# Maintainer: Dylan Ferris # You must register at unrealengine.com and link your github account to access this private repo. # @see https://wiki.archlinux.org/index.php/Unreal_Engine_4 # The source is over 8 GiB, with an extra 3 GiB of dependencies downloaded in build(), and may take several hours to compile. pkgname='unreal-engine' pkgver=4.16.2 pkgrel=2 pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.' arch=('x86_64') url='https://www.unrealengine.com/' makedepends=('clang' 'mono' 'dos2unix' 'cmake' 'git') depends=('icu' 'xdg-user-dirs' 'sdl2' 'qt4' 'python') license=('custom:UnrealEngine') source=( "git+ssh://git@github.com/EpicGames/UnrealEngine.git#tag=$pkgver-release" 'UE4Editor.desktop' 'ignore-return-value-error.patch' 'LMStats.patch' 'disable-pie.patch' ) sha256sums=( 'SKIP' '46871ed662a3c97698be609d27da280d9000ec97183f1fa6592986f9910a2118' 'd0a43ec1958790be11c3260d6b93c8fd29d9c7fd3c3f57574d5807b9390a95fa' '84730f07cc501b65e015b1ff5d860e596b40c43ad37101aeacb681cc95205a9c' '32ab20e37f5595eff73fb7ee7916ecae19a47f72875f448663941621d166c13b' ) # Package is 3 Gib smaller without "strip" but it's skipped because it takes a long time and generates many warnings options=(!strip) prepare() { patch "$srcdir/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs" ignore-return-value-error.patch patch "$srcdir/UnrealEngine/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Misc/LMStats.h" LMStats.patch patch "$srcdir/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs" disable-pie.patch cd $srcdir/UnrealEngine # clean up old builds before building a new version #git clean -xdf ./Setup.sh ./GenerateProjectFiles.sh } build() { cd $srcdir/UnrealEngine # this should work instead of "git clean", but something leftover causes crashes #make ARGS=-clean # -j1 to force one make job; the first time fails if there are multiple jobs make -j1 } package() { install -Dm644 UE4Editor.desktop "$pkgdir/usr/share/applications/UE4Editor.desktop" cd $srcdir/UnrealEngine # license install -Dm644 LICENSE.md "$pkgdir/usr/share/licenses/UnrealEngine/LICENSE.md" # engine install -d "$pkgdir/opt/$pkgname/Engine" cp -r Engine/Binaries "$pkgdir/opt/$pkgname/Engine/Binaries" cp -r Engine/Build "$pkgdir/opt/$pkgname/Engine/Build" cp -r Engine/Config "$pkgdir/opt/$pkgname/Engine/Config" cp -r Engine/Content "$pkgdir/opt/$pkgname/Engine/Content" install -d "$pkgdir/opt/$pkgname/Engine/DerivedDataCache" # editor needs this cp -r Engine/Documentation "$pkgdir/opt/$pkgname/Engine/Documentation" cp -r Engine/Extras "$pkgdir/opt/$pkgname/Engine/Extras" install -d "$pkgdir/opt/$pkgname/Engine/Intermediate" # editor needs this, but not the contents cp -r Engine/Plugins "$pkgdir/opt/$pkgname/Engine/Plugins" cp -r Engine/Programs "$pkgdir/opt/$pkgname/Engine/Programs" cp -r Engine/Saved "$pkgdir/opt/$pkgname/Engine/Saved" cp -r Engine/Shaders "$pkgdir/opt/$pkgname/Engine/Shaders" cp -r Engine/Source "$pkgdir/opt/$pkgname/Engine/Source" # the source cannot be redistributed, but seems to be needed to compile c++ projects # these folders needs to be writable, otherwise there is a segmentation fault when starting the editor chmod -R a+rwX "$pkgdir/opt/$pkgname/Engine" # fix "could not chmod +x" warning when compiling c++ project chmod a+x Engine/Binaries/DotNET/IOS/IPhonePackager.exe # content cp -r FeaturePacks "$pkgdir/opt/$pkgname/FeaturePacks" cp -r Samples "$pkgdir/opt/$pkgname/Samples" cp -r Templates "$pkgdir/opt/$pkgname/Templates" # build scripts, used by some plugins (CLion) install -Dm755 GenerateProjectFiles.sh "$pkgdir/opt/$pkgname/GenerateProjectFiles.sh" install -Dm755 Setup.sh "$pkgdir/opt/$pkgname/Setup.sh" install -Dm644 .ue4dependencies "$pkgdir/opt/$pkgname/.ue4dependencies" # icon for .desktop file install -Dm644 Engine/Source/Programs/UnrealVS/Resources/Preview.png "$pkgdir/usr/share/pixmaps/UE4Editor.png" } # vim:set ts=2 sw=2 et: