Age | Commit message (Collapse) | Author |
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## 4.1.11
AI considers liberating city-states from other civilizations - By OptimizedForDensity
By Azzurite:
- Fix OutOfMemory error when loading game state after already having a game loaded
- Fix unit overlay not being closed when performing an action with a new unit
- Fix option change not reloading main menu properly
- Fix cutout options crash
Better key handling - By doublep
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## 4.1.9
Peace cooldown with city-states
"attacked city state" functions activate only when attacking directly, not when declaring war due to alliances
tileFilter matches resource name and uniques
Fixed map position after portrait mode enabled
By Azzurite:
- Add multiplayer turn sound notification
- Fix crash during next turn automation
disable worldWrap when disabled in settings - By alexban011
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## 4.1.8
Resolved crashes when centering on a city-state with no cities
By OptimizedForDensity:
- Certain projects cannot be hurried by great engineer
- Fix scout not upgrading through ruins
- Fix rare case where ruins would delete an AI unit while trying to upgrade it
- Prevent duplicate ruin reward
WordScreenTopBar reworked, portrait-friendlier - By SomeTroglodyte
Fixed minimap fog of war for spectators - By alexban011
Fix "Free technology" allowing restricted techs - By MindaugasRumsa
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## 4.1.7
By OptimizedForDensity:
- Fix medic and amphibious promotions
- Better Great Prophet AI
- More rankings & demographics screen icons
By SomeTroglodyte:
- Better Tutorials
- Prevent city-to-city Battle Table
- Minor fixes
By alexban011:
- spectators can no longer move and attack with units
- Better friends list UI
Bugfixes for units' teleportation - By JackRainy
By Azzurite:
- Fix map editor zoom in
HexaRealm tileset update - By GeneralWadaling
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## 4.1.6
Multiplayer friends list - by alexban 011
By Azzurite:
- Improve performance of worldmap panning
- Fix multiplayer sometimes duplicating games
- Allow non-SSL-encrypted HTTP traffic & warn Dropbox users
By OptimizedForDensity:
- Fix aircraft disappearing when carrier is teleported
- Pillaging certain improvements yields stats
By SomeTroglodyte:
- Fix Pixel unit nation colors after combat
Autoassign population when the manual assignment fails - By JackRainy
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## 4.1.5
Better minimap buttons
By SomeTroglodyte:
- Draw borders under pixel units
- Fix rare NextTurnButton crash
Improve unconstructable improvement suggestions - By doublep
By alexban011:
- Disable state-changing buttons for puppet cities
- Add optional on-screen buttons to zoom in and out
Corrected some broken policy uniques - By OptimizedForDensity
Dynamically adjust StatsTable height - By itanasi
Fix multiplayer turn checker writing to wrong locations - By Azzurite
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## 4.1.3
By SomeTroglodyte:
- Implement 'wait' command
- Re-hide Enable Portrait option on desktop
- Show required resource for upgrades
- Fix Right-Click attacks made no sound
Fix missing icons in civilopedia from main menu - By OptimizedForDensity
By Azzurite:
- Return to current game from main menu "Resume"
By alexban011:
- Fixed slider sound when opening screens
- Added confirmation option for "next turn"
Adding spaceship sprites for FantasyHex tileset - By GeneralWadaling
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## 4.1.2
Fixed multiplayer bugs (double files, turn checker problems) - By Azzurite
By SomeTroglodyte:
- Fix Autocracy Complete bug
- Fix effect of new Beliefs not immediately visible
Fix crashes when a civ does not have a capital - By OptimizedForDensity
By xlenstra:
- Great improvements buildable on removable terrain features
By itanasi:
- Fix Zone of Control
- Assign Population Improvements
By JackRainy:
- Performance improvements
- Better city connection quest check
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## 4.1.0
Upgraded to libGDX 1.11.0 - enables Unciv on M1 chips
Allow Android Unciv more memory than standard apps - By Azzurite
Allow liberating a traded city - By JackRainy
By xlenstra:
- Disabled CS buttons when at war; CS keep influence when at war with ally
- Fixed bug where roads could not be removed
By SomeTroglodyte:
- Accelerate custom map selection
- Map Editor improvements
- Notifications no longer become unscrollable past a point
Capital movement tweaks - By OptimizedForDensity
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## 4.0.16
AI will not declare war if it definitely can't take a city
Civilooedia from mainmenu - By SomeTroglodyte
Rate limit handling for Dropbox - By GGGuenni
By OptimizedForDensity:
- Use ranged strength when defending against ranged attacks
- Hide cities where wonders are built until city is explored
By xlenstra:
- Fixed "improvements could no longer be built by workers" bug
- Fixed "roads seemingly remove improvements" bug
Hexarealm tileset added to base game - By GeneralWadaling
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## 4.0.15-patch2
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This reverts commit 93033aea881ce97f7210bb04134419c78bfb012c.
The `_pkgver` was required to distinguish between the GitHub and AUR
version numbers because the GitHub version can contain a `-` if it is a
patch release and AUR versions may never contain a `-`.
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The >8 doesn't work properly
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Due to rename of the `.jar` file in a recent commit, installs were not
working properly. This has been fixed.
Also renamed the `png` to use `$_pkgname` for a more universal naming
setup.
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Because the jar file for all versions was downloaded as `Unciv.jar`,
`makepkg` will detect that the file `Unciv.jar` has been downloaded
already and thus not try to re-download it. Thus no new `.jar` file is
downloaded and no actual update is performed. This has been fixed by
naming the `.jar` files according to the version number.
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Make sure to only manually edit `PKGBUILD` and create the `.SRCINFO`
using `makepkg --printsrcinfo > .SRCINFO` (and don't edit `.SRCINFO`
directly).
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