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35 hoursUpdate to 4.16.7-patch1Thyrum
2 daysUpdate to 4.16.7Thyrum
Countable can accept arbitrary mathematical Expressions - Kudos AutumnPizazz for kicking this off, SomeTroglodyte for parser implementation! Added 'search mods' in new game screen and mod checker Fixed bugs in unique validation and in countable validation Allow automation for settlers with conditional settling uniques Add 'Cannot embark' unit unique - By PLynx01
4 daysUpdate to 4.16.6Thyrum
Demands/Requests from other civs do not stop other events registering Better 'Pay to improve CS resource' Seed pillage randomness to avoid save-scum Modding: - Added misspelling tests for uniqueTo for buildings, units and improvements - Triggerable uniques on promotions only activate once when added on creation - Beliefs can have AI decision modifiers, and do in base rulesets Finish city-state quests upon acquiring great person Prevent AI placing units near citadels - by EmperorPinguin
2025-04-17Update to 4.16.4Thyrum
Tile swapping with transported units in the tile, checks *who* is transporting the units City states don't get continually researchable techs automatically Modding: - Resolved automation crash for units with 'gain free [building]' uniques - Allow multipying cached uniques By touhidurrr: - more detailed multiplayer authentication By SomeTroglodyte: - CityScreen's top-right widget better sized for mobile - Better save/load in map editor
2025-04-12Update to 4.16.3Thyrum
Ruleset validation: Hide performance suggestions from users, they're now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the 'for every [countable]' Unique in complex ways Resolved - City states don't get continually researchable techs automatically By SomeTroglodyte: - Map editor save/load now support the PgUp/PgDown keyboard keys - Improve validation of Countables - Fix NullPointerException from Countables evaluation
2025-04-12Update to 4.16.3Thyrum
Ruleset validation: Hide performance suggestions from users, they're now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the 'for every [countable]' Unique in complex ways Resolved - City states don't get continually researchable techs automatically By SomeTroglodyte: - Map editor save/load now support the PgUp/PgDown keyboard keys - Improve validation of Countables - Fix NullPointerException from Countables evaluation
2025-04-10Update to 4.16.2-patch1Thyrum
2025-04-08Update to 4.16.2Thyrum
Added settings for circles vs hexagons for movable tiles Modding: - Added 'civ checkcountable' console command - Trigger 'on tile enter' before removing barb camps / ruins - Suggest conditional order in uniques, for performance - Harden unique parameters to disallow negative numbers where not relevant Eureka unique - By EmperorPinguin By SomeTroglodyte: - Improve save file name and errors handling - Better Countable handling Fix untranslated strings - By Ouaz
2025-04-06Update to 4.16.1Thyrum
Changed 'tiles we can move to' indication from circles to covering the tile Convert 'conditional settlers' to workers upon capture Selected unit fadein/fadeout it much more visible Added notification when unit set to sleep/defend until healed has fully healed Faster listing for existing saves - By SomeTroglodyte Pillage uniques moddability - By EmperorPinguin Civ V - Gods & Kings: Fix William personality - By RobLoach
2025-04-01Update to 4.16.0-patch1Thyrum
2025-03-31Update to 4.15.20Thyrum
Fixed autosave crashes when saving to external files on some Android devices Modding: - Replaced semi-working policy branch restriction with countable + Unavailable - Negative stat percentages from buildings displayed properly in city screen. Experimental UI animations change. - By k-oa By EmperorPinguin: - Add pillage yield uniques - Add game progress modifier By SomeTroglodyte: - Minor refactor: Save/Load game loading image uses `LoadingImage` - Mod download robustness
2025-03-25Update to 4.15.19Thyrum
Modding: Warn against Resource uniques cannot use countables that depend on citywide resources Animated healthbards in battle menu - By k-oa Forest chopping moddability - By EmperorPinguin
2025-03-20Update to 4.15.18Thyrum
Hide bomb shelters when nuclear weapons are disabled Decrease Out Of Memory errors on crash screen Modding: - 'Costs [amount] [stockpiledResource]' accepts game speed modifier - 'Must be next to [tileFilter]' includes the center tile as well Stats in notifications no longer with black icons Console: Allowed alt-navigation and deletion Support BNW score formula - By EmperorPinguin
2025-03-16Update to 4.15.17Thyrum
Science points no longer 're-bonused' on overflow Updated docs regarding event choice fields By k-oa: - Added animation for unit movement button - Changed the Settle sprite to match style of AbsoluteUnits Auto promotions fixes - by Emandac
2025-03-11Update to 4.15.16Thyrum
Sort city religion overview by number of followers Made Prince difficulty 'truly balanced' Modding: - 'Not shown on world screen' applies to promotions and statuses - 'Never appears as a Barbarian unit' also affects upgrades - Remove great person point accumulation for units no longer available in this ruleset - Allow atlas generation when using --data-dir option (e.g. Windows, installed via MSI) Correct puppet city description - By Ouaz
2025-03-06Update to 4.15.15Thyrum
Added uniques to make AI value resources at set prices Allow trading stockpiled resources Added unique to change promotion XP cost - By Emandac By EmperorPinguin: - Bugfix: puppet science cost increase - Fix puppet city description Add a filter for religions - By SeventhM
2025-03-02Update to 4.15.14Thyrum
Modding: - Added 'worked' and 'pillaged' tile filters - unitFilter catches status names - before/after/while researching tech uniques accept techFilter - 'Will not be chosen for new games' works for major nations Fixed crash when moving selected spies via long-click Console tile checkfilter works for resources By EmperorPinguin: - Add tech cost uniques - Move CS tribute modifiers to mod constants tooltip for purchase blocked by unit - By saejo
2025-02-26Update to 4.15.13Thyrum
Add .ico file to Windows zip MacOS dock icon Added 'tile setpillaged' to dev console Fixed duplicate units by spamming upgrade 'upon gaining the [promotion] promotion' activates for free promotions Added statuses to promotion screen Hide 'hidden in world screen' resources from overview tab Solved 'duplicate resource' bug Fix free populatoion buildings not working when settling cities - By SeventhM AbsoluteUnits ancient era Settler - by Basil
2025-02-19Update to 4.15.12Thyrum
'Abundant resources' with mods with loads of resources no longer crash AI: choose policy branch at random between those with the least remaining policies modding: rename 'experience' with 'XP' for unified naming Move Spy tech steal modifiers to mod constants - By EmperorPinguin
2025-02-15Update to 4.15.11-patch1Thyrum
2025-02-13Update to 4.15.11Thyrum
UI: Fixed edges for edge tiles on word wrap maps Fixed automated road connections attempting to go through impassible tiles Modding: Changed stockpile names to be human readable Units with logistics that attacked but did not move, no longer heal Added feature to save unitType promotion - By Emandac Add 'Will be destroyed when pillaged' unique - By PLynx01
2025-02-11Update to 4.15.10Thyrum
modding: Validate tech row value UI: More visible railroads Display unexplored tiles 1-tile out from explored tiles Retain zoom when moving between different city screens Stats in notifications no longer have number format 'baked in' Map no longer makes map options left-right scrollable Only show 'move spies' button if there are places to move spies Add Shuffle Civ option - By itanasi
2025-02-07Update to 4.15.9-patch1Thyrum
2025-02-06Update to 4.15.9Thyrum
Rendering performance improvements Map example for new games is *only an example* and does not cause lag Generate map tab in map editor properly scrollable Added missing attack notification translations Fixed unit statuses causing game to be unloadable By itanasi: - Add small Skip/Cycle Button - Settling Suggestion Improvements Add turn start unique - By SeventhM
2025-02-04Update to 4.15.8Thyrum
'Triggers a global alert upon build start' works for units UX: - Added generated map type preview in New Game screen :D - Better panel sizing in New Game screen Fixed multiple buy buttons in construction info table
2025-02-01Update to 4.15.7Thyrum
Revert all texture packing - solves several bugs at the expense of the faster rendering Avoid rare crash when failing to load mods on Android Fixed Unciv not starting on MacOS modding: - Added 'upon entering a [tileFilter] tile' trigger - Added validation for UnitType.movementType - populationFilter now accepts Specialist names Fix Assignment Cycling - By itanasi
2025-02-01Update to 4.15.6-patch1-macOSThyrum
2025-01-29Update to 4.15.6-patch1Thyrum
2025-01-29Update to 4.15.6Thyrum
Fixed white blocks on new game from new game screen Added stat categories for buildings in the construction list Spy randomness is different for different spies in same city Resize map with drag gesture - By sulai Add info about adding project - By itanasi
2025-01-27Update to 4.15.5-patch2Thyrum
2025-01-27Update to 4.15.5-patch1Thyrum
2025-01-26Update to 4.15.5Thyrum
Huge rendering performance changes for modded images - merely 'major' change for non-modded images Automation handles 'Found City' uniques with limited uses correctly By sulai: - UnitTable: show a summary when no unit is selected - Fix sticky tooltips
2025-01-22Update to 4.15.4Thyrum
Greeting stats translated correctly in notifications Multiplayer screen correctly handles errors when downloading mods 'Cannot attack' accepts 'vs' conditionals By SeventhM: - Add a field for global unit uniques - Allow building improvements on terrains that only allow some improvements when it has multiple uniques - Add conditional for when you aren't in a golden age Added an UniqueType to Found puppet city. - By Emandac By itanasi: - Set Avoid Growth=false on city capture
2025-01-18Update to 4.15.3Thyrum
Tech screen performance improvements Notification for city conversion when removing heresy Fixed unique buildings/improvements with zeroed stat not showing before vs after By sulai: - Show 'x units due' on Big Button, setting for cycling units - Constructions table: avoid vertical movement of lower table Added option to change the Maximum Autosave turns stored - By Emandac Add hotkey for Idle Unit cycle buttons - By itanasi
2025-01-13Update to 4.15.2-patch1Thyrum
2025-01-11Update to 4.15.2Thyrum
Added notification when enemy religion spread converts a city Added 'has denied your trade request' notification Ruins stat gifts modified by game speed Fixed padding for map view icons for small minimaps Fixed rare crash Remove invalid 'last seen improvements' By sulai: - Tweaks for Screen Size small-portrait - Map pinching, revised Hide invisible resources for AI - By EmperorPinguin Move Until Healed wake up to startTurn so Fortify lasts until start of turn - By itanasi
2025-01-08Update to 4.15.1-libgdx-1.13.1Thyrum
2025-01-07Update to 4.15.1Thyrum
Show total number of cities in city table Avoid ANRs when loading games Resolve rare crash for corrupted game settings By sulai: - Add GoogleMaps-like pinching (!!!) - Tweak UI city screen - Correct alignment of text to icons
2025-01-04Update to 4.15.0Thyrum
Modding: - 'Costs [amount] [stockpiledResource]' works for improvements - 'free building' unique respects replacement buildings - Adjacency checks do not check the current tile - Allow city level stockpiles - By SeventhM UI: - Larger 'per turn' text for gold and faith - disabled buttons no longer cause click-through - Improved city screen queue - By sulai - Edit Babylon's icon - By SpacedOutChicken City states will get angry at you if you steal their lands - By Emandac
2025-01-01Update to 4.14.19Thyrum
Memory performance improvements City-state stat percent bonuses apply correctly More uniques work with 'in this city' conditional Terrain images in fonts no longer flipped Pathfinding: Avoid unfriendly city state tiles when this doesn't affect movement speed Change Babylon's image to Lamassu - By SpacedOutChicken Let AI choose healing promotions - By EmperorPinguin
2024-12-31Update to 4.14.18-apk-regularThyrum
2024-12-30Update to 4.14.18-apk-minifyThyrum
2024-12-25Update to 4.14.18Thyrum
Performance - Faster map update on click 'close unit table' button does not cycle units By SeventhM: - Allow stat from battle uniques to also give stockpiles - Fix gaining resources twice when it is gained from a city By czyh2022 (NEW!): - Allow civs to trade with each other before settling their first cities - Delete duplicate trade denied message - Cancel the chain reaction of defense pact
2024-12-22Update to 4.14.17Thyrum
Fixed ANRs for: - URL checking for Github URL with query - Global politics table - Playing overlay music in city screen Flank attack unique works with 'vs' conditionals Fix rare Android crash where we don't have permissions to copy external mods on app start Add unique for increased improvement rates rather than decreased build times - By SeventhM UI: various improvements mostly relating to centering and WorldScreenTopBar - By Toxile
2024-12-16Update to 4.14.16Thyrum
CPU performance improvements UI: - Better 'close unit table' button - Better options checkboxes, slider buttons, multiplayer server UI - By Toxile Bugfixes: - Buy button active when civ can purchase items in puppets - Paused music no longer resumes on game resume By SeventhM: - Unified unique for gaining stats/stockpiles - Pantheon cost respects game speed modifer AI: - Better Food Weights for citizen management - By itanasi - Prevent incorrect settler retreat - By EmperorPinguin
2024-12-14Update to 4.14.15Thyrum
UI improvements: - Tile Info Table - Changed Black to Charcoal - Unit description table Fixed cities built on pillages roads colored red Fixed scroll position indicator Fixed Thai diacritic support Added 'exit' button in world screen popup menu Fixed AI religion belief assessment Increase starting Luxury amount to match Civ 5 - By SeventhM UI fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile (new contributor!)
2024-12-09Update to 4.14.14Thyrum
Automated air units respect 'Cannot move' unique Resolved rare New Game Screen 'application not responding' errors AI: - Don't pick most expensive tech as free tech, if it's marked as '0 weight for AI decisions' - Decreased base Fort value to not build it instead of useful improvements Remove images of expended units Display city state type name for battle bonuses 'Unit built' notification selects the built unit
2024-12-06Update to 4.14.13-patch1Thyrum
2024-12-05Update to 4.14.13Thyrum
SIGNIFICANT memory performance improvements for large maps 'Stats from tiles' uniques work with terrain + improvement filter combos Layout for resource icons in city screen when in resistance - fixed Remove server notifications - bad user experience hexarealm: Fix Snow-Lake edges - By RobLoach
2024-12-03Update to 4.14.12-patch2Thyrum