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2024-03-09Update to 4.10.17-patch1Thyrum
2024-03-09Update to 4.10.17Thyrum
Added Events, moddable choices for triggering uniques! By tuvus: - Fixed swapping a unit with a unit that is escorting - Next turn button reactivates after closing a popup menu River terraform - By SomeTroglodyte New language - Norwegian - by Floxudoxu
2024-03-05Update to 4.10.16Thyrum
Allow multifilter uniques to count for filtering By tuvus: - Skip next unit button (right-click option) - Better Unit Actions Sorting By SomeTroglodyte: - City filters for cities in resistance and being razed - Competition quests in progress display tied leaders (and your place if you're behind) AI consider production bonuses when building - By SeventhM Added ConditionalWhenBetweenStatResource unique - By woo1127 (new contributor!)
2024-03-03Update to 4.10.15Thyrum
Changed tech trigger to accept tech filters By SomeTroglodyte: - Improve DiplomacyScreen UX (nation icons) on cramped screens - Move DiplomacyScreen close button to top right - Validation warning Suppression as Unique or modifier - UI: Fix options popup 'spilling' in cramped screen conditions Allow city state uniques for nation descriptions - By SeventhM Add MovedToNewCapital buiding unique - By PLynx01 Better military unit retreat - By tuvus
2024-02-28Update to 4.10.14Thyrum
AI tile evaluation considers Faith Civ-wide uniques for city-wide resources Added 'city addbuilding', 'city removebuilding' console commands Add unique to conditionally control construction costs Added conditional for exact amount of population in a city Mod checker: - Unique conditional corrections, and better correction - Limit tech column building/wonder costs warnings to when required Unit upgrade menu can scroll - By SomeTroglodyte Military unit healing improvement - By tuvus
2024-02-26Update to 4.10.13Thyrum
Add AI for land-based nuke units Keep opened mods open and at top of list when reloading mods in 'locate mod errors' tab above/below HP conditionals work outside of combat update uniques upon taking damage and other situations By SomeTroglodyte: - New notifications bell icon with actual count - Fix TabbedPager geometry - the cell for the close button needs to be ignored in the rest of the Table! Added ConditionalAboveHappiness unique - By PLynx01
2024-02-24Update to 4.10.12Thyrum
Terraform unique triggerable from improvements By SomeTroglodyte: - Right-click/longpress for World screen city buttons - Fix some uses of 'hidden from users' modifer - Fix fortified units upgraded to unfortifyable ones keeping fortification - Empire Overview Screen closing now with same UX as Civilopedia Added unit escorting formation! - By tuvus Allow conditional timed triggers for unit actions &c - By SeventhM Allow Barbarians to make set-up ranged units - By SpacedOutChicken
2024-02-20Update to 4.10.11Thyrum
Terraforming unique! 'Turn this tile into a [terrainName] tile' Fix timed uniques without other conditionals Only allow a trigger-based unit action if actionable By SomeTroglodyte: - Conditional 'While Researching' - External links: Right-click and some housecleaning - Fix Maya 'Long Count' unlock translations By SeventhM: - Fix victory focus being ignored - Add unique for Personality to avoid building object
2024-02-17Update to 4.10.10Thyrum
By SomeTroglodyte: - Great Person Point breakdown UI in city - Fix creating odd-width rectangular no-wrap maps By SeventhM: - Allow barb camps to function after giving ruins effects - Conditional for building in amount of cities AutoAssign Population with Food Converts to Production - By itanasi
2024-02-14Update to 4.10.9Thyrum
Allow lower-case 'all' for all filters Initial Civ Personality implementation - By SeventhM By SomeTroglodyte: - Autoplay menu cleanup - Key binding categories properly sorted in options popup By tuvus: - Workers wake up on tile expansion
2024-02-10Update to 4.10.8-jdkTestThyrum
2024-02-09Update to 4.10.8Thyrum
Fixed unhappiness effect when at 0 happiness All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type By SeventhM: - Add unique for increasing price every time it's built - Fix mistakes with unavailable unique By SomeTroglodyte: - Fix Capture when a teleport was necessary - Tweak Overview Politics Diagram for a defeated player - Patch AlertPopup to correctly close when it cannot find a required asset
2024-02-05Update to 4.10.7Thyrum
Allow city filters to be multifilters and not throw ruleset errors Korean science boost only applies for buildings *in capital* By SeventhM: - Avoid crash from city combantants with combatant conditional - Split Strat Balance and Legend Start into their own checkboxes ThreatManager improvement - By tuvus
2024-02-01Update to 4.10.6Thyrum
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile Added unit conditional support to pillage yield uniques Policy picker colors are moddable - By SomeTroglodyte Players can't move spies when it is not their turn - By tuvus
2024-01-30Update to 4.10.5Thyrum
Added 'copy to clipboard' button on map errors so we can debug them Happiness building performance improvement By SeventhM: - Add additional cityFilters - Fix gain stat modifier by speed unique action text By SomeTroglodyte: - RulesetValidator: Raise severity for untyped uniques with parameters
2024-01-28Update to 4.10.4-gradle82Thyrum
2024-01-28Update to 4.10.4Thyrum
Modding: - New tileFilter `your`, for tiles belonging directly to you - Mods can use the Hills and mountains distribution uniques on Land or Feature terrains By SomeTroglodyte: - World screen resize delayed - Unit actions dynamic paging - Minor Mod manager fix, lints and dox By tuvus: - Workers now build forts - Worker automation option fix - Ranged units capture civilian - Spectators can now see selected civ city-state influence bars Unify unit and civ triggers - By SeventhM
2024-01-26Update to 4.10.3-patch1Thyrum
2024-01-25Update to 4.10.3Thyrum
Modding: - Add 'Unavailable' unique (counterpart to Only Available) - Unified resource generation checks to include all uniques always - 'not shown on world screen' unique accepts civ conditionals - Added adjacency conditionals - CityCombatant.matchesFilter contains multifilter and civ filter By tuvus: - Air unit automation improvement - Espionage automation By SeventhM: - Fix errors when starting games as Maya
2024-01-24Update to 4.10.2Thyrum
By SeventhM: - Fix Spectator stats when viewing another civ - Allow units to upgrade to more than one unit - Fix problems with stats from tiles and improvements By SomeTroglodyte: - A Conditional checking for a Building globally - Unit actions 'paging' for smaller screens - Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason Improved Spectator selected Civ coloring - By tuvus
2024-01-21Update to 4.10.1Thyrum
'cities auto-bombard at end of turn' is a user option Improved Console autocomplete - By SomeTroglodyte By tuvus: - AI worker road priority rework - Spectators can see the diplomacy screen of the civ that they have selected - Checking if a tile is in work range now checks all cities Assume the relevant city for triggered uniques - By SeventhM
2024-01-19Update to 4.10.0Thyrum
Natural wonders no longer spawn next to start locations Automated spectator in multiplayer takes no actions Added console commands to remove roads, change city name By SomeTroglodyte: - The console key is now bindable - Allow map editor to generate smaller than 'tiny' Pangaea maps By SeventhM: - Treat all timed uniques as functioning as always true regardless of conditionals - Fix conditionals being ignored for some triggers Increase AI workers - By tuvus
2024-01-15Update to 4.9.19Thyrum
Modding: - 'Cannot be traded' unique accepts Civ conditionals - Allow comment uniques on follower beliefs By tuvus: - Spectators receive era notifications again - Fixed AI Worker feature removal By SomeTroglodyte: - Fix Paradrop crossing World-wrap seam - ModManagementScreen gets a loading indicator Add modified nation descriptions - By Ouaz
2024-01-13Update to 4.9.18Thyrum
Performance improvements for movement and ruleset validation Added unique MayBuyConstructionsInPuppets - By rpolitex Polynesia can immediately embark on turn zero - By SeventhM Fix NullPointerException on founding a pantheon - By dHannasch Fixed AutoPlay not working after victory - By tuvus
2024-01-09Update to 4.9.17-patch2Thyrum
2024-01-07Update to 4.9.17-patch1Thyrum
2024-01-07Update to 4.9.17Thyrum
Experimental pathfinding - activate in Options > Gameplay > Experimental movement Console: autocomplete ALL THE THINGS! By SeventhM: - Allow mapUnitFilter to use CivFilter - Add terrain filters for resources, any terrain, or 'improved' - Fix 'infinite Great Generals' bug Spectator receives diplomatic notifications again - By tuvus Download mod releases or any mod zip - By SomeTroglodyte Add <every [positiveAmount] turns> Conditional - By PLynx01
2024-01-04Update to 4.9.16Thyrum
Console: civ/city names better matching By SeventhM: - Change the icons from some units/buildings - Add unique to allow for generalized great generals Show carried production from mid-turn obsoleted units - By soggerr By tuvus: - Fixed crash when a worker tries to build a cached improvement it can't build - Fixed crash evaluating alliance with unmet city-state By SomeTroglodyte: - City-stationed unit icons get circular touchable area set minimum max coast extension to 1 - By remdu
2023-12-31Update to 4.9.15Thyrum
Added Tile Breakdown table, accessible by clicking on the stats in tile info table Solved rare pillage-related crash Added smoothing to vector images Console: - Add activatetrigger command for civ! - Allow '-delimited strings 'capture all capitals' victory accepts defeat of civs that did not found capitals Map editor generation steps don't add multiple terrain features of the same type Worker remove feature far away from cities fix - By tuvus
2023-12-30Update to 4.9.14Thyrum
Fixed Scenario crashes Updating server URL allows checking connection immediately New Citizen Focus Options - by Itanasi By tuvus: - Worker AI short distance priority fix - AI focuses city-state gold gifting By SeventhM: - Spawn multiple great people if eligible - Initial Great Writer functionality
2023-12-28Update to 4.9.13Thyrum
Religion button respects unique 'hidden from users' modifier Trigger 'capture city' as a unit trigger By tuvus: - Worker AI Rework - AI doesn't counteroffer and request a treaty on the same turn - Civs now have a 50% chance of picking their favored religion By SeventhM: - Fix stat on tile uniques doubling on improvement tiles - Avoid crash if 'Only available' unique in policy branch has 2 or more params - Allow for improvement removal 'improvements' Randomize seed checkbox - By remdu
2023-12-25Update to 4.9.12Thyrum
Added experimental scenarios! Fixed Android status bar not disappearing ('immersion mode') Console: added 'set player type' command, for scenario setup Fix ShadowedLabel - By SomeTroglodyte
2023-12-22Update to 4.9.11Thyrum
Fixed tech dependency related crash Unit by default not selected on turn start Added 'upon turn end' trigger By SomeTroglodyte: - City-state bonuses respect 'hidden from users' modifier - (UI) Politics overview diagram: Add legend popup By tuvus: - Added AutoPlay until end setting - if all players are defeated, one player will be processed Enable Domination to Capture All Capitals - By itanasi
2023-12-18Update to 4.9.10-patch1Thyrum
2023-12-17Update to 4.9.10Thyrum
Add remove unit promotion unique - By PLynx01 Fix key bindings in edge case - By SomeTroglodyte By remdu: - Coast spread algorithm - don'y initialize with non naturally generated terrain Stop movement on Path Blocked - By itanasi Only units that build roads have connect roads automation. - By willjallen By SeventhM: - Fix Great Scientist calculation - Show stat percent differences in replacement building Don't list Unique requiring a tech in the Civilopedia for that tech - By dHannasch
2023-12-15Update to 4.9.9Thyrum
Finally deprecated old religion uniques By SeventhM: - Avoid crash in mod checker for mods with undefined tech requirements - Fix stats from tileFilter unique not working on improvements - Add damage dealing unit trigger - Fix not getting unique unit from tile based free unit trigger (For real this time) By soggerr: - Show average damage in battle calculations - Allow battle calculations when not your turn
2023-12-13Update to 4.9.8Thyrum
Add new map types - By remdu Avoid ANRs when users select mods that take above 500ms to run checks on Add warning when buying a religious unit not of your religion - By WhoIsJohannes Allow arbitrary victory types for AI policy picking - By SeventhM By SomeTroglodyte: - Civilopedia key bindings - Great Person Points - Rounding changes, Breakdown UI - Fix ended Leader Voice not cleared and resumed on un-pause Fix 'Sleep Until Healed' action missing - By soggerr
2023-12-10Update to 4.9.7Thyrum
Allow city conditionals on units to upgrade to Captured military units trigger a notification for the target civ Fixed city-state type coloring 'Can instantly construct a [improvementFilter] improvement' works with improvementFilter Allow conditionals for trigger-type unit actions - By SeventhM Fix connect road button when auto unit cycle turned on - By willjallen Add resource support to stat gamespeed conditional - By PLynx01 Better Frigate and Ship of the Line sound - By tuvus
2023-12-07Update to 4.9.6Thyrum
Connect roads automation - By willjallen Fix not getting unique unit from tile based free unit trigger - By SeventhM By Ouaz: - Fix Carthage civilopedia article - Add 'UI tips' civilopedia article
2023-12-04Update to 4.9.5Thyrum
Start turn with unit selected Add trigger from building improvements and trigger conditional for building improvements - By SeventhM Preparation for multiple required uniques per ruleset object - By dHannasch Fixed trading with city-state through notifications - By tuvus Mention the Railroad production bonus in the Civilopedia - By Caballero-Arepa By SomeTroglodyte: - Notification for 'Policy branch unlocked' clickable - Dev Console: Linting + add Stat
2023-11-30Update to 4.9.4Thyrum
Stats from followers unique fixed City-state units work with 'get era' function Ruleset validation for negative-weight ruin rewards By SomeTroglodyte: - Fix crash for trade notifications as Spectator / waiting for player - Fix Unit rename popup offering up the icon Solved worker automation crash - By willjallen By SeventhM: - Add 'Unable to pillage tiles' unique - Fix objects being purchable with a blocking conditional Stats per Stat unique - By PLynx01
2023-11-28Update to 4.9.3Thyrum
Cities you haven't bombarded with will auto-bombard at turn end Defeated (no units/cities) hotseat multiplayer no longer appears for turns ('player X ready') Console: Nicer available command display By willjallen: - Add tech queuing on right-click / doubleclick By tuvus: - Initial AutoPlay implementation - Fixed exploration for automated units By SomeTroglodyte: - Wesnoth map import polished up - City sounds again Fix founding cities removing city center tile improvement - By SeventhM
2023-11-28Update to 4.9.2-patch5Thyrum
2023-11-28Update to 4.9.2-patch4Thyrum
2023-11-26Update to 4.9.2-patch2Thyrum
2023-11-26Update to 4.9.2-patch1Thyrum
2023-11-25Update to 4.9.2Thyrum
Console: - Added set/remove tile improvement - Show available commands on empty command - Added add/remove for cities By SomeTroglodyte: - Fix OpenAL error Windows Events after application ends - Tweak Language Pickers to scroll the selected one into view when appropriate, and allow selection with letter keys - Modding: 'Comment' unique - Snappier sounds - Fix City ambient sounds Get distance to nearest enemy rework - By tuvus
2023-11-22Update to 4.9.1Thyrum
Initial scenario/dev console! By SomeTroglodyte: - Map overlay toggle buttons rework - Add a map import tool able to read 'Battle for Wesnoth' maps Fix free buildings triggering from conditionals in incorrect places - By SeventhM Add a setting to forbid closing popups by clicking behind them - By karmaBonfire [Translation] Add back 'general' unit types - By Ouaz
2023-11-20Update to 4.9.0Thyrum
City centers don't provide resources you don't have tech to extract AI: Settlers no longer stuck in endless loops modding: Fixed certain unit uniques with tile conditionals AI clears inquisitors from city centers to make way for spaceship units Add the SellBuilding Unique - By PLynx01 Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM Add a TriggerUponDiscoveringTile unique - By karmaBonfire Support for Leader voices - By SomeTroglodyte
2023-11-18Update to 4.8.19Thyrum
Modding: Added 'non-[filter]' filtering for unit filters, and multi-value filtering to all filters Modding: Added '[relativeAmount] Air Interception Range' unique Dim resources on tiles not immediately visible By SomeTroglodyte: - Allow controlling Android fullscreen from options - Fix unit triggers not triggering/triggering off the wrong units - By SeventhM AI diplomacy balancing - By tuvus Updated FantasyHex missile cruiser - By GeneralWadaling