# Mantainer: Gennadiy Chernyshyk # Previous Mantainer: Wilson E. Alvarez # Previous Maintainer: Samuel FORGIONE # After installation, you need to reload the environment variables from /etc/profile. You can do it manually: # `source /etc/profile` # or just reload session. # # In order to use android, you should define in your bashrc, zshrc, whateverrc : # export NDK_ROOT=/opt/android-ndk # export ANDROID_SDK_ROOT=/opt/android-sdk # export ANT_ROOT=/usr/bin # (Each path came with package aur/android-ndk aur/android-sdk and extra/apache-ant) # # Use `cocos` wrapper to create, compile and run your project. # `cocos` will echo you basic command # `cocos ` will echo you basic parameter for # # Basic setup: # `cocos new -l cpp -p com.firm.app myapp` # `cd myapp` # `cocos run -p android -j$(nproc)` # `cocos run -p linux -j$(nproc)` # Or you do it manually: # `cocos new -l cpp -p com.firm.app myapp` # `mkdir linux-build && cd linux-build` # `cmake ..` # `../bin/debug/linux/MyGame` _appname=cocos2d-x pkgname=cocos2d-x-src pkgver=3.17.2 pkgrel=1 pkgdesc="Cocos2D-X is a game engine that supports multiple platforms such as iOS, Android, WinXP/7/8, WP8, BlackBerry, MeeGo, Marmelade, WebOS, Mac OS X" arch=('i686' 'x86_64') url="https://cocos2d-x.org/" license=('MIT License') depends=('glew' 'glfw' 'glibc' 'fontconfig' 'libgl' 'curl' 'libx11' 'zlib' 'libpng' 'freetype2' 'python2') source=("git+https://github.com/cocos2d/${_appname}#tag=${_appname}-${pkgver}" "https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin/archive/metal-support-2.tar.gz" "${_appname}.sh" "${_appname}.csh") sha256sums=('SKIP' 'dde210e8e86e326be12b64a00be1a2ed7885c1129cd8000a12730880f8d95b05' 'f2f74a36538c43045894bd2b2415a2396bcb5c28f9241296b0e6d39a452b56b1' '3a7ae492fe9b2d7db8ef15c2d47e147746823942943e099d5a494c7076b2e92b') prepare() { # Download submodules cd ${_appname} git submodule init tools git submodule init web git submodule update tools web git submodule update web # Move third-party precompiled binaries mv $srcdir/${_appname}-3rd-party-libs-bin-metal-support-2/* external # Remove junk files rm -r licenses rm -r tests rm -r docs rm -r external/android-specific rm -r external/curl rm -r external/fbx-conv rm -r external/glsl-optimizer rm -r external/png rm -r external/lua/lua/prebuilt rm external/lua/lua/Android.mk rm -r external/lua/luajit/prebuilt/android rm -r external/lua/luajit/prebuilt/ios rm -r external/lua/luajit/prebuilt/mac rm -r external/lua/luajit/prebuilt/win32 rm -r external/recast/proj.win10 rm -r external/recast/proj.win32 rm external/recast/Android.mk rm -r external/sqlite3 rm -r external/win10-specific rm -r external/win32-specific rm -r external/zlib rm -r external/*/*/android rm -r external/*/*/ios rm -r external/*/*/mac rm -r external/*/*/tizen rm -r external/*/*/tvos rm -r external/*/*/win10 rm -r external/*/*/win32 find -name "*README*" -exec rm {} + find -name "*AUTHORS*" -exec rm {} + find -name "*CHANGELOG*" -exec rm {} + rm .travis.yml rm .appveyor.yml rm CONTRIBUTING.md rm download-deps.py rm issue_template.md rm setup.py rm tools/missing-tools.txt # Update the file timestamps -- otherwise the build system will keep recompiling everything always: find -exec touch {} + # Fix permissions: chmod 755 tools/cocos2d-console/bin/cocos chmod 755 tools/cocos2d-console/plugins/plugin_package/sdkbox # Set sdkbox python interpreter to python2 sed -e 's/python/python2/g' -i tools/cocos2d-console/plugins/plugin_package/sdkbox # Disable sending usage data sed -e 's/enable_stat=.*/enable_stat=false/g' -i tools/cocos2d-console/bin/cocos2d.ini } package() { # Install preliminary files install -d "$pkgdir/opt/${_appname}" install -Dm755 "${_appname}.sh" "$pkgdir/etc/profile.d/${_appname}.sh" install -Dm755 "${_appname}.csh" "$pkgdir/etc/profile.d/${_appname}.csh" # Copy package source mv "$srcdir"/${_appname}/* "$pkgdir/opt/${_appname}" }