# Maintainer: Dylan Ferris # You must register at unrealengine.com and link your github account to access this private repo. # @see https://wiki.archlinux.org/index.php/Unreal_Engine_4 # The source is over 3 GiB, with an extra 3 GiB of dependencies downloaded in build(), and may take several hours to compile. pkgname='unreal-engine' pkgver=4.14.3 pkgrel=1 pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.' arch=('x86_64') url='https://www.unrealengine.com/' makedepends=('clang' 'mono' 'dos2unix' 'cmake' 'git') depends=('icu' 'xdg-user-dirs' 'sdl2' 'qt4' 'python') conflicts=('hardening-wrapper') license=('custom:UnrealEngine') source=( "git+ssh://git@github.com/EpicGames/UnrealEngine.git#tag=$pkgver-release" 'UE4Editor.desktop' 'remove-clang35-dependency.patch' 'IOS-Typo.patch' 'ignore-return-value-error.patch' ) md5sums=( 'SKIP' 'c7fc35a7eb9e23c0a9b7c593f7f9878d' '271579e814358390d210d57c724a3b00' '3f8fc7334eb41fbe0531f89c0ee2e207' '183ca1792f46a21461ed6f4c6d621a37' ) prepare() { patch "$srcdir/UnrealEngine/Engine/Build/BatchFiles/Linux/Setup.sh" remove-clang35-dependency.patch patch "$srcdir/UnrealEngine/Engine/Source/Developer/iOS/IOSPlatformEditor/Private/IOSTargetSettingsCustomization.cpp" IOS-Typo.patch patch "$srcdir/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs" ignore-return-value-error.patch cd $srcdir/UnrealEngine # clean up old builds before building a new version # git clean -xdf ./Setup.sh ./GenerateProjectFiles.sh } build() { cd $srcdir/UnrealEngine # this should work instead of "git clean", but something leftover causes crashes #make ARGS=-clean # first build fails with more than one process make -j1 # deleting non-linux files would make the install quite a bit smaller, but things break when they are missing... # delete windows-only files #find \( -iname "Win64" -o -iname "vs2013" -o -iname "vs2015" \) -type d -prune -exec rm -r "{}" \; #find -iregex '.*\.\(exe\|dll\|bat\|vcx?proj\(\.filters\|\.user\)?\|sln\)$' -delete # delete mac-only files #find Engine/Source/ThirdParty \( -iname "IOS" -o -iname "TVOS" -o -iname "osx64" \) -type d -prune -exec rm -r "{}" \; } package() { install -Dm644 UE4Editor.desktop "$pkgdir/usr/share/applications/UE4Editor.desktop" cd $srcdir/UnrealEngine # license install -Dm644 LICENSE.pdf "$pkgdir/usr/share/licenses/UnrealEngine/LICENSE.pdf" # engine install -d "$pkgdir/opt/$pkgname/Engine" cp -r Engine/Binaries "$pkgdir/opt/$pkgname/Engine/Binaries" cp -r Engine/Build "$pkgdir/opt/$pkgname/Engine/Build" cp -r Engine/Config "$pkgdir/opt/$pkgname/Engine/Config" cp -r Engine/Content "$pkgdir/opt/$pkgname/Engine/Content" install -d "$pkgdir/opt/$pkgname/Engine/DerivedDataCache" # editor needs this cp -r Engine/Documentation "$pkgdir/opt/$pkgname/Engine/Documentation" cp -r Engine/Extras "$pkgdir/opt/$pkgname/Engine/Extras" install -d "$pkgdir/opt/$pkgname/Engine/Intermediate" # editor needs this, but not the contents cp -r Engine/Plugins "$pkgdir/opt/$pkgname/Engine/Plugins" cp -r Engine/Programs "$pkgdir/opt/$pkgname/Engine/Programs" cp -r Engine/Saved "$pkgdir/opt/$pkgname/Engine/Saved" cp -r Engine/Shaders "$pkgdir/opt/$pkgname/Engine/Shaders" cp -r Engine/Source "$pkgdir/opt/$pkgname/Engine/Source" # the source cannot be redistributed, but seems to be needed to compile c++ projects # these folders needs to be writable, otherwise there is a segmentation fault when starting the editor chmod -R a+rwX "$pkgdir/opt/$pkgname/Engine" # content cp -r FeaturePacks "$pkgdir/opt/$pkgname/FeaturePacks" cp -r Samples "$pkgdir/opt/$pkgname/Samples" cp -r Templates "$pkgdir/opt/$pkgname/Templates" # build scripts, used by some plugins (CLion) install -Dm755 GenerateProjectFiles.sh "$pkgdir/opt/$pkgname/GenerateProjectFiles.sh" install -Dm755 Setup.sh "$pkgdir/opt/$pkgname/Setup.sh" install -Dm644 .ue4dependencies "$pkgdir/opt/$pkgname/.ue4dependencies" # icon for .desktop file install -Dm644 Engine/Source/Programs/UnrealVS/Resources/Preview.png "$pkgdir/usr/share/pixmaps/UE4Editor.png" } # vim:set ts=2 sw=2 et: