| Age | Commit message (Collapse) | Author |
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The PR has been merged, so there's no need for this anymore.
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An existing pull request to fix the breaking changes to the IPC is
pulled to keep the package working. This will be removed once the PR is
merged or an equivalent fix is made.
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I noticed that this seemed to have a different formatting than just the
email, so I referenced the wiki page for this change.
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The targeted string was moved.
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Shaders are now not included in the bin to allow for loading shaders at
runtime. This means the shaders need to be installed separately now.
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Since sccache was made not required, it needs to be invoked manually
now.
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Recent versions now use sccache in the build process, so it has been
added as a make dep
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I guess I misunderstood the documentation related to aur packages, since
it seems as though no other packages I can find include a license. I was
under the assumption that you should license the package itself, but I
guess not?
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Anonymously submitted patch that includes changes to how assets are
installed. Includes openxr as an optional dependancy.
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The initial dialogue for selecting VR or Desktop requires zenity.
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pkgrel was updated to force an update to prevent renderide from being
built with tracy support.
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Originally, --all-features was applied based on the arch wiki's
recommendation for rust packages, but that includes tracy for renderide,
which adds overhead even when not in use.
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This are from a patch submitted anonymously that changes the following:
- Add gstreamer as a dependancy
- Sha256sums for the patch and .desktop file
- Replace usage of "../../" with "$srcdir/"
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This includes the following changes:
- Change the symlink creation to "force" to ensure it's created, even if
it already exists.
- A post install message making it clear that Resonite is not included
and needs to be downloaded separately.
- A post upgrade re-running the post install.
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Avoid source files / files generated during build
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I forgot to add them the first time around, so I'm adding them now.
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Added an email to the maintainer line.
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While it looked fine on my end, the indentation is apparently very
messed up for others, so I applied a patch that was sent to me fixing
the indentation.
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The prepare stage now applies the Identifer patch.
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This patches the RENDERER_IDENTIFIER to self identify that the version
if from the AUR. This is a precaution to help isolate this package being
an issue compared to official releases.
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This fixes hands not working at all in VR.
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Added myself as a maintainer.
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Included more usage of the _pkgname variable.
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Updated the build part based on the recommended build function from the
arch wiki.
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Added the prepare template based on the recommendation from the arch
wiki's rust packaging guidelines.
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Bin names have been changed for easier CLI usage and packaging, this
change reflects the new bin names.
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Added the 0BSD license as per the aur submission guidelines
recommendation.
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Given some complications that have been sorted out, the bin is now
installed to /usr/bin instead of /opt/Renderide.
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Change desktop file to auto assign to the Game category and look for the
binary in /usr/bin.
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Given Renderide's abnormal structure, a .desktop file is provided to be
able to launch it easier, but it is very minimal.
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First working version
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