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2023-10-01Update to 4.8.9Thyrum
New online multiplayer no longer stuck when first player is human spectator Modding: - Replaced old religion style actions! Paves the way for unit action generalization - Mod checker displays *all* unknown uniques By SomeTroglodyte: - Pedia pixel units - Fix top bar layout - City overview restore fixed header Apply conditionals for free buildings to the destination city instead of the originating city - By SeventhM Test city conquest functions - By Framonti
2023-09-26Update to 4.8.8Thyrum
performance: - Faster ruleset validation - Faster ruleset loading modding: Added json schemas for autocomplete and error detection By tuvus: - AI Open Borders Offer fix - Fix Nuke Notification Fix City construction context menu changing Puppets - By SomeTroglodyte
2023-09-21Update to 4.8.7-google-playThyrum
2023-09-21Update to 4.8.7Thyrum
Reload images when downloading or removing a mod Better mod compatibility autochanges (remove removed units/improvements correctly) By tuvus: - Added 'civ returned worker' notification - Liberating civ grants open borders By SomeTroglodyte: - Reorganized World Screen Top Bar in small screens - Allow Space Key to close 'Player Ready' screen (hotseat) Added tests for most nuke functionalities - By Framonti
2023-09-18Update to 4.8.6Thyrum
Mod checker accepts era for unit type AI Declaration of Friendship rework - By tuvus By SomeTroglodyte: - A 'Status' column for City Overview - Fix maximum window bounds for zoomed-in displays - Generic Widget/Provider framework for sortable grids Remove Faith bonus from Vanilla Siam - By SpacedOutChicken Unit tests for Battle.kt - By Framonti
2023-09-13Update to 4.8.5Thyrum
Removed double notifications and processing of treaties when traded - By tuvus By SomeTroglodyte: - Global Constructions Blacklist - Prevent selling free buildings - Defense against Circular upgrade paths in mods Modding: 'Receive free [unit] when you discover [tech]' deprecation start - replaced 'Free [unit] appears <upon discovering [tech]>'
2023-09-11Update to 4.8.4Thyrum
By SeventhM: - Fix unique Great Prophets not having the correct cost when buying at an increasing cost - Fix free units with a build limit not spawning - Fix AI getting stuck when it can't promote with enough xp Allow the Space key to close Alert popups with no actual choice - By SomeTroglodyte By tuvus: - Fixed politics tab not showing defensive pacts - Defensive pact Tests
2023-09-07Update to 4.8.3Thyrum
Allow unique parameters to contain square brackets Library updates for performance and stability Targetting refactor - By Framonti
2023-09-05Update to 4.8.2Thyrum
performance: Don't autoupdate stale multiplayer games (more than a week old) Buildings missing from ruleset are removed from loaded games *properly* By SomeTroglodyte: - Fix Map Editor double map holders after ruleset change - Improve "does this unit found cities" check - Fix Gdx not forced to UTF-8 when saving a game Defensive pact notification fix - By tuvus
2023-09-04Update to 4.8.1Thyrum
Fixed AI attack targetting - By tuvus By SeventhM: - Add unique for a promotion to be free - Fix cities getting the resource list of other cities Fix ChangesTerrain unique for base terrains - By SomeTroglodyte Units teleport away from city center when liberating Icons are not added to selection boxes
2023-09-03Update to 4.8.0Thyrum
By SomeTroglodyte: - Civilopedia Search - City construction right-click menu Many performance improvements! Pillaged tile improvements - By GeneralWadaling Fix: "Only available" not working properly for religions or transforming/upgrading units - By SeventhM Make "Defensive Pact" button translatable - By Ouaz
2023-08-30Update to 4.7.19Thyrum
"Jump To Destination" Unit Action Button for units that are moving - By huckdogg Automated units do not autopromote by default (changeable by options setting) Defensive pact allies meet aggressor civ so they can declare war on them Modding: GPP validation Performance: - Faster population reassignment - Faster improvement stats simulation Clarify when trade decision is made Battle Damage tests - By Framonti UnitTable close button mouseover - By SomeTroglodyte
2023-08-28Update to 4.7.18Thyrum
Resolved ANRs on new game screen with a lot of maps Fixed errors when cloning civs that should open policy picker By SeventhM: - Fix promotions being available when they shouldn't - Allow buildings to require population, Allow buildings to use condtionals By SomeTroglodyte: - Fix Permanent Audiovisual toggle By tuvus: - AI nuke improvement - AI move units closer to enemy first in wartime - Improved AI attack targetting Add tests for city class and introduce small refactor - By Framonti
2023-08-24Update to 4.7.17-patch1Thyrum
2023-08-24Update to 4.7.17Thyrum
Free naval units are always added to coastal cities Can offer Research agreements with gold, if other civ can't cover the cost - By tuvus By SomeTroglodyte: - Can select tile north of city for bombarding - Fixed 'Transfer Movement' stopping healing - Fix next-turn not offering Policy Picker for free Policies - Fix intended Longpress-to-move on Android not working - A few more useful notification actions
2023-08-21Update to 4.7.16Thyrum
Undo button in Multiplayer no longer changes 'next turn' button By SomeTroglodyte: - Fix minimum votes needed for a diplomatic victory - Mods can add Victory illustrations Add setting for unit upgrades for automated units - By jlmcdonnell By huckdogg: - Visual indicator for building outside workable tiles - ImprovementPicker screen displays tile owner civ and city General Starting locations in map editor - By tuvus Fix City-States giving untradeable resources - By SeventhM
2023-08-18Update to 4.7.15-patch1Thyrum
2023-08-16Update to 4.7.15Thyrum
By tuvus: - Added defensive pact logic (not yet active, will activate in a week for multiplayer reasons) - Nuke blast simulation no longer shows invisible units Show impassable tile percentage on Map Editor View summary - By SomeTroglodyte Add "Improvement" as an improvement filter - by SeventhM
2023-08-14Update to 4.7.14Thyrum
Improvements from buildings can activate 'take over adjacent tiles' unique Safeguard against Github connection errors AI: - Better policy selection - Finer-tuned Food ranking vs other stats for cities - Build melee naval units to defend coastal cities, and move them there - Do not waste promotions on Heal Instantly Mod manager smallish overhaul - By SomeTroglodyte Spectators don't get gold on new games - By tuvus Promotion tree improvements - By SeventhM
2023-08-08Update to 4.7.13Thyrum
Improvement improvements! - More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill) - 'Create improvement' uniques can create roads and remove features Set initial screen color on Desktop so it's not black-to-blue Fixed rare AI City State Influence crash By SomeTroglodyte: - Ruleset validator: Tilesets - Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
2023-08-04Update to 4.7.12-patch2Thyrum
2023-08-04Update to 4.7.12-patch1Thyrum
2023-08-03Update to 4.7.12Thyrum
AI workers remove detrimental features Free buildings are converted to civ-specific replacements Double-click on worked tile icon locks tile Update Windows JDK to Adoptium JDK 11 Better untyped unique recognition in mod checker - By SomeTroglodyte Gifting a unit transport gifts the contained units - By tuvus Allow free unit triggers for any location - By SeventhM
2023-07-30Update to 4.7.11Thyrum
By SomeTroglodyte: - Civilopedia shows origin mod for objects - Key shortcuts for CityScreen - Nukes behave closer to Civ V - Local mod folder names preserved for strangely-named mods - modding: Better unique warnings By SeventhM: - Fixed behaviour for units that can move on water - Fix: Resources with the same source subtract correctly - Fix: Free buildings from other buildings show up correctly Fix: Spectator can see all invisible units - By tuvus Fix: Better Fog Busting AI - By itanasi
2023-07-24Update to 4.7.10Thyrum
BaseUnit unique-finding always takes Type uniques into account Automated AI workers now replace forts - By tuvus Fix issues when adding/removing buildings - By SeventhM NotificationAction compatibility patch - By SomeTroglodyte Text correction for Ottomans war declaration - By LenaBullens
2023-07-20Update to 4.7.9-patch1Thyrum
2023-07-18Update to 4.7.9Thyrum
Minor memory improvement By SomeTroglodyte: - Little Promotion UX improvements - Modding: Better unique-to-object compliance testing By SeventhM: - Fix issues from gaining free beliefs - Fix issues when transferring capitals - Avoid built buildings
2023-07-11Update to 4.7.8-patch1Thyrum
2023-07-10Update to 4.7.8Thyrum
Modding: City-level resources! Display resource uniques in civilopedia Memory improvements Added notification for destruction of tile improvements via unit ability - By random271 Translation updates
2023-07-05Update to 4.7.7Thyrum
Fixed India's 'double unhappiness' unique By SeventhM: - Fix buildings/units not triggering and golden age stat updates - Avoid crashes with incorrect condtionals - Scaling purchase costs for faith/culture/science/etc. with speed - Better support for lacking a capital By SomeTroglodyte: - AI support for Alpha Frontier-like Workers - Prevent activation of disabled actors via keyboard - Key shortcuts for Main Menu Screen Fix civilopedia gold cost - By Skekdog Other modding fixes :)
2023-07-03Update to 4.7.6-patch2Thyrum
2023-07-02Update to 4.7.6-patch1Thyrum
2023-07-02Update to 4.7.6Thyrum
"Requires a [buildingFilter] in at least [amount] cities" works correctly with filters that aren't building names AI only buys tiles contiguous to the current city tiles Undo Move button moved to the right, so other buttons stay in place By SeventhM: - Check for trigger conditions on new game techs - Fix when units can be purchased On City Raze, previous owner doesn't pay Road Maintenance - By itanasi By SomeTroglodyte: - Defense against circular references in Promotions
2023-06-28Update to 4.7.5-patch1Thyrum
2023-06-28Update to 4.7.5Thyrum
Solved concurrency crashes due to players keypress-activating disabled buttons 'liberate city and resurrect civ' no longer crashes AI no longer purchases non-contiguous tiles City name translation for conquered popup does not get icon Promotion picker allowing picking chains in one go - By SomeTroglodyte Fixing workers dying in mountains bug for Carthage - By random271 Check for trigger uniques when starting and recaluating population - By SeventhM
2023-06-25Update to 4.7.4Thyrum
Zoom in/out of history charts - By JackRainy Removing old buildings on enemy capital (when not last city) no longer crashes Liberating city with multiple units in it no longer errors By SomeTroglodyte: - Fixed ruleset error crashes - Fixed loading of mods with unconventional names - By SeventhM: - Modding: Allow Great People to have different counters - Tech column validation for mods - Solved crashes from undefined building costs Ensure more unit uniques work - By xlenstra
2023-06-23Update to 4.7.3Thyrum
Linked Unit Types and Promotions in Civilopedia Added new unique - "Automatically built in all cities where it is buildable" By SeventhM: - Added unique "May travel on Water tiles without embarking" - Change the default cost of buildings and the default time of tile improvements By xlenstra: - Spies now occasionally steal technologies - Spies in cities that are captured or destroyed now go to the hideout Better mod conflict prevention - By SomeTroglodyte
2023-06-19Update to 4.7.2Thyrum
## 4.7.2 Resolved performance problem Performance improvements! Automated air units no longer lose "automated" state after moving between cities By SomeTroglodyte: - Fix conditionals for trigger upon declaring friendship running twice - More keyboard binding work - World, World Menu Popup, WASD - Fixed CannotMove unique - Fix translation problems due to nested brackets in getDifferences
2023-06-16Update to v5.0-alpha1Thyrum
2023-06-15Update to 4.7.1Thyrum
AI: - AI prioritizes purchace path to highly desirable tiles - AI prioritizes work boats, and creates work boats for close non-contiguous cities - Workers try to build roads utilizing existing roads, and railroads overriding existing roads Modding: UnitFilter allows TechFilter for unit's required tech By SomeTroglodyte: - Long press support - Improve Alert Popup scrolling - Fix vulnerability of new NationPickerPopup icon view - Keyboard bindings - collision check
2023-06-12Update to 4.7.0-patch1Thyrum
2023-06-12Update to 4.7.0Thyrum
AI: - Improved AI city location picking - AI more willing to risk happiness to create a new city - AI doesn't construct Settler before Worker - AI Workers remove fallout Global politics table includes current civ Fixed crash when resuming Overview screen Fixed background errors By SomeTroglodyte: - Nation picker - Icon View & improvements - Expander tab animations :) - Key bindings options - Improved "connected to Capital" handling Always select military unit first - By WhoIsJohannes
2023-06-11Update to 4.6.19Thyrum
Modding: - "before adopting / after adopting" conditionals accept beliefs - 'Transform' and 'double movement' uniques accept conditionals - AI evaluation of BuyItemsDiscount no longer crashes 'random generated map type' is actually random By WhoIsJohannes: - Show line color in more cases - AI aircraft only consider *visible* attackable enemies - By SomeTroglodyte: - Fixed Hakkapeliitta ability - Fix translated sorting - Fix 'missing mod' display Pantheon Mod fix - By SeventhM
2023-06-05Update to 4.6.18-patch1Thyrum
2023-06-05Update to 4.6.18Thyrum
Pillaged improvements have a visual indication on the icon Fixed great engineer automation trying to reach cities it can't Fixed later civs not getting any CS quests By SomeTroglodyte: - Mod checks against sellable, missing or multiple Palace(s) - Fix tooltips on Android with keyboard detected - Upgraded music player popup - Popups can scroll the content without the buttons - Translation fixes Winning player can continue MP game - By CrsiX Added docker build and push workflow - By haimlm
2023-06-03Update to 4.6.17Thyrum
More efficient use of the charts space - By JackRainy By SomeTroglodyte: - Allow image overlay and changing world wrap in map editor - Reapply 'city focus' on yield changes - Upgrading from Unit overview improved Remove "does not support server feature set" error for uncivserver.xyz Trigger resource recalculation upon gaining a unit that requires resources Guard against '><' text causing translation recursion Badly configured era conditional no longer causes crashes
2023-05-31Update to 4.6.16Thyrum
By SomeTroglodyte: - Unit Overview: Improving a tile is also "what the unit is doing" - Replacement PlatformSaverLoader for Linux X11 systems - All notifications from Overview are now temporary - Politics overview no longer discloses random number of players Worker will now replace improvements to get resources - By janarvid Spectators do not get natural wonder discovery notifications Added checksum to be added to uploaded multiplayer games Policy adoption triggers resource recalculation
2023-05-28Update to 4.6.15Thyrum
'Crop yield' chart displays correct data Modding: - Units can transform to any unit - Fixed policy softlock from conflicting mod policies - 'Unpurchaseable' units are properly unpurchaseable By SomeTroglodyte: - Map editor update - concurrency, resource amounts, file double-click - Fix road maintenance unique being ignored - Fix mouse wheel on Notifications scroll - Unit overview remembers scroll position after promoting Allow game loading even when no saved games exist - By alexban011
2023-05-24Update to 4.6.14-patch1Thyrum
2023-05-23Update to test-adoptium-jreThyrum