# Maintainer: Maxwell Anselm pkgname=openglad-git pkgver=r935.e39b7ef pkgrel=1 pkgdesc="SDL port of the hack-n-slash DOS game Gladiator" arch=('i686' 'x86_64') url="https://github.com/openglad/openglad" license=('GPL') depends=('sdl2' 'sdl2_mixer' 'libpng') makedepends=('premake') source=("$pkgname::git+https://github.com/openglad/openglad.git" 'get_asset_path.patch') sha512sums=('SKIP' 'f7622ccd389ad9ad4c57967ac7d9e3fc758e3291ee1d38ea3cebc4d857a6e7b71fbab28a97488b8e2a7da7047f50b1fb949e0536046ad155cf62c52ea948b320') pkgver() { cd "$pkgname" printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)" } prepare() { cd "$srcdir/$pkgname" # hard-code /usr/share/openglad as asset path patch --strip=1 --input=../get_asset_path.patch # remove SDL2main lib sed -i -- 's/"SDL2main", //g' premake4.lua } build() { cd "$srcdir/$pkgname" premake5 --includedirs=/usr/include/SDL2 gmake make config=release } package() { cd "$srcdir/$pkgname" install -Dm755 bin/Release/openglad "$pkgdir/usr/bin/openglad" install -d "$pkgdir/usr/share/openglad" cp -dr --no-preserve=ownership {pix,sound,cfg,builtin} "$pkgdir/usr/share/openglad" }