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39 hoursUpdate to 4.17.17Thyrum
Force rankings doesn't evaluate all unit conditionals as multiplicative Handle mods removing techs, adding/removing eras Post-battle movement doesn't occur if during the battle the unit lost movement points conditionals in event choices work again AI updates - By EmperorPinguin
5 daysUpdate to 4.17.16Thyrum
AI spy city selection greatly improved Changing mods while images load no longer displays multiple images on the last mod Removed city-state icons for cities in unit overview Replacement improvements also provide resources that require the original improvement Only heal on current tile if it's not a dangerous tile Fixed several problems with improvement-creating buildings
7 daysUpdate to 4.17.15Thyrum
Allow AI to move-and-settle AI: declare less war against humans on higher difficulties - By EmperorPinguin Harden new game screen against bad scenarios - By SomeTroglodyte By RobLoach: - Add Victory Type for Brave New World - Civilopedia: Add Victory Types
2025-08-11Update to 4.17.13Thyrum
By EmperorPinguin: - AI: build more workers - AI: Better settler automation Fix combat conditionals not working correctly - By SeventhM
2025-08-06Update to 4.17.12Thyrum
Fixed spy surveillance progressing tech stealing when no techs are available to steal Bugfix: Building 'improvement to create' no longer cached across rulesets Fixed city states getting all techs when only 1 major civ remains Many small automation improvements - By EmperorPinguin 'Upon entering war' uniques - By PLynx01
2025-08-02Update to 4.17.11-patch1Thyrum
2025-08-01Update to 4.17.11Thyrum
Fix Ancient Ruin benefit on higher difficulties - By RobLoach Multiplayer: Only bring forth `AuthPopup` if server explicitly returns `401` - By touhidurrr Modding: 'can settle' unique able accept tile filters for water and impassible tiles - By Emandac
2025-07-29Update to 4.17.10Thyrum
Fix crash when opening victory screen on the first turn modding: Add misspelling corrections to unique parameters in mod checker By SomeTroglodyte: - Fix unit icon disappearing on right-click of unit's tile - Fix autoplay+tutorials softlock By EmperorPinguin: - AI: exclude great general from escort logic - AI: better utilization of promoted units - AI: lower threshold for minimum acceptable newcity tile Add unit action icons for triggerables - By RobLoach
2025-07-25Update to 4.17.9-patch1Thyrum
2025-07-25Update to 4.17.9Thyrum
Remove irrelevant counteroffer notifications when the trade request is invalid By EmperorPinguin: - AI: better explore logic - AI: reduce food weight for small cities - AI: able to choose instant heal promotions - AI: don't annex cities if it causes severe unhappiness Add 'on [difficulty] or higher' conditional - By RobLoach By metablaster: - Show religion display name when enhancement is made - Fix embassy trade offer crashes
2025-07-24Update to 4.17.8-patch1Thyrum
2025-07-23Update to 4.17.8Thyrum
By EmperorPinguin: - Perf: remove AI personality for citizen assignment - AI: Update city construction evaluation of buildings + workboats - Bugfix: Update WorkerAutomation.kt By SomeTroglodyte: - Minor UI fix: Don't display the WLTK fireworks over the detailed stats popup - Enable the 'triggers global alert' unique for most uniques Civilopedia: Add Revealed By on Tile Resource screen - By RobLoach Multiplayer Chat Support - By touhidurrr
2025-07-21Update to 4.17.7Thyrum
By metablaster: - Implementation for establishing embassies in diplomacy - Fix for AI civilian unit escape from threat - Fixed event names not being autotranslatable in mods Hide icon for city in religion overview Got rid of fake Github error messages when attempting to download mod preview images
2025-07-18Update to 4.17.6Thyrum
Better way to brighten colors - By touhidurrr By metablaster: - Fix AI civilian unit not escaping enemy - Fix translation for an unknown civilization
2025-07-15Update to 4.17.5Thyrum
By metablaster: - Nukes don't require line of sight to hit target tile - Display city defense and health in cities overview tab - Get notification when pantheon, religion or religion enhancement is made by other civ Add 'upon entering combat trigger' - By SeventhM By SomeTroglodyte: - Workaround for 'Mod has no graphics for configured tilesets' false positive - No environment checks in Gradle project configs
2025-07-11Update to 4.17.4Thyrum
AI: swap spaceship parts into capital - By EmperorPinguin Allow proposing peace between warring civs in trade window - By metablaster Unique: `May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away` - By RobLoach Added missing demand translations
2025-07-05Update to 4.17.3Thyrum
Added global tiles countable - By PhiRite By RobLoach: - Vanilla, G&K: Fix Samurai ability to build Fishing Boats - Add unit state for tile improvement conditionals By SomeTroglodyte: - Changing gold trade amounts using buttons reflected in popup UI
2025-07-03Update to 4.17.2Thyrum
Fixed ancient ruins spawning Possilby fixed Android dev console - requires testing Fixed Happiness being found as a global stat Unique builder - trigger conditionals are not a superset of global uniques Added 'Unowned' terrainFilter By SomeTroglodyte: - Parse localized numbers correctly - Better Validation of Nation colors By RobLoach: - When capturing settlers, fix finding the Worker units with conditionals - Add ability to remove policies with ModOptions
2025-06-29Update to 4.17.1Thyrum
CPU performance improvements Fixed dev console requiring scrolling on small UI settings By SomeTroglodyte: - Fix console `tile find` for quoted input or filters, requiring correct uppercase - Fix mod checker not offering to auto-update Uniques for extension mods - Speed and Difficulty uniques treated as part of GlobalUniques Make Machu Picchu and Neuschwanstein need a non-Natural Wonder mountain - By SpacedOutChicken Fix display for mod names with dashes in them - By RobLoach
2025-06-26Update to 4.17.0Thyrum
AI considers tile damage when deciding on which tile to heal on Fixed building maintenance unique By SomeTroglodyte: - Improve ModChecker UI - Allow mods with no global uniques, no ruins or no difficulties file AI: better handling of improvement-buildings - By EmperorPinguin
2025-06-23Update to 4.16.19Thyrum
AI performance optimization By RobLoach: - Fix number popup with commas in the number - Add `Gain control over [positiveAmount] tiles [cityFilter]` Triggerable AI: update getStatDifferenceFromBuilding - By EmperorPinguin Improve ruleset validator - By SomeTroglodyte
2025-06-21Update to 4.16.18Thyrum
Sprites do not change to base color when moving Barbarian workers no longer construct improvements modding: Allowed stat reserve to get happiness console: Can set game turn modding validation: Catch empty altases.json file Add `[relativeAmount]% [resourceFilter] resource production` Unique - By RobLoach Refactor RulesetValidator into two files - By SomeTroglodyte Fix broken chart in victory status - By metablaster Edge restructure update - By hackedpassword
2025-06-18Update to 4.16.17-patch1Thyrum
2025-06-17Update to 4.16.17Thyrum
Increased font size so it looks less blurry on large screens 'connect road' works when railroads don't exist in the ruleset 'connect road' acknowledges availability uniques on road/railroad Simplified requirements for adding a new demand By EmperorPinguin: - Autoplay: don't assign citizens according to AI Personality - AI: remove thingsToFocusOnForVictory
2025-06-15Update to 4.16.16Thyrum
By metablaster: - update missing world screen image annotation - Table and colors for diplomatic relations between human players in diplomacy screen. - Fix automated units not auto upgrading when enabled - Fix broken translations By RobLoach: - Allow using `[relativeAmount]% Gold from Great Merchant trade missions` on units - Fix Civilopedia 'required Building' links for Wonders 'Stacked with unit' conditional unique - By PLynx01 Hexarealm edge tiles restructuring - by hackedpassword
2025-06-11Update to 4.16.15Thyrum
Fixed Gold being translated in trade offer with peace treaty By metablaster: - Improved diagram colors in global politics - Fix crash for automated Fighter units - Fix automated long range units not heading to enemy city modding: Show status page for civilian units - By SomeTroglodyte Add 'don't spy on us' has a demand - By Emandac
2025-06-04Update to 4.16.13-patch1Thyrum
2025-05-25Update to 4.16.11Thyrum
Don't spawn prophet in holy city if it's been taken over City location ranking takes modded city work range into account Modding: Avoid crashes from 'free buildings that no longer apply once they're in the city / change which buildings are free' City stats table immediately scrollable again, AND scrollable all the way to the end By RobLoach: - Add unique `denounced` quotes - Mods can add voiceovers for start intros Fix showing negative mod download progress - By SomeTroglodyte
2025-05-20Update to 4.16.10Thyrum
Disabled android-specific behaviour of text fields since it's broken currently :| Fixed city screen buildings panel not fully scrollable Only add mod search textboxes if there are at least 10 mods (cleaner UI) uniques: Add a 'not constructed by anybody' conditional unique - By RobLoach
2025-05-13Update to 4.16.9Thyrum
AI: Don't choose one-time-action promotions Display city-state bonuses per relationship level Conditional city-state bonuses colored green only when conditional applies By RobLoach: - Add ability to remove entire policy branches - Gods & Kings: Great Generals cannot enter a golden age Netherlands trade bugfix - By EmperorPinguin
2025-05-05Update to 4.16.8Thyrum
Unit triggerables with triggers, no longer trigger on new units Clicking on statuses opens promotion screen AI: - City states disband great prophets - Don't offer peace when we're just about to take a city Multiplayer: - Better, less buggy resign/skip Modding: - Fix global unique validation - Validation catches 'global triggers attached to unit triggerables', which will have no effect By SomeTroglodyte: - Fix Resources Overview to work as intended - Add an 'XP' column to Units Overview
2025-05-02Update to 4.16.7-patch1Thyrum
2025-05-01Update to 4.16.7Thyrum
Countable can accept arbitrary mathematical Expressions - Kudos AutumnPizazz for kicking this off, SomeTroglodyte for parser implementation! Added 'search mods' in new game screen and mod checker Fixed bugs in unique validation and in countable validation Allow automation for settlers with conditional settling uniques Add 'Cannot embark' unit unique - By PLynx01
2025-04-29Update to 4.16.6Thyrum
Demands/Requests from other civs do not stop other events registering Better 'Pay to improve CS resource' Seed pillage randomness to avoid save-scum Modding: - Added misspelling tests for uniqueTo for buildings, units and improvements - Triggerable uniques on promotions only activate once when added on creation - Beliefs can have AI decision modifiers, and do in base rulesets Finish city-state quests upon acquiring great person Prevent AI placing units near citadels - by EmperorPinguin
2025-04-17Update to 4.16.4Thyrum
Tile swapping with transported units in the tile, checks *who* is transporting the units City states don't get continually researchable techs automatically Modding: - Resolved automation crash for units with 'gain free [building]' uniques - Allow multipying cached uniques By touhidurrr: - more detailed multiplayer authentication By SomeTroglodyte: - CityScreen's top-right widget better sized for mobile - Better save/load in map editor
2025-04-12Update to 4.16.3Thyrum
Ruleset validation: Hide performance suggestions from users, they're now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the 'for every [countable]' Unique in complex ways Resolved - City states don't get continually researchable techs automatically By SomeTroglodyte: - Map editor save/load now support the PgUp/PgDown keyboard keys - Improve validation of Countables - Fix NullPointerException from Countables evaluation
2025-04-12Update to 4.16.3Thyrum
Ruleset validation: Hide performance suggestions from users, they're now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the 'for every [countable]' Unique in complex ways Resolved - City states don't get continually researchable techs automatically By SomeTroglodyte: - Map editor save/load now support the PgUp/PgDown keyboard keys - Improve validation of Countables - Fix NullPointerException from Countables evaluation
2025-04-10Update to 4.16.2-patch1Thyrum
2025-04-08Update to 4.16.2Thyrum
Added settings for circles vs hexagons for movable tiles Modding: - Added 'civ checkcountable' console command - Trigger 'on tile enter' before removing barb camps / ruins - Suggest conditional order in uniques, for performance - Harden unique parameters to disallow negative numbers where not relevant Eureka unique - By EmperorPinguin By SomeTroglodyte: - Improve save file name and errors handling - Better Countable handling Fix untranslated strings - By Ouaz
2025-04-06Update to 4.16.1Thyrum
Changed 'tiles we can move to' indication from circles to covering the tile Convert 'conditional settlers' to workers upon capture Selected unit fadein/fadeout it much more visible Added notification when unit set to sleep/defend until healed has fully healed Faster listing for existing saves - By SomeTroglodyte Pillage uniques moddability - By EmperorPinguin Civ V - Gods & Kings: Fix William personality - By RobLoach
2025-04-01Update to 4.16.0-patch1Thyrum
2025-03-31Update to 4.15.20Thyrum
Fixed autosave crashes when saving to external files on some Android devices Modding: - Replaced semi-working policy branch restriction with countable + Unavailable - Negative stat percentages from buildings displayed properly in city screen. Experimental UI animations change. - By k-oa By EmperorPinguin: - Add pillage yield uniques - Add game progress modifier By SomeTroglodyte: - Minor refactor: Save/Load game loading image uses `LoadingImage` - Mod download robustness
2025-03-25Update to 4.15.19Thyrum
Modding: Warn against Resource uniques cannot use countables that depend on citywide resources Animated healthbards in battle menu - By k-oa Forest chopping moddability - By EmperorPinguin
2025-03-20Update to 4.15.18Thyrum
Hide bomb shelters when nuclear weapons are disabled Decrease Out Of Memory errors on crash screen Modding: - 'Costs [amount] [stockpiledResource]' accepts game speed modifier - 'Must be next to [tileFilter]' includes the center tile as well Stats in notifications no longer with black icons Console: Allowed alt-navigation and deletion Support BNW score formula - By EmperorPinguin
2025-03-16Update to 4.15.17Thyrum
Science points no longer 're-bonused' on overflow Updated docs regarding event choice fields By k-oa: - Added animation for unit movement button - Changed the Settle sprite to match style of AbsoluteUnits Auto promotions fixes - by Emandac
2025-03-11Update to 4.15.16Thyrum
Sort city religion overview by number of followers Made Prince difficulty 'truly balanced' Modding: - 'Not shown on world screen' applies to promotions and statuses - 'Never appears as a Barbarian unit' also affects upgrades - Remove great person point accumulation for units no longer available in this ruleset - Allow atlas generation when using --data-dir option (e.g. Windows, installed via MSI) Correct puppet city description - By Ouaz
2025-03-06Update to 4.15.15Thyrum
Added uniques to make AI value resources at set prices Allow trading stockpiled resources Added unique to change promotion XP cost - By Emandac By EmperorPinguin: - Bugfix: puppet science cost increase - Fix puppet city description Add a filter for religions - By SeventhM
2025-03-02Update to 4.15.14Thyrum
Modding: - Added 'worked' and 'pillaged' tile filters - unitFilter catches status names - before/after/while researching tech uniques accept techFilter - 'Will not be chosen for new games' works for major nations Fixed crash when moving selected spies via long-click Console tile checkfilter works for resources By EmperorPinguin: - Add tech cost uniques - Move CS tribute modifiers to mod constants tooltip for purchase blocked by unit - By saejo
2025-02-26Update to 4.15.13Thyrum
Add .ico file to Windows zip MacOS dock icon Added 'tile setpillaged' to dev console Fixed duplicate units by spamming upgrade 'upon gaining the [promotion] promotion' activates for free promotions Added statuses to promotion screen Hide 'hidden in world screen' resources from overview tab Solved 'duplicate resource' bug Fix free populatoion buildings not working when settling cities - By SeventhM AbsoluteUnits ancient era Settler - by Basil
2025-02-19Update to 4.15.12Thyrum
'Abundant resources' with mods with loads of resources no longer crash AI: choose policy branch at random between those with the least remaining policies modding: rename 'experience' with 'XP' for unified naming Move Spy tech steal modifiers to mod constants - By EmperorPinguin