summarylogtreecommitdiffstats
AgeCommit message (Collapse)Author
2022-11-04v1.6 releaseVictor Fuentes
2022-08-20v1.5 releaseVictor Fuentes
2022-08-19v1.4 releaseVictor Fuentes
2022-08-19v1.4 releaseVictor Fuentes
2022-06-01Restore curl dependency that somehow got removed by an eariler changeVictor Fuentes
2022-05-31Bump pkgrelVictor Fuentes
2022-05-31Add aarch64 supportVictor Fuentes
2022-05-31replace "discord-rpc-api" with "discord-rpc-git"Victor Fuentes
2021-08-21pkgrel number bumpVictor Fuentes
2020-09-14v1.3 releaseVictor Fuentes
2020-05-16Update pkgrelVictor Fuentes
2020-05-16Add compile fix for gcc 10Victor Fuentes
2020-05-12forgot to add curlVictor Fuentes
2020-05-12Correct thisVictor Fuentes
2020-05-12v1.2 releaseVictor Fuentes
2020-03-14Fix unable to remove mdls directoryVictor Fuentes
2020-03-13Restore git as a makedependVictor Fuentes
2020-03-10Undo patch.kart moveVictor Fuentes
2020-03-10Add patch.kart and 3d models filesVictor Fuentes
2019-09-30Add 'git' as a makedependsVictor Fuentes
2019-06-28Merge branch 'master' of ssh://aur.archlinux.org/srb2kartVictor Fuentes
2019-06-28Quick fix for some crashesVictor Fuentes
2019-06-28Quick fix for some crashesVictor Fuentes
2019-05-29Update to v1.1Victor Fuentes
2019-03-18v1.0.4:Victor Fuentes
Major changes: Added a ping display in the lower-right hand corner of the screen that's on by default Fixed the game not being properly marked as modified when loading addons from the command line Up to 128 characters can now be loaded, up from 64 The field of view can now be adjusted with the fov console variable Added the ability to set a password for joining a server Game speed is now displayed on the in-game server browser for Race servers Map changes: Strengthened offroad in sections of Green Hills, Sonic Speedway, Sunbeam Paradise, Megablock Castle, Blue Mountain, Barren Badlands, CK Cloud Tops 2, and SM Special Stage 3 Extended the finish line on Paradise Hill, Misty Maze, Midnight Channel, Cloud Cradle K, and Aurora Atoll Daytona Speedway: Raised guard walls Grand Metropolis: Completely removed the building skip Megablock Castle: Fixed a lap exploit Sapphire Coast: Checkpoint adjustment to fix players spawning in the cliff of the thin bridge shortcut Casino Resort: Fixed wall scrolling textures Misty Maze: Fixed boundary bricks around the finish line causing players to get stuck in off-road Donut Plains 1: Fixed layering issues with players and off-road grass Black Bliss: New Hell map, replacing CNR Townsville Raceway Blue Mountain Classic: Changed the level select picture Item changes: Fix item toggle menu disabling the wrong items when used Fixed Orbinaut*4 and Jawz*2 not appearing in the item rotation Fixed many power items disappearing from the rotation in 9P+ races Fixed drift sparks not generating on offroad when using an item that negates offroad's effect Using a Sneaker now cuts your flashing invincibility short Added a possible fix for synch failures related to using Shrink Shrink timer is now a consistent 20 seconds long Prevent certain items from being rolled for the first 30 seconds of a race Adjusted Mine: Increased startup time Greatly increased startup time when dropping mines Reduced the explosion radius Removed automatic explosion after a certain time Mines that have not activated yet can now be punted on collision, instead of exploding immediately Fixed Hyudoro being tangible to Jawz and Orbinauts Only allow one Hyudoro to be rolled every five seconds Added the ability to cancel Grow early by holding the item button SFX now plays when sniping someone with a throwable item 2nd place SPB Rush odds are not affected by player count Reticule is displayed on minimap while SPB is out Removed limit on how many players can simultaneously have invincibility or grow Make thunder shield explosion radius properly adjust to map scale Prevent players from stacking multiple thunder shields in their item box Modding changes: Added player.splitscreenplayer variable for determining if a player is a splitscreen player 2/3/4 Added cmd.latency variable for reading how many frames of latency a player has Other gameplay changes: Greatly improved anti-gravity support Fixed various issues related to player collisions causing absurd thrusts Fixed an issue with latency detection that would occasionally cause steering problems Adjusted speed requirements for water skipping Adjust vertical launch momentum underwater in various cases 2P splitscreen now uses an FOV adjustment for better consistency with other view mode cameras Simplified various explosion effects to improve framerate Fixed occasional bonks on staircases Added a bunch of new player colors and modified some old ones Crash/freeze fixes: Fixed occasional crash in Daytona Speedway and other maps from drawing papersprites Fixed Linux builds hanging after 34 hours of continuous runtime Fixed memory leaks leading to potential crashes when sitting on certain menus for an extended period of time Fixed server crash when receiving a join request while playing certain maps from PK3 addons Misc changes: Gave FPS display a smaller font Improved ping limit detection Fixed arrows indicating chat can be scrolled not appearing Fixed full servers at maximum player counts not showing up on the master server or responding to join requests Added toggles for various behaviors on losing game focus Bonuschars updates: Added Cream, by Virt Added NiGHTS, by Mr. McScrewup Added Beat, by Ezo Added Kiryu, by LJStar Added Ulala, by zxyspku and LJStar Added Ray, by Voltrix Added Chaos Zero, by 1-Up Mason Updated sprites for AiAi, E-102 Gamma, Espio, and Wonder Boy Replaced sprites for Rouge, by FlareBlade Replaced sprites for Shadow, by MotorRoach Adjusted Rouge's stats
2019-02-06v1.0.3Victor Fuentes
2019-01-22Clear out CPPFLAGSVictor Fuentes
2019-01-20Fix up dependenciesVictor Fuentes
2019-01-20Inital commitVictor Fuentes