From a2326162cf4fb5601c0f296bfd1294a493912bce Mon Sep 17 00:00:00 2001 From: Andrew Comminos Date: Thu, 15 Mar 2018 21:22:06 -0700 Subject: [PATCH 9/9] wined3d: Add quirk to use GL_CLIENT_STORAGE_BIT for mesa. --- dlls/wined3d/buffer_heap.c | 15 ++++++++++++++- dlls/wined3d/directx.c | 19 +++++++++++++++++++ dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 34 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/buffer_heap.c b/dlls/wined3d/buffer_heap.c index 899aad9612..9e8f2d799d 100644 --- a/dlls/wined3d/buffer_heap.c +++ b/dlls/wined3d/buffer_heap.c @@ -165,7 +165,20 @@ HRESULT wined3d_buffer_heap_create(struct wined3d_context *context, GLsizeiptr s access_flags |= GL_MAP_READ_BIT; } - storage_flags = GL_CLIENT_STORAGE_BIT | access_flags; + storage_flags = access_flags; + // FIXME(acomminos): So, about GL_CLIENT_STORAGE_BIT: + // - On NVIDIA, DMA CACHED memory is used when this flag is set. SYSTEM HEAP + // memory is used without it, which (in my testing) is much faster. + // - On Mesa, GTT is used when this flag is set. This is what we want- we + // upload to VRAM occur otherwise, which is unusably slow (on radeon). + // + // Thus, we're only going to set this on mesa for now. + // Hints are awful anyway. + if (gl_info->quirks & WINED3D_QUIRK_USE_CLIENT_STORAGE_BIT) + { + FIXME_(d3d_perf)("PBA: using GL_CLIENT_STORAGE_BIT quirk"); + storage_flags |= GL_CLIENT_STORAGE_BIT; + } GL_EXTCALL(glGenBuffers(1, &object->buffer_object)); checkGLcall("glGenBuffers"); diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 8789a501ec..f455ed54e1 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -947,6 +947,13 @@ static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx); } +static BOOL match_mesa(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, + const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, + enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) +{ + return gl_vendor == GL_VENDOR_MESA; +} + static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info) { /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms. @@ -1084,6 +1091,13 @@ static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info) } } +static void quirk_use_client_storage_bit(struct wined3d_gl_info *gl_info) +{ + // Using ARB_buffer_storage on Mesa requires the GL_CLIENT_STORAGE_BIT to be + // set to use GTT for immutable buffers on radeon (see PIPE_USAGE_STREAM). + gl_info->quirks |= WINED3D_QUIRK_USE_CLIENT_STORAGE_BIT; +} + struct driver_quirk { BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, @@ -1180,6 +1194,11 @@ static const struct driver_quirk quirk_table[] = quirk_broken_viewport_subpixel_bits, "Nvidia viewport subpixel bits bug" }, + { + match_mesa, + quirk_use_client_storage_bit, + "Use GL_CLIENT_STORAGE_BIT for persistent buffers on mesa", + }, }; /* Certain applications (Steam) complain if we report an outdated driver version. In general, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 63f004d57e..96715261b1 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -75,6 +75,7 @@ #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200 +#define WINED3D_QUIRK_USE_CLIENT_STORAGE_BIT 0x00000400 enum wined3d_ffp_idx { -- 2.16.2