresearched resources Fix constructions that's always visible showing when belonging to another civ - By SeventhM
2024-10-21Update to 4.13.19Thyrum
Update mods even if we have cached data Modding: Unit icon falls back to UnitTypeIcons/<unitType> successfully Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V Add Specialists Tutorial - By itanasi Add `<when espionage is enabled>` conditional - By RobLoach Allow purchasing wonders with gold when explicitly given a unique - By SeventhM
2024-10-20Update to 4.13.18Thyrum
Better AI decisions for policy branches Modding: - Allow fallback to 'UnitTypeIcons/$unitName' if 'UnitIcons/$unitName' does not exist - Added unique-weighted decision for policy branches - Better 'hidden when' uniques for disabled religion, victory types Resolved rare crash when map contains improvements not in ruleset Add unique to show construction when unbuildable - By SeventhM
2024-10-15Update to 4.13.17Thyrum
Mod management screen: - Cache online mod list for fast loading - Always allow mod search Modding: - Allow removing free policies - Resolved crash on modded game with no capital city indicator AI: Improved automated worker tile selection Solve ANRs due to resuming music player which is in an unplayable state Don't auto-replace holy sites in G&K - By EmperorPinguin