# Maintainer: loathingkernel pkgname=dxvk-mingw pkgver=2.1 _asyncver=2.0 pkgrel=1 pkgdesc='Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine, MingW version' arch=('x86_64') url="https://github.com/doitsujin/dxvk" license=('zlib/libpng') depends=('vulkan-icd-loader' 'lib32-vulkan-icd-loader' 'bash') makedepends=('ninja' 'meson>=0.43' 'glslang' 'git' 'mingw-w64-gcc') provides=('dxvk' 'd9vk' "dxvk=$pkgver") conflicts=('dxvk' 'd9vk') options=(!lto !staticlibs) source=( "git+https://github.com/doitsujin/dxvk.git#tag=v$pkgver" "git+https://github.com/KhronosGroup/Vulkan-Headers.git" "git+https://github.com/KhronosGroup/SPIRV-Headers.git" "git+https://gitlab.freedesktop.org/JoshuaAshton/libdisplay-info.git" "dxvk-async-${_asyncver}.patch::https://raw.githubusercontent.com/Sporif/dxvk-async/${_asyncver}/dxvk-async.patch" "dxvk-async-conf.patch" "dxvk-extraopts.patch" "setup_dxvk" ) prepare() { cd dxvk git revert -n 7644776f7a3bc6a097f20c1465708acf88ad215f git revert -n 64cb1ad208f80b11400eef779e99fec223754098 git submodule init include/{vulkan,spirv} subprojects/libdisplay-info git submodule set-url include/vulkan "$srcdir/Vulkan-Headers" git submodule set-url include/spirv "$srcdir/SPIRV-Headers" git submodule set-url subprojects/libdisplay-info "$srcdir/libdisplay-info" git -c protocol.file.allow=always submodule update include/{vulkan,spirv} subprojects/libdisplay-info # Uncomment to enable dxvk async patch. # Enable at your own risk. If you don't know what it is, # and its implications, leave it as is. You have been warned. # I am not liable if anything happens to you by using it. #patch -p1 -i "$srcdir"/dxvk-async-${_asyncver}.patch #patch -p1 -i "$srcdir"/dxvk-async-conf.patch # By default export FLAGS used by proton and ignore makepkg # This overrides FLAGS from makepkg.conf, if you comment these you are on your own # If you want the "best" possible optimizations for your system you can use # `-march=native` and remove the `-mtune=core-avx2` option. export CFLAGS="-O2 -march=nocona -mtune=core-avx2 -pipe" export CXXFLAGS="-O2 -march=nocona -mtune=core-avx2 -pipe" export LDFLAGS="-Wl,-O1,--sort-common,--as-needed" # Uncomment to enable extra optimizations # Patch crossfiles with extra optimizations from makepkg.conf patch -p1 -i "$srcdir"/dxvk-extraopts.patch local cross_cflags="$CFLAGS" local cross_cxxflags="$CXXFLAGS" local cross_ldflags="$LDFLAGS" # If using -march=native and the CPU supports AVX, launching a d3d9 # game can cause an Unhandled exception. The cause seems to be the # combination of AVX instructions and tree vectorization (implied by O3), # all tested archictures from sandybridge to haswell are affected. # Disabling AVX (and AVX2 as a side-effect). # Since Wine 5.16 AVX is supported. Testing showed 32bit applications # crashing with AVX regardless, but 64bit applications worked just fine. # So disable AVX only for the 32bit binaries and AVX2 for the 64bit. # AVX2 seems to degrade performance. So disregard the above. # Relevant Wine issues # https://bugs.winehq.org/show_bug.cgi?id=45289 # https://bugs.winehq.org/show_bug.cgi?id=43516 cross_cflags+=" -mno-avx2" cross_cxxflags+=" -mno-avx2" # These flags are taken from Proton, I don't know if there are issues with Arch wine. cross_cflags+=" -mfpmath=sse -fwrapv -fno-strict-aliasing -gdwarf-2 -gstrict-dwarf" cross_cxxflags+=" -mfpmath=sse -fwrapv -fno-strict-aliasing -gdwarf-2 -gstrict-dwarf -std=c++17" cross_ldflags+=" -Wl,--file-alignment,4096" sed -i build-win64.txt \ -e "s|@CARGS@|\'${cross_cflags// /\',\'}\'|g" \ -e "s|@CXXARGS@|\'${cross_cxxflags// /\',\'}\'|g" \ -e "s|@LDARGS@|\'${cross_ldflags// /\',\'}\'|g" cross_cflags+=" -mstackrealign -mno-avx" cross_cxxflags+=" -mstackrealign -mno-avx" sed -i build-win32.txt \ -e "s|@CARGS@|\'${cross_cflags// /\',\'}\'|g" \ -e "s|@CXXARGS@|\'${cross_cxxflags// /\',\'}\'|g" \ -e "s|@LDARGS@|\'${cross_ldflags// /\',\'}\'|g" } build() { meson setup dxvk "build/x64" \ --cross-file dxvk/build-win64.txt \ --prefix "/usr/share/dxvk/x64" \ --bindir "" --libdir "" \ --buildtype "plain" \ --strip ninja -C "build/x64" -v meson setup dxvk "build/x32" \ --cross-file dxvk/build-win32.txt \ --prefix "/usr/share/dxvk/x32" \ --bindir "" --libdir "" \ --buildtype "plain" \ --strip ninja -C "build/x32" -v } package() { DESTDIR="$pkgdir" ninja -C "build/x32" install DESTDIR="$pkgdir" ninja -C "build/x64" install install -Dm 755 -t "$pkgdir/usr/share/dxvk" dxvk/setup_dxvk.sh install -Dm 644 -t "$pkgdir/usr/share/dxvk" dxvk/dxvk.conf install -Dm 644 -t "$pkgdir/usr/share/doc/$pkgname" dxvk/README.md install -Dm 644 -t "$pkgdir/usr/share/licenses/$pkgname" dxvk/LICENSE install -Dm 755 -t "$pkgdir/usr/bin" setup_dxvk } sha256sums=('SKIP' 'SKIP' 'SKIP' 'SKIP' '85877b6ea801b3a139797628415ac5c74ec87ce16d1d3c434f5c36b00922833d' 'c9c2f02bce1e1e93d511aff73484208456835d4d7601a36ab4524939472fc401' 'bcc15521e4c7f966a0192a1dabb7fb4935b33db39344ab5b861f9d81486f1362' 'c1f6a18b03d1612b60f8081428f00cfac5e66315fe9d42719f01cf5564deeeff')