# $Id$ # Maintainer: Chris Severance aur.severach aATt spamgourmet dott com # Contributor: Sergej Pupykin # Contributor: robb_force # Contributor: JJDaNiMoTh # Remember to sdlmame --newini after downgrading # Shouldn't we have a .desktop file? set -u pkgname='sdlmame-0137' pkgver='0.137u2' pkgrel='1' pkgdesc='A port of the popular Multiple Arcade Machine Emulator using SDL with OpenGL support.' arch=('i686' 'x86_64') url='http://mamedev.org/' license=('custom:MAME License') depends=('sdl>=1.2.11' 'libxinerama' 'gconf') _gcver='4.5' makedepends=('unzip' 'nasm' 'mesa' "gcc${_gcver/./}") provides=("${pkgname%%-*}=${pkgver}") conflicts=("${pkgname%%-*}") options=('!strip') install='sdlmame.install' source=( "https://github.com/mamedev/mame/releases/download/mame${pkgver//./}/mame${pkgver//./}s.zip" 'sdlmame.sh' 'extras.tar.gz' ) if [ "${pkgver/u//}" != "${pkgver}" ]; then source[0]="https://github.com/mamedev/mame/archive/mame${pkgver//./}.zip" _unzip=0 else _unzip=1 fi noextract=('extras.tar.gz') _srcdir="mame-mame${pkgver//./}" sha256sums=('647ce4c846918d7ade7f62aca1e8f5f1aeebecfd1dafa79c2b206a378d8fc615' '36efc2fb5981f7595a631e9d399af853a42ec62ce0146a1820d92be224d6a20f' '5ba55ce8c33743207a12a7509efdf13dd98f5d87fa12f0e471ea523d3ae4f4ac') prepare() { set -u if [ "${_unzip}" -ne 0 ]; then unzip -oaq -d "${_srcdir}" 'mame.zip' fi cd "${_srcdir}" bsdtar -xf "${srcdir}/extras.tar.gz" #find . -type 'f' -not -name '*.png' | xargs perl -pi -e 's/\r\n?/\n/g' #find . -type 'f' -not -name 'uismall.png' | xargs perl -pi -e 's/\r\n?/\n/g' sed -e 's/-Werror//' \ -e '#s/LDFLAGS = -Wl,--warn-common/LDFLAGS = -Wl,--warn-common -Wl,-zmuldefs/' \ -i 'makefile' set +u } build() { set -u cd "${_srcdir}" local _nproc="$(nproc)"; _nproc=$((_nproc>8?8:_nproc)) # Modify the make options based on the user's architecture case "${CARCH}" in 'x86_64') echo 'Compiling for AMD64...' nice make -j "${_nproc}" AMD64=1 PTR64=1 CC="gcc-${_gcver}" LD="g++-${_gcver}" make tools AMD64=1 PTR64=1 CC="gcc-${_gcver}" LD="g++-${_gcver}" ;; 'i686') echo 'Compiling for i686...' nice make -j "${_nproc}" I686=1 CC="gcc-${_gcver}" LD="g++-${_gcver}" make tools I686=1 CC="gcc-${_gcver}" LD="g++-${_gcver}" ;; *) echo 'Compiling for i386...' nice make -j "${_nproc}" PM=1 CC="gcc-${_gcver}" LD="g++-${_gcver}" make tools PM=1 CC="gcc-${_gcver}" LD="g++-${_gcver}" ;; esac set +u } package() { set -u cd "${_srcdir}" # Install the sdlmame script install -Dpm755 "${srcdir}/${pkgname%-*}.sh" "${pkgdir}/usr/bin/${pkgname%-*}" # Install the applications and the UI font in /usr/share install -Dpm755 'mame' "${pkgdir}/usr/share/${pkgname%-*}/${pkgname%-*}" || \ install -Dpm755 'mame64' "${pkgdir}/usr/share/${pkgname%-*}/${pkgname%-*}" install -Dpm755 {'chdman','jedutil','regrep','romcmp','testkeys','src2html','srcclean','ldverify','ldresample'} -t "${pkgdir}/usr/share/${pkgname%-*}/" # install -Dpm755 {makemeta,runtest} -t "${pkgdir}/usr/share/${pkgname%-*}/" # install -Dpm644 'ui.bdf' -t "${pkgdir}/usr/share/${pkgname%-*}/" # Install the extra bits install -Dpm644 artwork/* -t "${pkgdir}/usr/share/${pkgname%-*}/artwork/" install -Dpm644 ctrlr/* -t "${pkgdir}/usr/share/${pkgname%-*}/ctrlr/" install -Dpm644 src/osd/sdl/keymaps/* -t "${pkgdir}/usr/share/${pkgname%-*}/keymaps/" # Include the license install -Dpm644 'docs/license.txt' -t "${pkgdir}/usr/share/licenses/${pkgname%-*}/license.txt" find "${pkgdir}" -type 'f' -exec strip '{}' ';' set +u } set +u