## [Unreleased](https://gitlab.com/langurmonkey/gaiasky/tree/master) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.3...HEAD) ## [2.2.3](https://gitlab.com/langurmonkey/gaiasky/tree/2.2.2) (2019-11-05) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.2...2.2.3) ### Bug Fixes - last-minute fix - improve user notification if wrong java version is used - windows data loading crash -> [#308](https://gitlab.com/langurmonkey/gaiasky/issues/308) ### Build System - add some extra translations for Catalan, German and Spanish ### Features - update gaia sky icon with more modern version - add more handy information in download manager - add cancel download button to manager - add support for release notes in download manager ## [2.2.2](https://gitlab.com/langurmonkey/gaiasky/tree/2.2.1) (2019-10-31) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.1...2.2.2) ### Bug Fixes - crash loading scene graph on windows [#306](https://gitlab.com/langurmonkey/gaiasky/issues/306) - add default controller rendermodel in case no suitable model is found - controller identifier in SteamVR - controllers work again when using SteamVR - block motion blur if vr mode is on - STIL catalogs not scaling well with global scale factor - catalogs loading twice - catalog info creation from json - wrong frame size when UI elements are on in VR - graphics quality images not found looking to lower qualities - not it also looks for the image in higher qualities - star group label scale and size - live update of number of glow lights - scripting crash when running several successive scripts - eq/ec/galtoInternalCartesian() calls unit fix - scripts using 'Sol' instead of 'Sun' - adjust star brightness map to magnitudes - enable input after script is finished, log connection details - layout of datasets pane - billboard positioning - orientation lock for quaternion-based objects - dataset color cycling - closest body being null in first frame [#303](https://gitlab.com/langurmonkey/gaiasky/issues/303) - crash resizing window when loading scene graph - add screen size check before persist - java version string without minor or revision [#302](https://gitlab.com/langurmonkey/gaiasky/issues/302) ### Build System - improve crash reporting by also outputting the log - update source version number to 020202 - update to gdx 1.9.10, gradle 5.6.2 ### Code Refactoring - motion blur shaders to work like the rest - complete package renaming - package rename, first commit - relocate some functions to more suitable spots ### Documentation - info on vr controls and whatnot - clarify OpenComposite vs SteamVR for running with Oculus headsets ### Features - minimaps finished with local group (1 and 2) and High-z - container background to notifications interface - better milky way in high and ultra quality - use texture_array for milky way components - scaling milky way particles - add dataset visibility toggle to context menu - add minimap scales for inner/outer solar system, heliosphere, oort cloud - add axes objects and show map button - improve context menu, add highlight and quit actions - add twitter info and fix help layout - add paths to help dialog (config, data, screenshots, frames, music, mappings) - add ecliptic and galactic longitudes and latitudes to filter attributes - add collapse/expand button to debug interface - user-defined per-dataset filters - add epicycles script plus some handy API calls - add brightness power to config file - add particle groups as catalog infos, start filters - add CPU detection to system information - add setCenterFocus() API call to disable focus centering - add API calls to get unit conversion factor - color picker to highlight datasets - colormap stars according to arbitrary attributtes (first draft) - add new default colors - update post-processing effects in real time when changing graphics quality - new velocity-based camera blur ## [2.2.1](https://gitlab.com/langurmonkey/gaiasky/tree/2.2.0) (2019-09-10) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.2.0...2.2.1) ### Bug Fixes - spacecraft mode broken - moon coordinates typo causing high-frequency sinusoidal drift - greedy texture initialization works again - init vr models after vr context creation - vr version can't download the data before connecting to the HMD - parameter name in build script - default sprite batch causes core profile error - particle group length() with very distant positions - windows program group for VR - most problems with the VR version fixed by scaling the background models correctly - wee missing bits in z-buffer shaders - wee fixes imported from the vr branch - roll back to GL 3.2 if 4.x not supported - depth computation done per fragment - scripts Sol -> Sun - controller mappings format error in loading - cmd windows launch script actually works - report scene graph loading errors ([#293](https://gitlab.com/langurmonkey/gaiasky/issues/293)) - deb dependency, issue [#291](https://gitlab.com/langurmonkey/gaiasky/issues/291) ### Build System - remove unused deps, update version number - add VR launcher - info on the new VR stuff ### Code Refactoring - cleanup glsl log z-buffer library - improve shader performance and readability (from vr) ### Documentation - fix vr flag in readme - some more on the VR version - update vr info - update docs reference - requirements table in readme - update readme reqs and supported hw ### Features - update logos and x2 UI scaling factor - add lazy texture and mesh initialisation to config file - add checkboxes for all crosshairs/markers - change crosshair appearance so that they stack well - add focus, closest and home objects to top bar - better particle group renderer with scaling particles and color-distance mapping - add closest object to top info bar - add top ui element with current time - unify VR with desktop version - migrate completely to adaptive-scale logarithmic z-buffer ## [2.2.0](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.7-vr) (2019-08-01) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.7-vr...2.2.0) ### Bug Fixes - no-GUI mode inhibits GUI-related mappings - memory info window layout - VRAM leak disposing textures when changin quality - truly release VRAM when unloading textures - scripting parameter check - cameraTransition() - more glsl leftovers - shader errors on macOS [#288](https://gitlab.com/langurmonkey/gaiasky/issues/288) [#288](https://gitlab.com/langurmonkey/gaiasky/issues/288) - show notice with high/ultra quality - tangent and binormal vectors on UV spheres - ui inconsistencies - line occlusion fixed with no depth writes - adjust sun size and selection - aspect ratio of most points - synchronous catalog loading via script is really synchronous - fade node visibility tied to internal frame rate, not absolute time - fix dataset visibility fade time link, add cubemap projection setter in scripting API - frame buffer and effects cleanup on resize - adjust motion blur, remove blur radius - about window layout - add pad to version check buttons - add some value checks to scripting implementation - file chooser file/dir browsing state - bugs determining location of files - macos gradle launch script - dataset version check in download manager - macOS retina display scaling, remove analytics - macos script fix ### Build System - Improved readme file instructions - Requirements from JRE8 to JRE11 - move postprocessing lib to gaia sky - gitlab issue templates ### Code Refactoring - texture component is now material component - remove unused webgl code - sphere creator to own class - render system cleanup - sprite batch shaders to version 330, moved postprocess shaders to own folder - sanity checks and code cleanup in scripting API implementation - reorganised scripts - cleanup scripts folder ### Features - add padding to tooltips by default - add reflections in shaders plus skybox - add startup object to config - add VRAM monitoring - add reset sequence number button - improve debug pane layout - initialise elevation data structures asynchronously - CPU generation of height data - add tessellation quality control - noise-based height - new scripting calls: cameraYaw/Pitch - handle server down event correctly - data downloader checks for updates - decouple keyboard bindings from code, i18n camera modes - warnings in object search - new checksum algorithm: MD5 -> SHA256 - orbit refresh daemon plus shading - comprehensive info panel on mode switch, star textures - fix point scaling - add starburst to lens flare - add load queue progress to debug - separate HiDPI theme to checkbox in preferences - add point size and color attributes to asteroids - add dithering glsl library to simulate transparency with opaque objects - some work on controller mappings - add optional gravity to game mode - new camera mode: Game mode - walk on the surface of any height-mapped body - add game mode - WASD+mouse - add physically based fog to atmospheres - add Uncharted and Filmic tone mapping types - add color noise parameter to particle groups - parallax mapping - improve light glow performance and visual quality - add ACES tone mapping type - improve atmosphere blending with stars - add plumbing to allow automatic and exposure HDR tone mapping types - automatic tone mapping based on Reinhard's method - move all post-processing shaders to version 330 - new milky way model - migrate search window to generic dialog - native support for gzipped obj models (.obj.gz) - implement integer indices - use gitlab API instead of github's - implement sane crash reporting to file - migrate to Java 11 - add 'y' and 'n' key bindings to dialogs - add shortcuts to expand/collapse panes - velocity vectors are regular component types - add optional arrowheads to velocity vectors ## [2.1.7](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.6) (2019-01-11) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.6...2.1.7) ### Bug Fixes - restored download code - wait for tasks to finish before shutting down - about window layout in non-hidpi mode - 'data files not found' problem ### Build System - remove run command echo, rearrange version logging - fix installer-img not found ### Code Refactoring - topmost render method rewritten to avoid conditionals ### Documentation - fix build system title case - update changelog ### Features - data download dialog details - improve music component with scrollable volume, track name and time position - add RUWE to octree generator ## [2.1.6](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.5) (2018-12-18) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.5...2.1.6) ### Bug Fixes - update static light in models with no texture (meshes) - leftover code - remove buggy separators between some controls windows widgets - add 4 extra directions to FXAA, effect now much nicer on stars - width of tabs in prefs window lo-dpi mode - integer snapping in downl. mgr + part. effect - add cubemap edge fix to particle group ### Build System - update server datasets descriptor - minor issues - environment variable to skip java version check - minor fixes - script to convert usual RA[HH:MM:SS] and DEC[deg:arcmin:arcsec] to degrees - minify json descriptor files before pushing - update data descriptor with new nbg catalog ### Code Refactoring - variable name change: font3d -> fontDistanceField - removed data and assets-bak folders from repository - moved text utils methods and classes around ### Documentation - remove confusing line - environment variable to skip java version check - update readme with some extra info on download manager - extra documentation line in fxaa code ### Features - catalog chooser widget rewritten to make it easier to understand - improve disabled check box representation - add log to stil provider and more - add support for links (references) in download manager - performance improvements in octree, reimplement octant frustum culling - slash key bound to search dialog - add notice in catalog chooser - star size affects particle groups - update criteria to show catalog chooser ### Style - nbg loader to manage distances better ## [2.1.5](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.4) (2018-12-03) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.4...2.1.5) ### Bug Fixes - null pointer when unloading stars [#322](https://gitlab.com/langurmonkey/gaiasky/issues/322) ### Build System - remove rpm deps as they depend on distro - update build scripts to install4j 7.0.8 - update to libgdx 1.9.9 - update data with new dr2-verylarge catalog ### Code Refactoring - regular textures to tex/base - cleaned up logger situation ### Documentation - update changelog - update rpm install command [#317](https://gitlab.com/langurmonkey/gaiasky/issues/317) ### Features - LMC, SMC, datasets can require min gs version - add support for nebulae - non-jsonloader autoload files - billboard galaxies - passive update notifier [#321](https://gitlab.com/langurmonkey/gaiasky/issues/321) - add download speed and progress in downloaded/total to download manager - add progress MB data to downloader ### Style - fix info message ## [2.1.4](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.3) (2018-11-23) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.3...2.1.4) ### Bug Fixes - locale index overflow - german translation and locale initialisation [#320](https://gitlab.com/langurmonkey/gaiasky/issues/320) - do not preselect default dataset, only base data - sizing of download manager window - data download url log message - null pointer when updating scroll focus, slash at end - multiple scroll focus objects [#319](https://gitlab.com/langurmonkey/gaiasky/issues/319) - octree generator - emission shader code ### Build System - add xorg-xrandr as dep in aur pkg ### Features - improve usability of download manager - ensure correct java version before building - dataset versioning [#318](https://gitlab.com/langurmonkey/gaiasky/issues/318) [#316](https://gitlab.com/langurmonkey/gaiasky/issues/316) - STIL provider adds HIP indices - name support and more for STIL loader - script to query HIP names in simbad - add optional output folder to csv process - script to process dr2 csv files ### Style - wee reformatting ## [2.1.3](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.2-vr) (2018-10-31) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.2-vr...2.1.3) ### Bug Fixes - octree rendering muted - minimap window - accents and umlauts in user folder path (win) [#314](https://gitlab.com/langurmonkey/gaiasky/issues/314) - start button status update [#313](https://gitlab.com/langurmonkey/gaiasky/issues/313) ### Code Refactoring - startup log - shader include directive changed ### Documentation - remove old references to `gaiasandbox` ### Features - new shader init & various improvements - add proper motions to stil data provider - initial support for proper motions over SAMP - individual constellation selectors [#275](https://gitlab.com/langurmonkey/gaiasky/issues/275) ### Style - GaiaSky.java to use LF instead of CRLF - remove leftover variables in full gui ## [2.1.2-vr](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.2) (2018-09-28) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.2...2.1.2-vr) ### Bug Fixes - remove version from window title - assets location in install4j template - heap sizes in build script - macOS -XstartOnFirstThread flag - macos builds tweaks - global key bindings affect invisible GUIs [#311](https://gitlab.com/langurmonkey/gaiasky/issues/311) - fix `p` double-mapping [#310](https://gitlab.com/langurmonkey/gaiasky/issues/310) ### Build System - installer detects and removes previous versions - new gradle 5 compile dep format - update to lwjgl 3.2.3 - missing flag in rund, fix caps in ruler - add javadoc generator and publisher ### Code Refactoring - bin to scripts, now settled - scripts moved to bin, bin in git ### Documentation - small tweak to changelog template - improve git-chglog configuration - update changelog ### Features - update to lwjgl3 backend - cosmic ruler [#296](https://gitlab.com/langurmonkey/gaiasky/issues/296) - API calls to disable and enable the GUI [#312](https://gitlab.com/langurmonkey/gaiasky/issues/312) ### Style - fix issues with merge to bring it back to a working state - add ruler component type - general code cleanup - minor style issues ## [2.1.2](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.1) (2018-09-18) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.1...2.1.2) ### Bug Fixes - fix for windows paths [#309](https://gitlab.com/langurmonkey/gaiasky/issues/309) - fix run script and play camera windows - update changelog ### Features - add quit confirmation dialog - add new key bindings for simple actions ## [2.1.1](https://gitlab.com/langurmonkey/gaiasky/tree/2.1.0) (2018-09-14) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.1.0...2.1.1) ### Bug Fixes - crash if no internet connection present [#308](https://gitlab.com/langurmonkey/gaiasky/issues/308) - fix description of very large catalog ### Documentation - update changelog - mended submodule init and update ## [2.1.0](https://gitlab.com/langurmonkey/gaiasky/tree/2.0.3) (2018-09-11) [Full changelog](https://gitlab.com/langurmonkey/gaiasky/compare/2.0.3...2.1.0) ### Bug Fixes - fix previous fix of search dialog [#307](https://gitlab.com/langurmonkey/gaiasky/issues/307) - search dialog crash if starts with number [#307](https://gitlab.com/langurmonkey/gaiasky/issues/307) - fix error loading lens dirt hi res texture ### Build System - new changelog generator in release script - add changelog generator script ### Documentation - updated changelog - add gaiasky-docs submodule - add commit message style guidelines - Fix download helper docs ### Features - add download manager and infrastructure [#291](https://gitlab.com/langurmonkey/gaiasky/issues/291) [#303](https://gitlab.com/langurmonkey/gaiasky/issues/303) ### Style - fix style of contributing once and for all - fix style in contributing.md ## [2.0.3](https://github.com/langurmonkey/gaiasky/tree/2.0.3) (2018-08-28) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/2.0.2-vr...2.0.3) **Implemented enhancements:** - Clean up logging code [\#299](https://github.com/langurmonkey/gaiasky/issues/299) - Improve debug info [\#298](https://github.com/langurmonkey/gaiasky/issues/298) - Handle vertex data more efficiently [\#297](https://github.com/langurmonkey/gaiasky/issues/297) - API: Provide a way to hook into main loop thread [\#294](https://github.com/langurmonkey/gaiasky/issues/294) - Add support for different line widths [\#293](https://github.com/langurmonkey/gaiasky/issues/293) - API call: lines between arbitrary positions [\#292](https://github.com/langurmonkey/gaiasky/issues/292) - Add Top/Bottom to the mode profiles for 3DTV [\#268](https://github.com/langurmonkey/gaiasky/issues/268) **Merged pull requests:** - REST server static files use assets.location [\#300](https://github.com/langurmonkey/gaiasky/pull/300) ([vga101](https://github.com/vga101)) - Re-introduce REST API [\#281](https://github.com/langurmonkey/gaiasky/pull/281) ([vga101](https://github.com/vga101)) ## [2.0.2-vr](https://github.com/langurmonkey/gaiasky/tree/2.0.2-vr) (2018-07-25) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/2.0.2...2.0.2-vr) ## [2.0.2](https://github.com/langurmonkey/gaiasky/tree/2.0.2) (2018-07-06) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/2.0.1...2.0.2) **Implemented enhancements:** - Add controls to manage datasets [\#290](https://github.com/langurmonkey/gaiasky/issues/290) - Separate base texture from clouds texture [\#289](https://github.com/langurmonkey/gaiasky/issues/289) - Add gamma correction [\#288](https://github.com/langurmonkey/gaiasky/issues/288) - Add label size control [\#287](https://github.com/langurmonkey/gaiasky/issues/287) - Rearrange graphical settings into preferences dialog [\#286](https://github.com/langurmonkey/gaiasky/issues/286) **Fixed bugs:** - Fix objects pane minimize button disappearing [\#285](https://github.com/langurmonkey/gaiasky/issues/285) **Merged pull requests:** - Fix broken link to DR2 default catalog [\#280](https://github.com/langurmonkey/gaiasky/pull/280) ([vga101](https://github.com/vga101)) ## [2.0.1](https://github.com/langurmonkey/gaiasky/tree/2.0.1) (2018-06-14) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/2.0.0-vr...2.0.1) **Implemented enhancements:** - Lazy mesh initialization [\#284](https://github.com/langurmonkey/gaiasky/issues/284) - Improve DR2 catalogs [\#283](https://github.com/langurmonkey/gaiasky/issues/283) - Add support for new galaxy meshes [\#282](https://github.com/langurmonkey/gaiasky/issues/282) - Fix Gaia Sky logo resolution [\#279](https://github.com/langurmonkey/gaiasky/issues/279) - Add utility to see logs [\#278](https://github.com/langurmonkey/gaiasky/issues/278) - Improve grid rendering [\#277](https://github.com/langurmonkey/gaiasky/issues/277) - Add maximum FPS option [\#273](https://github.com/langurmonkey/gaiasky/issues/273) - Create contributing.md files with guidelines as to how to contribute [\#272](https://github.com/langurmonkey/gaiasky/issues/272) - Only Xbox 360 controls, no XBone [\#199](https://github.com/langurmonkey/gaiasky/issues/199) **Fixed bugs:** - Fix Windows 32-bit build [\#274](https://github.com/langurmonkey/gaiasky/issues/274) **Closed issues:** - Maximum time reached [\#271](https://github.com/langurmonkey/gaiasky/issues/271) ## [2.0.0-vr](https://github.com/langurmonkey/gaiasky/tree/2.0.0-vr) (2018-05-09) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/2.0.0...2.0.0-vr) **Implemented enhancements:** - Add night theme [\#270](https://github.com/langurmonkey/gaiasky/issues/270) **Fixed bugs:** - Fix SAMP issues when loading [\#266](https://github.com/langurmonkey/gaiasky/issues/266) - Fix constellation name flickering when planets are turned off [\#264](https://github.com/langurmonkey/gaiasky/issues/264) **Closed issues:** - Is it possible to extend the size of the user interface [\#269](https://github.com/langurmonkey/gaiasky/issues/269) ## [2.0.0](https://github.com/langurmonkey/gaiasky/tree/2.0.0) (2018-04-24) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/1.5.0...2.0.0) **Implemented enhancements:** - Add hue and saturation to levels [\#263](https://github.com/langurmonkey/gaiasky/issues/263) - Add support for asteroind positions additionally to orbits [\#262](https://github.com/langurmonkey/gaiasky/issues/262) - Add Hammer-Aitoff and cylindrical projections to cubemap mode [\#260](https://github.com/langurmonkey/gaiasky/issues/260) - Expose dataset chooser to prefs window [\#259](https://github.com/langurmonkey/gaiasky/issues/259) - Add projection minimaps [\#255](https://github.com/langurmonkey/gaiasky/issues/255) - Add image format and quality for screenshots and frames to config [\#253](https://github.com/langurmonkey/gaiasky/issues/253) - Add reset time hotkey [\#252](https://github.com/langurmonkey/gaiasky/issues/252) - Apply graphics quality without restart [\#251](https://github.com/langurmonkey/gaiasky/issues/251) - Add gravitational wave model [\#249](https://github.com/langurmonkey/gaiasky/issues/249) - Add CMB [\#248](https://github.com/langurmonkey/gaiasky/issues/248) - Add SAMP support [\#246](https://github.com/langurmonkey/gaiasky/issues/246) - Use memory mapped files for speed-critical read operations [\#245](https://github.com/langurmonkey/gaiasky/issues/245) - Remove android/html/desktop infrastructure [\#244](https://github.com/langurmonkey/gaiasky/issues/244) - Add relativistic aberration [\#242](https://github.com/langurmonkey/gaiasky/issues/242) - Add flag to enable dataset chooser dialog at startup [\#240](https://github.com/langurmonkey/gaiasky/issues/240) - Improve occlusion test in light glow algorithm [\#239](https://github.com/langurmonkey/gaiasky/issues/239) - Add pure GPU line renderer for orbits [\#232](https://github.com/langurmonkey/gaiasky/issues/232) - Add star opacity setter to API [\#231](https://github.com/langurmonkey/gaiasky/issues/231) - Add visual effects controls to API [\#230](https://github.com/langurmonkey/gaiasky/issues/230) - Add stereo and 360 modes to API [\#229](https://github.com/langurmonkey/gaiasky/issues/229) - Add star size setter to API [\#228](https://github.com/langurmonkey/gaiasky/issues/228) - Add 'stop time' to scripting API [\#226](https://github.com/langurmonkey/gaiasky/issues/226) - Add setPlanetariumMode\(\) API call [\#225](https://github.com/langurmonkey/gaiasky/issues/225) - Add API call to control brightness and contrast [\#221](https://github.com/langurmonkey/gaiasky/issues/221) - Add a reload default settings button [\#220](https://github.com/langurmonkey/gaiasky/issues/220) - Add getSimulationTime\(\) to scripting [\#219](https://github.com/langurmonkey/gaiasky/issues/219) - Add frame output state indicator [\#218](https://github.com/langurmonkey/gaiasky/issues/218) - Set crosshair visibility API call [\#215](https://github.com/langurmonkey/gaiasky/issues/215) - Add setSimulationTime with comprehensive params to scripting [\#214](https://github.com/langurmonkey/gaiasky/issues/214) - Add 'Back to Earth' key mapping [\#209](https://github.com/langurmonkey/gaiasky/issues/209) - Add pointer coordinates toggle in preferences [\#208](https://github.com/langurmonkey/gaiasky/issues/208) - Constellations with proper motions [\#203](https://github.com/langurmonkey/gaiasky/issues/203) - Add controller debug mode to help create mappings [\#202](https://github.com/langurmonkey/gaiasky/issues/202) - Add support for emissive colors and textures [\#201](https://github.com/langurmonkey/gaiasky/issues/201) - Upgrade to libgdx 1.9.7 [\#200](https://github.com/langurmonkey/gaiasky/issues/200) - Adapt normal lighting shader to accept no directional lights [\#197](https://github.com/langurmonkey/gaiasky/issues/197) - Update Jython to 2.7.0 [\#194](https://github.com/langurmonkey/gaiasky/issues/194) - Feature request - scripting functions [\#192](https://github.com/langurmonkey/gaiasky/issues/192) - Add distance to Sol in focus info interface [\#191](https://github.com/langurmonkey/gaiasky/issues/191) - Look for ways to prevent time overflow [\#190](https://github.com/langurmonkey/gaiasky/issues/190) - Add star clusters [\#188](https://github.com/langurmonkey/gaiasky/issues/188) - Enable proper motions [\#185](https://github.com/langurmonkey/gaiasky/issues/185) - Allow arbitrary meshes in json data files [\#184](https://github.com/langurmonkey/gaiasky/issues/184) - Add 'pause background loading' action [\#181](https://github.com/langurmonkey/gaiasky/issues/181) - Fix action buttons \(stop script, stop camera path\) [\#180](https://github.com/langurmonkey/gaiasky/issues/180) - Add titles to data with i18n [\#179](https://github.com/langurmonkey/gaiasky/issues/179) - Crosshair when in free camera + target mode [\#178](https://github.com/langurmonkey/gaiasky/issues/178) - Crosshair to point to focus direction when off-screen [\#177](https://github.com/langurmonkey/gaiasky/issues/177) - Problem loading many asteroid orbits [\#98](https://github.com/langurmonkey/gaiasky/issues/98) - Shadow mapping [\#60](https://github.com/langurmonkey/gaiasky/issues/60) **Fixed bugs:** - Fix position discrepancy of stars in stereo mode \(points vs billboards\) [\#258](https://github.com/langurmonkey/gaiasky/issues/258) - Screenshot and frame mode switch from simple to advanced produces null pointer [\#257](https://github.com/langurmonkey/gaiasky/issues/257) - Refactor time [\#256](https://github.com/langurmonkey/gaiasky/issues/256) - Streaming catalog loader never attempts previously discarded pages [\#241](https://github.com/langurmonkey/gaiasky/issues/241) - Fix returning from panorama mode through stereo mode [\#238](https://github.com/langurmonkey/gaiasky/issues/238) - Add object scaling to scripting API [\#227](https://github.com/langurmonkey/gaiasky/issues/227) - Fix atmosphere flickering due to z fighting [\#224](https://github.com/langurmonkey/gaiasky/issues/224) - Fix Gaia FoV detection and projection [\#223](https://github.com/langurmonkey/gaiasky/issues/223) - Fixed errors not logging correctly during init [\#222](https://github.com/langurmonkey/gaiasky/issues/222) - Remove wrong \[h/sec\] units in time warp label [\#217](https://github.com/langurmonkey/gaiasky/issues/217) - Star label positioning does not react to fov setting [\#216](https://github.com/langurmonkey/gaiasky/issues/216) - Fix focus issue using shift in objects component input [\#213](https://github.com/langurmonkey/gaiasky/issues/213) - Fix NUMPAD4/5/6 to acces FOV camera modes [\#212](https://github.com/langurmonkey/gaiasky/issues/212) - Fix star min opacity initialisation [\#207](https://github.com/langurmonkey/gaiasky/issues/207) - Crash when selecting NBG galaxy with the time on [\#206](https://github.com/langurmonkey/gaiasky/issues/206) - goToObject\(name, angle\) not zooming out if current angle is larger than target [\#195](https://github.com/langurmonkey/gaiasky/issues/195) - NullPointerException in DesktopNetworkChecker [\#193](https://github.com/langurmonkey/gaiasky/issues/193) - Look for ways to prevent time overflow [\#190](https://github.com/langurmonkey/gaiasky/issues/190) - Fix visibility of date/time and time warp factor [\#189](https://github.com/langurmonkey/gaiasky/issues/189) - Fix `facingFocus` state issue [\#187](https://github.com/langurmonkey/gaiasky/issues/187) - Fix MAS\_TO\_DEG conversion in AstroUtils [\#186](https://github.com/langurmonkey/gaiasky/issues/186) - Fix 'run script' window handling of scripts with same name [\#182](https://github.com/langurmonkey/gaiasky/issues/182) - Motion blur causes problems with 360 mode [\#87](https://github.com/langurmonkey/gaiasky/issues/87) **Closed issues:** - Is this update also coming? [\#261](https://github.com/langurmonkey/gaiasky/issues/261) - Enable particle effects [\#254](https://github.com/langurmonkey/gaiasky/issues/254) - Add-ons [\#250](https://github.com/langurmonkey/gaiasky/issues/250) - Crash with TGAS GPU dataset [\#236](https://github.com/langurmonkey/gaiasky/issues/236) - Preferences window shows wrong version number [\#234](https://github.com/langurmonkey/gaiasky/issues/234) - Cannot build desktop:dist [\#233](https://github.com/langurmonkey/gaiasky/issues/233) - Feature request: galactic cartesian coordinates [\#211](https://github.com/langurmonkey/gaiasky/issues/211) - Adding meshes [\#205](https://github.com/langurmonkey/gaiasky/issues/205) - On Windows, install fails with "Could not determine java version from '9.0.1' [\#204](https://github.com/langurmonkey/gaiasky/issues/204) - Docs don't mention where record data appears [\#198](https://github.com/langurmonkey/gaiasky/issues/198) - So....I...uhh...broke it in the most beautiful way I could think...ever. [\#196](https://github.com/langurmonkey/gaiasky/issues/196) - Javadocs no longer available [\#183](https://github.com/langurmonkey/gaiasky/issues/183) - Not truly compatible with Oculus Rift [\#44](https://github.com/langurmonkey/gaiasky/issues/44) **Merged pull requests:** - Add REST API for remote control [\#237](https://github.com/langurmonkey/gaiasky/pull/237) ([vga101](https://github.com/vga101)) - DE translation and minor formatting update [\#235](https://github.com/langurmonkey/gaiasky/pull/235) ([vga101](https://github.com/vga101)) ## [1.5.0](https://github.com/langurmonkey/gaiasky/tree/1.5.0) (2017-08-02) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/1.0.4...1.5.0) **Implemented enhancements:** - Integrate particle groups with levels of detail [\#170](https://github.com/langurmonkey/gaiasky/issues/170) - Set up renderer using asset manager [\#167](https://github.com/langurmonkey/gaiasky/issues/167) - Set up post processor through the asset manager [\#166](https://github.com/langurmonkey/gaiasky/issues/166) - Scale point primitives by ratio to default [\#163](https://github.com/langurmonkey/gaiasky/issues/163) - Implement GPU-based implementation for star catalogs [\#162](https://github.com/langurmonkey/gaiasky/issues/162) - Additive blending [\#160](https://github.com/langurmonkey/gaiasky/issues/160) - Enable star particle groups [\#159](https://github.com/langurmonkey/gaiasky/issues/159) - Expose high accuracy positons setting in the GUI [\#157](https://github.com/langurmonkey/gaiasky/issues/157) - Allow high accuracy in VSOP87 model [\#156](https://github.com/langurmonkey/gaiasky/issues/156) - Front end to manage game controller mappings [\#155](https://github.com/langurmonkey/gaiasky/issues/155) - Add nearby galaxies, NBG [\#154](https://github.com/langurmonkey/gaiasky/issues/154) - Add Oort cloud [\#152](https://github.com/langurmonkey/gaiasky/issues/152) - Add Pluto [\#151](https://github.com/langurmonkey/gaiasky/issues/151) - Abstract controller mappings, use files to define them [\#150](https://github.com/langurmonkey/gaiasky/issues/150) - Add target mode in free camera [\#148](https://github.com/langurmonkey/gaiasky/issues/148) - Add 'land on object' function [\#147](https://github.com/langurmonkey/gaiasky/issues/147) - On-demand catalog loading from disk [\#146](https://github.com/langurmonkey/gaiasky/issues/146) - French translation [\#145](https://github.com/langurmonkey/gaiasky/issues/145) - Allow for controller look y-axis to be inverted [\#143](https://github.com/langurmonkey/gaiasky/issues/143) - Support lazy texture initialisation for faster startup [\#140](https://github.com/langurmonkey/gaiasky/issues/140) - Add Saturn moons [\#139](https://github.com/langurmonkey/gaiasky/issues/139) - Revamp debug info [\#138](https://github.com/langurmonkey/gaiasky/issues/138) - Add non cinematic camera mode [\#135](https://github.com/langurmonkey/gaiasky/issues/135) - Discard current star shader based on noise and use texture instead [\#134](https://github.com/langurmonkey/gaiasky/issues/134) - Apply screen mode without restart [\#128](https://github.com/langurmonkey/gaiasky/issues/128) - Make network checker \(simbad, wiki\) asynchronous [\#127](https://github.com/langurmonkey/gaiasky/issues/127) - Deprecate current swing-based preferences [\#125](https://github.com/langurmonkey/gaiasky/issues/125) - Apply skin change without restarting [\#124](https://github.com/langurmonkey/gaiasky/issues/124) - Colour code proper motion vectors with direction/magnitude [\#123](https://github.com/langurmonkey/gaiasky/issues/123) - Fix layout of controls window [\#121](https://github.com/langurmonkey/gaiasky/issues/121) - Add context menu with some options [\#120](https://github.com/langurmonkey/gaiasky/issues/120) - Rearrange UI, fix HiDPI themes [\#119](https://github.com/langurmonkey/gaiasky/issues/119) - Add button to stop current camera play session [\#117](https://github.com/langurmonkey/gaiasky/issues/117) - UI animations [\#116](https://github.com/langurmonkey/gaiasky/issues/116) - Add Slovene language [\#109](https://github.com/langurmonkey/gaiasky/issues/109) - Add new Parallel View stereoscopic profile [\#105](https://github.com/langurmonkey/gaiasky/issues/105) - Upgrade to Lwjgl 3 [\#103](https://github.com/langurmonkey/gaiasky/issues/103) **Fixed bugs:** - Fix eye separation in spacecraft+stereoscopic modes [\#168](https://github.com/langurmonkey/gaiasky/issues/168) - Random crash at startup [\#165](https://github.com/langurmonkey/gaiasky/issues/165) - Fix postprocessing framebuffer resize issue [\#164](https://github.com/langurmonkey/gaiasky/issues/164) - Scale point primitives by ratio to default [\#163](https://github.com/langurmonkey/gaiasky/issues/163) - Milky Way texture off when rotated [\#158](https://github.com/langurmonkey/gaiasky/issues/158) - Fix controller input in non-cinematic mode [\#142](https://github.com/langurmonkey/gaiasky/issues/142) - Fix smooth transitions in multithread mode [\#141](https://github.com/langurmonkey/gaiasky/issues/141) - Fixe Quad line renderer artifacts [\#137](https://github.com/langurmonkey/gaiasky/issues/137) - Make network checker \\(simbad, wiki\\) asynchronous [\#127](https://github.com/langurmonkey/gaiasky/issues/127) - Fix cast error when multithreading is on [\#126](https://github.com/langurmonkey/gaiasky/issues/126) - Label flickering when star is perfectly aligned with camera direction [\#122](https://github.com/langurmonkey/gaiasky/issues/122) - Fix main controls window alignments [\#118](https://github.com/langurmonkey/gaiasky/issues/118) - Fix gaia scan mode [\#114](https://github.com/langurmonkey/gaiasky/issues/114) - Add timeout to version check [\#112](https://github.com/langurmonkey/gaiasky/issues/112) - Fix config file lookup crash when running from source [\#111](https://github.com/langurmonkey/gaiasky/issues/111) - Fix focus issue with objects text field [\#106](https://github.com/langurmonkey/gaiasky/issues/106) - Fix stereoscopic mode for large distances/eye separations [\#89](https://github.com/langurmonkey/gaiasky/issues/89) - Gaia Sky crashes on Windows 10 32bit - JRE 8u102 [\#77](https://github.com/langurmonkey/gaiasky/issues/77) - Fix octant detection in very low fov angles [\#70](https://github.com/langurmonkey/gaiasky/issues/70) **Closed issues:** - Incorrect size of "Sol" via scripting interface [\#174](https://github.com/langurmonkey/gaiasky/issues/174) - Parsing of version string breaks when custom git tags are used [\#173](https://github.com/langurmonkey/gaiasky/issues/173) - Test script "getobject-test.py" crashes [\#172](https://github.com/langurmonkey/gaiasky/issues/172) - Constellation "Antlia" misspelled as "Antila" [\#153](https://github.com/langurmonkey/gaiasky/issues/153) - Closest object and camera speed in scripting interface [\#149](https://github.com/langurmonkey/gaiasky/issues/149) - Cinematic camera setting not saved [\#144](https://github.com/langurmonkey/gaiasky/issues/144) - Running Gaia Sky in Oculus Rift [\#136](https://github.com/langurmonkey/gaiasky/issues/136) - Scripting interface: asynchronous mode? [\#133](https://github.com/langurmonkey/gaiasky/issues/133) - Scripting interface: issues with setCameraPostion method [\#132](https://github.com/langurmonkey/gaiasky/issues/132) - Scripting interface: calling setStarBrightness\(\) seems to change the ambient light [\#131](https://github.com/langurmonkey/gaiasky/issues/131) - Scripting interface: calling setVisibility toggles independent of parameter [\#130](https://github.com/langurmonkey/gaiasky/issues/130) - Scripting interface: calling setCameraLock\(\) causes Exception in thread "LWJGL Application" [\#129](https://github.com/langurmonkey/gaiasky/issues/129) - Translation [\#107](https://github.com/langurmonkey/gaiasky/issues/107) **Merged pull requests:** - Fix ARI url [\#176](https://github.com/langurmonkey/gaiasky/pull/176) ([vga101](https://github.com/vga101)) - Fix method comment for displayTextObject [\#175](https://github.com/langurmonkey/gaiasky/pull/175) ([vga101](https://github.com/vga101)) - Fix customobjects-test.py [\#171](https://github.com/langurmonkey/gaiasky/pull/171) ([vga101](https://github.com/vga101)) - Suggested improvements for German translation [\#169](https://github.com/langurmonkey/gaiasky/pull/169) ([vga101](https://github.com/vga101)) - Fix URL to home page [\#161](https://github.com/langurmonkey/gaiasky/pull/161) ([vga101](https://github.com/vga101)) - Fix README rendering [\#115](https://github.com/langurmonkey/gaiasky/pull/115) ([rogersachan](https://github.com/rogersachan)) - Fix links to scripting documentation [\#113](https://github.com/langurmonkey/gaiasky/pull/113) ([vga101](https://github.com/vga101)) - Fix TGAS extraction path in running instructions [\#110](https://github.com/langurmonkey/gaiasky/pull/110) ([vga101](https://github.com/vga101)) - Slovene translation [\#108](https://github.com/langurmonkey/gaiasky/pull/108) ([kcotar](https://github.com/kcotar)) ## [1.0.4](https://github.com/langurmonkey/gaiasky/tree/1.0.4) (2016-12-07) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/1.0.3...1.0.4) **Implemented enhancements:** - Improve loading times [\#102](https://github.com/langurmonkey/gaiasky/issues/102) - Config window HiDPI mode [\#101](https://github.com/langurmonkey/gaiasky/issues/101) - Dependent visibility for orbits [\#100](https://github.com/langurmonkey/gaiasky/issues/100) - Map and calibrate Milky Way panorama [\#94](https://github.com/langurmonkey/gaiasky/issues/94) - Add option to capture frames while camera path is playing [\#71](https://github.com/langurmonkey/gaiasky/issues/71) **Fixed bugs:** - Fix crosshair issues when resizing [\#104](https://github.com/langurmonkey/gaiasky/issues/104) - Dependent visibility for orbits [\#100](https://github.com/langurmonkey/gaiasky/issues/100) - Stars disappear for a while when camera approaches [\#97](https://github.com/langurmonkey/gaiasky/issues/97) - Version `1.0.3` fills memory with frame output [\#96](https://github.com/langurmonkey/gaiasky/issues/96) - Light glow sampling spiral should adapt to fov angle [\#95](https://github.com/langurmonkey/gaiasky/issues/95) - Debug and spacecraft GUIs do not resize correctly [\#93](https://github.com/langurmonkey/gaiasky/issues/93) - Resizing during loading screen causes buffer size problems [\#40](https://github.com/langurmonkey/gaiasky/issues/40) **Merged pull requests:** - Fixed broken download links in README.md [\#99](https://github.com/langurmonkey/gaiasky/pull/99) ([adamkewley](https://github.com/adamkewley)) ## [1.0.3](https://github.com/langurmonkey/gaiasky/tree/1.0.3) (2016-11-15) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/1.0.2...1.0.3) **Fixed bugs:** - Fix FoV modes [\#92](https://github.com/langurmonkey/gaiasky/issues/92) - Run tutorial runs pointer [\#91](https://github.com/langurmonkey/gaiasky/issues/91) ## [1.0.2](https://github.com/langurmonkey/gaiasky/tree/1.0.2) (2016-11-14) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/1.0.1...1.0.2) ## [1.0.1](https://github.com/langurmonkey/gaiasky/tree/1.0.1) (2016-11-11) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/1.0.0...1.0.1) **Implemented enhancements:** - Add brightness and contrast controls [\#88](https://github.com/langurmonkey/gaiasky/issues/88) - Improve search functionality [\#85](https://github.com/langurmonkey/gaiasky/issues/85) - Spacecraft camera mode - Game on! [\#84](https://github.com/langurmonkey/gaiasky/issues/84) - Update planets and moons textures [\#82](https://github.com/langurmonkey/gaiasky/issues/82) - Add an optional crosshair in focus mode [\#81](https://github.com/langurmonkey/gaiasky/issues/81) - Implement 360 deg mode for 360 VR videos [\#80](https://github.com/langurmonkey/gaiasky/issues/80) **Fixed bugs:** - Configuration dialog should appear at the center of focused screen [\#90](https://github.com/langurmonkey/gaiasky/issues/90) - Fix resizing and fullscreen toggle [\#86](https://github.com/langurmonkey/gaiasky/issues/86) - Crash - Vector pool null pointer when multithreading is on [\#83](https://github.com/langurmonkey/gaiasky/issues/83) - Fix connection to archive for DR1 sources [\#78](https://github.com/langurmonkey/gaiasky/issues/78) - error 1114 [\#76](https://github.com/langurmonkey/gaiasky/issues/76) - New Version 1.0.0 doesn't work on OSX 10.10.5 [\#75](https://github.com/langurmonkey/gaiasky/issues/75) **Closed issues:** - Gaia Sky crashes on Windows 10, Java 1.8.0\_101 [\#79](https://github.com/langurmonkey/gaiasky/issues/79) ## [1.0.0](https://github.com/langurmonkey/gaiasky/tree/1.0.0) (2016-09-13) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/0.800b...1.0.0) **Implemented enhancements:** - Add orientation lock [\#74](https://github.com/langurmonkey/gaiasky/issues/74) - Fix frame rate when recording camera [\#73](https://github.com/langurmonkey/gaiasky/issues/73) - Add planetarium mode [\#72](https://github.com/langurmonkey/gaiasky/issues/72) - Add sliders for star point size and minimum opacity [\#68](https://github.com/langurmonkey/gaiasky/issues/68) - Add LOD sliders [\#67](https://github.com/langurmonkey/gaiasky/issues/67) - Implement anaglyphic 3D [\#65](https://github.com/langurmonkey/gaiasky/issues/65) - Add distortion to VR\_HEADSET stereoscopic mode [\#64](https://github.com/langurmonkey/gaiasky/issues/64) - Add data source selection to Preferences [\#63](https://github.com/langurmonkey/gaiasky/issues/63) - Add support for proper motion vectors [\#62](https://github.com/langurmonkey/gaiasky/issues/62) - Add interface to data loaders in config dialog [\#15](https://github.com/langurmonkey/gaiasky/issues/15) **Fixed bugs:** - Add ambient light to persisted properties [\#69](https://github.com/langurmonkey/gaiasky/issues/69) - GUI should be hidden when stereoscopic is on at startup [\#66](https://github.com/langurmonkey/gaiasky/issues/66) - Fix mouse input in stereoscopic mode [\#61](https://github.com/langurmonkey/gaiasky/issues/61) - app won't start [\#13](https://github.com/langurmonkey/gaiasky/issues/13) ## [0.800b](https://github.com/langurmonkey/gaiasky/tree/0.800b) (2016-04-28) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/0.707b...0.800b) **Implemented enhancements:** - Add playback music system [\#59](https://github.com/langurmonkey/gaiasky/issues/59) - Improve render time, use points for all stars [\#52](https://github.com/langurmonkey/gaiasky/issues/52) - Add smooth transitions between levels of detail [\#51](https://github.com/langurmonkey/gaiasky/issues/51) - Use view angle as priority for click-selections [\#50](https://github.com/langurmonkey/gaiasky/issues/50) - Get the Gaia Sanbox ready for proper motions [\#48](https://github.com/langurmonkey/gaiasky/issues/48) **Fixed bugs:** - Fix scritping interface timing with frame output system [\#55](https://github.com/langurmonkey/gaiasky/issues/55) - Fix Gaia scan code [\#49](https://github.com/langurmonkey/gaiasky/issues/49) **Closed issues:** - Set time pace to a factor of real time [\#58](https://github.com/langurmonkey/gaiasky/issues/58) - Add graphics mode selector [\#57](https://github.com/langurmonkey/gaiasky/issues/57) - Fix the looks for HiDPI screens [\#56](https://github.com/langurmonkey/gaiasky/issues/56) - App fails to start OS X [\#54](https://github.com/langurmonkey/gaiasky/issues/54) ## [0.707b](https://github.com/langurmonkey/gaiasky/tree/0.707b) (2015-09-14) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/0.706b...0.707b) **Implemented enhancements:** - Simplify loading mechanism of data files [\#46](https://github.com/langurmonkey/gaiasky/issues/46) - Add sample image when choosing theme [\#38](https://github.com/langurmonkey/gaiasky/issues/38) - Drop old manual lo-res/hi-res texture loading and implement mipmapping [\#35](https://github.com/langurmonkey/gaiasky/issues/35) - Update project to libgdx 1.6.0 [\#34](https://github.com/langurmonkey/gaiasky/issues/34) - Add simple screenshot mode [\#32](https://github.com/langurmonkey/gaiasky/issues/32) - Move default location of screenshots to `$HOME/.gaiasandbox/screenshots` [\#31](https://github.com/langurmonkey/gaiasky/issues/31) - Add new Ceres texture from Dawn spacecraft [\#30](https://github.com/langurmonkey/gaiasky/issues/30) - New command to travel to focus object instantly [\#29](https://github.com/langurmonkey/gaiasky/issues/29) - Support for location info [\#28](https://github.com/langurmonkey/gaiasky/issues/28) - Migrate build system to gradle [\#2](https://github.com/langurmonkey/gaiasky/issues/2) **Fixed bugs:** - Linux launcher not working if spaces in path [\#47](https://github.com/langurmonkey/gaiasky/issues/47) - Fix labels in Gaia Fov mode [\#45](https://github.com/langurmonkey/gaiasky/issues/45) - Last update date is sensible to running locale [\#43](https://github.com/langurmonkey/gaiasky/issues/43) - RA and DEC are wrong in binary version of HYG catalog [\#42](https://github.com/langurmonkey/gaiasky/issues/42) - Keyboard focus stays in input texts [\#41](https://github.com/langurmonkey/gaiasky/issues/41) - Fix new line rendering for perspective lines [\#37](https://github.com/langurmonkey/gaiasky/issues/37) - Motion blur not working with FXAA or NFAA [\#36](https://github.com/langurmonkey/gaiasky/issues/36) - Fix night/day blending in shader [\#33](https://github.com/langurmonkey/gaiasky/issues/33) - Screenshot action \(F5\) not working well with motion blur [\#27](https://github.com/langurmonkey/gaiasky/issues/27) ## [0.706b](https://github.com/langurmonkey/gaiasky/tree/0.706b) (2015-05-05) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/0.705b...0.706b) **Implemented enhancements:** - General code style clean-up [\#25](https://github.com/langurmonkey/gaiasky/issues/25) - Big performance improvement in star rendering [\#23](https://github.com/langurmonkey/gaiasky/issues/23) - New pixel renderer [\#22](https://github.com/langurmonkey/gaiasky/issues/22) - Add controller support [\#21](https://github.com/langurmonkey/gaiasky/issues/21) - Motion blur effect [\#20](https://github.com/langurmonkey/gaiasky/issues/20) - Interface overhaul [\#19](https://github.com/langurmonkey/gaiasky/issues/19) - Better looking lines [\#18](https://github.com/langurmonkey/gaiasky/issues/18) **Fixed bugs:** - Handle outdated properties files in $HOME/.gaiasandbox folder [\#26](https://github.com/langurmonkey/gaiasky/issues/26) - Scripting implementation should reset the colour [\#24](https://github.com/langurmonkey/gaiasky/issues/24) **Closed issues:** - deprecated [\#17](https://github.com/langurmonkey/gaiasky/issues/17) ## [0.705b](https://github.com/langurmonkey/gaiasky/tree/0.705b) (2015-04-16) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/0.704b...0.705b) **Fixed bugs:** - Gaia sandbox current releases do not work on windows [\#16](https://github.com/langurmonkey/gaiasky/issues/16) - Post-processing causes display output to disappear in frame output mode [\#14](https://github.com/langurmonkey/gaiasky/issues/14) - Make new PixelBloomRenderSystem work for frame output and screenshots [\#7](https://github.com/langurmonkey/gaiasky/issues/7) - Make new PixelBloomRenderSystem work in stereoscopic mode [\#6](https://github.com/langurmonkey/gaiasky/issues/6) ## [0.704b](https://github.com/langurmonkey/gaiasky/tree/0.704b) (2015-03-27) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/0.703b...0.704b) **Implemented enhancements:** - Remove synchronized render lists [\#12](https://github.com/langurmonkey/gaiasky/issues/12) - Support top speeds in GUI [\#11](https://github.com/langurmonkey/gaiasky/issues/11) - Show camera info in free mode [\#10](https://github.com/langurmonkey/gaiasky/issues/10) - Time selector [\#9](https://github.com/langurmonkey/gaiasky/issues/9) - Add interface tab to configuration [\#8](https://github.com/langurmonkey/gaiasky/issues/8) - Internationalize the application [\#5](https://github.com/langurmonkey/gaiasky/issues/5) - Move node data format to JSON [\#1](https://github.com/langurmonkey/gaiasky/issues/1) **Fixed bugs:** - Investigate VM crash [\#4](https://github.com/langurmonkey/gaiasky/issues/4) - Decide fate of desktop/doc/gaiasandbox\_manual.tex [\#3](https://github.com/langurmonkey/gaiasky/issues/3) ## [0.703b](https://github.com/langurmonkey/gaiasky/tree/0.703b) (2014-12-17) [Full Changelog](https://github.com/langurmonkey/gaiasky/compare/0.700b...0.703b) ## [0.700b](https://github.com/langurmonkey/gaiasky/tree/0.700b) (2014-12-11) \* *This Change Log was automatically generated with [git-chglog](https://github.com/git-chglog/git-chglog) (versions 2.1.0 and newer) and [github-changelog-generator](https://github.com/skywinder/Github-Changelog-Generator) (up to version 2.0.3)*