# Maintainer: Oscar Morante _version=2018.1.0 _build=f2 _buildtag=20180504 _randomstring=170f0691b973 _prefix=/opt/Unity _unitydownloads="http://beta.unity3d.com/download/${_randomstring}" #_keepdownloads=yes pkgname=unity-editor-ios pkgver=${_version}${_build}+${_buildtag} pkgrel=1 pkgdesc="Allows building your Unity projects for the iOS platform" arch=('x86_64') url='https://unity3d.com/' license=('custom') depends=('unity-editor') makedepends=('gtk2' 'libsoup' 'libarchive') source=("${_unitydownloads}/UnitySetup-${_version}${_build}") sha1sums=('36104fa796172f3b9845e7c84aaccc7902b68ce2') options=(!strip) PKGEXT='.pkg.tar' # Prevent compressing of the final package unity-setup() { ./UnitySetup-${_version}${_build} \ --download-location="${startdir}" \ --install-location="${pkgdir}${_prefix}" \ --unattended $@ } extract-component() { msg2 "Extracting $1..." yes | unity-setup --components=$1 > "/tmp/$1.log" } prepare() { chmod +x "${srcdir}/UnitySetup-${_version}${_build}" } package() { mkdir -p "${pkgdir}${_prefix}" extract-component iOS if [ -z "${_keepdownloads}" ]; then rm "${startdir}/UnitySetup-iOS-Support-for-Editor-${_version}${_build}.tar.xz" fi }