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2023-03-05Update to 4.5.4Thyrum
Fixed endless loop for mod checker Modding: global alert available as triggerable for all objects Better order of unit actions Better checks for when units are purchasable Fixed flanking bonus calculation when attacking unit is not adjacent to enemy Automated workers do not remove Forest tiles for Camp improvements Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar Make "Borderless" display option translatable - By Ouaz
2023-03-05Update to 4.5.3-patch1Thyrum
2023-03-04Update to 4.5.3Thyrum
Unit Action moddability! - 'founds a new city' now accepts action modifiers - 'for [amount] movement' modifier - '[amount] times', 'once', 'after which this unit is consumed' modifiers for limited actions Android: "Screen Mode" option - By vegeta1k95 By SomeTroglodyte: - Better Religion info and some moddability - Diplomacy trade layout fix - Show terrain overriding yields in Civilopedia Fixed multiplayer password - By GGGuenni Fixed map editor painting while dragging - By Gualdimar
2023-03-01Update to 4.5.2Thyrum
Show death symbol next to actions that expend the unit Modding: - 'create improvement' action, <consuming this unit> and <as an action> modifiers - gifting cities no longer causes crash By GGGuenni: - Fixed wrong implementation of Basic auth - Fixed TurnChecker can not authenticate Fix missing desert for flood plains in hexarealm tileset - By AdityaMH Fix random nations pool popup - By SomeTroglodyte
2023-02-27Update to 4.5.1Thyrum
Introduced unit triggers! Added triggered uniques to grant specific tech / policy Civilopedia does not crash when displaying techs on fresh start 'upon declaring friendship' triggers for both sides all unpillagable improvements are not destroyed by 'destroy improvements' unique By SomeTroglodyte: - Fix broken random nations pool - City screen displays "free" tile yields undimmed AbsoluteUnits - Chu-Ko-Nu, Longbowman, Crossbowman v2 - By letstalkaboutdune
2023-02-26Update to 4.5.0-patch3Thyrum
2023-02-26Update to 4.5.0-patch2Thyrum
2023-02-25Update to 4.5.0-patch1Thyrum
2023-02-25Update to 4.5.0Thyrum
Added password authentication as server feature - By GGGuenni Map exploring disables undo button + ExploredRegion smallfixes - By Gualdimar By SomeTroglodyte: - Fix problems with dual save folder support - Show UnitTypes in Civilopedia Modding: "must be on/next to" unique for buildings can accepts tile filter
2023-02-23Update to 4.4.19Thyrum
By Gualdimar: - Limit camera movement within explored region modding: - Added "upon gaining a [unitFilter] unit" trigger condition - Added religion state conditionals Reload world screen after tileset/unitset change from in main menu screen - Ryg-git Android: use best possible device frame rate - By vegeta1k95 Allow filters in the ModOptions "ToRemove" lists - By SomeTroglodyte Play city-state music if available - By Skekdog Add 'neutral' Flood plains - By Caballero-Arepa
2023-02-21Update to 4.4.18Thyrum
By vegeta1k95: - Modding: allow mods to supply custom fonts - Fix TextureArraySpriteBatch missing method issue By Gualdimar: - Option to disable max zoom limit - Slider tip permanent by default Better error message for multiplayer games that get corrupted data from the server Civilopedia entry for policy links to units and buildings that it enables/disables Wonders with no tech requirement displayed in separate category Attacking of any sort prevents undo of unit move
2023-02-20Update to 4.4.17Thyrum
Added Undo button for unit moves! Better trade screen for portrait mode "Gift" trades to AI civs make them more friendly towards you Add improvement action image to workers actively building improvement Replace settlers with modded worker-like units in mods Removed zoom limit for world-wrap maps - By Gualdimar
2023-02-18Update to 4.4.16Thyrum
Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB By Gualdimar: - Display pending trades in trade overview - Fixed unit upgrade check Desktop: world camera autoscroll, selectable window mode - By vegeta1k95
2023-02-15Update to 4.4.15-patch1Thyrum
2023-02-14Update to 4.4.15Thyrum
Tile improvements can now have pillaged versions of images By vegeta1k95: - Blockade mechanics - Out-of-move units are half-opaque relative to base setting - Fix selection opacity for non-full-opaque flags. - Experimental: mitigate texture swapping with TextureArraySpriteBatch Improve UX - By Gualdimar
2023-02-12Update to 4.4.14Thyrum
Fixed Guruship belief By vegeta1k95: - Mod sizes are updated to proper values upon selection - Fix UI bugs - Fix centering of unit HP bar - Improvements to construction table AbsoluteUnits - Berserker, Samurai, Longswordsman v2 - By letstalkaboutdune By Gualdimar: - Selecting an improvement switches to another unit only if enabled - Fixed missing unimproved resources in the overview table - Research agreement cost display - Offers we receive for more resources than we have are invalid
2023-02-09Update to 4.4.13-gpThyrum
2023-02-09Update to 4.4.13Thyrum
Enemy indicator, city culture hex outline + misc - By vegeta1k95 Fixed air sweep crash Some modifications for performance optimization - By lishaoxia1985 modding: conditionally-unbuildable buildings display their cost Can no longer 'upgrade unit' between turns By Gualdimar: - Fixed getDiplomacyManager() Exception - Revert knows() changes
2023-02-08Update to 4.4.12-patch1Thyrum
2023-02-07Update to 4.4.12Thyrum
Resolved "dead population working tiles" bug Order indicators in TechScreen like original Civ V - By lishaoxia1985 By Gualdimar: - Fixed the display of political relations - Modding: fixed +percentage resource unique - Pillaged improvements no longer provide bonuses Better AI Great General placement Generated maps no longer contain forbidden tile arrangements Games where it's your turn are displayed first in multiplayer popup Fix MapEditor world-wrap flickering - By vegeta1k95
2023-02-06Update to 4.4.11Thyrum
AI tweaks for better targeting Cannot alter city build queue in between turns Fixed 'destroy civilian unit before attack' crash Terrain-Specific Natural Wonder Sprite Support - By OptimizedForDensity By vegeta1k95: - City Screen improvements - Fix crash when attacking city with disabled overlays - PolicyScreen: branch progress + fix spectator Trade button initially disabled - By lishaoxia1985 By Gualdimar: - Collapsible tutorial tasks - Bigger header on policy and mod screens
2023-02-04Update to 4.4.10Thyrum
By vegeta1k95: - Performance optimization: fast and smooth zoom By Gualdimar: - Policies screen top button reworked - Android autosave location fix - Fix unresponsive policy screen header AbsoluteUnits - Cataphract, Companion Cavalry, Horseman - By letstalkaboutdune Fix UX of random nations pool - By alexban011 Double Click on Tech to Exit Tech Screen - By OptimizedForDensity modding: "Unbuildable" accepts conditionals Stats serialize to notifications
2023-02-02Update to 4.4.9Thyrum
By vegeta1k95: - Better World-Wrap - Performance optimization: don't draw empty tile layers - Fix promotion screen buttons clickhandler - Fix city table selection By OptimizedForDensity: - Performance Improvements to Construction Automation - Refactor Construction Rejection Reasons By Gualdimar: - Select next unit after closing the improvement screen - Add Reset tutorials button - City rename popup from world screen Fixed 5hex image issues
2023-01-31Update to 4.4.8Thyrum
By OptimizedForDensity: - Fix Faith Healers healing enemies - Notification log fix By vegeta1k95: - Add next-turn-progress bar for growth/production on CityButtons - Fix incorrect dimming Don't heal units when pillaging roads - By itanasi By Gualdimar: - Autosave fix - Remember "Show autosaves" setting state
2023-01-30Update to 4.4.7Thyrum
AI battle automation vastly improved for taking over cities AI automation: Don't nuke cities that we're already winning against By vegeta1k95: - Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics - Optimized BorderedTable, refactored CityButton, new air table for units + misc Better check for inquisitors blocking religion Modding: Allow unique ruins stat gain notifications Wonder overview uses viewing civ, not current player
2023-01-25Update to 4.4.6Thyrum
Fixed Android custom location save Fixed 'infinite stat' from city-states Clearer city tiles Do not allow placing of 'repair' in map editor Fixed spawn ignoring i/4 of the map Better main menu map Modding: - allow roads/railroads with no required tech - Mods without unittype for a unit will trigger correct warnings - Fallback images for all major objects Modification of the random part of Prize Ship to avoid save scumming - By AlatarTheYoung
2023-01-23Update to 4.4.5Thyrum
Modding: - Added "upon discovering a Natural Wonder", "upon founding a city" triggers - Added conditionals for above and below resource amounts - Great general unique accepts conditionals - @SpacedOutChicken Allow placing Barbarian encampments in map editor Added option to allow players to choose randomly selected civs - By alexban011 Fix crash in Tactical Analysis Map - By OptimizedForDensity AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune
2023-01-21Update to 4.4.4Thyrum
Better generation for all map types Include forked repos in github search - By FiretronP75 AI doesn't declare war until it's sufficiently built up
2023-01-19Update to 4.4.3Thyrum
Version 800! Can pick a policy with enough culture even if you have no cities Korea's unique applies to Library Notifications scroll retains position Displayed Great Person point requirements always take game speed into account Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built) Global alerts translated properly Add options to use random number of players and city states - By FiretronP75 Refactor Cannot Move Unique - By itanasi
2023-01-19Update to 4.4.3Thyrum
Version 800! Can pick a policy with enough culture even if you have no cities Korea's unique applies to Library Notifications scroll retains position Displayed Great Person point requirements always take game speed into account Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built) Global alerts translated properly Add options to use random number of players and city states - By FiretronP75 Refactor Cannot Move Unique - By itanasi
2023-01-17Update to 4.4.2Thyrum
Added trigger conditions framework! Advanced game options hidden by default for faster initial game Great prophets do not spawn to pantheons that cannot become religions Fixed Reliquary belief
2023-01-15Update to 4.4.1Thyrum
New tile visibility framework! - Differentiated attackable from visible tiles per Civ V - Tiles 1 step out of bounds of visibility are visible if they're higher than current tile - Higher tiles can be visible beyond non-visible, hidden tiles Damage bonuses are additive, per Civ V, not multiplicative Resolved health bar overflow problems Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95
2023-01-14Update to 4.4.0Thyrum
Fixed battle table uneven when only one side has modifiers "Street fighter" style of health bars, different colors for 'definite damage' and 'possible damage' Pathfinding avoids embarkation when possible Modding: 'transform' action - by itanasi Consider tile happiness for start-of-turn computations Better Himeji Castle unique text Fixed sleep not showing on units in tiles with improvements in repair Fixed Great Person speed modifier Civilians no longer 'attack' on rightclick
2023-01-12Update to 4.3.21-patch1Thyrum
2023-01-12Update to 4.3.21Thyrum
Notifications sorted by category Game speed affects additional aspects Better bonus resource color Better nation colors Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform Fixed city screen bug for pillaged improvements AbsoluteUnits - Roman Uniques - By letstalkaboutdune Fixed some warnings - By alexban011
2023-01-11Update to 4.3.20Thyrum
Show numbers on attack damage and final strength comparison for battles Changed Windows icon for Unciv to new icon Unit icons no longer overlap unit action images, improved render time for unit images MoveTo image visible AbsoluteUnits - Unique Triremes - By letstalkaboutdune By vegeta1k95: - Modding: allow custom ResourcePortraits - Fix foreign units flags fading - Fix AI being able to bombard non-visible tiles + optimizations
2023-01-09Update to 4.3.19Thyrum
Updated Unciv Android icons Performance improvement for automated units looking for cities to connect Popup for multiplayer when someone else has won Politics shortcut fix Limit the number of workers an AI creates Sleeping units wake if there's an enemy in 3-tile radius Do not allow liberating city-states you were at war with AI peace deals don't pay more gold than they have Higher chance of starting bias for human players You can use missionaries of foreign religions
2023-01-08Update to 4.3.18Thyrum
Units are not displaced to enemy land when kicked out of borders Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left UI: Better unit table Fix Faith tutorial text By vegeta1k95: - Rework of PromotionPicker UI - Fix City plates aircraft table shape - Better visibility for city status icons By nacro711072: - Refactor maptype & resolve map setting issue - update screen after disband unit
2023-01-05Update to 4.3.17Thyrum
Fixed Air Sweep mechanic AI tries to stop civs who are about to win Scientific/Cultural victory No double copies of offers on AI trade counterproposals Disbanding unit moves to next unit only after disbanding Promote button sticks out more Translated display sizes Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features Modding: Non-replacing buildings display nicely in nation picker
2023-01-04Update to 4.3.16Thyrum
Modding: Humidity/Temperature limits on terrain features Allow mass unit upgrades from the unit overview screen Calculate movement correctly for road + railroad combinations Modding: Workers pick the best improvement for resources By FiretronP75: - Add random select for map options - Fixed flat world generation By vegeta1k95: - Resource icons colored by type - Modding: allow custom TechPortraits - Fixed PolicyScreen branches requirements text Translate "Sell" in city screen - By Ouaz
2023-01-01Update to 4.3.15Thyrum
Modding: Validate unique parameters for mods Display protecting civs for city-states Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked By letstalkaboutdune: - SFX Update - Arrow, Crossbow (New), Metal Hit Fixed crash when policy prerequisite is a branch - By vegeta1k95 Fix another untranslated String in Policy Screen - By CrispyXYZ added buttons for controlling music - By alexban011
2022-12-31Update to 4.3.14-patch1Thyrum
2022-12-29Update to 4.3.14Thyrum
AI moves civilians off capital to make way for spaceship parts AI considers capital city strength when deciding to declare war By vegeta1k95: - Big rework of City buttons - Fix PolicyScreen for odd-numbered branches - Better tech buttons By CrispyXYZ: - Fixed removing improvements in map editor Solved 'tiles still belonging to razed cities' - By nacro711072 Negative stats UI Updates - By itanasi Add setting to disable easter eggs. - By FiretronP75
2022-12-27Update to 4.3.13Thyrum
World wrap available by default for all players Units are no longer double-added to construction when clicking the 'add unit' button Units passed with 'next unit' are not returned to By vegeta1k95: - Corrected some Civilization colors - Fix perpetual constructions info () - Civ 5-style unit selection and cycling behaviour, "Wait" action fix translation problem in policy screen - By CrispyXYZ fixed screens displaying yourself as an unknown civilization - By alexban011
2022-12-25Update to 4.3.12-patch3Thyrum
2022-12-24Update to 4.3.12-patch2Thyrum
2022-12-24Update to 4.3.12-patch1Thyrum
2022-12-24Update to 4.3.12Thyrum
Big rework of Policy Picker UI - By vegeta1k95 G&K Neutral Tile Road Maintenance - By itanasi Unknown civs displayed as `Unknown civilization` in GP and Diplomacy screens - By alexban011 Fix: tech screen zooms to current tech when opened Get correct civ-wide stats from City-States for Siam bonuses By letstalkaboutdune: - ctrl+U toggles World Screen UI elements - Trim Nuke SFX Add new game option: No City Razing - By FiretronP75
2022-12-24Update to 4.3.11-upgrade-redone-2Thyrum
2022-12-22Update to 4.3.11-upgrade-redoneThyrum