pkgname=mingw-w64-bullet pkgver=3.25 pkgrel=1 pkgdesc="A 3D Collision Detection and Rigid Body Dynamics Library for games and animation (mingw-w64)" arch=('any') url="http://www.bulletphysics.com/Bullet/" license=('custom:zlib') depends=('mingw-w64-crt') options=('!strip' '!buildflags' 'staticlibs') makedepends=('mingw-w64-cmake') source=("https://github.com/bulletphysics/bullet3/archive/${pkgver}.tar.gz") sha256sums=('c45afb6399e3f68036ddb641c6bf6f552bf332d5ab6be62f7e6c54eda05ceb77') _architectures="i686-w64-mingw32 x86_64-w64-mingw32" prepare () { cd ${srcdir}/bullet3-${pkgver} } build() { cd ${srcdir}/bullet3-${pkgver} for _arch in ${_architectures}; do mkdir -p build-${_arch} && pushd build-${_arch} ${_arch}-cmake \ -DBUILD_CPU_DEMOS=OFF \ -DBUILD_BULLET2_DEMOS=OFF \ -DBUILD_OPENGL3_DEMOS=OFF \ -DBUILD_UNIT_TESTS=OFF \ -DBUILD_EXTRAS=OFF \ -DINSTALL_LIBS=1 \ -DUSE_GLUT=0 \ -DINSTALL_EXTRA_LIBS=1 \ .. make popd done } package() { for _arch in ${_architectures}; do cd "${srcdir}/bullet3-${pkgver}/build-${_arch}" make DESTDIR="${pkgdir}" install ${_arch}-strip --strip-unneeded "$pkgdir"/usr/${_arch}/bin/*.dll ${_arch}-strip -g "$pkgdir"/usr/${_arch}/lib/*.a done }