Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-25 | Update to `v1.0.7` | Tom Tsagk | |
* Tidy up gameplay | |||
2023-05-25 | Upgrade to `v1.0.6` | Tom Tsagk | |
* Updated main game loop * Better performance * Complete all cards and effects | |||
2022-06-15 | Upgrade `rue` to version `0.3.0` | Tom Tsagk | |
* Add optional corner effects on cards * Text is now using 2D bitamp font * Added music and sound effects * Add credits * Add intro animation * Add new textured table | |||
2022-02-18 | Update to version `0.2.3` | Tom Tsagk | |
* Fix a bug in shaders, that caused some meshes to not render on specific hardware | |||
2022-02-10 | Update to version `0.2.1` | Tom Tsagk | |
Re-add intro screen | |||
2022-01-07 | Update to version `0.1.1` | Tom Tsagk | |
Add new visuals in main menu. Add fullscreen toggle. Add stages that need to be beat to progress. Fix localisation issue when linking project. | |||
2021-08-29 | Update to version `0.0.6`, update source to github. | Tom Tsagk | |
Also removed `freeglut` dependency, as windowing is now handled with SDL | |||
2021-08-06 | Correct license to `GPL3` | Tom Tsagk | |
2021-08-06 | Update to version `0.0.4`, which makes the game build easier on different ↵ | Tom Tsagk | |
platforms | |||
2021-07-29 | Make small quality of life improvements to the PKGBUILD | Tom Tsagk | |
2021-07-26 | Initial commit with project version `0.0.1` | Tom Tsagk | |