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25 hoursUpdate to 4.18.6Thyrum
Game startup performance improvements Mod preview performance improvements Avoid rare crash concurrent modification when calculating construction costs By RobLoach: - Modding: Ancient Ruins can have unit-related conditionals - AbsoluteUnits: Add Great Admiral by Basil Allow naval units to be spawn in water city - By Emandac
8 daysUpdate to 4.18.5Thyrum
AI will not attack cities with no health with siege units AI will not attack capturable cities with melee units that cannot capture them Mod checker: conditional tags are accepted as 'filtering uniques' By RobLoach: - Add Countable: `Adopted [policy] Policies by [civ] Civilizations` - Allow Buildings to increase Air Unit Capacity - Add Victory Type-specific music Disable automatic counter-denunciation for human players - By unciv-loof By Ambeco - error handling works in edge cases
11 daysUpdate to 4.18.4Thyrum
Unique validation: - Find possible misspellings for incorrect modifier parameters - Better 'acceptable modifier for' validation By touhidurrr: - Ignore temporary errors when fetching mods list Memory perf improvements - By Ambeco (new contributor!) By unciv-loof: - Temperature shift slider now updates map preview By RobLoach: - Great Admiral: GPP only accumulate for Water units - hexarealm: Add Great Admiral sprite, by The Bucketeer
2025-09-30Update to 4.18.3Thyrum
Buildings can now include '[relativeAmount]% weight to this choice for AI decisions' Re-added changes for puppet city unique - By Emandac Flash `ChatButton` on New Chat Messages - By touhidurrr By RobLoach: - Add Great Admiral - Allow weighted AI decisions in Event Choices AI valuea space resources and Manhattan project more - By EmperorPinguin By unciv-loof: - Prevent skip/resign button showing before first turn in MP games - No special treatment for spectators to skip/resign players
2025-09-25Update to 4.18.2Thyrum
Can no longer repair improvements in neutral territory (exploit) Fixed crash on declare war with triggers By RobLoach: - BNW: Fix logic around Cultural Victories - Add `if no Civ has adopted [policy/belief]` Conditional By unciv-loof: - Fix multiplayer auth popup causing duplicate actions on turn end - CS military rank tribute based on number of alive players - Show button to forcibly resign player after 2 days inactivity AI: less worker priority for jungles - By EmperorPinguin
2025-09-13Update to 4.18.1Thyrum
By RobLoach: - Add Global Uniques to the Civilopedia - Add `Adopt [policy/belief]` Unique - Add diplomacy status to `civFilter` New Screen 'start game' button alignment - By SidedYapper
2025-09-10Update to 4.18.0Thyrum
CPU performance improvements Fixed rare crash when closing map editor Roads are not shown on non-visible tiles Limit tile information shown when spying on cities WLTK resource demand changes every ~20 turns Add cityAirUnitCapacity ModConstant - By unciv-loof
2025-09-04Update to 4.17.19Thyrum
Added map autosave CPU performance improvements Notification categories can me minimized by clicking on the title By RobLoach: - BNW: Fix getting Cultural Victory through Domination - Modding: Trigger Event unit action text is the Event text Fixed max window discrepancy in Windows platform - By SidedYapper - New contributor! Fix human-human relationship incorrectly showing 'Friend' in Diplomacy screen, as well as inconsistent colors - By unciv-loof - New contributor!
2025-08-30Update to 4.17.18Thyrum
Peace trade no longer generates notification when it 'ends' Inquisitors disrupt religion in other civs as well Fixed automated move with escorted unit crash By RobLoach: - modding: Add a 'Play Sound' unique - modding: Add unique to get resources from a percent of stat Added more option autosaves from 500 to 10000 - By Emandac
2025-08-27Update to 4.17.17-patch1Thyrum
2025-08-25Update to 4.17.17Thyrum
Force rankings doesn't evaluate all unit conditionals as multiplicative Handle mods removing techs, adding/removing eras Post-battle movement doesn't occur if during the battle the unit lost movement points conditionals in event choices work again AI updates - By EmperorPinguin
2025-08-22Update to 4.17.16Thyrum
AI spy city selection greatly improved Changing mods while images load no longer displays multiple images on the last mod Removed city-state icons for cities in unit overview Replacement improvements also provide resources that require the original improvement Only heal on current tile if it's not a dangerous tile Fixed several problems with improvement-creating buildings
2025-08-20Update to 4.17.15Thyrum
Allow AI to move-and-settle AI: declare less war against humans on higher difficulties - By EmperorPinguin Harden new game screen against bad scenarios - By SomeTroglodyte By RobLoach: - Add Victory Type for Brave New World - Civilopedia: Add Victory Types
2025-08-11Update to 4.17.13Thyrum
By EmperorPinguin: - AI: build more workers - AI: Better settler automation Fix combat conditionals not working correctly - By SeventhM
2025-08-06Update to 4.17.12Thyrum
Fixed spy surveillance progressing tech stealing when no techs are available to steal Bugfix: Building 'improvement to create' no longer cached across rulesets Fixed city states getting all techs when only 1 major civ remains Many small automation improvements - By EmperorPinguin 'Upon entering war' uniques - By PLynx01
2025-08-02Update to 4.17.11-patch1Thyrum
2025-08-01Update to 4.17.11Thyrum
Fix Ancient Ruin benefit on higher difficulties - By RobLoach Multiplayer: Only bring forth `AuthPopup` if server explicitly returns `401` - By touhidurrr Modding: 'can settle' unique able accept tile filters for water and impassible tiles - By Emandac
2025-07-29Update to 4.17.10Thyrum
Fix crash when opening victory screen on the first turn modding: Add misspelling corrections to unique parameters in mod checker By SomeTroglodyte: - Fix unit icon disappearing on right-click of unit's tile - Fix autoplay+tutorials softlock By EmperorPinguin: - AI: exclude great general from escort logic - AI: better utilization of promoted units - AI: lower threshold for minimum acceptable newcity tile Add unit action icons for triggerables - By RobLoach
2025-07-25Update to 4.17.9-patch1Thyrum
2025-07-25Update to 4.17.9Thyrum
Remove irrelevant counteroffer notifications when the trade request is invalid By EmperorPinguin: - AI: better explore logic - AI: reduce food weight for small cities - AI: able to choose instant heal promotions - AI: don't annex cities if it causes severe unhappiness Add 'on [difficulty] or higher' conditional - By RobLoach By metablaster: - Show religion display name when enhancement is made - Fix embassy trade offer crashes
2025-07-24Update to 4.17.8-patch1Thyrum
2025-07-23Update to 4.17.8Thyrum
By EmperorPinguin: - Perf: remove AI personality for citizen assignment - AI: Update city construction evaluation of buildings + workboats - Bugfix: Update WorkerAutomation.kt By SomeTroglodyte: - Minor UI fix: Don't display the WLTK fireworks over the detailed stats popup - Enable the 'triggers global alert' unique for most uniques Civilopedia: Add Revealed By on Tile Resource screen - By RobLoach Multiplayer Chat Support - By touhidurrr
2025-07-21Update to 4.17.7Thyrum
By metablaster: - Implementation for establishing embassies in diplomacy - Fix for AI civilian unit escape from threat - Fixed event names not being autotranslatable in mods Hide icon for city in religion overview Got rid of fake Github error messages when attempting to download mod preview images
2025-07-18Update to 4.17.6Thyrum
Better way to brighten colors - By touhidurrr By metablaster: - Fix AI civilian unit not escaping enemy - Fix translation for an unknown civilization
2025-07-15Update to 4.17.5Thyrum
By metablaster: - Nukes don't require line of sight to hit target tile - Display city defense and health in cities overview tab - Get notification when pantheon, religion or religion enhancement is made by other civ Add 'upon entering combat trigger' - By SeventhM By SomeTroglodyte: - Workaround for 'Mod has no graphics for configured tilesets' false positive - No environment checks in Gradle project configs
2025-07-11Update to 4.17.4Thyrum
AI: swap spaceship parts into capital - By EmperorPinguin Allow proposing peace between warring civs in trade window - By metablaster Unique: `May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away` - By RobLoach Added missing demand translations
2025-07-05Update to 4.17.3Thyrum
Added global tiles countable - By PhiRite By RobLoach: - Vanilla, G&K: Fix Samurai ability to build Fishing Boats - Add unit state for tile improvement conditionals By SomeTroglodyte: - Changing gold trade amounts using buttons reflected in popup UI
2025-07-03Update to 4.17.2Thyrum
Fixed ancient ruins spawning Possilby fixed Android dev console - requires testing Fixed Happiness being found as a global stat Unique builder - trigger conditionals are not a superset of global uniques Added 'Unowned' terrainFilter By SomeTroglodyte: - Parse localized numbers correctly - Better Validation of Nation colors By RobLoach: - When capturing settlers, fix finding the Worker units with conditionals - Add ability to remove policies with ModOptions
2025-06-29Update to 4.17.1Thyrum
CPU performance improvements Fixed dev console requiring scrolling on small UI settings By SomeTroglodyte: - Fix console `tile find` for quoted input or filters, requiring correct uppercase - Fix mod checker not offering to auto-update Uniques for extension mods - Speed and Difficulty uniques treated as part of GlobalUniques Make Machu Picchu and Neuschwanstein need a non-Natural Wonder mountain - By SpacedOutChicken Fix display for mod names with dashes in them - By RobLoach
2025-06-26Update to 4.17.0Thyrum
AI considers tile damage when deciding on which tile to heal on Fixed building maintenance unique By SomeTroglodyte: - Improve ModChecker UI - Allow mods with no global uniques, no ruins or no difficulties file AI: better handling of improvement-buildings - By EmperorPinguin
2025-06-23Update to 4.16.19Thyrum
AI performance optimization By RobLoach: - Fix number popup with commas in the number - Add `Gain control over [positiveAmount] tiles [cityFilter]` Triggerable AI: update getStatDifferenceFromBuilding - By EmperorPinguin Improve ruleset validator - By SomeTroglodyte
2025-06-21Update to 4.16.18Thyrum
Sprites do not change to base color when moving Barbarian workers no longer construct improvements modding: Allowed stat reserve to get happiness console: Can set game turn modding validation: Catch empty altases.json file Add `[relativeAmount]% [resourceFilter] resource production` Unique - By RobLoach Refactor RulesetValidator into two files - By SomeTroglodyte Fix broken chart in victory status - By metablaster Edge restructure update - By hackedpassword
2025-06-18Update to 4.16.17-patch1Thyrum
2025-06-17Update to 4.16.17Thyrum
Increased font size so it looks less blurry on large screens 'connect road' works when railroads don't exist in the ruleset 'connect road' acknowledges availability uniques on road/railroad Simplified requirements for adding a new demand By EmperorPinguin: - Autoplay: don't assign citizens according to AI Personality - AI: remove thingsToFocusOnForVictory
2025-06-15Update to 4.16.16Thyrum
By metablaster: - update missing world screen image annotation - Table and colors for diplomatic relations between human players in diplomacy screen. - Fix automated units not auto upgrading when enabled - Fix broken translations By RobLoach: - Allow using `[relativeAmount]% Gold from Great Merchant trade missions` on units - Fix Civilopedia 'required Building' links for Wonders 'Stacked with unit' conditional unique - By PLynx01 Hexarealm edge tiles restructuring - by hackedpassword
2025-06-11Update to 4.16.15Thyrum
Fixed Gold being translated in trade offer with peace treaty By metablaster: - Improved diagram colors in global politics - Fix crash for automated Fighter units - Fix automated long range units not heading to enemy city modding: Show status page for civilian units - By SomeTroglodyte Add 'don't spy on us' has a demand - By Emandac
2025-06-04Update to 4.16.13-patch1Thyrum
2025-05-25Update to 4.16.11Thyrum
Don't spawn prophet in holy city if it's been taken over City location ranking takes modded city work range into account Modding: Avoid crashes from 'free buildings that no longer apply once they're in the city / change which buildings are free' City stats table immediately scrollable again, AND scrollable all the way to the end By RobLoach: - Add unique `denounced` quotes - Mods can add voiceovers for start intros Fix showing negative mod download progress - By SomeTroglodyte
2025-05-20Update to 4.16.10Thyrum
Disabled android-specific behaviour of text fields since it's broken currently :| Fixed city screen buildings panel not fully scrollable Only add mod search textboxes if there are at least 10 mods (cleaner UI) uniques: Add a 'not constructed by anybody' conditional unique - By RobLoach
2025-05-13Update to 4.16.9Thyrum
AI: Don't choose one-time-action promotions Display city-state bonuses per relationship level Conditional city-state bonuses colored green only when conditional applies By RobLoach: - Add ability to remove entire policy branches - Gods & Kings: Great Generals cannot enter a golden age Netherlands trade bugfix - By EmperorPinguin
2025-05-05Update to 4.16.8Thyrum
Unit triggerables with triggers, no longer trigger on new units Clicking on statuses opens promotion screen AI: - City states disband great prophets - Don't offer peace when we're just about to take a city Multiplayer: - Better, less buggy resign/skip Modding: - Fix global unique validation - Validation catches 'global triggers attached to unit triggerables', which will have no effect By SomeTroglodyte: - Fix Resources Overview to work as intended - Add an 'XP' column to Units Overview
2025-05-02Update to 4.16.7-patch1Thyrum
2025-05-01Update to 4.16.7Thyrum
Countable can accept arbitrary mathematical Expressions - Kudos AutumnPizazz for kicking this off, SomeTroglodyte for parser implementation! Added 'search mods' in new game screen and mod checker Fixed bugs in unique validation and in countable validation Allow automation for settlers with conditional settling uniques Add 'Cannot embark' unit unique - By PLynx01
2025-04-29Update to 4.16.6Thyrum
Demands/Requests from other civs do not stop other events registering Better 'Pay to improve CS resource' Seed pillage randomness to avoid save-scum Modding: - Added misspelling tests for uniqueTo for buildings, units and improvements - Triggerable uniques on promotions only activate once when added on creation - Beliefs can have AI decision modifiers, and do in base rulesets Finish city-state quests upon acquiring great person Prevent AI placing units near citadels - by EmperorPinguin
2025-04-17Update to 4.16.4Thyrum
Tile swapping with transported units in the tile, checks *who* is transporting the units City states don't get continually researchable techs automatically Modding: - Resolved automation crash for units with 'gain free [building]' uniques - Allow multipying cached uniques By touhidurrr: - more detailed multiplayer authentication By SomeTroglodyte: - CityScreen's top-right widget better sized for mobile - Better save/load in map editor
2025-04-12Update to 4.16.3Thyrum
Ruleset validation: Hide performance suggestions from users, they're now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the 'for every [countable]' Unique in complex ways Resolved - City states don't get continually researchable techs automatically By SomeTroglodyte: - Map editor save/load now support the PgUp/PgDown keyboard keys - Improve validation of Countables - Fix NullPointerException from Countables evaluation
2025-04-12Update to 4.16.3Thyrum
Ruleset validation: Hide performance suggestions from users, they're now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the 'for every [countable]' Unique in complex ways Resolved - City states don't get continually researchable techs automatically By SomeTroglodyte: - Map editor save/load now support the PgUp/PgDown keyboard keys - Improve validation of Countables - Fix NullPointerException from Countables evaluation
2025-04-10Update to 4.16.2-patch1Thyrum
2025-04-08Update to 4.16.2Thyrum
Added settings for circles vs hexagons for movable tiles Modding: - Added 'civ checkcountable' console command - Trigger 'on tile enter' before removing barb camps / ruins - Suggest conditional order in uniques, for performance - Harden unique parameters to disallow negative numbers where not relevant Eureka unique - By EmperorPinguin By SomeTroglodyte: - Improve save file name and errors handling - Better Countable handling Fix untranslated strings - By Ouaz
2025-04-06Update to 4.16.1Thyrum
Changed 'tiles we can move to' indication from circles to covering the tile Convert 'conditional settlers' to workers upon capture Selected unit fadein/fadeout it much more visible Added notification when unit set to sleep/defend until healed has fully healed Faster listing for existing saves - By SomeTroglodyte Pillage uniques moddability - By EmperorPinguin Civ V - Gods & Kings: Fix William personality - By RobLoach