Age | Commit message (Collapse) | Author |
|
|
|
Modding: Unbuildable units can still be upgraded to
Modding: Fallback image for modded buildings and techs
By vegeta1k95:
- Rework of City Screen
- Huge update of Technology Picker screen UI to match Civ 5
By FiretronP75:
- Continent and Islands map
- Map editor responds to max zoom setting
- Map generation improvements (conflicting terrains, water generation)
AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune
Added missing translation terms - By Ouaz
|
|
Better unit action icons
Solved temporary unique parsing error
bugfix: players can no longer get citystate nations when selecting mod
Thin lines around many round icons
By vegeta1k95:
- Rework of City Screen: new current buildings list + misc changes
- Construction table: ordering change (Civ 5) + add/remove on double-click
- Fix bug, where units do not reveal tiles ()
By alexban011:
- fixed global politics screen from revealing unknown civs and CityStates
|
|
|
|
Modding: Can provide resources as a global unique
Flat Earth Hexagonal map shape - By FiretronP75
By vegeta1k95:
- Change styles and behaviour of Unit flags as in Civ 5
- "Auto Unit Cycle" and "Automated units move on turn start" options implemented (per Civ 5)
- Next Turn actions (pick tech/policy/etc) now have icons
Added icon for `Conduct Trade Mission` button - By alexban011
By itanasi:
- Actually fix AI from pillaging neutral roads
New map options translatable - By Ouaz
|
|
By nacro711072:
- Avoid destroying all onboard units after player upgrade Air Carrier unit
- update score icon
AI Pillages Neutral Roads only at War - By itanasi
By FiretronP75:
- Three Continents map type
- Two Continents split map according to dimension ratio
Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95
|
|
|
|
'loading' popup between turns only appears if there's a significant delay
xyz server as default multiplayer server
Fixes for Repair
Fixed all CSs getting unique units and unique luxuries
UnitActions icons separated for modding purposes - By vegeta1k95
Added button to paste from clipboard when downloading a mod - By alexban011
|
|
Due to some changes with the Icons asset update and reorganisation in
yairm210/Unciv@a904a188ed72ff94065b4fa93813887b7e9491fc
the automatic updates failed. This has been manually resolved
|
|
Made yields smaller so heavy yields look better on tiles
Modding improvements:
- buildingName -> buildingFilter in all possible unique types
- improvement uniques can be assigned to tilefilter
- "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources
AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune
|
|
|
|
Changes to moddable UI - By GGGuenni
Add Repair and Pillaging Roads - By itanasi
AbsoluteUnits - Unique Elephants - By letstalkaboutdune
HexaRealm units are here, finally! - By GeneralWadaling
Added conditional to apply uniques only if the game starts in a specific era
Generalized "Stats per policies" unique
|
|
## 4.3.3
Resolved map latency when city-states exist
Fixed city-state type in civilopedia
'impossible' worked tiles not under your control are now cleaned up
Resolved corner case where entire path to destination is full and destination is unenterable
Fix policy counting in global politics - By jmuchemb
|
|
## 4.3.2
City State Type overhaul!
Can now use `[stats]` unique to add happiness globally
Can now use `[stats]` unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool
|
|
## 4.3.1
City-state overhaul, part 1!
- Allowed adding arbitrary global uniques to city state bonuses
- Moddable quest weighting for city-states
- Moved city state icons to separate folder
- Removed backwards compatibility (pre-3.19.4) for missing city-state uniques
- Added conditional support to 'CS gift military units' unique
Removed single-pixel gap in top bar
AbsoluteUnits - Unique Spearmen - By letstalkaboutdune
|
|
## 4.3.0-arbitrary-city-state-uniques
|
|
## 4.3.0
Units now recieve correct healing in friendly territory
Tile info table no longer reveals hidden units
AI no longer nukes if as consequence it will mean declaring war on someone
Empire overview screen updates after changing info in city screen
Fixed civilopedia text that says city-states don't conquer other cities
|
|
## 4.2.20
Main map and mini-map no longer show unexplored tiles!
New "Unitset" option translatable - By Ouaz
Renamed AbsoluteUnits unitset @letstalkaboutdune
Automated workers no longer try to improve enemy tiles
White lines in menus no longer change width when changing display settings
Set 'text/plain' content type for multiplayer server requests
|
|
## 4.2.19
Fixed promotions for mods conflicting with base ruleset promotions
Added unitset selection to options menu - By GGGuenni
Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so
Absolute Units - Unique Archers - By letstalkaboutdune
|
|
## 4.2.18
Fixed mod promotions conflicting with existing promotion locations
Fixed rare thread crashes
Added many new before/after X turns and before/after Pantheon conditionals
Generalized ruins reward limitations with "only available when"
Unique Misspelling replacement text contains conditionals
Current naming for manually downloaded mods
|
|
## 4.2.17
Added layout option for promotions, added promotion layout for G&K
Added AbsoluteUnits as default units for Hexarealm tileset :D
|
|
## 4.2.16
Automated workers no longer improve unworkable tiles
Improved construction AI choices
By nacro711072:
- fix wrong glyph when switch between different mod.
- Fixed another memory leak
- check whether the city has been a puppet in "Pick construction" action.
|
|
## 4.2.15
Fixed memory leak
Fixed Great Person Picker screen not responding
Fixed stat conversion constructions (Science, Gold) not appearing
Fixed units obsoleting before their replacements could be constructed
Unit era variants added to FantasyHex tileset - By GeneralWadaling
|
|
## 4.2.14
Fixed Temple of Artemis production bonuses
Fixed tile yields due to caching conditional uniques
Resolved crash when mods make 2 techs require each other
By itanasi:
- Add Temperature Offset Slider
- Change Default Map Generation to Perlin
Fixed holy city blocking - By qwerty2586
Show wars in global politics - By MindaugasRumsa51
|
|
## 4.2.13
Don't show hidden improvements in nation info
Fixed translations missing when cancelling a new game then resuming the old one
Handle errors when renaming multiplayer games to impossible names
Military units take most efficient route to capture civilians
Translation fixes
|
|
## 4.2.12
Slight performance improvements
Create Cannot Move Unique - By itanasi
Fixed softlock forcing you to found a pantheon without available beliefs - By xlenstra
|
|
## 4.2.11
By xlenstra:
- Fixed crash when getting a spy and expanding a city simultaneously
- Modding: Added conditional for 'We Love The King day'
By nacro711072:
- fix: display "null" text on battleTable when policy branch Autocracy complete
Fix multiplayer turn checker option not showing up on Android - By Azzurite
Translation updates
|
|
## 4.2.10
New Desktop downloads start at fullscreen
Special images for embarked units
Moddable UI skins - By GGGuenni
Global politics overview screen - By alexban011
|
|
## 4.2.9
Starting in later eras triggers era uniques in all previous eras - By xlenstra
Generalize Great Wall unique - By OptimizedForDensity
By nacro711072:
- fix wrong happiness point on resume game if adopted 'Cultural Diplomacy' policy.
- fix no victoryTypes for the first time gaming with "quick game" opion.
- Fixed: double unit while loading game from customFile.
By xk730:
- Increased help button size
Unit art updates - By GeneralWadaling
|
|
## 4.2.8
Show Unciv icon when loading game, instead of happy face
AI: Recognize when no further techs can be researched, even if some techs are blocked
Don't re-raise tech popups for previously researched techs
By xlenstra:
- Fixed bug disabling pantheon founding
UI fix - By GGGuenni
Add "UI Skin" to make it translatable - By Ouaz
Fixed bug on 'resume game' - By nacro711072
|
|
## 4.2.7
Better milestones for world religion
Correct filtering of civs that need to have majority religion for world religion to activate
Moddable UI skins - by GGGuenni
Disable spectators from changing unit names - By xlenstra
Lots of translations
|
|
## 4.2.6
Fixed unit not giftable in one-sided open borders agreement - By huckdogg
Better Mac support for running JARs - By nacro711072
Added game option to disable unwanted spectators from a multiplayer game - By alexban011
Close app completely when clicked 'Exit' button - By CrispyXYZ
Lots of background work for future features :)
|
|
## 4.2.5-patch1
|
|
Fix androidx crash
|
|
## 4.2.4
Mod translations are now loaded upon mod download
By OptimizedForDensity:
- List which city owns each tile in the city screen UI
- Add free belief unique + refactor a few religion functions
- Several pathfinding optimizations
Fix missing "HP" in battle notifications - By Ouaz
|
|
## 4.2.3
By OptimizedForDensity:
- Add unit type to Civilopedia
- Fix bug related to resuming games
- Fix mod translation file generation
By xlenstra:
- Occupied cities have +2 extra unhappiness
- Added 'without resource' conditional
- Added a unique for destroying improvements on attack
Add missing string to the translations template file - By estorski
Made invisible units not become visible just by being next to an owned tile. - By kralinc
|
|
## 4.2.2
By itanasi:
- Add Damage numbers to Battle Notifications
- Fix Air Sweep Notification Translations
- Allow Citizen Management to pick any tile owned within 3 tiles
Disabled image packing when running from JAR
Removed duplicate "Consumes ..." lines of city screen - By kasradzenika
Add translation for "XP" - By OptimizedForDensity
Tutorial rewording - By xlenstra
Updated nation introduction in civilopedia - By xk730
|
|
## 4.2.1-itch.io
|
|
## 4.2.0
Add Air Sweep - By itanasi
Allows inquisitors to block holy cities - By xlenstra
Performance improvements
By SimonCeder:
- workers will replace city ruins
- avoid potential marriage bug
Fix games not being loadable - By Azzurite
Construction automation optimization - By OptimizedForDensity
Allow HexaRealm to render jungles on hills - By ArchDuque-Pancake
|
|
## 4.2.0
Add Air Sweep - By itanasi
Allows inquisitors to block holy cities - By xlenstra
Performance improvements
By SimonCeder:
- workers will replace city ruins
- avoid potential marriage bug
Fix games not being loadable - By Azzurite
Construction automation optimization - By OptimizedForDensity
Allow HexaRealm to render jungles on hills - By ArchDuque-Pancake
|
|
|
|
## 4.1.21-patch2
|
|
## 4.1.20
Can no longer receive negative gold offers from AI
Keep progress in notification scroll when updating
Gray out city state friend bonus when allied - By Azzurite
By OptimizedForDensity:
- Minor reweight of AI policy selection
- Stop transported units from being able to pillage tiles
Fix getting settlers from ancient ruins on one-city challenge - By MindaugasRumsa51
|
|
Previously the `Unciv.desktop` and `Unciv.sh` files were fixed in this
repository. They are now downloaded directly from the GitHub release so
they are always up-to-date.
Furthermore, changed the name of the icon to `unciv.png` instead of
`Unciv.png`, hopefully making gnome desktops able to find it and link it
to the correct desktop application.
|
|
## 4.1.18
Fix multiple capture uniques resulting in double-capture
Resolved ANRs caused by fonts taking too long to load
By OptimizedForDensity:
- Fixed image problems in combat
- Stop automate production setting from affecting other players' production in MP
- Sort game speeds in Civilopedia by speed
- Fix monastery purchase cost
Remove double XP gain from Intercept - By itanasi
Multiplayer options UI fix - By Azzurite
|
|
## 4.1.16
By OptimizedForDensity:
- Better AI targeting
- Generalize production-to-stat conversion uniques
- Performance improvements
Unit icon opacity control - By letstalkaboutdune
|
|
## 4.1.15
By OptimizedForDensity:
- Add support for era-specific unit sprites
- Don't wake civilians to danger if they're in a city
- Fix translation issues from nested brackets and braces
By alexban011:
- Fixed brackets in notification logs
- Exception handling when loading mod options
Moddable prettier Tutorials - By SomeTroglodyte
By Azzurite:
- Save compatibility handling
- Fix OutOfMemoryError when loading a game and another is already loaded
Fix crash when exploring - By Skekdog
|
|
## 4.1.14-patch1
|
|
## 4.1.13-patch2
Fixes city sounds not being played #7264
|
|
## 4.1.12-patch1
|