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2024-05-16Update to 4.11.13Thyrum
Barbarian water units no longer pillage By SomeTroglodyte: - Console: tile setowner, civ removepolicy - Fix crash when a starting unit has a random conditional - Espionage icons By tuvus: - Espionage: Spies can be moved on map - Espionage: City state coup - AI doesn't settle very unfavorable locations
2024-05-14Update to 4.11.12Thyrum
By tuvus: - More espionage UI improvements - City state election rigging By SomeTroglodyte: - Fix 'Move a unit' tutorial isn't completed by moving via right-click - Fix 'Translating' wiki link Added the culture-refunding remove policy unique - By PLynx01 Corrected Coast yields to give 1 Food and 1 Gold - By Skekdog
2024-05-11Update to 4.11.11Thyrum
Nuclear weapon uniques accept conditionals By SomeTroglodyte: - Console: `civ addpolicy` - Resource Overview: Info on unavailable strategic and unimproved by allies - Spy UI improvements - Fix potential crash in console autocomplete
2024-05-04Update to 4.11.10Thyrum
By tuvus: - Add missing espionage uniques - Next turn button shows move spies notification icon - Added diplomatic repercussions for spying on a civ - Spy rank UI and fixes - Fixed city-state alliance join war notification Better 'hidden in civilopedia' logic - By SomeTroglodyte Added victoryType conditionals - By PLynx01
2024-04-29Update to 4.11.9Thyrum
Added 'checkfilter' console commands for city, tile, and unit, for easy mod checking Unit movement changes - should solve some edge-case problems 'Adjacent unit' conditional takes civilians into account Better UX for multiplayer game add & rename Fixed 'Open terrain' filter Better 'escort settler' logic Automation fixes - By tuvus
2024-04-25Update to 4.11.8Thyrum
Performance: Memory and CPU optimizations Civilian AI wandering avoids enemy melee units correctly Color lands by owner on max zoom out, for better overview MP Spectator can scroll entire map Resolved - Safeguard against uniques specifying non-existant promotions Fix: Android pause/resume cycle not working - By SomeTroglodyte
2024-04-24Update to 4.11.7-patch1Thyrum
2024-04-24Change java-environment -> java-runtimeThyrum
As pointed out by Gallifreyan on the aur package page, Unciv only really depends on the java runtime. Changing this dependency saves almost 300MB in space.
2024-04-23Update to 4.11.7Thyrum
By tuvus: - Declare War Reason - Autoplay can run on a different thread, to update game UI continuously By SomeTroglodyte: - Units with 'no sight' should still see their own tile - Modding: Validation for civilopediaText - Fix: Potential crash on new game after deleting a base ruleset mod - UX: Auto rename new capital in rare cases to prevent confusing notifications later
2024-04-21Update to 4.11.6Thyrum
Military unit capturing respects 'Uncapturable' unique By SomeTroglodyte: - Do not preselect custom map option and defer map file loading - Prettier Events - that now respect 'hidden from users' Fix Puppets building wonders - By SeventhM
2024-04-15Update to 4.11.5Thyrum
Better multiplayer game screen Solved some problems with resigning MP games Disallow creating 'multiplayer' games with only AI and spectator By SomeTroglodyte: - Fix Invest quest stays forever - Minor Scenarios UX improvements - Console autocompletion can display *all* possibilities
2024-04-11Update to 4.11.4Thyrum
Can nuke barbarians - By tuvus By SomeTroglodyte: - Two extension features for custom maps - Images for Escort Formation - Can click behind OptionPopup to close By SeventhM: - Allow policy removal unique to remove multiple policies - Fix personality being ignored for tile rankings in small cities
2024-04-10Update to 4.11.3Thyrum
Cannot trade with civs you're at war with through notification action Remove city-state construction bonuses from difficulty By tuvus: - Espionage Uniques, Buildings and Policy - Civs with spies in a foreign cities get some information By SomeTroglodyte: - Fix 'Connect road' through Mountains - 'New game' UI improvements Implement Same-majority-religion diplomatic modifier - By TommasoPetrolito (new contributor!) AI civilian units consider more triggerable uniques - By woo1127
2024-04-07Update to 4.11.2Thyrum
Mod checker warns against deprecated conditionals Resolved edge-case crashes Added triggerable unique to remove policy - By woo1127 By SomeTroglodyte: - Work boat construction automation tweaks - Fix new game screen mod selection By SeventhM: - Fix softlock for spectator with free policies - Allow Civilian units to promote
2024-04-04Update to 4.11.1Thyrum
Performance improvements By SomeTroglodyte: - Improve diplomatic vote result screen By tuvus: - Water units can enter lakes-near-cities - Workboats improve resources outside of city work range By SeventhM: - Allow AI to consider building stats more accurately - Allow for replacement improvements Add configurable natural wonder discovery stat bonuses - By PLynx01
2024-04-01Update to 4.11.0Thyrum
Hide battle table after attack if we can move, but not attack again Maps with mods change mods visible on new game screen accordingly Barbarian units always placed next to encampment, so they don't 'jump over' tiles they can't enter to the other side Remove mod blacklist - By SeventhM UI Tips article additions - By Ouaz Add UnitActionModifier for Stockpile Cost - By itanasi Countable comparison conditional uniques - By PLynx01 fix misimplemented Dromon - By ravignir
2024-03-25Update to 4.10.22Thyrum
Policy tables no longer repeat on some height/width configurations Discard all pending trade requests on both sides when war is declared Memory performance improvements Personalities.json no longer precludes generating translations Fix loop when AI is trying to remove an improvement with the same name as a terrain feature - By SeventhM Fixed uniques of marble - By woo1127
2024-03-19Update to 4.10.21Thyrum
Fixed ruleset-dependant building filter activating *when initializing ruleset* Fixed endless loop when unit tries to reach a tile it can pillage, but can't Fixed rare crash on city-state diplomatic relationship update Fix loop when improvement is unbuildable and removements feature - By SeventhM
2024-03-17Update to 4.10.20Thyrum
Modded units can construct improvements on impassible tiles By woo1127: - Added multi filter support for BuildingFilter - Fixed error message of ConditionalBuilding Better tundra color - By Caballero-Arepa Allow improvements that don't need feature removal to be built on features - By SeventhM
2024-03-15Update to 4.10.19Thyrum
Fixed group natural wonders only spawning in single tile Fixed crash entering trade from overview on other player's turn Fix visual bug in event when more than one trigger is activated by a choice Workers cannot repair improvements in enemy territory, thus avoiding repair-pillage exploit Modding: Zero-cost constructions no longer cause automation crash Melee Escort Attacking Fix - By tuvus New UnitActionModifiers to enable Stats and Minimum Movement - By itanasi
2024-03-14Update to 4.10.18Thyrum
Performance improvements! Religious victory no longer causes crash Worker automation takes city focus and civ personality into account evaluating stats Free buildings granted properly when era-free cities also granted 'Connect road' unit action doesn't build on unbuildable tiles Allow resources from follower beliefs - By SeventhM Add 'upon entering a new era' trigger - By PLynx01 CanOnlyBeBuilt is its own conditional-friendly unique - By itanasi
2024-03-09Update to 4.10.17-patch1Thyrum
2024-03-09Update to 4.10.17Thyrum
Added Events, moddable choices for triggering uniques! By tuvus: - Fixed swapping a unit with a unit that is escorting - Next turn button reactivates after closing a popup menu River terraform - By SomeTroglodyte New language - Norwegian - by Floxudoxu
2024-03-05Update to 4.10.16Thyrum
Allow multifilter uniques to count for filtering By tuvus: - Skip next unit button (right-click option) - Better Unit Actions Sorting By SomeTroglodyte: - City filters for cities in resistance and being razed - Competition quests in progress display tied leaders (and your place if you're behind) AI consider production bonuses when building - By SeventhM Added ConditionalWhenBetweenStatResource unique - By woo1127 (new contributor!)
2024-03-03Update to 4.10.15Thyrum
Changed tech trigger to accept tech filters By SomeTroglodyte: - Improve DiplomacyScreen UX (nation icons) on cramped screens - Move DiplomacyScreen close button to top right - Validation warning Suppression as Unique or modifier - UI: Fix options popup 'spilling' in cramped screen conditions Allow city state uniques for nation descriptions - By SeventhM Add MovedToNewCapital buiding unique - By PLynx01 Better military unit retreat - By tuvus
2024-02-28Update to 4.10.14Thyrum
AI tile evaluation considers Faith Civ-wide uniques for city-wide resources Added 'city addbuilding', 'city removebuilding' console commands Add unique to conditionally control construction costs Added conditional for exact amount of population in a city Mod checker: - Unique conditional corrections, and better correction - Limit tech column building/wonder costs warnings to when required Unit upgrade menu can scroll - By SomeTroglodyte Military unit healing improvement - By tuvus
2024-02-26Update to 4.10.13Thyrum
Add AI for land-based nuke units Keep opened mods open and at top of list when reloading mods in 'locate mod errors' tab above/below HP conditionals work outside of combat update uniques upon taking damage and other situations By SomeTroglodyte: - New notifications bell icon with actual count - Fix TabbedPager geometry - the cell for the close button needs to be ignored in the rest of the Table! Added ConditionalAboveHappiness unique - By PLynx01
2024-02-24Update to 4.10.12Thyrum
Terraform unique triggerable from improvements By SomeTroglodyte: - Right-click/longpress for World screen city buttons - Fix some uses of 'hidden from users' modifer - Fix fortified units upgraded to unfortifyable ones keeping fortification - Empire Overview Screen closing now with same UX as Civilopedia Added unit escorting formation! - By tuvus Allow conditional timed triggers for unit actions &c - By SeventhM Allow Barbarians to make set-up ranged units - By SpacedOutChicken
2024-02-20Update to 4.10.11Thyrum
Terraforming unique! 'Turn this tile into a [terrainName] tile' Fix timed uniques without other conditionals Only allow a trigger-based unit action if actionable By SomeTroglodyte: - Conditional 'While Researching' - External links: Right-click and some housecleaning - Fix Maya 'Long Count' unlock translations By SeventhM: - Fix victory focus being ignored - Add unique for Personality to avoid building object
2024-02-17Update to 4.10.10Thyrum
By SomeTroglodyte: - Great Person Point breakdown UI in city - Fix creating odd-width rectangular no-wrap maps By SeventhM: - Allow barb camps to function after giving ruins effects - Conditional for building in amount of cities AutoAssign Population with Food Converts to Production - By itanasi
2024-02-14Update to 4.10.9Thyrum
Allow lower-case 'all' for all filters Initial Civ Personality implementation - By SeventhM By SomeTroglodyte: - Autoplay menu cleanup - Key binding categories properly sorted in options popup By tuvus: - Workers wake up on tile expansion
2024-02-10Update to 4.10.8-jdkTestThyrum
2024-02-09Update to 4.10.8Thyrum
Fixed unhappiness effect when at 0 happiness All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type By SeventhM: - Add unique for increasing price every time it's built - Fix mistakes with unavailable unique By SomeTroglodyte: - Fix Capture when a teleport was necessary - Tweak Overview Politics Diagram for a defeated player - Patch AlertPopup to correctly close when it cannot find a required asset
2024-02-05Update to 4.10.7Thyrum
Allow city filters to be multifilters and not throw ruleset errors Korean science boost only applies for buildings *in capital* By SeventhM: - Avoid crash from city combantants with combatant conditional - Split Strat Balance and Legend Start into their own checkboxes ThreatManager improvement - By tuvus
2024-02-01Update to 4.10.6Thyrum
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile Added unit conditional support to pillage yield uniques Policy picker colors are moddable - By SomeTroglodyte Players can't move spies when it is not their turn - By tuvus
2024-01-30Update to 4.10.5Thyrum
Added 'copy to clipboard' button on map errors so we can debug them Happiness building performance improvement By SeventhM: - Add additional cityFilters - Fix gain stat modifier by speed unique action text By SomeTroglodyte: - RulesetValidator: Raise severity for untyped uniques with parameters
2024-01-28Update to 4.10.4-gradle82Thyrum
2024-01-28Update to 4.10.4Thyrum
Modding: - New tileFilter `your`, for tiles belonging directly to you - Mods can use the Hills and mountains distribution uniques on Land or Feature terrains By SomeTroglodyte: - World screen resize delayed - Unit actions dynamic paging - Minor Mod manager fix, lints and dox By tuvus: - Workers now build forts - Worker automation option fix - Ranged units capture civilian - Spectators can now see selected civ city-state influence bars Unify unit and civ triggers - By SeventhM
2024-01-26Update to 4.10.3-patch1Thyrum
2024-01-25Update to 4.10.3Thyrum
Modding: - Add 'Unavailable' unique (counterpart to Only Available) - Unified resource generation checks to include all uniques always - 'not shown on world screen' unique accepts civ conditionals - Added adjacency conditionals - CityCombatant.matchesFilter contains multifilter and civ filter By tuvus: - Air unit automation improvement - Espionage automation By SeventhM: - Fix errors when starting games as Maya
2024-01-24Update to 4.10.2Thyrum
By SeventhM: - Fix Spectator stats when viewing another civ - Allow units to upgrade to more than one unit - Fix problems with stats from tiles and improvements By SomeTroglodyte: - A Conditional checking for a Building globally - Unit actions 'paging' for smaller screens - Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason Improved Spectator selected Civ coloring - By tuvus
2024-01-21Update to 4.10.1Thyrum
'cities auto-bombard at end of turn' is a user option Improved Console autocomplete - By SomeTroglodyte By tuvus: - AI worker road priority rework - Spectators can see the diplomacy screen of the civ that they have selected - Checking if a tile is in work range now checks all cities Assume the relevant city for triggered uniques - By SeventhM
2024-01-19Update to 4.10.0Thyrum
Natural wonders no longer spawn next to start locations Automated spectator in multiplayer takes no actions Added console commands to remove roads, change city name By SomeTroglodyte: - The console key is now bindable - Allow map editor to generate smaller than 'tiny' Pangaea maps By SeventhM: - Treat all timed uniques as functioning as always true regardless of conditionals - Fix conditionals being ignored for some triggers Increase AI workers - By tuvus
2024-01-15Update to 4.9.19Thyrum
Modding: - 'Cannot be traded' unique accepts Civ conditionals - Allow comment uniques on follower beliefs By tuvus: - Spectators receive era notifications again - Fixed AI Worker feature removal By SomeTroglodyte: - Fix Paradrop crossing World-wrap seam - ModManagementScreen gets a loading indicator Add modified nation descriptions - By Ouaz
2024-01-13Update to 4.9.18Thyrum
Performance improvements for movement and ruleset validation Added unique MayBuyConstructionsInPuppets - By rpolitex Polynesia can immediately embark on turn zero - By SeventhM Fix NullPointerException on founding a pantheon - By dHannasch Fixed AutoPlay not working after victory - By tuvus
2024-01-09Update to 4.9.17-patch2Thyrum
2024-01-07Update to 4.9.17-patch1Thyrum
2024-01-07Update to 4.9.17Thyrum
Experimental pathfinding - activate in Options > Gameplay > Experimental movement Console: autocomplete ALL THE THINGS! By SeventhM: - Allow mapUnitFilter to use CivFilter - Add terrain filters for resources, any terrain, or 'improved' - Fix 'infinite Great Generals' bug Spectator receives diplomatic notifications again - By tuvus Download mod releases or any mod zip - By SomeTroglodyte Add <every [positiveAmount] turns> Conditional - By PLynx01
2024-01-04Update to 4.9.16Thyrum
Console: civ/city names better matching By SeventhM: - Change the icons from some units/buildings - Add unique to allow for generalized great generals Show carried production from mid-turn obsoleted units - By soggerr By tuvus: - Fixed crash when a worker tries to build a cached improvement it can't build - Fixed crash evaluating alliance with unmet city-state By SomeTroglodyte: - City-stationed unit icons get circular touchable area set minimum max coast extension to 1 - By remdu
2023-12-31Update to 4.9.15Thyrum
Added Tile Breakdown table, accessible by clicking on the stats in tile info table Solved rare pillage-related crash Added smoothing to vector images Console: - Add activatetrigger command for civ! - Allow '-delimited strings 'capture all capitals' victory accepts defeat of civs that did not found capitals Map editor generation steps don't add multiple terrain features of the same type Worker remove feature far away from cities fix - By tuvus